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Honest to fucking god I don't what that means either.quality, but 16k.![]()
Honest to fucking god I don't what that means either.quality, but 16k.![]()
I'm honestly surprised that, given today's graphics quality, there are still people frustrated with the visuals and who only enjoy this hobby while dreaming of buying "the machine of tomorrow." I'm more than satisfied with the current generation and think it can hold up for several more years.
With AMD's FSR, frame generation type of scaling and AI-assisted rendering, feels like we're moving into an era where developers don't have to choose between visual fidelity and performance. Basically instead of sacrificing frame rate just to hit higher resolutions, these tools allow games to look significantly better while still running smoothly in terms of fps.
So instead of "4K vs 60fps," the next gen could shift the focus towards
Fully ray-traced/ path-traced lighting,
higher fidelity assets and world detail,
stable high frame rates enhanced by AI
smarter rendering rather than brute-force rendering..
PS6 and next Xbox could be the first consoles where graphical fidelity and performance finally scale together, instead of working against each other.
that is what next gen means. just vogue stuff and fancy words that mean nothing.Honest to fucking god I don't what that means either.
Everyone is b about DLSS5 and expect a savior like Mark Cerny to clean Jensen's mess.With AMD's FSR, frame generation type of scaling and AI-assisted rendering, feels like we're moving into an era where developers don't have to choose between visual fidelity and performance. Basically instead of sacrificing frame rate just to hit higher resolutions, these tools allow games to look significantly better while still running smoothly in terms of fps.
So instead of "4K vs 60fps," the next gen could shift the focus towards
Fully ray-traced/ path-traced lighting,
higher fidelity assets and world detail,
stable high frame rates enhanced by AI
smarter rendering rather than brute-force rendering..
PS6 and next Xbox could be the first consoles where graphical fidelity and performance finally scale together, instead of working against each other.
means nothing to gameplay wise.I think so this time, yes. Unless these consoles come to early they should be able to take advantage of advancements in AI technology in order to advance visual fidelity with less effort. Similar to how the Switch 2 is much more capable than it otherwise would be thanks to the upscaling technology.
Well, where should this performance come from?My expectations are what PC is doing these days, they will catch up.
Xbox Series X - RTX5080
PS6 - RTX5070ti
Xbox Series S - RTX5060ti.
This should be next gen performance targets I think.
The upgrade from Pro to PS6 will be negligible.I have a PS5 Pro, and no, I don't expect a big jump from that to PS6. Somewhat better performance, but that's about it. I don't expect substantial upgrades to the graphics -- certainly nothing qualifying as a generational leap forward.
We all saw how witcher4 demo looks like and it was supposedly running on ps5 at 60fps, but u can tell game gonna be crossgen release aka earliest launch in 2028 sometime, compared to that even midrange pc in 2028 or newly launched ps6 version gonna look like ultra/max setttings with sharp crystal clear image quality vs ps5 version looking like medium settings blurry af soap-smeared picture quality.Next gen will be 80% current gen remasters at 120fps with raytracing and 20% new games with 60fps and path tracing and gameplay enriched with various AI systems.
I think people need to be honest about what generation leaps really mean now. We are past the point where simply being able to push more polygons and being able to do PBR amounts to a generational leap.I have a PS5 Pro, and no, I don't expect a big jump from that to PS6. Somewhat better performance, but that's about it. I don't expect substantial upgrades to the graphics -- certainly nothing qualifying as a generational leap forward.
Evolving those areas is way tougher, hence why most don't try.How about physics, animations and world design? Thats where advancements need to happen. Graphics are already good enough.
Yep.How about physics, animations and world design? Thats where advancements need to happen. Graphics are already good enough.
The machines we have now are already incredible but if you're not seeing "next-gen" on current PCs, you're not going to see it on a PS6. There's no point of investing in these games when they can't recover so I'd expect to see mostly a bunch of indie PS1 clones over crazy looking realistic graphics.
