Bojji
Gold Member
Pretty neat video on AMD frame generation.
I will wait for confirmation from DF of HU. This was released yesterday I think:
Pretty neat video on AMD frame generation.
Not on nvidia cards on pcFramegen is awful. Glad it's not included.
oh I know it won't be released early. I kinda expect it around March '26, which is a bummer.I hoped the leaked FSR4 on all AMD gpus pushed sony to anticipate their roadmap for PSSR 2 on ps5 pro but 2025 seems extremely unlikely when 2026 is almost already here.
Why they should hate PSSR? Isn't exactly shocking hear many developers don't appreciate frame generation because on console it's just used to reach 60 fps and actually it's not enough "good" to replace real 60 fps. Guess they referring mainly of the actual console situation, we are talking about the developers contacted by Sony to have their feedbacks. Well if the source of this rumour it's really trustworthy.So is he saying the console devs hate Framegen? Or that they hate PSSR2?
Multiple peoples in the thread interpreted the same
So you're off bullshitting that it's obvious you're talking about reflex 2 and that it's nvidia's fault you interpreted it as a mainstream feature… which they never did, go and look back at the announcements of reflex 2 and you maybe have a single case where FG + Reflex 2 is possible…
Sure buddy.
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Who are the imaginary people who "interpreted the same "as you? Nobody quoted me other than you, and nobody liked the post where you made up some scenario in your head after I told you I was talking about Reflex 2.
I made a statement. You misinterpreted it. I told you the correct interpretation. And instead of that being the end of it, you're here making up scenarios in your head like some mentally ill person. You're right, I tried, you can lead a horse to water but you can't make him drink, believe what you want to. I'm not gonna waste any more time on this.
I guess they will go in this direction to push path tracing.Too lazy to make a thread but
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Too lazy to make a thread but
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In a detailed interview coming soon on Digital Foundry, PlayStation 5 lead system architect Mark Cerny has shared more on the Project Amethyst collaboration with AMD, confirming that ML-based frame generation is coming to "PlayStation platforms" but advising us not to expect any further updates this year.Too lazy to make a thread but
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PS6 in 2027.So PSSR 2 Frame Generation is probably coming to the PS5 Pro in 2027 then.
Because you are using it right, base fps should be minimum 50fps (but best aim for 60 tho) and then framegen feels great..I'm running FG on CP2077 with PT and now with Crimson Desert. Delighted with the results. I'm not sitting here looking at input lag numbers as if my life depended on it. I got it maxed at 4k DLSS quality with 2xFG running at 100-120fps
I get around 40ish with PT in re9 and use x2 framegen to get around 80, feels alright no troubles with inputlag, maybe it's game dependent. Changes experience dramatically though.Because you are using it right, base fps should be minimum 50fps (but best aim for 60 tho) and then framegen feels great..
Technically not yet. PSSR2 doesn't have frame gen. Devs may in fact still hate it.Swing and a miss by MLID.
His "source" claimed Sony is not working on it. Not only are they working on it, the current version was co-developed by Sony.Technically not yet. PSSR2 doesn't have frame gen. Devs may in fact still hate it.
I didn't watch his video, just focusing on the title of the thread.
Swing and a miss by MLID.
I have a feeling I'm gonna be a retro gamer only come 2030...His "source" claimed Sony is not working on it. Not only are they working on it, the current version was co-developed by Sony.
His "dev" sources are garbage unless they are leaking Sony dev portal docs. They are just as opinionated as him when it comes to any frame gen/ai features.His "source" claimed Sony is not working on it. Not only are they working on it, the current version was co-developed by Sony.
There will be developers who try this, but I think most of the games will be like Sony first party titles that have 60 fps modes that they push to 120 with FG. It will probably be no different than switching between Quality and Performance modes as they currently are, just a toggle in the settings that people can use as they wish.Frame gen (at least Nvidia's) is fine for pushing 60+ up to 120fps, or in better cases, 90+ up to 120 and beyond. But I have a feeling that it would be used to get a ~30 game to 60 on consoles, which would feel absolutely atrocious. Consoles already have way more input latency than PCs, generally speaking, since a lot of games rely on double/triple buffer vsync.
