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GTA 6 performance on PS5 Pro ?

GTA6 on Pro

  • LOL that CPU. 30 fps with a bit better raytracing

    Votes: 19 15.2%
  • PSSR 2 or thier own upscaler. 30fps and way better Raytracing

    Votes: 25 20.0%
  • PSSR 2 or thier own upscaler will enable a 60fps mode(that runs in the 50s most of the time)

    Votes: 53 42.4%
  • Performance mode in the 40s and Xbox is best because of the 40 vs 48 fps vrr differance LOL

    Votes: 7 5.6%
  • Wait for PC , Magnus , PS6

    Votes: 21 16.8%

  • Total voters
    125
The best part is going to be when it's released on PC and people expect it to be 60 at max detail (the consoles is like min) on their potato.

ItS uE5 gArBaGe!!!!!

Gonna be awesome.
 
I think it will likely be a 40fps mode on the pro.

But they may do like a 1080p upscaled no RT mode as well.

Problem is going to be CPU as others have said but the game might not have that many systems in general play so might be able to handle it.
 
Let me tell you a story, OP.
When it comes to CPU there is no difference between PS5 and Pro. They skipped the whole gen with GTA, now they are building it around that 2019 CPU and use CPU heavy RT effects as well.

PS3 level fidelity - runs 60FPS no problem on PS5
PS5 level fidelity - low chance of it running in 60fps on that CPU while still looking like the trailer

Wanna avatar bet? You look like you like Boji and I sure love my Raziel pic. What do you say?


I'm looking forward to finally decide this.
 
4k 120fps

Happy Fun GIF by reactionseditor
 
Nobody cares about the Series S. Devs were even asking to drop support before when it had a higher marketshare. The problem of 30 vs 60 fps isn't going to be the determined by the Series S though. "That's not how game dev operates". It will be 30fps on Series S but might get a 60fps mode on PS5 Pro depending on other factors/choices (like CPU usage).
PS5 pro is likely even worse seller than Series S dude.
 
Its being made for Series S.

Chances are high for 60 fps.

Though I recently finished RDR2. If it plays like that, 30 fps is fine. If its stable with low input lag.
This would only really be true if the game is more GPU bound. If it's a CPU thing (thinking of all the various simulations taking place) then I don't think it will hit 60fps. I'm hopeful, but want to remain realistic.
 
Pro:
1820p/30fps
1440p/40fps
1120p/60fps

BAse
1620p/30fps
1120p/40fps
890p/60fps

PC gamers dont tell you what internal resolution is and act like the real res is the one informed on display so who cares.

Edit: much better Ray tracing on the Pro and PSSR2 effect
 
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PC gamers dont tell you what internal resolution is and act like the real res is the one informed on display so who cares.
It's the exact opposite. People on PC almost always mention when they're running upscaling and the level. Why make shit up?
 
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PS5 pro is likely even worse seller than Series S dude.
Sure but the Pro is more powerful than the PS5/XSX. At worst it would just run the PS5 version without enhancements. Not sure what you're trying to say there. Plus the pro users are the enthusiasts who buy the latest greatest games more than your average casual.
 
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Literal bullshit. Even benchmarks always say the level of upscaling. You won't see a single credible source pretend that output=input because 4K Performance can look very different from 4K native.
And PC gamers will play at 0p and 0fps on the official release date UNFORTUNETELY
Oh, no, GTA 6 is delayed on PC. What are we gonna do? Did you come up with that retort yourself?
 
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I don't think R* will not provide multi-performance profiles, which need more QA and extra optimizations, IMO,

  • PS5 and xbox series x: DRS 4k(TAA upscaling from ~1052p) 30fps + some rtgi,
  • PS5 Pro: DRS 4k (PSSR2 from 1080p or 864p, the lowerest render resolution PSSR2 support) 40fps, better raytracing-related visuals
  • XSS 1080p30fps, upscaling from 540p, very low quality raytrcing, lower LOD, lower texture quality and lower special effects.
Why there is xbox series x is best in the option, it will be 30fps outside PS5 pro. Also the 60 fps more like a next-gen or PC launch profile
 
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They have released just two trailers, mostly focused on cutscenes and people have already decided there is no way they can make a 60fps mode viable?

The Crimson Desert developers have made a cpu heavy open world game, on the Pro they're using the high frequency CPU mode and they have a 60fps mode.
Only 30fps on the Pro would be disappointing unless future trailers show never seen before things which so far they haven't?
 
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If it ends up having an actual 60 FPS mode I'll probably buy a PS5 Pro. I just find it very unlikely. I don't even think Rockstar cares as their 30 fps always feels really smooth and hasn't been an issue in past releases.
 
Don't forget Rockstar managed to get RDR2 to run at a native 4K on the Xbox One. Hell, don't forget RDR2 is a PS4-era game that still looks better than most games today.

I don't rule out a 60fps mode at all on consoles.
 
Let me tell you a story, OP.






