Non believers BTFO, especially those of you who said PSSR2 and FSR4.1 have nothing in common.
He said so like a year ago, it's not exactly news...
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Mark Cerny: FSR 4 for PS5 Pro is the "next evolution of PSSR"
The RDNA 4 upscaler is the first result of AMD/Sony's Project Amethyst collaborationwww.digitalfoundry.net
But people here said PS5 Pro couldn't run the same tech of FSR4....
LOL
Old news? We already knew that both upscalers use the same neural networks, PSSR2 and FSR4.1 were developed in collaboration between AMD and Sony. That doesn't mean PSSR2 = FSR4.1. They said at the time that PSSR2 was going to be a lighter version of FSR4 optimized for the PS5 Pro's AI cores.
Sooo what about fsr 5? Aka fsr diamond thats going to be on helix? Is that the same as fsr 4.1 or pssr 2 gonna lag behind or use upgraded fsr 5 and call it pssr 3?
I hope ML denoiser and frame rate is the next big focus, PSSR2 is honestly good enough for large scale tv viewing at a distance, just make it faster.
Amethyst created core Super Resolution tech. FSR4.1 is FP8 version of it and PSSR2 is int8 version of it.
And this means that AMD has an Int8 version of FSR4.1 ready to go, but refuses to release it for RDNA3. Which has the hardware to accelerate ML in Int8, through its WMMA units. Twats.
Yeah. I wonder if they will change their mind at some point...
FSR 5/Diamond are transformer models for upscaling/framegen/denoising built for RDNA5. Will be pretty much 100% identical between PS6/Xbox Helix/RDNA5 dGPUs regardless of whatever branding each one uses.Sooo what about fsr 5? Aka fsr diamond thats going to be on helix? Is that the same as fsr 4.1 or pssr 2 gonna lag behind or use upgraded fsr 5 and call it pssr 3?
And this means that AMD has an Int8 version of FSR4.1 ready to go, but refuses to release it for RDNA3. Which has the hardware to accelerate ML in Int8, through its WMMA units. Twats.
Maybe Sony made a deal to have the only INT8 version avaliable, who knows.
I really doubt that. This is just the Radeon Group being idiots, as par for the course.
And this means that AMD has an Int8 version of FSR4.1 ready to go, but refuses to release it for RDNA3. Which has the hardware to accelerate ML in Int8, through its WMMA units. Twats.
PS5 Pro has 2.5x the INT8 TOPS of the the 7900 XTX that was the flagship RDNA3 card
How can people expect the same results of a PS5 Pro still baffles me....
If you drop down to the 7800XT then the difference becomes 4x
They don't release it for the same reason PSSR is not available on the base PS5.
It wouldn't work properly
The upscaling never uses all that compute at the same time.
The simple proof is that RDNA3 can run FSR4.0.2 Int8 version well enough, even using the DP4A path and the overhead of Optiscaler.
If AMD released it officially, using the WMMA path it would be significantly faster.
The hell is wrong with some people? lol
Doesn't change the fact that RDNA3 was never meant to run ML upscalers
And people that bought those cards always said they only cared about raster performance, not "fake pixels"....
Now the very same people complain because they don't get a feature they said they never cared about
See the crazy post above this one
Nonsense. RDNA3 has the hardware to run AI upscalers. It can even run ML programs with RoCm.
AMD could easily put FSR4 Int8 into RDNA3.
Complete rubbish and SMS Ragnarok ML AI texture compression technical paper and the FSR4 leak evidence otherwise.PS5 Pro has 2.5x the INT8 TOPS of the the 7900XTX that was the flagship RDNA3 card
How can people expect the same results of a PS5 Pro still baffles me....
If you drop down to the 7800XT then the difference becomes 4x
They don't release it for the same reason PSSR is not available on the base PS5.
It wouldn't work properly
I hope you are not calculating the cost based on Steam Deck. Steam deck is upscaling from 480p to 720pComplete rubbish and SMS Ragnarok ML AI texture compression technical paper and the FSR4 leak evidence otherwise.
You do know it is called FSR4.1, yes? The x.1 part denotes a minor upgrade from 4.0, and the leak shows that FSR4 INT8 runs on less than 600GOPs - yes that's correct, not TOPs as in trillions of INT8 OPS per second, but Giga (billions) INT8 OPs per second - via the weakling SteamDeck using it.
For whatever reason, the PS5 - with custom INT8s V_DOT_I32_I8 DP4a type instruction - is being denied FSR4.x support along with lots of equally capable RDNA GPUS.
Non believers BTFO, especially those of you who said PSSR2 and FSR4.1 have nothing in common.
