He's not wrong. They both scratch the gambling itch. You're putting more skin in the game than most video gaming experiences. Dark Souls benefited from exciting this part of the psyche with those long, soul heavy walks back to a bonfire. Risky. Rewarding. Dopamine splooge you can't get from games you play on auto pilot.
I'd still tap that genre if I was looking to make a MP shooter with a profit motive. I know it gets said a lot, but I'd like to present it as a new idea: The Last of ARC would having a good fucking chance right now at catching a huge audience if they just played it tight and by the book and it was dropping right about now. Just a nicely polished evolution of what they had in the original, with logical expansions in the places you'd expect in a stand-alone title. Nothing crazy or expensive. You've got the assets. Round starts, you go looting, maybe do some objectives, stumble upon infected and more terrifyingly, other humans! I would play this shit. With how popular the show was, I think a lot of people would. And the skins could even be attractive enough to make people buy them. This aspect of the Bungie fumble makes it dwarf Concord. And Sony even broke ground and built those people a literal office building. They did the same for Jade Raymond's Fairgame$ and she left the damn company before it launched. The video essay on that will be epic one day. Can you imagine? See ya suckers and thanks for all the shoes and lattes.