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[Rumor] [MLiD] PSSR 2 Reportedly Doesn’t Have Frame Generation in the Plans: "developers hate it, hate it, hate it."

I hoped the leaked FSR4 on all AMD gpus pushed sony to anticipate their roadmap for PSSR 2 on ps5 pro but 2025 seems extremely unlikely when 2026 is almost already here.
oh I know it won't be released early. I kinda expect it around March '26, which is a bummer.
I Want It Now GIF by Foil Arms and Hog
 
So is he saying the console devs hate Framegen? Or that they hate PSSR2?
Why they should hate PSSR? Isn't exactly shocking hear many developers don't appreciate frame generation because on console it's just used to reach 60 fps and actually it's not enough "good" to replace real 60 fps. Guess they referring mainly of the actual console situation, we are talking about the developers contacted by Sony to have their feedbacks. Well if the source of this rumour it's really trustworthy.
 
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Multiple peoples in the thread interpreted the same

So you're off bullshitting that it's obvious you're talking about reflex 2 and that it's nvidia's fault you interpreted it as a mainstream feature… which they never did, go and look back at the announcements of reflex 2 and you maybe have a single case where FG + Reflex 2 is possible…

Sure buddy.

K-Pop GIF

Who are the imaginary people who "interpreted the same "as you? Nobody quoted me other than you, and nobody liked the post where you made up some scenario in your head after I told you I was talking about Reflex 2.

I made a statement. You misinterpreted it. I told you the correct interpretation. And instead of that being the end of it, you're here making up scenarios in your head like some mentally ill person. You're right, I tried, you can lead a horse to water but you can't make him drink, believe what you want to 🤷‍♂️. I'm not gonna waste any more time on this.
 
Who are the imaginary people who "interpreted the same "as you? Nobody quoted me other than you, and nobody liked the post where you made up some scenario in your head after I told you I was talking about Reflex 2.

I made a statement. You misinterpreted it. I told you the correct interpretation. And instead of that being the end of it, you're here making up scenarios in your head like some mentally ill person. You're right, I tried, you can lead a horse to water but you can't make him drink, believe what you want to 🤷‍♂️. I'm not gonna waste any more time on this.

Gaiff Gaiff and Bojji Bojji for one who thumbs up my post

Why would anyone even think of reflex 2, it's near non existant. You can't even find a video of reflex 2 + FG even if you tried, so again, pulled out of your ass, poor attempt at shitting on Nvidia without knowing wtf you're talking about.
« Hur dur dur it was said to be a mainstream feature! » 🤡
 
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I'm running FG on CP2077 with PT and now with Crimson Desert. Delighted with the results. I'm not sitting here looking at input lag numbers as if my life depended on it. I got it maxed at 4k DLSS quality with 2xFG running at 100-120fps
 
Too lazy to make a thread but

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In a detailed interview coming soon on Digital Foundry, PlayStation 5 lead system architect Mark Cerny has shared more on the Project Amethyst collaboration with AMD, confirming that ML-based frame generation is coming to "PlayStation platforms" but advising us not to expect any further updates this year.

"Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone's Upscaling (to avoid confusion, I'll use the new names today rather than FSR4)," Cerny shared. "FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, 'co-engineered technology'). I'm very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms."

The question is, what PlayStation platforms? We asked how Sony would determine which machine learning-based innovations would come to PlayStation 5 Pro and which may be targeted at next generation hardware instead. Right now, FSR Redstone consists of upscaling, frame generation and ray regeneration components.

"Great questions, particularly considering that FSR Frame Generation is technology that was co-developed between SIE and AMD, we're intimately familiar with it," Cerny revealed. "All I can say is that we have no more releases planned for this year. And that I look forward to discussing this more in the future!"