No, I worked it back with a massively over estimated calculation using the info that has been put in technical articles from analysing the model/the leaked code. Even if the inference cost was twice the SteamDeck it still wouldn't be an issue for the PS5.I hope you are not calculating the cost based on Steam Deck. Steam deck is upscaling from 480p to 720p
Yeah, ML frame gen and ray regeneration will be standard stuff next gen.
We know from awhile? The passage from PSSR1 to PSSR2 was basically that.
Yes and I won't be surprised if they still have mostly INT8 on PS6. Tesla almost only use INT8 in their cars for the same reason : it's quite more efficient.It's not as simple as saying RDNA3 has Int8 (the RDNA3 WMMA Units) so it can run FSR4.1, INT8 or FP8 isn't better than one or the other by the way, it's how you encode the matrix multiplications, FP8 has lower precision, but if you ran INT8 on silicon that's built for an FP8 workload it would be slower, likewise if you tried running an INT8 workload on silicon built for FP8 workloads it would be slower, The end result is the same, matrix multiplications at 8-bit precision, just encoded differently.
PS5 Pro was built to provide 300TOPS of ML Compute, which is why it can run the neural network required for FSR4.1/PSSR2, the 7900 XTX and 7900 XT have 123 and 103 TOPS of ML Compute, so it will just not have the compute to complete the maths in time.
Cerny went INT8 for the PS5 Pro likely because integer accelerators are simpler to implement, they're smaller on the die, use less power, and when you're building a console with a fixed thermal and power budget, that matters a lot. You get more TOPS per watt with INT8 hardware.
Training data and the neural network are shared , but the algorithms in PSSR2 and FSR4.1 are not the same, one is based on int8 + PS5 pro customized hardware matrix computation accelerators, the other is based on FP8 + hardware ML accelerators in AMD RDNA 4 GPUs.
If AMD put some R&D in old RDNA GPUs, they could provide some int8 version of FSR4 for old AMD gpu, but they don't want to. By the test of DF, the leaked int 8 version FSR 4 works, but it's more demanding than FSR 3 for old AMD GPUs and may not worth using in some games. Also the next gen AMD will have exclusive Frame-gen and neural rendering and dense geometry rendering (RDNA 4 does not have the built-in hardware accelerators for these features, see the 3 focus of project amethyst, neural array; better raytracing accelerators; universal compression), the problem of AMD: lack of support of legacy GPUs because they don't add any hardware ml accelerators before rdna 4 cards but focus on software-based open source project like fsr 1~3.
IMO, intel do right by adding the ML accelerators (XMX, now Xe3 ver) once they decide to make d-gpu, and now it integrates in i-gpu, make the Intel i-gpu the only vendor support hardware base ML upscaling and frame-gen now. Intel also provides a DP4A Version (cross-card), the XMX version is Intel-GPU exclusive, if AMD add some ML accelerators after Nvidia released dlss 1, they would have a better situation than now.
RDNA3 already has units to accelerate Matrix operations. It's called WMMA.
The reason why the leaked FSR4 model underperforms on RDNA3 is because it's running on DP4A, not WMMA.
But again it was you doing the denying!It's FSR4.1 int8 basically. And that was denied by many people here...
Pro always had power to run it, but it was used for inefficient PSSR1.
Amethyst created core Super Resolution tech. FSR4.1 is FP8 version of it and PSSR2 is int8 version of it.
They will jump to FP8 version of tech for sure for PS6. General super resolution tech will reach 2.0 version by then and MS, Sony and AMD will use their variants (with different names).
The top RDNA3 card has 123 TOPS of INT8 compute, it doesn't have the power to run it as the WMMA units are not as good as the PS5 Pro's ML silicon which has 300 TOPS of compute.
Yes and I won't be surprised if they still have mostly INT8 on PS6. Tesla almost only use INT8 in their cars for the same reason : it's quite more efficient.
But again it was you doing the denying!
If pssr (3 at that point) is behind fsr5, they can just use fsr5 on PS6. Doesn't really matter.Sooo what about fsr 5? Aka fsr diamond thats going to be on helix? Is that the same as fsr 4.1 or pssr 2 gonna lag behind or use upgraded fsr 5 and call it pssr 3?
What the fuck are you talking about? dont make me pull up the receipts again about your bullshit:I was doing the denying? It was you and few other people absolutely certain that PSSR2 have nothing to do with FSR4.
Again this wasn't even the only time. I called out your flip flopping before:If PSSR and FSR4 development was connected then Sony did a really shitty job with it. As far as we know, very late in PSSR development AMD used some Sony help with ML training for FSR4 but it seems both models are separated. Now, with PSSR2 it's obvious that it will be based on FSR4.
But CrustyBritches and Bojji you were both suggesting that FSR4 and Sony's efforts parted ways and did their own thing just this week:
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Look who liked the above post saying Pro couldn't handle FSR4 and how they're not on the same path due to Cerny's mistake or something.
From this thread.