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Crimson Desert | Review Thread

What scores do you think Crimson Desert is getting?


  • Total voters
    400
  • Poll closed .
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God damn, stop trying to sell me this game. I already double dipped!
 
I have seen the reviews.

And true gamers will like Crimson Desert.

The overl MC will be about 84.
I don't put much stock into score averages, as with most art (niche or commercial), it is most likely not going to please everyone. As many others have mentioned, it's more productive to find content creators/journalists with similar tastes to yours, and see how they perceive it. In saying that, get that "true gamers" BS out of here.
 
Based on what I'm hearing in these review videos regarding their patches, this team is going to patch this game with lightning speeds based on any and every minor issue.

They have said before they literally don't want this game to drop below an 8/10… they'll patch it up so fast that the reviews from today might be outdated by the weekend.

Jeff Gerstmann even talked about this on his recent podcast, because he said old school 'static reviews' that are based on an outdated or 1.0 version are worthless, and games media never fully adapted properly to the digital shift in gaming.
They sure as shit did for marathon ... since they are waiting for them to complete the game. I wonder why.
 
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TintoConCasera TintoConCasera Apparently you can summon the other 2 playable characters to fight alongside you(once unlocked) as a party or group in I assume the open world content. So we probably have a lot of control in how we play the game. Looks to be another game layered with lots of systems.
 
TintoConCasera TintoConCasera Apparently you can summon the other 2 playable characters to fight alongside you(once unlocked) as a party or group in I assume the open world content.
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Fucking awesome if that's the case.

So we probably have a lot of control in how we play the game. Looks to be another game layered with lots of systems.
Yeah there's no doubt. That Stevens dude said in his review that there's so much stuff, mechanics and systems in the game that he could see one of them and then don't interact with that again until 20 hours later, if not just completely forgot about it.
 
Now i know for sure is good
I don't care for reviews one way or the other, but Schreier hating it is basically an endorsement. Plus the same IGN that gave Veilguard a 9 and Dustborn a 7 gave this a 6.

These clowns are really trying to sell me on this game!

Am I the only one who doesn't like this dude? :P , I agree on him on some things but this all seems like a cope post to me.
I'm not one of his fans, but his gaming tastes and mine align like 95% of the time.

All I know is the right people are saying it's good, and the right people are saying it's bad, so I'll be playing it the second it goes live.
 
78 is lower than I expected. I figured mid-80s.

I'll have to read the reviews and catch up later. Dinner calls. Just reacting to the metacritic average.
 
Am I the only one who doesn't like this dude? :P , I agree on him on some things but this all seems like a cope post to me.
Yeah, he definetly hyped up Dragon's Dogma 2 too much lol.

But hey, if he liked that game then I guess his tastes and mine might align somewhat, which is good news.
 
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God damn, stop trying to sell me this game. I already double dipped!
Between this and the IGN dude who gave High Guard a 7 - i'm fucking sold. The funny thing is the usual suspects give it mediocre reviews but then I go over to YouTube and some of my favorite reviewers like Force Gaming and Luke Stephens are giving 30+ minute glowing reviews. I don't know why anyone trusts legacy game media these days.
 
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I am so tired of people saying some games are "consume content" (looking at you Jason) but then soyjak as soon as Sony gives them open world bland fest Glorp Shitto 2. There are no "high art" video games outside maybe Disco Elysium and a few others. I know CD isn't going to be perfect, but it feels weird that these same critics will gives stuff like Spiderman 2, Horizon Forbidden West, Ghost of Yotei, Dragon Age: Veilguard, etc 9/10's. It feels hypocritical. If you read Marcel Proust and watch only French New Wave cinema then you can come back to me and use terms like consume content.
 
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Funny how journalistic integrity is only called into question when the scores are low for games that you are hyped for.

If they were in the 90s, you'd all be clapping like seals.

Absolutely zero principles on here.
 
Funny how journalistic integrity is only called into question when the scores are low for games that you are hyped for.

If they were in the 90s, you'd all be clapping like seals.

Absolutely zero principles on here.
People call out them giving unwarranted high scores on here all the time
 
Funny how journalistic integrity is only called into question when the scores are low for games that you are hyped for.

If they were in the 90s, you'd all be clapping like seals.

