This weekend? Think I'll make me a mage or ranger character.Director of both Ori games and no rest for the wicked. He's based.
Also when we playing NRFW @BeardSpikeDurin ??
You have fast travel points and you can fly. Should be fine that way.4 hours to get from point A to B is absolutely ridiculous and would be extremely tedious to do even once, much less more than once
Are we suggestion game developers are not allowed to give their opinions on a game in development? If that's your suggestion, that's fine. I don't feel strongly one way or another about it at the moment.Not the same case. He's a professional who is invoking his "authority" in the field. The fact is that he has never worked on an open world and he has no idea about CD because he hasnt even played it.
I dont get the point of behaving like this, other than envy. arrogance and sheer bitterness. It's not a good look.
The only way I see someone doing this back and forth in Crimson Desert is if they decide to use zero flying mounts nor fast traveling.4 hours to get from point A to B is absolutely ridiculous and would be extremely tedious to do even once, much less more than once
Are we suggestion game developers are not allowed to give their opinions on a game in development? If that's your suggestion, that's fine. I don't feel strongly one way or another about it at the moment.
But right now it sounds like making up new rules and special exceptions as you go along to fit the argument you're trying to make at the time you're making it.
Same, but he also should have waited just two more days before jumping out with a take.I think he makes a solid point. He could have been more succinct.
A massive superiority complex or a deep kinship with the guys at Nintendo and FromSoft who are his only true equals?Or you know... just write what you're feeling since it's relevant to the video he just watched.
I agree with most of that. The only part I disagree with is that I think his view/opinion is insightful. Whether or not it's valuable is up for debate.He may say whatever he likes, same as I do.
My point is that he's not giving an insightful view on the matter, because he has not played the game. His "I'm an expert" means nothing. Besides, he's invalidating the opinion of someone else who, in this particular case, has first hand knowledge.
"I'm somewhat of an expert in level design myself"I've been doing Level Design for 17 years now - I designed most of the levels / world for the Ori games and I'm still supervising LD on Wicked, so I think I can share some valuable insight.
2027How about Thomas Mahler expresses when the console release date is for No Rest For The Wicked
Attacking the competion for this week. Now the tweet makes sense.
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Who uses the word "captivating" anyway? Sounds like something a neglected housewife would say about a paperback with Fabio on the cover.I wonder if the other game John mentions captivating him like that was BOTW?
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It starts to makes sense why there's so much random shit in the game that doesn't jive with the medieval theme. I guess the game started as an mmo first but still.4 hours to get from point A to B is absolutely ridiculous and would be extremely tedious to do even once, much less more than once
He's starting to sound like Phil FishI respect him for creating great games, but there's something off about his attitude. He comes across as arrogant and overly self assured. In my opinion, if you're a game developer who's also a CEO or in a high-level position, it's better to keep a lower profile and be more measured with what you say on social media.
Yeah I think what he meant is that even crazy geniuses like From and Nintendo couldn't fill every inch of the open worlds with interactivity and quality level design.Using From as open world geniuses is an interesting take. Yes Elden Ring was good, beautifully crafted world, but was a mere open world souls formula versus tradition open world brimming with dynamic content.
Use Rockstar next time, especially with RDR2 and soon to be GTA6. People are still discovering new things in RDR2 to this day.
UbiSlop, dang. Wait until they get ahold of DLSS5.Yeah I think what he meant is that even crazy geniuses like From and Nintendo couldn't fill every inch of the open worlds with interactivity and quality level design.
He thinks RockStar is the only one pulled this off with big scale open world.
But yeah, you either pump out copy paste slops yearly like Ubi, or you have to wait 10+ years to let RockStar craft a masterpiece.![]()
I am actually!I guess thats just his way to say that he is fckn exited to play this game in two days.![]()
100% I willI guess thats just his way to say that he is fckn exited to play this game in two days.![]()
I would be, yes. I think about level design in a fairly technical way and I since I've done this stuff for almost two decades now, I could show you exactly what an authored stretch vs. an unauthored stretch looks like.He is right about the new Zeldas being empty boring worlds.
But Witcher 3 and Elden Ring show you how amazing large worlds can be.
And GTA has been doing it successfully for over 20 years.
Sounds like this guy makes tiny games and he is intimidated by the big ones.
I have played a million other open world games and every developer so far has run into the same exact issues.This guy hasn't even played it and he's making these statements. John has played the game.
Okay, Clarence.Shut up and focus on your own game Tom
I'm pretty creative! And read above, I think my points are pretty reasonable.Translation: I'm too stupid and/or uncreative to figure out how to do it, so I doubt they could.
