Black Myth was a mid game, but Stellar Blade was indeed greatness.I think gamespot, ign and kotaku type places try and hate on Eastern games that don't push a leftist agenda. Remember, they all hated on black myth and stellar blade too.
This ll have 10x the number of players than Marathon, its far far way from a bomba flop
Black Myth was a mid game, but Stellar Blade was indeed greatness.
I think gamespot, ign and kotaku type places try and hate on Eastern games that don't push a leftist agenda. Remember, they all hated on black myth and stellar blade too.
Stellar Blade has a dreamlike quality in a way, which shouldn't be misinterpreted as saying everything about it is fantastic. Rather, it is like one of those half-remembered dreams that sticks in the back of your mind the entire day. You recall vague details--a collapsing train yard, a ruined opera house, an Asian garden--and forget the blips in between. I came away from Stellar Blade having enjoyed the game quite a bit despite its foibles on the back of its incredibly strong systems. That its biggest weakness is that its tribulations can go on too long is perhaps praise from another perspective not my own.
There is a nagging question, though, that sticks in the back of my mind: Does this game rise to the heights its inspirers achieved? The conclusion I came to is no, but that it attempts so without falling on its face is remarkable enough. That it manages to be a great game in that pursuit is a true testament to the power of being galvanized by those that came before.
For a brand new studio, Shift Up has certainly lived up to its name. The quality, variety, scope, and size on offer is exemplary for such a small studio. It has grasped and overcome the challenges of Unreal Engine and not fallen afoul of any of the common streaming stutter or performance hiccups that can blight other teams. The choice of performance modes is commendable, with options available for those who prefer a locked 30 or 60 fps, as well as a balance for those that want the apple and the branch along with it. As a PS5 exclusive it will likely be a game that has legs far beyond the final credits, offering up a visual and gameplay experience that is quite welcome in the gaming garden. – Michael Thompson
Did it get a 90 though?Opencritic 81/100 big Oof
Are those benchmarks done with the Ray Reconstruction/Denoiser enabled? Because if so then holy shit, that's some great optimization.Wow i was thinking i will be able to get 1440p/60 at Ultra settings, but it looks like i can get cinemratic settings accoriging to this.
Nice one.
I think gamespot, ign and kotaku type places try and hate on Eastern games that don't push a leftist agenda. Remember, they all hated on black myth and stellar blade too.
Trying to insert you own little weird imaginary narrative into these reviews is weird man. Has anyone complained about the protagonist being white?77, but that's with a 15 point white male protagonist penalty
I don't think so, what did Requiem get 300,000 plus right?I bet it ll have more all time peak then Requiem.
weird rating.lmao some no name site on Metacritic gave it a 4.5/10:
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Crimson Desert – Análise – Vale a Pena – Review
Poucos jogos singleplayer conseguem chamar tanta atenção como Crimson Desert conseguiu, todos os olhos dos jogadores do mundo inteiro estão voltados paracriticalhits.com.br
Opencritic's rating system is much more accurate typically in my eyes, I keep special attention to the "percent recommended" meter also.
Good god, how much of this man's own methane gas was he high on when he wrote that.Eurogamer
"Those are works of grit, texture, and a genuinely idiosyncratic sense of place. How does Crimson Desert taste? Well, it is not nearly so flavoursome - imagine, instead, a banquet where almost every dish has the faint taste of cardboard"
Exactly … black desert as a mmo vas already very midAs someone who played BDO for a small amount of time I fully expect this to be a 7/10 grind fest. I don't understand why everyone is so hype.
That said, despite this beautiful setting, the open world—no matter how vast and stunning it appears on the map—is a technical mirage.
It isn't truly an open world, but rather a series of large arenas segmented by restrictive narrative chaptering. Pearl Abyss had promised a "seamless open world," a single, continuous world without loading times. It simply doesn't exist.
Invisible walls and baffling story-based restrictions are scattered throughout exploration. Trying to climb a mountain at the edge of a region to see what lies beyond can result in a message telling you to "return to the mission area." Kliff then pitifully slides down a surface that appears perfectly climbable, simply because you haven't unlocked the right script or progressed far enough in the main story
77, but that's with a 15 point white male protagonist penalty
Luke Stephens likes it but thinks game journalists will hate it, good enough for me.
We were talking about "bomba flop" it felt right to bring this game name to the conversation.
Not enough gift chairs and ugly lesbians for a good grade... amateursYea totally. It's only used when they can push narratives, it's never changed in that regard. I can't imagine being a gaming enthusiast and not playing a game like this, there's so many variables involved between different people and so much to see in a game like this I couldn't even for one second just be like pass after random fucking nobodies throw out arbitrary scores![]()
This game will be like Dragon's Dogma 1 where fans will ride super hard for it.
My gut tells me this game is a mile wide and an inch deep.
Would love to be wrong.
76.
Luke Stephens likes it but thinks game journalists will hate it, good enough for me.
Yeah, but this ll be huge in asia, China ll bumb those numbers up.I don't think so, what did Requiem get 300,000 plus right?
Eurogamer
"Those are works of grit, texture, and a genuinely idiosyncratic sense of place. How does Crimson Desert taste? Well, it is not nearly so flavoursome - imagine, instead, a banquet where almost every dish has the faint taste of cardboard"