Absolutely zero principles on here.
It's weird to put that blame only on people here and not the others who are foaming at the mouth to hate on the game just so they can feel a little vindication that their opinion is the "correct" one. Also these same critics who clearly miss the mark giving some games 9's or 10's and then they end up flopping. Everyone is inconsistent but yea let's just target one of the groups
 
So ive now watched 5 reviews in their entirety (ACG, FightinCowboy, Luke Stephens, Fully Ramblomatic, Before You Buy - gameranx), and read the blurbs from others. Here's my human (non AI) summary:
  1. Overall there is both breadth and depth to all of its systems, and that is why a lot of people find it overwhelming. Jake Baldino specifically says that all the systems work well and come together to add to the fun factor. Nothing is there just for the sake of it.
  2. Long onboarding - Game takes several hours to introduce all systems and mechanics. Jake Baldino says 8 hours. Fightincowboy said he was just discovering game mechanics for 15 hours.
  3. Combat is probably the deepest and most fleshed out mechanic. Hard to learn and even harder to master. Steep learning curve. Should satisfy the hardcore 'git gud' crowd. I am personally a filthy casual with terrible reflexes who will not be able to cope with this, so i'm hoping a trainer comes out soon after launch that helps me cope with the combat. Yea i fucking said it.
  4. Combat has a lot of variety in terms of moves, combos; enemies and bosses also have this variety, so casuals like me will find that challenging. But if you're creative enough, you will apparently have freedom to string together different moves and combos to develop your own combat tactics.
  5. Puzzles are also hard to figure out. No handholding, no yellow paint. This part i love. I like to think of myself as intelligent. I relish a good puzzle and i love it when im able to figure out something difficult without looking at a tutorial. But if im not able to, and i need to look at some guides, eh, thats fine too.
  6. Open world & exploration is top notch, almost unparalleled. Even critical reviews praise this aspect of the game, including Yahtzee who famously dislikes empty checklist type of open worlds. There are things to find in every corner of every region of the map. Exploration is incentivized and rewarded with useful items. You can literally discover special abilities and entire quests by accident, by just roaming around in the world.
  7. Draw distance is huge, and you can actually look at a distant point on the horizon and trek all the way up to it. Todd would be proud.
  8. Story - not many reviewers have gone into details about the story to avoid spoilers. Fightincowboy specifically said he has enjoyed the story he has seen so far, says it is engaging enough for him to keep going. ACG says voice acting is top notch. Fightincowboy and Luke Stephens also say that small side quests have meaningful writing around them so that they feel like more than just meaningless fetch quests. But overall, do not expect great storytelling like CDPR or Rockstar or Naughty Dog. Jake Baldino said he did not connect much with the story.
  9. Resources / grind - Fightincowboy and ACG called out the resource gathering as grindy and tedious, made worse by limited inventory capacity at the start. But they also said it gets easier as you progress. However, Luke Stephens said that Pearl Abyss has acknowledged this and are trying to make it easier with the day 1 patch. He said they are going to increase the starting inventory.
  10. The positive about resource management is if you are someone who enjoys immersive crafting & cooking and also enjoys base building, then those mechanics are deep enough for you to enjoy yourself. Recipes have to be read and then cooked at a cooking station with immersive animations. Same for crafting & upgrading equipment.
  11. Graphics - universally praised by everyone, no doubts left here.
  12. PC performance & optimization - again universally praised. Apparently my 4090 can do 4k 60 fps or 1440p 120 fps at high or ultra settings without DLSS or framegen. That's crazy good optimization.
  13. Bugs - almost everyone pointed out that there were bugs in the review build, but also that Pearl Abyss were very responsive to bug reports and were fixing things left & right during the review period. ACG recommends to wait for this very reason. But looks like many of the smaller bugs will be patched in the day 1 patch.
Overall, looks like a day 1 buy for me. i am willing to put up with the teething troubles, and i want to show support to devs who dedicate themselves to this level of optimization while making the game look this good. It is also great to see a fairly unknown company try to break into the mainstream AAA space with such breadth and depth of systems. They actually pivoted from an online live service to a single player game, which atleast as of now is devoid of microtransactions. Vote with your wallet & all that.
 
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I get that, except I've never seen the community react to any other game like they have to this.

They expect it to prove itself 10x over. They demand footage from EVERY console version.

It's ridiculous and embarrassing.

Well I think that's on them. I never understood the hype for this game. Yes it looked ambitious and what it had to offer sounded great on paper. But it was from an unproven developer from another Asian country that's still getting their foot through the door on AAA Singleplayer space. It was ridiculous that people expected a 90+ GotY material game.
 
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1. White male protgonist
2. Straight.
3. NPCs don't look as thought they JUST moved out of current day California.
4. Korean dev team.
5. Bitch is still in his feelings at what happened with Dragon age Veilguard.

Of course he hates the game. I would NEVER game gaming advice from him. I only see his opinions on this site. I don't go to Bluesky where all the males circle jerk him and his opinions.
 