Alan Wake 2 delivers challenging base imagery for the newly upgraded PSSR, but we were genuinely impressed with the improvement vs the old upscaler.
The full interview goes into depth on the many facets of Sony's new PSSR roll-out, concerning bespoke patching for existing PS5 Pro games vs the system level "Enhance PSSR Image Quality" toggle, whether the new PSSR algorithm requires any further game inputs, and how the performance cost of the revised upscaler compares against the old.

Mark Cerny also responded to recent reports of a Sony patent, which speculated that a prospective "PSSR 2" might employ adaptive AI quality, minimising the need for dynamic resolution scaling in favour of adjusting upscaler precision instead. In DF Direct Weekly #253, we suggested that upscaling cost is already so slight that there'd be minimal improvements to frame-rate by using this technique.

"In February many noticed a patent regarding ML-based upscaling ("varying precision of weights and activations"), which led to dozens of articles, but that concept isn't part of the current PSSR/FSR work," Cerny stated. "We file many patents during the course of business, not all of which relate to released systems or future products."
 
I'm running FG on CP2077 with PT and now with Crimson Desert. Delighted with the results. I'm not sitting here looking at input lag numbers as if my life depended on it. I got it maxed at 4k DLSS quality with 2xFG running at 100-120fps
Because you are using it right, base fps should be minimum 50fps (but best aim for 60 tho) and then framegen feels great..
 
Because you are using it right, base fps should be minimum 50fps (but best aim for 60 tho) and then framegen feels great..
I get around 40ish with PT in re9 and use x2 framegen to get around 80, feels alright no troubles with inputlag, maybe it's game dependent. Changes experience dramatically though.
 
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Frame gen (at least Nvidia's) is fine for pushing 60+ up to 120fps, or in better cases, 90+ up to 120 and beyond. But I have a feeling that it would be used to get a ~30 game to 60 on consoles, which would feel absolutely atrocious. Consoles already have way more input latency than PCs, generally speaking, since a lot of games rely on double/triple buffer vsync.
 
His "source" claimed Sony is not working on it. Not only are they working on it, the current version was co-developed by Sony.
His "dev" sources are garbage unless they are leaking Sony dev portal docs. They are just as opinionated as him when it comes to any frame gen/ai features.
 
Frame gen (at least Nvidia's) is fine for pushing 60+ up to 120fps, or in better cases, 90+ up to 120 and beyond. But I have a feeling that it would be used to get a ~30 game to 60 on consoles, which would feel absolutely atrocious. Consoles already have way more input latency than PCs, generally speaking, since a lot of games rely on double/triple buffer vsync.
There will be developers who try this, but I think most of the games will be like Sony first party titles that have 60 fps modes that they push to 120 with FG. It will probably be no different than switching between Quality and Performance modes as they currently are, just a toggle in the settings that people can use as they wish.
 
There will be developers who try this, but I think most of the games will be like Sony first party titles that have 60 fps modes that they push to 120 with FG. It will probably be no different than switching between Quality and Performance modes as they currently are, just a toggle in the settings that people can use as they wish.

Is it dumb to want framegen to push games that are mid-50s to be in the 80s?
 
Thats Good Donald Glover GIF

Framegen is not needed or wanted by me in the vast majority of console games. Especially those with demanding graphics.

Having it as an option to developers isn't necessarily good. A bad option removed is a good thing.

The amount of PS6 games that this would fully benefit would be very few and I don't trust devs to use it correctly in a console environment when I don't micromanage those settings.
Came here to post exactly this
 
There will be developers who try this, but I think most of the games will be like Sony first party titles that have 60 fps modes that they push to 120 with FG. It will probably be no different than switching between Quality and Performance modes as they currently are, just a toggle in the settings that people can use as they wish.
What sony needs to do with the PS6 is make certain features a requirement for certification to gurantee a minimum degree of uality. I get leaving shit up to devs and all, but 9 outta 10 times doing so will bolster negligence and shitty products.

Eg.

  • every game must have a quality mode of 1440p minimum rez running at minimum 40-50fps and a performance mode of 1080p. These are native resolutions
  • stream wide toggles for PSSRx, which all games must have native support.
  • system-wide toggle for FG
Sony needs to do these three things. Or not next gen the devs are gonna fuck us.
 
