Why does everyone like street fighter so much?

heh its funny cuz all these new-age VF fanboys didn't even play the damn game until hit the PS2. Now all of a sudden its king and shit.:lol

Yann said:
3D fighters are not flashy enough. There I said it.
I can agree with this to a certain extent. I find DoAU very flashy.
 
WalkMan said:
If you've been following the storyline... Ryu is going to be god-like in IV. He's supposedly surpassed Akuma without Dark Hadou.

I haven't followed the storyline, but I did think Ryu as an uber end boss with some of Oro's techniques (and maybe with the evil Dark Hadou as well) would be awesome.
 
Street Fighter is legendary, no doubt about that, but Virtua Fighter is clearly the best fighting game series right now. Everyone else is playing catch-up.

No, not at all.

Third Strike is miles, miles, and miles ahead of VF4.
 
Street fighter at this stage is legendary. A game that is over 10 years old, that still gets regular play around the world is amazing. VF is a good game, but when it comes to playability, fun, longevity it cannot hold a candle to street fighter 2.

I call bullshit!

Both Street Fighter 2 and Virtua Fighter are innovators and legends within their respective genre.

The problem with 3D fighters is since VF is king, it's what gets copied. There have been plenty fun (at the time) 3D fighters that diverted from copying VF, Toshinden 2, Samurai Shodown 64, Psychic Force 2012; but none of them set the world on fire and inspired as many clones as VF.

You've got crappy game developers to blame for every 3D fighter being a poor VF clone. Not VF itself.

God knows, I'd love a good magic moves non-tap motion 3D fighter; but Capcom and SNK keep dropping the ball.

I'm holding out hope that Capcom will do some amazing 3D Street Fighter game with a unique graphical style since more developers are experimenting. 3D gameplay isn't required, but a crazy new visual style could breath life into the game. At least it would save me from seeing the same sorry ass Ryukumaken sprites for the Nth time.
 
First of all...I think you're misterpreting all that love for SF; most of us don't like it in spite of VF...its the same reason many love playing Brain Age when there are plenty of technically superior action games that also challenge your intellect...plus, most of love for the series stem from the respect for what started a gold rush in the fighting genre; undeniably a phenomenon back in the day...I don't see VF4 making the same impact as its initial predecessor, the original VF...that's not to say the latest in the series isn't great.

Second, I don't see where you're getting at comparing a 2D game to VF...both are excellent in their own right...
 
Oldschoolgamer said:
603146.jpg

You defend Street Fighter with the above garbage?

"Oldschoolgamer" my butt.
 
This is easily one of the worst threads I've seen at GAF, ever.

And not only because of the original post, that's for sure.
 
SnakeXs said:
This is easily one of the worst threads I've seen at GAF, ever.

And not only because of the original post, that's for sure.

Quick, send in the pandas! Before it's too late!
 
Fighters are sort of like racing/driving games at this point... it really depends what your tastes are in terms of accessibility. If you want something to play "seriously" and can find other skilled players, VF4 and SF3:3S are the top contenders, imo. But if you are looking for something casual to play with buddies on a saturday night, then something from the Soul Calibur or DOA series would suite just fine.
 
Yo, panda freaks, there are good tv adverts with talking pandas here in the UK, did anyone post them? I can if you want.
 
WTF is wrong *bitch moan* with you people *bitch moan* WFT OMG apples and oranges and *%)&$&#

WHAT! PANDA!

Oh the love spreads around the world! Cute asplode!

Panda :)
 
What makes SF II and its sequels some of the best fighting games of all time? It's simple. Like Othello, they take 'a minute to learn... a lifetime to master'. Each character's movelist is small (compared to most 3D fighters) and the individual moves are easy to pull off, but the differences between the characters and all the nuances of the fighting engine means there's a ton of depth for the dedicated player.
 
My vote is and remains:

"All fighting games suck ass. The entire concept of memorizing stick directions and button combinations and mapping them to 'moves' is absolutely retarded and completely counter to all advancement in human interface."
 
Juice said:
My vote is and remains:

"All fighting games suck ass. The entire concept of memorizing stick directions and button combinations and mapping them to 'moves' is absolutely retarded and completely counter to all advancement in human interface."

K, I lied.

NOW this is the worst fucking thread ever.

End yourself.
 
Juice said:
My vote is and remains:

"All fighting games suck ass. The entire concept of memorizing stick directions and button combinations and mapping them to 'moves' is absolutely retarded and completely counter to all advancement in human interface."

So what would you suggest, then? Fighting games where the player has to actually manipulate the character's limbs manually to execute moves? Maybe something using the wonderful Wii wands, where budding boxers and martial arts students can use their skills in-game, but the average player will be lucky if they can get their character to shuffle around and throw a couple of awkward punches?

Sorry, but as 'retarded' as you may find contemporary fighting games, they let the player who knows nothing about real-world martial arts pull off impressive attacks and take part in exciting fights in-game. I can't see any 'advancements in human interface' that would improve on that in any significant way.
 
Anyone who doesn't appreciate the following:

Street Fighter Alpha 2 Gold
Street Fighter Alpha 3
Street Fighter III: Third Strike
Super Street Fighter II Turbo

I feel sorry for. I had a lot of fun playing these games.
 
