The Elder Scrolls V: Skyrim PC Performance discussion

chubigans said:
Is there a way to turn up grass visibility over 7? Will it impact performance greatly?
In your SkyrimPrefs.ini:

Code:
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=10000.0000
fGrassMaxStartFadeDistance=10000.0000
fGrassMinStartFadeDistance=5000.0000

You can change those values to whatever you want, those are what I use. Find a good balance between distance and performance.

K.Jack said:
I played a few hours last night, post patch, after installing 11.11a update.

Zero crashes, other than one from testing whether the issue with higher bitrate audio was fixed.

Nope, insta-crash at 96000Hz audio.

I'll need to do more testing with the driver, before rendering an opinion.
Sample rates != bit rates. Changing it from 48kHz to 96kHz is going to have pretty much zero impact on audio quality. The shitty-quality music you're hearing is Bethesda compressing the tracks into oblivion. We'll have to wait until the OST releases for someone to mod higher-bitrate music into the game.
 
That didn't fix the shadow issue for me, just made the blocks larger.
Exactly. There is no solution to this issue. You have to choose between a decent draw distance for shadows with horrible banding, or no horrible banding with no distance shdows at all.

If someone would like to prove me wrong (with a video of the walls of Windhelm not looking awful), then please go for it.
 
I might do the AMD performance settings when I go home and have to use my laptop. I may or not play Skyrim on it, but which settings would I use for a 5830m?
 
The shadow banding only seems to happen on vertical walls and objects as far as I have seen, so I think it's an engine issue that would need to be patched.
 
yup. Its annoying as hell because Nvidia thought they'd "play it safe" and send 16-235 video levels to HDTV's as they'd likely get "the fewest support request" that way. Many cheaper HDTV's have no support for displaying/processing anything but TV levels (16-235) and thus when they are sent PC levels they look overly dark and contrasty. Its a slap in the face to the HTPC community who cares about keeping everything reference and beautiful.

And after doing the edid driver mod the TV will read as a DVI-PC device instead of an HDMI-HDTV. Basically windows will now see your screen as a true PC monitor and not levels limited HDTV screen. You'll also know by using calibration test images and if you are very familiar with your screen, you should be able to tell when its not displaying a true black or properly hitting colors.


So I tried testing my color space using this chart and I'm clearly seeing a difference between the lowest blacks (1-16) and the highest whites (240-255). Does this mean my card is actually sending the correct 0-255 signal or what?
 
I think that I have either encountered an odd variant of the autosave corruption bug or have two related bugs. Ever since the 18mb "update" from Steam, I have encountered Skyrim locking up visually and forcing me to shut down my computer. The first set of circumstances is that I just Fast Traveled after getting out of a dungeon or town. The second set of circumstances is when I was talking to Paarthurnax. In both instances my monitor looses the graphics input (goes black), then my computer locks up a few second later :( For those few second I have sound and my G15 keyboard is still working. Then everything locks up and my fans go into high gear! Luckily, I have a different save file for each level (level 1, 2..), so I can rewind the clock if I must.

Has anyone else encountered this problem? Any solutions if so?

I have encountered this lock up when I used the LAA tweak and disabled vsync as well as when I did not used the LAA tweak and had left vysync enabled.

My rig:
Core i7 960 (stock speed)
8gb Ram
Gigabyte Guerilla Motherboard
ATI 5850 with 11.11a drivers
Windows 7 x64 bit
 
The shadow banding only seems to happen on vertical walls and objects as far as I have seen, so I think it's an engine issue that would need to be patched.
I don't see how it can be patched, unless they rework their entire shadow system. It's not a bug, it's just how these shadows look when stretched across a large surface that is almost parallel with the light source.
 
If there was a discussion about this, I most likely missed it, so please excuse me for asking this again.

Someone mentioned the Morroblivion mod in another thread and it got me thinking. Would it be possible to merge the map of Skyrim and Cydorill? Skyrim and Oblivion are based on the same engine and the countries are connected, so it would make sense.

How (im)possible would a mod like that be?
 
If there was a discussion about this, I most likely missed it, so please excuse me for asking this again.

Someone mentioned the Morroblivion mod in another thread and it got me thinking. Would it be possible to merge the map of Skyrim and Cydorill? Skyrim and Oblivion are based on the same engine and the countries are connected, so it would make sense.

How (im)possible would a mod like that be?
*salivates*
 
And I have a:

Phenom X4 (first gen) 2.5Ghz
4GB RAM
4870

and it sets me to high. Something seems wrong here...

Heh, auto detect settings RNG. Mine was set at ultra:

2600k
8gb RAM
560ti 2gb

Weird seeing all the different settings that it automatically set for people.
 
anybody use the ENB series patch? I wanted to know if it's possible to use this along with the FXAA post process injector.

Also, does the patch change graphics at all? and how does it treat the 2 gigabyte limit?
 
A few shots of Vurts Flora Overhaul. It's already linked in the mods section in case word passes around.

I chose northern style trees and number 6 for the bark. Everything else just goes right in as the read me says. You will know what I mean if you DL the mod. The best part, no performance hit! I also have isoku's sun glare mod too as featured in one of the shots.

tesv2011-11-2215-52-5hizwd.png


tesv2011-11-2215-55-4juyir.png


tesv2011-11-2215-57-2qdy2k.png
 
They look better or more real to me. I guess it depends on the shot but if you've installed it, you will notice a lot of small little details at the base of the branch line. Little veins and things that the stock trees do not have.
 
Doesn't look any better. And these chaps still can't do birch trees.
Actually the birches in Vurts pack are awesome. (And the other trees are an improvement as well)

There are a lot of shitty texture packs being released right now but Vurts isn't one of them.
 