I'm looking forward to finally decide this.

cant-wait-excited.gif


I stick with 30-40fps prediction :)

They can enable 60fps mode, why not. But problems is - will they accept big ass differences in performance? Both Starfield and Crimson Desert have places that drop to 30-40fps range in performance mode on Zen 2 console CPU:

6GbS5AJDTqWn3xiv.jpg
ZOf7sHTsyYVTIZqu.jpg


So question is - will rockstar accept performance like that? If they do, game might ship with unlocked mode.
 
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They have the next gen remaster and GTAO to focus on. I doubt they'll put much effort into performance as people would play GTAO at 1FPS.
 
I don't get why anyone assumes the game won't have 60 fps. This is why upscaling exists. See no reason why the game won't include PSSR 2 support.
 
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They have released just two trailers, mostly focused on cutscenes and people have already decided there is no way they can make a 60fps mode viable?

The Crimson Desert developers have made a cpu heavy open world game, on the Pro they're using the high frequency CPU mode and they have a 60fps mode.
Only 30fps on the Pro would be disappointing unless future trailers show never seen before things which so far they haven't?

Too much common sense in this post

This thread is based on nothing right now...

We saw two movie trailers at this point.....
 
Going to buy a PS5 pro. I am really hoping GTA6 will be at least 60 fps with PSSR low graphics mode or something.

I cant for the life of me stand a 30 fps game anymore. I barely can stand 60 to be honest. and only for single player games. online games below 120 140 i am out.
 
I don't get why anyone assumes the game won't have 60 fps. This is why upscaling exists. See no reason why the game won't include PSSR 2 support.

Upscaling can't help when game is bottlenecked by CPU (only frame generation). And if one this game will be very CPU heavy (outside of Starfield lol) - it's GTA6.

Too much common sense in this post

This thread is based on nothing right now...

We saw two movie trailers at this point.....

CD drops way below 60fps when you start to fuck up with NPCs in towns.
 
Upscaling can't help when game is bottlenecked by CPU (only frame generation). And if one this game will be very CPU heavy (outside of Starfield lol) - it's GTA6.
But won't GTA VI have modern things like GPU-based mesh shaders for rendering performance? It should utilize the GPU much better.
 
But won't GTA VI have modern things like GPU-based mesh shaders for rendering performance? It should utilize the GPU much better.

Mesh Shades help with GPU performance, and we don't know if the game will be using it (you can count games using mesh shaders using one hand).

- they can totally unlock fps and have 30-90FPS experience (with 120Hz output + LFC)
- lock the game to 30fps
- lock the game to 40fps
- leave 30-60fps unlocked framerate like Dark Souls 3 on PS4 Pro (that now is 60fps on PS5, you are right A asdasdasdbb )
 
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Upscaling can't help when game is bottlenecked by CPU (only frame generation). And if one this game will be very CPU heavy (outside of Starfield lol) - it's GTA6.



CD drops way below 60fps when you start to fuck up with NPCs in towns.

Again, assumptions. Will it be bottlenecked by the CPU to the point that performance mode simply isn't included? We don't know that. Plenty of games have included that mode regardless of dips in certain areas. Considering the game is only launching on consoles, I'd expect R* is going to do everything they can to entice day one sales. Without 60fps, a lot of folks will wait on PC.
 
Again, assumptions. Will it be bottlenecked by the CPU to the point that performance mode simply isn't included? We don't know that. Plenty of games have included that mode regardless of dips in certain areas. Considering the game is only launching on consoles, I'd expect R* is going to do everything they can to entice day one sales. Without 60fps, a lot of folks will wait on PC.

Worst case scenario, they will fallback to a 40 fps mode with VRR support to unlock frame-rate on PS5 Pro

But again, we have no idea at this point
 
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Again, assumptions. Will it be bottlenecked by the CPU to the point that performance mode simply isn't included? We don't know that. Plenty of games have included that mode regardless of dips in certain areas. Considering the game is only launching on consoles, I'd expect R* is going to do everything they can to entice day one sales. Without 60fps, a lot of folks will wait on PC.

Of course those are assumptions because we don't have even one second of gameplay footage. But you safely guess that city based game with tons of cars, npcs and interactions will be CPU heavy. It also has permanent RT.

Plague Tale was locked at launch to 30-40fps because it was very CPU heavy, it took developers months to "fix" this is and enable performance mode (they scaled back a lot of animations and number of rats in that mode). Starfield was locked to 30fps because it was heavy on CPU.

Hell, even GTA5 is still relatively CPU heavy game, you need modern CPU to run it above 120FPS comfortably (2013 game).

PS4 Pro, Xbox One X and now PS5 Pro......none of them upgraded the CPU. My guess is that there are reasons for that.

They had massive CPU clock upgrades, unlike Pro.
 
It's obvious the game is going to have a 60fps mode even if they need disable RT. Their main selling point is the online. They know for years people is going to play on a PS5 even with PS6 in market. No way they are going to compete those all online games with 60-120fps with 30fps
 
It's obvious the game is going to have a 60fps mode even if they need disable RT. Their main selling point is the online. They know for years people is going to play on a PS5 even with PS6 in market. No way they are going to compete those all online games with 60-120fps with 30fps

GTA online was big even running in 25FPS on PS360. But yeah, those were different times...