People like them because of nostalgia.
However, Capcom regularly shits all over SF fans by releasing the same rehashed compilations every year instead of finally releasing a new sequel.
you know why? because people still buy those shitty ports.
 
Electrii said:
you know why? because the talent is gone and the 2D market is (sadly) dead

I think that's what you meant to say, assuming you were aiming for the truth.
 
Mejilan said:
SF > *

VF sucks.

the thread should have been locked after this post because that's all that needed to be said and the discussion was over

SF > *

that's it that's the simple truth if you feel otherwise you are wrong and need to correct yourself
 
"All fighting games suck ass. The entire concept of memorizing stick directions and button combinations and mapping them to 'moves' is absolutely retarded and completely counter to all advancement in human interface."

So, you basically want a fighting game that requires a keyboard for a controller. Nice.

And banning for this thread is horribly stupid.
 
Street Fighter is only ten years old? And the banning is totally fitting. Insulting a series that features a fighting panda that doesn't ever take itself too seriously is outright criminal.

CHIKKEN!
 
SF II was the game that lifted me out of my casualness and dropped me headfirst into true competitive gaming. I actually see it as a turning point in MY history. For this SF II, I salute you and (some of the) sequels that followed.
 
Tain said:
So, you basically want a fighting game that requires a keyboard for a controller. Nice.

Anything but! I'm an advocate of any and all interfaces that are more natural, immersive, and (when applicable) life analogous. In the case of fighting games, an analog input that was capable of a much broader range of intentional input signals than a plastic pad with arbitrary buttons on it would be much more sensible. For example a gesture system (Wii?), a hydraulic hand movement tracking device, or an eyeball tracking optical device would all be preferable to the 30 year old standard digital joystick/buttons.

I realize there's a very small percentage of gamers who still like fighting games and that they're vehemently defensive of the control input. I don't expect you all to change or think anyone here would agree with me, but it's the reason I don't touch fighting games and the real basis behind why most of my gaming friends aren't interested in the completely static genre.
 
SFII: First experience. The biggest, most beautiful graphics I had seen up this point. It was my first experience with a fighting game (like so many others); one on one battles against characters who are for the most part completely unique (Ken/Ryu). Button combos to unleash super moves. I play it first in the local bowling alley and it's the biggest thing to happen to a group of closet geek gamers since Super Mario Brothers. An Asian friend of mine walks down the school hallway doing Dhalsim's animated stance (the hands waving) and a chubby kid kicks geeks in the stomach while saying "IGER KNEE" and blowing on faces while saying "JOGA FLAME! JOGA FIIIIIIIRE!".

SFII (SNES): Second issue of EGM I ever buy. Huge section on the history of SFII, the upcoming CE, and one full page dedicated to every selectable character (with two pages for the four bosses). We memorize it. The game comes out and we treat the cartridge as if it's a totem. We rent it, but never want to give it back, focusing on beating the game with every character. A friend finally buys a SNES and gets SF2. THOUSANDS of Vs. battles.

SFA2: After years of only buying a few of the games because we're cheap teenagers (although I played the hell out of my Genesis copy of Champion Edition) and because with each game in the series, it feels like the technology for current systems is running out (I have a Genesis and am not happy with the SSFII port), we calm down and try to form a MK addiction. Later, I get a Saturn cheap and the first game I grab is Alpha 2. It's back on. We're all in college now and everyone lives far away, so I sit in front of my screen playing Arcade mode until 4 in the morning every day. Sakura...

SFA3 (PS1): First game I pre-order and pick up on Day 1. Worth it. Miss work. Play game a lot. Drunk a LOT. Blackout one night on my couch after drinking half a bottle of SoCo and a dozen shots of JD; I wake up with the controller in my hand and am told I played something like a dozen matches with Shin Akuma while in a catatonic stage and beat every one of my not-as-drunk friends. The best fighting game I have ever played. I'm the only person on the planet, I think, who loves Fei Long and I kick the shit out of everyone. My friends force themselves to play defensive because I smack them in the face with a Dragon kick if they force me too far back on the screen and into a corner. A few years and two broken copies later, I'm nearly arrested at my apartment because, once again, I've moved away from my friends and the only person who's an equal to my abilities is the 6'6" drug dealer next door and I don't care if I'm an accomplice, I'm clean and I just WANT TO FUCKING PLAY STREET FIGHTER.

This is what Street Fighter is to me. There's more, but I'm boring enough as is. Fuck the kids who just don't get it.

Greatest. Fighting game. Ever.
 
Semi off-topic, but while I agree fighting games that are pretty deep like SF are awesome, why do people attack a game because it's not "deep"? For example: Naruto: Clash of Ninja. It got pretty low scores because it wasn't "deep enough" but I played a demo of it and I thought it was really fun. Sure there may not be hundreds of moves to memorize, but so what? It's a simple fun fighting game that's easy to pick up and play, and while I agree it should be noted just how deep a certain fighting game is, I don't think it's right to give it mediocre scores because it's a simple fun game (something that you guys want more of).
 
Top Bottom