Ok, can someone tell me why the launcher automatically sets me to "high"?

I have the following specs:
I5-2500k@4ghz
GTX580
8gb RAM

My friend's launcher sets him to ultra and he has:
I7-2600k stock
ATI5770
8gb RAM

You can't tell me my rig isn't worthy of ultra???

Run Dxdiag and make sure it's not showing your onboard or any old gpus as default.
 
I have yet to patch this game, by keeping Steam in offline mode. But today I wanted to go online with Steam, and so I tried to disable automatic updates for Skyrim before doing so. As I feared, Skyrim is currently set to automatically update, and I cannot click the drop down menu to change it.... it doesn't seem to be greyed out, it's just not clickable. Any ideas?
Ahem... anyone? :(
 
Ahem... anyone? :(

Try very verifying the cache. The game is alright if you patch then just grab your backup exe. It's not so rooted a patch that doing something like that would break things. If I were you I would just let it update and turn off auto updating then replace with the backup and keep LAA rights.
 
Is there some way to run Skyrim in a debug mode so I can observe script that is activated? If I could watch that as I buy the Hjerim cleanup in my old save, it may reveal a console command for it.
 
What I really want in the inventory (really in all menus with larger lists) is a filter box. Think about just writing "pot ma" and getting all your magicka potions listed. There's a reason that all applications that handle large data sets have filter boxes these days.

Bethesda could never do something like that because it doesn't fly on consoles or with a controller, but mods have no such restrictions.
 
Not seeing any difference in that flora pack whatsoever, based on those screenshots. Can someone do a side-by-side ( In decent quality this time ).
 
What I really want in the inventory (really in all menus with larger lists) is a filter box. Think about just writing "pot ma" and getting all your magicka potions listed. There's a reason that all applications that handle large data sets have filter boxes these days.

Bethesda could never do something like that because it doesn't fly on consoles or with a controller, but mods have no such restrictions.


Yeah, I was thinking about the same mod. Not sure if it is possible though.
 
Yeah, I was thinking about the same mod. Not sure if it is possible though.
Should absolutely be possible. The interface in Skyrim is full flash 8 basically, and Actionscript is more than capable of doing any filtering/sorting/whatever operation you can imagine.

I'd do it myself if I still had a Flash license (and maybe a bit more free time).
 
Try very verifying the cache. The game is alright if you patch then just grab your backup exe. It's not so rooted a patch that doing something like that would break things. If I were you I would just let it update and turn off auto updating then replace with the backup and keep LAA rights.
Oh right! I didn't realise I could just replace the exe. Thanks :)
 
Anyone know where in the ini file I can edit the resolution?

Trying to play in a window but the default resolutions it gives me or either to small or to big.
 
http://www.skyrimnexus.com/downloads/file.php?id=141

Have a look at the images of the mod. The Aspen tree textures are the biggest upgrade.
2 shots I took of the other leaf pattern. I got close to show the upped detail/rendering of the petals themselves. The stock leaves are not close to the detail of these and there is no performance hit.

I got of an fps bit but only because I changed my AA to 8xEQ AdaptiveMSAA

tesv2011-11-2217-03-25kkoe.png


tesv2011-11-2217-04-3hmjyp.png


And a couple of tips for those using RadeonPro, try disabling Aero while the game is playing to save some resources. Also enable high priority CPU mode for the game.
 
FUUUUUUUUUUUU

I got many crash to desktops today. I'm running 1.1 exe without LAA. I had CTDs with LAA too.

What gives?

What should i do, GAF?
 
Anyone know where in the ini file I can edit the resolution?

Trying to play in a window but the default resolutions it gives me or either to small or to big.
In SkyrimPrefs.ini, mine says

iSize H=1200
iSize W=1920

Edit those lines to the appropriate resolution you want. I dunno if that applies to running it in a window though...
 
FUUUUUUUUUUUU

I got many crash to desktops today. I'm running 1.1 exe without LAA. I had CTDs with LAA too.

What gives?

What should i do, GAF?

have you tried the audio fixes in the OP

Sound issues, such as static during NPC dialogue or crashing to the desktop? Set your primary audio device to 24 bit, 44100Hz.
Also try fAudioMasterVolume=4.0000 in SkyrimPrefs

audio device set higher than 44100hz has been know to cause crashes.
 
Ken put up a new UI mod. I like this solution better than the unintuitive table concepts that have been passed around.

O9U7h.png

That's pretty nice as a base, but I don't think icons add much - now if you can sort by icons, that's diferrent.

What I like about the other UI mod is it has ALL necessary information on one screen, can be sorted, and seems more an intuitive than a UI that makes you SCROLL the first column up to even access the bottom (from the start), doesn't register clicks, doesn't sort at all, and leaves so much screen space unused.
 
If there was a discussion about this, I most likely missed it, so please excuse me for asking this again.

Someone mentioned the Morroblivion mod in another thread and it got me thinking. Would it be possible to merge the map of Skyrim and Cydorill? Skyrim and Oblivion are based on the same engine and the countries are connected, so it would make sense.

How (im)possible would a mod like that be?


http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim
 
That's pretty nice as a base, but I don't think icons add much - now if you can sort by icons, that's diferrent.

What I like about the other UI mod is it has ALL necessary information on one screen, can be sorted, and seems more an intuitive than a UI that makes you SCROLL the first column up to even access the bottom (from the start), doesn't register clicks, doesn't sort at all, and leaves so much screen space unused.

Yah, but this one is an actual mod. The others are just mockups.

Is there a guide that explains what each setting in the ini files does?

TweakGuides is working on one, so I'd keep an eye there. He's hoping to have it up sometime tomorrow I think.
 
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