I'm honestly surprised that, given today's graphics quality, there are still people frustrated with the visuals and who only enjoy this hobby while dreaming of buying "the machine of tomorrow." I'm more than satisfied with the current generation and think it can hold up for several more years.
Watching the demos of DLSS 5 and the quantum computing that the next-gen consoles are supposed to feature, I think the magic of video games is being lost in favor of a hyper-realism that I believe could end up turning people off.
Thats mostly because there is just so much more to do these days and things are getting harder.. not easier. eg. Back then, devs could get middleware like havok that meant they didnt have to build a whole physics engine from the ground up for their game. But for some reason, no one has made any kinda RT middleware that all devs can just plig into their engines. Or even upscaling... at first all devs were pretty much coming up with tehir own thing, and now we have things like DLSS, FSR, PSSR...etc.Now that graphics are past the point of diminishing returns, power leaps are mostly just lowering the bar of how unoptimized a dev can make their game and still have it "work". Very few games are actually taking advantage of a console's power at all aside from prettier pixels and faster load times. The last real "next Gen" idea this industry had was probably the Battle Royale genre and that's been beaten into the ground.
It deepdns on what you mean true next gen. there's not a lot of missing that we don't have from 3DCG software usually ours is just a bit behind but doesnt matter in the broad scheme of things. actually there's one thing we're missing - the key ingredient. simulation is just not up to snuff. characters are made out of latex. nothing deforms not clothes not anything al lof it just hacks and "creative" solution. once we reach like FF13 FMV levels of cloth/hair/cloud iteraction wangling
then we're truly next gen. there's little else to step forwards. like okay they'll do PT but we achived close enough to PT with traditional raster that's it's not THAT impressive sure way better and will look good in screenshots but again nothing interacts everyting's still too static.
It deepdns on what you mean true next gen. there's not a lot of missing that we don't have from 3DCG software usually ours is just a bit behind but doesnt matter in the broad scheme of things. actually there's one thing we're missing - the key ingredient. simulation is just not up to snuff. characters are made out of latex. nothing deforms not clothes not anything al lof it just hacks and "creative" solution. once we reach like FF13 FMV levels of cloth/hair/cloud iteraction wangling
then we're truly next gen. there's little else to step forwards. like okay they'll do PT but we achived close enough to PT with traditional raster that's it's not THAT impressive sure way better and will look good in screenshots but again nothing interacts everyting's still too static.
Welcome to 2021 !!
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that's just hair though. from what I recall it's extremely expensive as well.Welcome to 2021 !!
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Sounds like you're using your personal feelings and marketing to determine what next gen is just like I said. Ps4 games look better than ps3 games and ps5 games look better than ps4 games. Ps5 games also run better than ps4 games. Ignoring this is just odd to me.One can definitely think to that, but generations of games are made from the leap in how the game look and feel
Early PS360 games were basically better looking PS2 games, but Gears of War was basically THE turning point of that generation. PS4 arrived with pretty much all launches better looking than PS3, so that also was a difference. PS5 is just a PS4.2, with lots of games being cross gen and not making much difference between them
At least Microsoft was honest with their hardware, basically saying that was a better version of XOne. On other hand, Sony said "we believe in generations" and was just a marketing move to piss on Xbox
In truth, its not about RT, AI upscaling, virtualized geometry....etc. Everything we need to have really great looking and performing games are technically there and well-known. The real issue is the hardware to run it.Full path tracing will make a difference at some point, but whether that will be appreciable to most viewers is doubtful.
For some, the DLSS 5 filtered look is consistently better than native, so maybe slop overlays to current graphics the answer.
I'm more interested to see if diminishing graphical returns inspires studios to start focusing on standing out through gameplay, art style, and even world building/story again.
CryinIt will offer next gen slop, fake frames, fake resolutions, shimmering and instable images, shader compilation stutter and shitty frame times. Enjoy.
No. We are well past the point of diminishing returns. If ps4 to ps5 didn't do anything for you, then ps6 will be even less remarkable.