Digital Foundry VS Bethesda: PS3 Skyrim is still shit

This kind of situation will probably hurt more Sony than anyone else. I already told my brother to stay away from PS3 version and get on the 360 instead (he doesn't have a PC like mine which can run it.) He will probably tell the same to his friends and so on.
 
Skyrim is, for all intents and purposes, an Xbox 360 game. It was designed, built and created for that platform, ala Bayonetta. It just so happens to run extraordinarily well on PC's due to similar architecture and the horsepower to bulldoze through most of the deficiencies.

I don't believe that at all. There are a lot, probably 90% of multiplatform games are being made with the 360 as lead. Even though most of the time the 360 versions runs and looks better, none of them are as bad as Skyrim. It's usually just a couple of frames lower and somewhat worse textures on the PS3 version. Bayonetta was made by PG and ported over by SEGA with nothing but the game assets, AFAIK no engine or whatsoever. Isn't Skyrim PS3 version made by Bethesda themselves?
 
At this point I expect no better from them.

Their games are full of glitches and unoptimized as fuck.

I'm playing it on PC but if you have the PS3 version keep complaining until they fix this; you paid for a game, not a glitchy mess.
 
There really is a stupid sense of entitlement this generation.

I mean, I don't recall Genesis players calling Capcom for their "money back" when their version of Street Fighter had garbled voices. And those of us that played the Saturn versions of Tomb Raider or Resident Evil were fine to live with lower framerates or the elimation of some features like transparancies. We were just happy to get some of the ports to enjoy alongside of the awesome first party games for the system we bought.

Obviously what is in that video is pretty crappy but the disservice you guys have been done is by the game reviewers that failed to adequately test and let you know that this is what you were facing if you bought that version of the game.

Console ports have had superior and inferior versions forever. And there have been ports that have been shitty forever. Yet the mentality used to be "buyer beware" not "fuck the company who made this." Buy the better version or live with the inferior one and be glad you still get to play it. Hell, we used to even decide to buy consoles BASED ON better versions of games. Now it seems like the very existence of a better version leads to crying of lawsuits, refunds, and general decrying of the developer.
 
Isn't Skyrim PS3 version made by Bethesda themselves?

You've just answered your own question. Anyone who's played a Bethesda PS3 game (developed in-house and not outsourced) could have predicted the results.

I'm not defending them in the least, simply pointing out the obvious.
 
Is it a specific ps3 that has the issue? Because 2 or of my 3 friends that have the game say they didn't notice any framerate issues, pre or post patch. One said it lagged like he was playing online(I think he had a 60gb ps3)
 
This kind of situation will probably hurt more Sony than anyone else. I already told my brother to stay away from PS3 version and get on the 360 instead (he doesn't have a PC like mine which can run it.) He will probably tell the same to his friends and so on.

This, I am sure Sony are seething over this as someone who doesn't follow the internet reports on this will blame the hardware.
The only people that benefit from this is MS.
 
I guess my experience differs. It takes around 5-6 hours of average gameplay for it to take a shit. Then I reboot the game and all is well until another 5-6 hour session.

Huh, my friend had this issue day one in Fallout 3...on the 360.
 
This, I am sure Sony are seething over this as someone who doesn't follow the internet reports on this will blame the hardware.
The only people that benefit from this is MS.

I doubt Sony "seethes" over descrpancies in ports to their system which reveal themselves after 60 hours of gameplay. Only fanboys are that fucking ridiculious. Not even the people who have money at stake are that stupidly psychologically invested.
 
I'm very sure they knew these problems were there. These guys have some of the worst bugs in the industry and their PS3 support is all but nil. I'm playing it on PC but still very upset at their manner of professionalism. Rule one of any company is don't shit on your customers otherwise don't expect to get paid. All the millions in the world won't matter if people stop buying your products.
 
Well this shows how much the reviewers played the fucking ps3 version.

That's absolutely true. Although to be fair to them, it is a huge game and it only happens after many hours of play, apparently.

I agree that the "failure" here is on the review side. But then again, how much can you really demand of reviewers? I mean should they play 60 hours of each of the 3 game versions? That seems like a lot to ask.
 
There really is a stupid sense of entitlement this generation.