My guess is that online will heavily scaled back compared to SP visually.
 
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Of course those are assumptions because we don't have even one second of gameplay footage. But you safely guess that city based game with tons of cars, npcs and interactions will be CPU heavy. It also has permanent RT.

Plague Tale was locked at launch to 30-40fps because it was very CPU heavy, it took developers months to "fix" this is and enable performance mode (they scaled back a lot of animations and number of rats in that mode). Starfield was locked to 30fps because it was heavy on CPU.

Hell, even GTA5 is still relatively CPU heavy game, you need modern CPU to run it above 120FPS comfortably (2013 game).

Meanwhile, GTA 6 has been development for years and we are going to assume they didn't put in the work beforehand that other devs postponed until after launch? If you want to make those assumptions then that's up to you, but that's all they are. Not even saying you are wrong so I don't know why you are arguing.

They had massive CPU clock upgrades, unlike Pro.

Those clock upgrades still didn't get PS4 Pro and Xbox One X over the 30fps hurdle for most games so Sony probably realized it wasn't worth it.
 
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60fps, where do people get the idea it's going to be so heavy on CPU? Rockstar have had GTAV running on PS5 at 60fps for years, the Rage Engine has had loads of optimisation, they will heavily utilise the GPU, and IO advantages on console, on PS5 Pro they will 100% have an unlocked FPS targetting 60fps, it might drop at times when the simulation get's heavy on CPU but most of the time it will be 60fps on PS5 Pro, PS5 and Series X might also have the same unlocked FPS with a 60 target, but much lower IQ, Series S might have a 30fps only mode because the GPU is so weak, how many games do you think there are that are so CPU heavy in the modern era that they will force 30fps? Games are not 30fps because of CPU limitations, dips are because of them, but they're limited because the GPU is running out of juice.
 
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Ya have to remember that GTA 6 is a 10 year game. It being 30 fps on PS5 is only going to be an issue until the PS6 comes out. True Believers of 60 fps will just buy a PS6 at launch.

(Or double dip on PC, provided they have a PC worthy enough)
 
Meanwhile, GTA 6 has been development for years and we are going to assume they didn't put in the work beforehand that other devs postponed until after launch? If you want to make those assumptions then that's up to you, but that's all they are. Not even saying you are wrong so I don't know why you are arguing.



Those clock upgrades still didn't get PS4 Pro and Xbox One X over the 30fps hurdle for most games so Sony probably realized it wasn't worth it.

Of course 60fps mode is possible if they cut enough stuff. But for sure it won't look like those trailers...

Clock upgrade helped to stabilize 30fps on last gen consoles, no one was aiming for 60fps back then. So if GTA6 is dropping to ~45FPS on Zen 2 in Pro, 4.2GHz clock upgrade could bring that performance up... But Sony was too afraid to raise power limit of the APU for some reason.

We also, for some weird reason don't have open world, city based games this gen (and even last gen) - even with massive CPU upgrade compared to PS4. Almost all open world games are set in the wild (something SlimySnake SlimySnake mentioned when talking about that car UE5 game). So there is nothing to compare GTA with...
 
Both Starfield and Crimson Desert have places that drop to 30-40fps range in performance mode on Zen 2 console CPU:
a) Bringing Bethesda and the new guys to a technical discussion is nuts. b) a drop in a certain area doesn't make a mode a 40fps mode. Space Marine 2 have a infamous flamer scene but nobody names the 60fps mode as 40fps.
 
Of course 60fps mode is possible if they cut enough stuff. But for sure it won't look like those trailers...

Wouldn't be the first time

Clock upgrade helped to stabilize 30fps on last gen consoles, no one was aiming for 60fps back then. So if GTA6 is dropping to ~45FPS on Zen 2 in Pro, 4.2GHz clock upgrade could bring that performance up... But Sony was too afraid to raise power limit of the APU for some reason.

We also, for some weird reason don't have open world, city based games this gen (and even last gen) - even with massive CPU upgrade compared to PS4. Almost all open world games are set in the wild (something SlimySnake SlimySnake mentioned when talking about that car UE5 game). So there is nothing to compare GTA with...

Sounds like a big huge unknown to me then. Guess we have to wait and see.
 
a) Bringing Bethesda and the new guys to a technical discussion is nuts. b) a drop in a certain area doesn't make a mode a 40fps mode. Space Marine 2 have a infamous flamer scene but nobody names the 60fps mode as 40fps.

But that "one area" from SM2 would be entire GTA game (at least in city part).

So is this game really releasing this year? We still don't have fucking anything with real gameplay...
 
But that "one area" from SM2 would be entire GTA game (at least in city part).

So is this game really releasing this year? We still don't have fucking anything with real gameplay...
And I hope it keeps that way for a while. T2 is now at 189$ and I think I can buy even cheaper…
 
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