TyrantGuardian
Member
I like this last patch. Especially headless Kunkka :V
Needs a female version, like the WC3 mod.I hate to backpedal, but the shitty announcer megakill bullshit shit is actually starting to grow on me.
Speaking of Avatars, is that the OVO OWL in yours?But I mean c'mon LOOK AT YOUR AVATAR. SO GOOFY-LOOKING.
Needs a female version, like the WC3 mod.
Speaking of Avatars, is that the OVO OWL in yours?
I don't want to harp on much because as I mentioned I'm pretty much new to the genre, but hearing the turret voice tell me I was silenced seemed really out of place. Some of the one liners from the heroes are pretty silly, and they get repeated ad nauseum. And yeah, never really been a fan of that style announcer voice.
Wasn't a huge deal, but it just didn't seem to mesh with the artistic direction for me.
I would honestly be surprised if anyone could identify the source of my avatar.
"Well, this is Redundant" when Riki activates and invisibility rune.
I love the random quips in Dota 2. "Now that's a Fail Boat!" when Kunka's boat hits nothing, "I meant to do that" when pudge hooks a creep, "Well, this is Redundant" when Riki activates and invisibility rune.
Nope!
Yeah those are great. I'm a huge fan of the one-liners.
I love the random quips in Dota 2. "Now that's a Fail Boat!" when Kunka's boat hits nothing, "I meant to do that" when pudge hooks a creep, "Well, this is Redundant" when Riki activates and invisibility rune.
Owl avatars #1 heard it here first
everytime i hear that i die a little inside
It's a shame that a lot of the characters do not have these, for example Drow says absolutely nothing at all.I also love the clips when you pick up an item core to the character.
Probably because the earlier characters were done very early in the game development.Some character have no special things they say when killing certain characters, while people like Alchemist have stuff for like a 4th of the cast.
That guy sounds TERRIBLE.A male announcer?
Just got a Key a few days ago and have been slowly getting back into it. I loved War3 DOTA and probably played it for 10000 hours back in high school. I've gotten in 4 games so far (wish I could play more but I usually play at 1 am pacific and there are no gaffers on at that time and it takes forever to find a game), lost 3 won 1. I've been randoming lately to just try and get a feel for it again. I know a lot of my suckiness has to do with my lack of practice and that ease of use will come with time but that being said, I do have a few gripes with the overall game.
The first is that there is no attack move or follow attack as there was in the War3 DOTA. For example I was playing beast master and I wanted my boar to keep attacking the lane creeps while I took down some creep in the jungle. It wouldn't do it. I had to manually select each creep I wanted it to attack or put it in the general location. But once that first wave was cleared it would stay there since Attack Move isn't possible. The other thing I wish they added in was Follow Attack where I can set my pet to follow me and it will start attacking if I attack and then stop once I stop. This was a pretty useful feature.
Second issue is with the overall pointer. Maybe I haven't gotten used to it yet but I feel like when I click on something, I can't really tell if I've selected it. I had a really hard time selected my bird as beast master. The other thing I wish happened was that the mouse would change shape with a spell or move is selected. For example, in War3 DOTA hitting "A" would change the mouse icon from a pointer to a sword with a red cross. Just makes things easier to distinguish.
Third: The shop layout. Maybe I'm just wanting nostalgia from the old DOTA but I really wish it was separated out into sections instead of tabs on one dude. Being able to access the shop from battle and not having to scroll back like before is quite nice though.
Forth: This may be just me but I feel like the entire game is zoomed-in a little more giving less total vision of the field. like the heroes seem bigger.
Fifth: While I'm loving the art style I wish it was a little brighter overall like War3 DOTA was. It made things really easy to distinguish and separate. Give the heroes colors to keep them from blending in with the landscape. Also, the goddamn trees. I almost hope they change it to all trees being exactly uniform and short. Right now, its distracting and its very difficult for me to discern paths.
Sixth: Over all HUD seems to be a bit too large and wish they would stream line it more. When I click on a hero I really don't need to see/shouldn't see which skills they've picked and stuff. And the game menu system seems clunky. The whole watching games, finding games, with all these news feeds.
Seventh and lastly, and this is probably because I haven't gotten used to it, but the overall game seems slower. Almost like its a bit laggy. I feel like spells take .25 seconds to go off. I don't think this is lag with my computer or ping because when I tell my hero to move, it does so immediately. I only really run into this problem when casting spells or attacking.
Aside from these issues, I'm still loving the game. I'm not going to go into the merits of the game because they've all been said before, ditto. I get that this IS beta and most of the issues I have will hopefully be fixed.
When do people on GAF usually play together?
Overall the actual gameplay seems to be really far along. It's all of the other stuff that still needs work. This is all IMO of course, and I couldn't really tell you how the balance is going yet.
I'm wondering this too.
I agree. The issues we have can be fixed pretty easily. The core gameplay is still really good.
Oh yeah, just thought of an eighth gripe.
I hate how when you select another hero (enemy or friendly) your entire bottom HUD turns to the perspective of that Hero. The problem with this, the way I see it, is two-fold. 1.), You lose control of your own hero when gathering information about another hero since your bottom HUD is flipped to the hero you are scanning. You can no longer move, attack unless you have done so beforehand. And most importantly, you can no longer cast spells. 2.) In large battles or chases where you are constantly clicking. It is very easy to misclick and select another hero without meaning too. Sometimes you don't even realize you no longer have your hero selected until it is too late.
My idea, which I did suggest on the dev DOTA forums was that they make it so whenever you click on another hero to see what kind of items they have or to scan their mana or something; you have a little info box pop up at the top left or right of the screen. Once you have read all you needed know, you can quickly hit ESC or some other hotkey to close it. You can only view one other hero at a time and clicking another hero while a Info Box is open simply overlays the newly clicked hero on top of the old one.
lrn2boat
Daw, Headless Kunka is gone.
I've played 6 hours and still don't feel like I'm getting it down.![]()
Keep at it and don't get discouraged! What are you having problems with?I've played 6 hours and still don't feel like I'm getting it down.![]()
My only two games with him I've gotten rampages, godlike streaks, and carried my team to victory.
SK with MoM hahahaha
You are on the Top Live Games, guys, better step it up.
So after 5 games, For all the hype/psych-out from coming over from LOL to DOTA. It seems to be very much the exact opposite. Its bad for whomever I've been facing. 4 out of the 5 games, I've been holding down 1v2 lanes like aces, racking up 2-3 dozen denies and normally a solid farm.
Yes, it's getting around.I love that we got on top live with a 3 random + bad pick team. Support morphling 2100 hp no items no problem.