I thought this was commong sense among enthusiasts. It feels shoddy when basing it on under 40-50fps.Because you are using it right, base fps should be minimum 50fps (but best aim for 60 tho) and then framegen feels great..
There will be developers who try this, but I think most of the games will be like Sony first party titles that have 60 fps modes that they push to 120 with FG. It will probably be no different than switching between Quality and Performance modes as they currently are, just a toggle in the settings that people can use as they wish.
Came here to post exactly this![]()
Framegen is not needed or wanted by me in the vast majority of console games. Especially those with demanding graphics.
Having it as an option to developers isn't necessarily good. A bad option removed is a good thing.
The amount of PS6 games that this would fully benefit would be very few and I don't trust devs to use it correctly in a console environment when I don't micromanage those settings.
I don't think so. In fact, even these 40 fps modes will probably play pretty damn well with FG enabled and having more options isn't a bad thing, IMO.Is it dumb to want framegen to push games that are mid-50s to be in the 80s?
Well, you came about 4 months too late because it's happening and they were wrong.Came here to post exactly this
Oh :/ . Well I'm still glad I found something that me and #1 AI Cheerleader up there agree on :]Well, you came about 4 months too late because it's happening and they were wrong.
Great use for framegen. Framegen could also be used in a real time cutscene.Only place you might see frame gen: GT7 and other racing games' replays. LOL
Only place you might see frame gen: GT7 and other racing games' replays. LOL
What sony needs to do with the PS6 is make certain features a requirement for certification to gurantee a minimum degree of uality. I get leaving shit up to devs and all, but 9 outta 10 times doing so will bolster negligence and shitty products.There will be developers who try this, but I think most of the games will be like Sony first party titles that have 60 fps modes that they push to 120 with FG. It will probably be no different than switching between Quality and Performance modes as they currently are, just a toggle in the settings that people can use as they wish.
Great use for framegen. Framegen could also be used in a real time cutscene.
Good for you but please explain why you would be upset about added performance that's not taking anyone's job & it's not stealing art & rearranging it? It's just fill in frames created by the previous frames. There isn't even a moral argument against this.I have a feeling I'm gonna be a retro gamer only come 2030...
Because every time I use frame gen on pc the games look and feel like shit IMO?Good for you but please explain why you would be upset about added performance that's not taking anyone's job & it's not stealing art & rearranging it? It's just fill in frames created by the previous frames. There isn't even a moral argument against this.
But it's an option so your comment about becoming a retro gamer wouldn't even fit with you not liking the look & feel of it .Because every time I use frame gen on pc the games look and feel like shit IMO?
I have never had one scenario where I thought it made a game look better, run better, or not introduce a massive tradeoff.
Will it be an option on console though? Obviously that's the concern. A feature some people don't like (in its current form) being rammed into consoles could be something we can't avoid at all if the hardware is built around it and depends upon it.But it's an option so your comment about becoming a retro gamer wouldn't even fit with you not liking the look & feel of it .
Have you played consoles in the last few years?Will it be an option on console though? Obviously that's the concern. A feature some people don't like (in its current form) being rammed into consoles could be something we can't avoid at all if the hardware is built around it and depends upon it.
So I will hold out hope that it's done right and is not like it is today on PC, otherwise the hobby will begin turning me off unfortunately.
The difference between your point of view and mine is you are choosing to believe that developers will give us the option. I'm choosing to believe they won't (not in every case though).Have you played consoles in the last few years?
You can choose between performance & graphics.
For example, irregardless of us having performance / graphics options today, a lot of games with those toggles use some sort of FSR upscaling irregardless and that can't be shut off. So they are ramming in a feature that causes clear image quality issues and with the choices presented there's no way to opt out of that. Some games do this better than others but in the end the option doesn't exist to disable it.