Great use for framegen. Framegen could also be used in a real time cutscene.

Yup, currently play fatal frame 2 on PC with Nvidia smooth motion on. Game cut scenes is 30fps capped, and gameplay is 60fps; with smooth motion that becomes 60fps and 120fps. Frame gen from 30fps to 60fps for all none interactive sections of a game is totally a great addition. Another example is gears of war reloaded, all cut scenes are 4K 30fps encoded, smooth motion make all of them 60fps making the transition into gameplay much smoother
 
FG can be transformative if well used, but it needs a good base. In my experience, 50+ FPS is the minimum to have a good experience, and a good frame pace is also important. Playing TLOU2 with FG versus 4k70fps is so impressive; I can barely tell the difference in input lag. On my 4k144hz OLED, FG is a godsend.
 
I have a feeling I'm gonna be a retro gamer only come 2030...
Good for you but please explain why you would be upset about added performance that's not taking anyone's job & it's not stealing art & rearranging it? It's just fill in frames created by the previous frames. There isn't even a moral argument against this.
 
you gotta turn vsync off when using framegen and for the love of god, don't use a multiplier higher than your refresh rate can even handle.
250fps on a 120hz monitor? you deserve all of those artifacts.
 
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Good for you but please explain why you would be upset about added performance that's not taking anyone's job & it's not stealing art & rearranging it? It's just fill in frames created by the previous frames. There isn't even a moral argument against this.
Because every time I use frame gen on pc the games look and feel like shit IMO?

I have never had one scenario where I thought it made a game look better, run better, or not introduce a massive tradeoff.
 
Because every time I use frame gen on pc the games look and feel like shit IMO?

I have never had one scenario where I thought it made a game look better, run better, or not introduce a massive tradeoff.
But it's an option so your comment about becoming a retro gamer wouldn't even fit with you not liking the look & feel of it .
 
But it's an option so your comment about becoming a retro gamer wouldn't even fit with you not liking the look & feel of it .
Will it be an option on console though? Obviously that's the concern. A feature some people don't like (in its current form) being rammed into consoles could be something we can't avoid at all if the hardware is built around it and depends upon it.

So I will hold out hope that it's done right and is not like it is today on PC, otherwise the hobby will begin turning me off unfortunately.
 
Will it be an option on console though? Obviously that's the concern. A feature some people don't like (in its current form) being rammed into consoles could be something we can't avoid at all if the hardware is built around it and depends upon it.

So I will hold out hope that it's done right and is not like it is today on PC, otherwise the hobby will begin turning me off unfortunately.
Have you played consoles in the last few years?

You can choose between performance & graphics.
 
Have you played consoles in the last few years?

You can choose between performance & graphics.
The difference between your point of view and mine is you are choosing to believe that developers will give us the option. I'm choosing to believe they won't (not in every case though).

For example, irregardless of us having performance / graphics options today, a lot of games with those toggles use some sort of FSR upscaling irregardless and that can't be shut off. So they are ramming in a feature that causes clear image quality issues and with the choices presented there's no way to opt out of that. Some games do this better than others but in the end the option doesn't exist to disable it.

My belief is once they cram frame gen into consoles, it will be a feature devs lean on to always be on no matter which graphical option you choose. And if PS6's version of frame gen is like what we are seeing on PC, count me out.
 
For example, irregardless of us having performance / graphics options today, a lot of games with those toggles use some sort of FSR upscaling irregardless and that can't be shut off. So they are ramming in a feature that causes clear image quality issues and with the choices presented there's no way to opt out of that. Some games do this better than others but in the end the option doesn't exist to disable it.

But the upscaling is part of how it hits the frame rate target.

Like I think most PS6 games will be 120 fps (with FG) and that will be the default setting. I could see a quality setting but would that have to be 30 fps?
 
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