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Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash

IbizaPocholo

NeoGAFs Kent Brockman

At a press Q&A with Tom's Hardware at GTC 2026, Nvidia CEO Jensen Huang downplayed criticism of DLSS 5, the company's new use of AI and neural rendering to infer how certain features of games would look if they were more photorealistic.

Since the debut of the feature, some critics have vocally complained on social media that the technology is making games look worse, homogenous, or only show Nvidia's view of the world. Much of the criticism has focused on the updated appearances of Resident Evil Requiem's Grace Ashcroft and Leon Kennedy.

"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.

He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control."

"It's not post-processing, it's not post-processing at the frame level, it's generative control at the geometry level," he said.

Huang also said that developers can try the tool and see how they want to use it, suggesting that it's up to a developer to try to make a "toon shader" or see if the game should be "made of glass."

"All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it's content-control generative AI. That's why we call it neural rendering."

We'll see if the vocal gamers who say they dislike what they see change their mind as we see more. DLSS 5 is set to launch in the fall, and there will likely be far more demos of this technology that are more fully baked before then.
 
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Sure Jan GIF
 
"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

Hell of a way to start. That'll calm down the mob lmao.
 
Hey it's impressive on a technological level, I'll happily admit that.
I mean basically seeing a parameterized version of "Sora/Veo" running in real time at that level of quality is nuts, even if it's currently on a second beefy GPU.

Doesn't change the fact that this shit is generative AI that's not enhancing a picture with info that's only available during rendering but reimagining a finished picture.... It's slop in every sense of that word.
 
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Well the first showing was meh, with some stuff looking good, and some other stuff looking like someone added the character with photoshop.

Not too impressed about the environments either as they all have that "realistic cyberpunk" reshade look, might be fine for a couple games but Oblivion, Hogwarts, AC Shadows etc looking too samey...

And all that with only 2 5090's running on SLI.

When each DLSS is announced i feel like my card just gained some extra image quality and even that it's life could be prolonged, this DLSS 5 doesn't feel like that lmao
 
I had a temp gig at their Santa Clara location before I got my current job and I've never seen a weirder group of people. Imagine someone sniffing their own farts and so is everyone else.

I know that there are plenty of legitimately very smart people there, but it's basically turning into weaponized autism.
 
DLSS upscaling fills in the blanks to create detail that isn't there ("4K DLSSQ looks better than native guys!!!"). Ray Reconstruction is the same (lol, we were just jizzing over the Crimson Desert footage).

But now people are mad that it's being used to add more detail to characters?

It's retarded, but it also reminds me of how people treated DLSS1 or RT early on.
 
This was dumb. The way to demo something like this is you have character artists or art directors on stage, and have them talk about the controls they manipulate to get the results they showed. And talk about how it still fits their vision.

Instead, it was some bland before/after slides and then they just move on.
 
DLSS upscaling fills in the blanks to create detail that isn't there ("4K DLSSQ looks better than native guys!!!"). Ray Reconstruction is the same (lol, we were just jizzing over the Crimson Desert footage).

But now people are mad that it's being used to add more detail to characters?

It's retarded, but it also reminds me of how people treated DLSS1 or RT early on.
"But now people are mad that an LLM, not a team of artists or modelers, is able to retroactively destroy the artsyle of a game and enter pure uncanny valley effect by putting a shitty screen-space filter over everything to make it look like the same shitty blurry-yet-oversharpened slop polluting YouTube?"

Nice gross oversimplification there, I think it's more retarded to not comprehend WHY people don't like this garbage.

"But the tech will get better!"

Oh really, will it? I think we're already at a point where AI content hasn't improved much, it all still has that weird blurry look and it's been half a year now minimum, which compared to how fast it was progressing prior, is glacially slow.
 
This was dumb. The way to demo something like this is you have character artists or art directors on stage, and have them talk about the controls they manipulate to get the results they showed. And talk about how it still fits their vision.

Instead, it was some bland before/after slides and then they just move on.
Cant feed your ego if you let someone else have or share the spotlight.

Your idea would have came across so much better.
 
Doesn't this guy have a crisis management consultant?

You never call your customers "wrong", you say you didn't communicate your message well and created a wrong impression, and then you move onto re-communicating your message.
Or even better... you understand the concerns and will use the feedback to fine tune the tech (it's still on dev after all).

But you have to remembeer that Huang almost really believes he IS a God, so of course he believes he is omniscient (and the fact and DLSS [SS = super slop] already have some zealots here is telling...)
 
A lot of these people rapidly switching back and forth between saying that AI is inevitable and we'd better get used to it, and being angry that people aren't into it.

They're not quite saying that they think it's morally wrong to not like AI, but that's what they mean imo.
 
The outcry would not have been so bad if the characters didn't look like AI slop. The environments looked great!
100%. Resident Evil was probably the best result (I would have said FC, but I don't watch soccer, so I have no idea if those athletes actually look like themselves), and even it looked sloppy/uncanny.
 
Jensen is going to say whatever the shareholders want to hear. He doesn't play games himself. Same reason he said the 5070 was as fast as a 4090. He just sees numbers and profits.
 
Like the part where he says devs can work around and fine tune it so it doesn't just look like a generic AI filter over everything, yet doesn't mention how much development time and effort is going to be required of devs to do that, I somehow doubt quick ports of games on PC are going to take the time to make it so it doesn't look like that if you turn it on.
 
DLSS upscaling fills in the blanks to create detail that isn't there
Upscalers refine existing content. What is happening here isn't refinement, it's full-on wallpapering over what existed prior, with mixed results as soon as you look past the shiny bits.

Sure, there's potential use cases for the tech. But what they showcased was questionable, which is why there is significant backlash.
 
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