Correct. And to people who then go: "Oh, but there's Fast Travel!" -> That doesn't and has never excused stretches of gameplay that last a good 10-20 minutes that are just pretty empty.4 hours to get from point A to B is absolutely ridiculous and would be extremely tedious to do even once, much less more than once
It wasn't a definitive statement. I haven't played the game. Maybe they did pull it off - I hope they did, I hope someone finally solved this issue. But given where LD tech is, what they made before and given how big they were aiming, it's more than reasonable to assume that they haven't, just like so many other developers before haven't.A massive superiority complex or a deep kinship with the guys at Nintendo and FromSoft who are his only true equals?
Come on man, his broader point is correct but it's silly to zero in like this on a game you haven't even played that is 2 days away from release and make definitive statements about its game world. Especially if you're a game dev yourself.
"My name is Thomas Mahler, I've been a game dev for 17 years and a genius for much longer. I, however, could not populate a giant open world with meaningful content. Nintendo and FromSoft? They're geniuses just like me. They also couldn't do it. So what chance do these Korean no-name bums have, huh? Ich warte."
Honestly? I don't think so. There's a reason why so many level designers at some point become game directors, etc. - Level Design is so extremely underrated. The people who decide what you're actually doing moment to moment are the ones that are in charge of how much fun the game is. So if your game is full of bad level design, I'd argue that the game itself can't be all that fun.Interesting. Dragons Dogma was elite after dark arisen but had questionable level design pre BBI. Can some games not still be good with poor level design? Khazan for example?
I'm interested in the game but not a sure purchase yet. I'm okay if it gets shallow after I put a good 60 in it. Botw I agree eventually got shallow but it took a while.
Hell yeah and in plenty of flashy ways tooCan I kill people?
More no name losers spreading fear uncertainty and doubt about a game they haven't played.
That's not really how people's brains work though. You're arguing that having some empty stretches is a good thing and that is absolutely true. It has to be a rollercoaster, so the experience isn't always at 11, of course.They had a desert in the MMO too, with large sections with nothing in it. It was a pleasure to traverse on my camel. I mean sometimes, I love getting lost and immersed in games, I don't need an NPC, or something happening every minute. That was actually a problem with Dragon's Dogma 2, everywhere you go, trash mobs to fight.
At least in Pearl Abyss's case they've been working on the game for 7-8 years, enough time to truly flesh out a large world, and are actually releasing it. I'm aware I'm seeing this all through hype-tinted glasses currently, but this game was certainly not built under normal AAA circumstances, unlike that aforementioned 90% you bring up.Every developer I met who had to make open world games tells me the same thing, that the shittiest part was trying to scramble to fill up empty stretches with content until the last minute cause it's not fun to play through empty stuff. Every single one. Even those that worked on Open World games for over a decade. But apparently here we want to assume that even though 90% of developers fail at this task, Pearl Abyss must have pulled it off. I mean, if you want to be hyped, be hyped, I'm not trying to ruin anyone's fun. I'll remain cautiously excited.
That's not really how people's brains work though. You're arguing that having some empty stretches is a good thing and that is absolutely true. It has to be a rollercoaster, so the experience isn't always at 11, of course.
But usually 'fun' happens when your brain gets stimulated in interesting ways. Is there some interesting landmark in the distance? Is there a challenge to how to get from A to B? Do I have to use some of my abilities? Does it require any skill? Are there objects I can interact with? Is there some story stuff happening in-between? etc. etc.
It's the same in every artform. Your brain wants to get stimulated. And of course you sometimes need pacing-break sections that are less intense. Moments where you get to breathe out, etc. But... when you see a movie and there's a nonsensical stretch in there where your characters don't advance the plot in an any meaningful way, usually people subconsciously pick up on that right away and it makes the movie feel super long. Cause you get bored. So for movies it's the same thing, every scene should be there for a reason and give you some insight that is deeply connected to the other components that make up your film. Games are no different. Except that players LOVE the allure of 'this developer created an entire universe!' - Problem is, you also need to fill up that universe with meaningful content. And them's the breaks.
Breath of the Wild and Tears of the Kingdom are as deserving of praise as those games you mentioned. RDR2 had the GOAT open world in my opinion.He is right about the new Zeldas being empty boring worlds.
But Witcher 3 and Elden Ring show you how amazing large worlds can be.
And GTA has been doing it successfully for over 20 years.
Sounds like this guy makes tiny games and he is intimidated by the big ones.
I think Rockstar has tons of experience with how to make Open World stuff work and I don't think it's true that RDR2 has nothing to interact with. And... they also have 1000+ devs working on their games and if you talk to folks from Rockstar, they'll happily confirm that filling up those open worlds is a massive load of incredible labor.Well what do you think about RDR 2 for example? You can roam around and nothing to interact with (save for the fauna) and that in itself is enjoyable provided the world is well crafted. I know some people dislike that, but I find it super immersive. I sure hope Crimson Desert has a couple of secrets for us to find off the beaten path.
I think great open world games are the ones in which you play and absolutely do not want to use fast travel.
I want to take over villages and leave them as ghost towns.Hell yeah and in plenty of flashy ways too
As for the combat, I don't think you need to worry about it