I mean, I don't recall Genesis players calling Capcom for their "money back" when their version of Street Fighter had garbled voices. And those of us that played the Saturn versions of Tomb Raider or Resident Evil were fine to live with lower framerates or the elimation of some features like transparancies. We were just happy to get some of the ports to enjoy alongside of the awesome first party games for the system.

Obviously what is in that video is pretty crappy but the disservice you guys have been done is by the game reviewers that failed to adequately test and let you know that this is what you were facing if you bought that version of the game.

Console ports have had superior and inferior versions forever. And there have been ports that have been shitty forever. Yet the mentality used to be "buyer beware" not "fuck the company who made this." Buy the better version or live with the inferior one and be glad you still get to play it. Hell, we used to even decide to buy consoles BASED ON better versions of games. Now it seems like the very existence of a better version leads to crying of lawsuits, refunds, and general decrying of the developer.

dude, Bethesda's games are UNPLAYABLE, literally UNPLAYABLE for many PS3 owners. i can't finish my Fallout 3 DLC because the game often runs at 1 frame per MINUTE (16-17mb save file). now how am i going to complete any quests like that? a single fucking VATS sequence makes my PS3 crash after chugging for five minutes trying to go through a couple frames. my PS3 crashed several HUNDRED times with Fallout 3 and its DLC, resulting in a corrupted HDD.

don't downplay this issue if you know nothing about it. better for you to say nothing at all.

i applaud Eurogamer for continuing to highlight this issue. massive props to them, seems like they are one of the few gaming sites with some integrity left. we should keep pressuring Bethesda until they admit they are criminals and apologize to everyone and give us our money back.
 
Can't tell if that EG post is a troll or not.



They weren't sent the PS3 version. Reviewers got the 360 version.

So many gamers have multiple consoles this generation in particular, or at least a PC and a console. One of the aspects that has been really over look is direct comparisons.

We have to go to obscure websites nowdays to get that basic kind of consumer info. Most big sites totally ignore or shirk that responsibility.

I have found myself many times this generation trying to figure out which version is better and doing google searches, watching comparison videos from sites that I had no idea who they were all because the big reveiw sites just go "copy and past" review texts for all versions.
 
EG, agreed with the above, but not sure what it has to do with your other post? Skyrim becomes unplayable. I don't think it is entitlement for the end user who bought a game to have a working product.
Uhg.. anyone know how a pc with gt 8800, q6600 and 3gb of ram would run this?

Run on medium settings, should be ok.
 
If you think about it, it actually is brilliant. Right before the game starts hitting you with awful "radiant quests" and the 90th dwarven ruin, the game breaks so you can't see them!

10/10 GOTY!

I think BioWare could have used this technique in DA2, but there would only have been 1-2 hrs of gameplay before they had to use it.

There really is a stupid sense of entitlement this generation.

Every PS3 copy shipped is broken. It contains a bug that makes the game unplayable. Watch the video in the OP. The framerate hits 0 FPS.
 
dude, Bethesda's games are UNPLAYABLE, literally UNPLAYABLE for many PS3 owners. i can't finish my Fallout 3 DLC because the game often runs at 1 frame per MINUTE. now how am i going to complete any quests like that? a single fucking VATS sequence makes my PS3 crash after chugging for five minutes trying to go through a couple frames. my PS3 crashed several HUNDRED times with Fallout 3 and its DLC, resulting in a corrupted HDD.

don't downplay this issue if you know nothing about it. better for you to say nothing at all.

i applaud Eurogamer for continuing to highlight this issue. massive props to them, seems like they are one of the few gaming sites with some integrity left. we should keep pressuring Bethesda until they admit they are criminals and apologize to everyone and give us our money back.

Are you saying there is a universal problem for everybody playing Fallout on PS3? I admit that I never played Fallout on the PS3 but I would have thought if the problem you described is a universal bug something would have been done or I would have at least heard about it.

In this case, as far as I understand it, it has to be a save late in the game, it is not always repeatable, and some people have found various remedies. Even that comparison video is something that looks bad but not "unplayable." And, as I understand it, it only happens in towns. That is the kind of thing that would not have recieved this kind of outcry in previous generations. My version of Symphony of the Night for Saturn had frequent slowdown. Tomb Raider's framerate in the pyrimid area dropped to single frame rates from time to time.

Yet I was still like, "well this sucks, but I'm glad I get to play it rather than this version not existing."
 
