• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Former Rockstar graphics programmer led next-gen procedural breakable glass system for GTA VI

IbizaPocholo

NeoGAFs Kent Brockman


The programmer worked at the company from February 2020 to April 2023. He had this on his LinkedIn:

Rockstar Games
-Took lead on the next generation procedural
breakable glass system for vehicles and props

-Was responsible for designing tools for
production to capture in-game footage with
extra details from our rendering system
-Fixed and improved various rendering
systems-Took lead on the next generation procedural
breakable glass system for vehicles and props
-Was responsible for designing tools for
production to capture in-game footage with
extra details from our rendering system
-Fixed and improved various rendering
systems

He has since removed the info from his LinkedIn profile (probably got a DM from Rockstar HR lol, so it's a good sign that this is real)

AFAIK Fully procedural glass tech for vehicles and props would be something way beyond what we've seen in GTA V or RDR2 where glass destruction was "pre-baked". The dev's entry suggests that GTA VI's procedural system calculates unique dynamic cracks and shards in real time based on the exact impact force and angle, so it'd look far more advanced and realistic. Probably something akin to Half-Life: Alyx or The Finals.
 
I was looking for a good Mirror's Edge PhysX video but it's pretty underwhelming (chunky collisions with the ground but not taking into account the shape of the shards so they dance on-edge) compared to the cloth reactivity, ripping/shredding good stuff.
 
Broken glass thread. No one mention the thing you're thinking right now. You know who you are.

I always grab that TV playing Dr. Breen's message in that apartment early on in HL2 and throw it out the window. Pretty sure that window had glass.
 
200.gif
 
Top Bottom