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So ive now watched 4 reviews in their entirety (ACG, FightinCowboy, Luke Stephens & Fully Ramblomatic), and read the blurbs from others. Here's my human (non AI) summary:
  1. Overall there is both breadth and depth to all of its systems, and that is why a lot of people find it overwhelming.
  2. Combat is probably the deepest and most fleshed out mechanic. Hard to learn and even harder to master. Steep learning curve. Should satisfy the hardcore 'git gud' crowd. I am personally a filthy casual with terrible reflexes who will not be able to cope with this, so i'm hoping a trainer comes out soon after launch that helps me cope with the combat. Yea i fucking said it.
  3. Combat has a lot of variety in terms of moves, combos; enemies and bosses also have this variety, so casuals like me will find that challenging. But if you're creative enough, you will apparently have freedom to string together different moves and combos to develop your own combat tactics.
  4. Puzzles are also hard to figure out. No handholding, no yellow paint. This part i love. I like to think of myself as intelligent. I relish a good puzzle and i love it when im able to figure out something difficult without looking at a tutorial. But if im not able to, and i need to look at some guides, eh, thats fine too.
  5. Open world & exploration is top notch, almost unparalleled. Even critical reviews praise this aspect of the game, including Yahtzee who famously dislikes empty checklist type of open worlds. There are things to find in every corner of every region of the map. Exploration is incentivized and rewarded with useful items.
  6. Draw distance is huge, and you can actually look at a distant point on the horizon and trek all the way up to it. Todd would be proud.
  7. Story - not many reviewers have gone into details about the story to avoid spoilers. Fightincowboy specifically said he has enjoyed the story he has seen so far, says it is engaging enough for him to keep going. ACG says voice acting is top notch. Fightincowboy and Luke Stepkhens also say that small side quests have meaningful writing around them so that they feel like more than just meaningless fetch quests. But overall, do not expect great storytelling like CDPR or Rockstar or Naughty Dog.
  8. Resources / grind - Fightincowboy and ACG called out the resource gathering as grindy and tedious, made worse by limited inventory capacity at the start. But they also said it gets easier as you progress. However, Luke Stephens said that Pearl Abyss has acknowledged this and are trying to make it easier with the day 1 patch. He said they are going to increase the starting inventory.
  9. The positive about resource management is if you are someone who enjoys immersive crafting & cooking and also enjoys base building, then those mechanics are deep enough for you to enjoy yourself. Recipes have to be read and then cooked at a cooking station with immersive animations. Same for crafting & upgrading equipment.
  10. Graphics - universally praisedby everyone, no doubts left here.
  11. PC performance & optimization - again universally praised. Apparently my 4090 can do 4k 60 fps or 1440p 120 fps at high or ultra settings without DLSS or framegen. That's crazy good optimization.
  12. Bugs - almost everyone pointed out that there were bugs in the review build, but also that Pearl Abyss were very responsive to bug reports and were fixing things left & right during the review period. ACG recommends to wait for this very reason. But looks like many of the smaller bugs will be patched in the day 1 patch.
Overall, looks like a day 1 buy for me. i am willing to put up with the teething troubles, and i want to show support to devs who dedicate themselves to this level of optimization while making the game look this good. It is also great to see a fairly unknown company try to break into the mainstream AAA space with such breadth and depth of systems. They actually pivoted from an online live service to a single player game, which atleast as omf now is devoid of microtransactions. Vote with your wallet & all that.
Great post, thanks for the summary.
 
Funny how journalistic integrity is only called into question when the scores are low for games that you are hyped for.

If they were in the 90s, you'd all be clapping like seals.

Absolutely zero principles on here.

If a guy said he only played this game for a few hours but it was a 10/10 then he would be openly mocked and rightfully so.
 
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why in the world are some folks dunking on this game not being over 90 on metacritic?

This is massive single player experience, one we want more of, and yet, some folks are peering in the pool? Why?
 
Funny how journalistic integrity is only called into question when the scores are low for games that you are hyped for.

If they were in the 90s, you'd all be clapping like seals.

Absolutely zero principles on here.
Deathloop or Spiderman 2 got higher rating than KCD2, all of them are in the 90's or close.

Game journalist have been shit for ages.

MH Wilds got a 90 or so last year, Dragons Dogma 2 is close to 90 while DD1 is at 75, just like KCD1 btw.

Got no proof yet no doubts that if KCD2 was the first entry and Warhorse's first big game, it would be a low 80 game
 
They sure as shit did for marathon ... since they are waiting for them to complete the game. I wonder why.
Same with Destiny 1 as well…Thankfully bungie added more content and raids over time and turned things around.

I can also show you the mess that was Warframe 1.0 and how that dev also turned that around too.

Gerstmann brought up plenty of other examples as well. This is just the new digital age of doing things. You don't have to like it, but it helps to adapt to it 🤷‍♂️
 
I started losing interest in this game when it pivoted from MMO to single player and continued to lose interest as more was revealed.