I doubt Sony "seethes" over descrpancies in ports to their system which reveal themselves after 60 hours of gameplay. Only fanboys are that fucking ridiculious. Not even the people who have money at stake are that stupidly psychologically invested.

Do you really think Sony are not annoyed that one of the years biggest games runs like shit on PS3?
Why bethesda supports PS3 like this I really don't know but it would appear that they hate the hardware and refuse to put in the extra man hours to get a hold of it.
 
Wow. This is even after the 2.01 patch? I still don't have Skyrim, I was going to get the PS3 version for Christmas. Now I'm not so sure. ;\
 
You've just answered your own question. Anyone who's played a Bethesda PS3 game (developed in-house and not outsourced) could have predicted the results.

I'm not defending them in the least, simply pointing out the obvious.

I don't think I asked the question of why the PS3 version of Skyrim sucks, but rather explained the difference between the process of developing Skyrim PS3 version and Bayonetta PS3 version, which you used to explain why Skyrim was shitty on the PS3. Usually if it's handled by the main dev it's gonna be at least decent/good and not awful like with Skyrim/Bethesda games.

No one could've predicted this. It's their biggest IP and most people would've thought it's gonna be a decent port and non of the reviews mentions anything about the problems (played 360 duh!).

Oblivion was outsourced and used embryo
Fallout 3 by bethesda, embryo and had same bug
Skyrim by bethesda, embryo (whatever they say...) and had same bug.

So they only made ONE game before for the PS3, Fallout 3, and it's not unusual that people think they would've had the decency to patch up the engine to NOT have this bug in their next game. But NOOOOO, they don't give a fuck and just ships a unplayable mess of a game.

Anyway, can't wait what Bethesda have to say after reading that DF article.
Probably, we don't give a fuck :/
 
Fixed for accuracy.

I'm pretty sure you're right about Dark Souls, I only played Demon's this year and it's one of my favorite games ever. Waiting on a good eBay auction to buy Dark Souls this month.

Deus Ex though, no f'ing way. Game was meant to be played with quick saves and loads.

I don't think I asked the question of why the PS3 version of Skyrim sucks, but rather explained the difference between the process of developing Skyrim PS3 version and Bayonetta PS3 version, which you used to explain why Skyrim was shitty on the PS3. Usually if it's handled by the main dev it's gonna be at least decent/good and not awful like with Skyrim/Bethesda games.

No one could've predicted this. It's their biggest IP and most people would've thought it's gonna be a decent port and non of the reviews mentions anything about the problems (played 360 duh!).

Oblivion was outsourced and used embryo
Fallout 3 by bethesda, embryo and had same bug
Skyrim by bethesda, embryo (whatever they say...) and had same bug.

So they only made ONE game before for the PS3, Fallout 3, and it's not unusual that people think they would've had the decency to patch up the engine to NOT have this bug in their next game. But NOOOOO, they don't give a fuck and just ships a unplayable mess of a game.

Anyway, can't wait what Bethesda have to say after reading that DF article.
Probably, we don't give a fuck :/

There's also New Vegas using the same engine, which for me worked way better than Fallout 3 despite having more densely populated areas.

I played it for a lot longer as well since it's a much better game. So it's not just an issue with the engine sucking, Bethesda just needed to spend more time with the PS3 version of the game. Pretty embarrassing too considering New Vegas was done in half the time by people who had to learn the tech from scratch.
 
Do you really think Sony are not annoyed that one of the years biggest games runs like shit on PS3?
Why bethesda supports PS3 like this I really don't know but it would appear that they hate the hardware and refuse to put in the extra man hours to get a hold of it.

Well then they need folks who know how to code on the hardware. Yeah PS3 has a hill to climb but it's 2011 for crying out loud. The dev kits are well matured and from the releases for the past few years PS3 is more than capable.
 
Once again: As much as Beth can be held accountable as it happens in ALL their games that use Gamebryo. But Beth hears you, and Beth doesn't care.

So stop buying their shitty PS3 ports and send them a message that if they're not going to bother supporting the damn thing with non-shit ports, they aren't getting your money. Too bad people will just buy the PC/360 version instead of making a stand against all of them.
Not buying a game when there are two versions that work doesn't really make sense though.
 
Guess I'll never try a Bethesda developed game on PS3. Why do they even bother at this point if the PS3 versions of their games are shit?
 