Oddly enough, probably thanks to GAF, I caught a bunch of hype for it over the last week.

Seems like there's a lot to like but it obviously has issues and some very odd design decisions, some that would potentially ruin my experience. Interested to see what the day one patch addresses.
 
Pearl Abyss stock tanking



Users and shareholders were expecting a 90MC after 7 years dev time.

The score for Crimson Desert, released at 7 a.m. today on the global review aggregation site Metacritic, stood at 78. Domestic users and shareholders had expected a high score of around 90, but this fell far short of that. - DeepL
 
Funny how journalistic integrity is only called into question when the scores are low for games that you are hyped for.

If they were in the 90s, you'd all be clapping like seals.

Absolutely zero principles on here.
Not me. I always consider Game Journalists retarded by default and couldn't care less what they thought about a game.
If you want to judge their integrity, go see who havent reviewed Marathon yet.
 
I fucking hate puzzles that are tedious and not explained well. I hate puzzles in general. Hopefully they are not fucking mandatory to progress. Let them be optional
 
I am so tired of people saying some games are "consume content" (looking at you Jason) but then soyjak as soon as Sony gives them open world bland fest Glorp Shitto 2. There are no "high art" video games outside maybe Disco Elysium and a few others. I know CD isn't going to be perfect, but it feels weird that these same critics will gives stuff like Spiderman 2, Horizon Forbidden West, Ghost of Yotei, Dragon Age: Veilguard, etc 9/10's. It feels hypocritical. If you read Marcel Proust and watch only French New Wave cinema then you can come back to me and use terms like consume content.
It's because those games are chockfull of "pRoGrEsSiVe" crap like ugly females, alphabets comprising 80% of NPCs, "muh revenge bad", and other such dogshit. Whenever a game doesn't feature that garbage, (Stellar Blade, Astro Bot, this game), all of a sudden, the story is the most important thing about a video games instead of "is it fun".
 
I fucking hate puzzles that are tedious and not explained well. I hate puzzles in general. Hopefully they are not fucking mandatory to progress. Let them be optional
Just ask around the OT if you find yourself stuck. When was the last time that a game had people sharing stuff they've find or solved while others not? I think that's pretty cool.
 
Not me. I always consider Game Journalists retarded by default and couldn't care less what they thought about a game.
If you want to judge their integrity, go see who havent reviewed Marathon yet.
Yea the way they all attack people now, and push all their agendas and bullshit I couldn't give a fuck if they all dropped over tomorrow, they're all trash.

User scores I think are a much better barometer and even then it's still not a great way to judge a game til you're in there
 
So which is it, a big great adventure or a game with a boring main story and side quests? Holy extremes. I can see how the combat can be divisive, but these "reviewers" should at least be able to somewhat objectively agree on whether the main story and side quests are shit or not. Useless.
 
Funny how journalistic integrity is only called into question when the scores are low for games that you are hyped for.

If they were in the 90s, you'd all be clapping like seals.

Absolutely zero principles on here.
Nice try, but no.

If the game scored in the 70's like it is, I would still be interested. If it scored in the 90's, I would still be interested.

Taking the opinions of "professional" journalists who insult their fanbases, write articles about sex toys and then give a game a 0 out of 10 because there wasn't enough tranny shit in it, openly talk about wanting to fuck male characters because the reviewer is gay, say they hate games like Dragon Age: Veilguard but lies about liking it to "oWn Da ChUdS", etc.

You're not being as clever as you think you are buddy.
 
So you telling me that BOTW reviewers would have rated this game much higher since this game has a lot of BOTW's same problems?

Come On Biden GIF by GIPHY News


BOTW is certainly deserving of a 97 MC score despite having those problems mentioned.

I have no problem enjoying an average rated game. Some of my favorite games of all time have 70-80's scores.

But to say there's no bias for big names is either disingenuous or ignorant
Man that bias really didnt help out Metroid Prime 4 did it?

w/e the bias is, it wouldnt be enough to uplift this game from a 77 metacritc up to a 90+
 

Users and shareholders were expecting a 90MC after 7 years dev time.

Nothing that expansions couldn't fix
 
Yea the way they all attack people now, and push all their agendas and bullshit I couldn't give a fuck if they all dropped over tomorrow, they're all trash.

User scores I think are a much better barometer and even then it's still not a great way to judge a game til you're in there
Yep. We've been dealing with gaming "journalists" being human refuse for over a decade now. Anyone still defending those asshats are just playing stupid at this point as to why we don't trust or like them.
 
My take on the reviews is it's a good game that could be great after some QoL patches and such.

I'll play it some day after they fix stuff. I'm not starved for great games at the moment.
 
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