EG, agreed with the above, but not sure what it has to do with your other post? Skyrim becomes unplayable. I don't think it is entitlement for the end user who bought a game to have a working product.


Run on medium settings, should be ok.

I think it kind of is if you are blaming the dev or automatically demanding that there should be console parity. I owned a Saturn so I understand shitty ports; I played a good deal of them (but I also played a lot of awesome 1st party games that never came out on Playstation). I would have been pissed if game reviewers told me "this version runs just as good as the Playstation version," but most of the time, back in the day, game magazines did a pretty damn good job of letting you know what the weaknesses of that version were, so you went in prepared to deal with them.

The failure here is a failure of information.
 
There really is a stupid sense of entitlement this generation.

Adam Corolla ?


You missed the point entirely. This isn't the case of the typical "superior" and "inferior" version due to differences in console hardware strengths and weaknesses.

This situation concerns functional and non-functional versions. The PS3 version is non-functional. You can't play the PS3 game and experience all the content without it dropping to 0 FPS. 0 FPS and becoming unplayable, long before you finish all the quests and clear all the dungeons.

Bethesda should be sued and forced to return all of the profits from PS3 sales to their victims, plus damages. Luckily I follow gaming forums and knew to avoid this turd like the plague. I feel sorry for the millions that got screwed. I sincerely hope nobody was stupid enough to actually pay for this game twice, if they bought it on PS3 and later upgraded to the PC release.

The reviewers, if they knew, should be looked at scornfully, but all of the fault lies with Bethesda. They're the ones that created the broken product. This is no different than a new car model that always develops severe engine problems after a short period of time, months after you drive it off the lot, limiting its speed to below 40mph. Nobody would settle for that, and nobody should settle for broken videogames like the PS3 version of Skyrim.
 
This game has been getting universal renown. It's had bugs on all three platforms with various amounts of severity. Since I only have a PS3, I won't be getting the game, but is the game THAT good that you can ignore these bugs on the other platforms? I'm talking about the poor PC UI and the weird texture problem on the 360. I assume the texture problem got fixed with that latest patch. It just confuses me.

BTW, I don't see the incentive for Bethesda to do anything about this. It's almost the end of the generation and the PS3 version will still sell well enough that they'll think it isn't a big deal.
 
They should just give up on PS3, Bethesda can't handle the system. That or just give their games over to whoever ported Oblivion to PS3 and let them handle it.

That being said I hope 3rd time's the charm for people. Next time do not buy a Bethesda game for PS3 if there is one. Listen to the warnings next time.

Speaking of Oblivion: I saw the GotY edition on sale at a shop (PS3 ver.)
How good is the PS3 port of Oblivion?
 
That is the kind of thing that would not have recieved this kind of outcry in previous generations. My version of Symphony of the Night for Saturn had frequent slowdown. Tomb Raider's framerate in the pyrimid area dropped to single frame rates from time to time.

Were the developers of those games doing interviews where they talked about how much work they put into the Saturn version and how they watched the Saturn version being played and couldn't tell the difference between it and the PSone version? That's what was going on with Skyrim for the PS3. Bethesda did multiple interviews where they tried to convince PS3 owners that they were making sure to put out a high quality port this time.

No one could've predicted this. It's their biggest IP and most people would've thought it's gonna be a decent port and non of the reviews mentions anything about the problems (played 360 duh!).

Oblivion was outsourced and used embryo
Fallout 3 by bethesda, embryo and had same bug
Skyrim by bethesda, embryo (whatever they say...) and had same bug.

So they only made ONE game before for the PS3, Fallout 3, and it's not unusual that people think they would've had the decency to patch up the engine to NOT have this bug in their next game. But NOOOOO, they don't give a fuck and just ships a unplayable mess of a game.

It said a lot when they refused to show the PS3 version. Skyrim was even featured in Qore, but it was just 360 footage with the buttons removed.
 
There's also New Vegas using the same engine, which for me worked way better than Fallout 3 despite having more densely populated areas.

I played it for a lot longer as well since it's a much better game. So it's not just an issue with the engine sucking, Bethesda just needed to spend more time with the PS3 version of the game. Pretty embarrassing too considering New Vegas was done in half the time by people who had to learn the tech from scratch.

Didn't NV have the same bug? Anyway, NV is made by Obsidian, so it's not by Bethesda, but is using same engine. Hire whoever made Oblivion, they are obviously using magic!
 
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