Diablo 3 Beta [Beta withdrawal underway!]

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Did they change the maximum player per game to 5 ? I made a game yesterday and 4 people join it

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1 person on the official forum confirm thats happen to him too. Dont know if thats a bug or if blizzard change it for 5 person per game (can be each of class now with 5 maximum)
 
Wtttttttf, I gotta check this out!
 
Can't get the 5-player "bug" to happen to me :( Also, I just found this in the AH:

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Socket-slots in the beta :O?!
 
Feel abit a shamed since I got the beta several weeks ago and have played for 5 min... :|

EDIT: How long gamewise is the beta? 2 hours? 3?
 
EDIT: How long gamewise is the beta? 2 hours? 3?
In a group, 1 hour (people rushing and splitting up so that they can find the stairs faster in the Catacombs).

Solo, 2 hours.
 
Feel abit a shamed since I got the beta several weeks ago and have played for 5 min... :|

EDIT: How long gamewise is the beta? 2 hours? 3?

I managed to drag my first playthrough to 3 hours, but I talked to everyone in town and listened to all the dialogue.

Played the beta for...50ish hours now? I would play longer but my PC is having issues and it makes it an exercise in frustration at times to play games...
 
If you use spoilers in this thread, please make them a bit bigger than the actual name/thing. And also, if possible, don't comment on the spoiler without using spoilers since it's basically giving more details to the spoilered thing. Most of us here know the shit people speculated on.

Now I think I know a major boss and I wasn't interested in knowing.
 
Just tried out the Monk for about an hour. I like it, but after playing a Demon Hunter, I take much more damage as a Monk.

That said, is there really a synopsis about the story of Diablo III out yet? Do we know any of the details of the story really?
 
tokra2003, it was really fun playing with you :)! Hopefully we can do it more, later on!
 
That said, is there really a synopsis about the story of Diablo III out yet? Do we know any of the details of the story really?

It's been a while since Diablo 2 and its events are starting to fade into memory. Suddenly a huge meteoroid falls on the cathedral and all hell breaks loose. Something called the Black Soulstone is important and one of the lesser Evils wants it. And Diablo is back somehow.
 
Sure thats was fun! I still waiting for a answer about the 5 player thing on the official forum
Hell yeah, inform us if you ever get a response!
 
You'd better spoiler tag that, bro :p
 
Come on guys, I didn't highlight a single spoiler tag and it was already pretty apparent who you're talking about. =/
 
Woha.. was on my way to start reading in this thread again, started with the latest few posts and was happy that I stayed out for a while in fear of spoilers!

I guess I am out again :)

(at least until I am spoiled somehow!)
 
Latest Diablo III news...

http://www.diablofans.com/news/1008...ssue-facebook-sweepstakes-diablowiki-updates/

Unattuned Runestones Scrapped?
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After a few iterations of the unreleased unattuned runestone system, Blizzard has decided that it's not solid enough to be released for testers. From the sound of it, unattuned runestones will not make it into the game:

Anyone know what these unattuned runestones were? I've completely forgotten about it.

edit: Ahh, checked out a Youtube-video and boy, does it look irritating as fuck. So basically, you put an unattuned runestone in a skillslot and it'll turn into one of the 8 (?) types of runes... I'd hate this. I'm glad it's gone.

Channeled Skills Resource Cost Issue
Some beta testers are finding that DoTs (generally, skills which do damage per second over X seconds) are scaling w/ a weapon's DPS, not the flat damage. Instead of the WoW method (lowering the time between "ticks," and then adding a whole tick after a threshold is reached), the damage is just flat out scaling w/ weapon speed. However, it only applies to DoTs or other non-weapon speed based skills (pets, channeled spells, Ice Armor reflect damage, etc).

First of all, GOOD. Continuous scaling makes it less of a headache to balance and see results instantly from upgrades in gear. However, will these effects be obvious in skill tooltips? Will it tell us when a skill uses a weapon's damage or DPS for calculations, plus how this all works in dual wield? Take a monk, dual wielding fist weapons, using Exploding Palm. He applies the DoT bomb; the DoT damage scales w/ weapon speed, but which weapon? Do you alternate hands to calculate damages?

The tick rate of channeled skills is currently scaled by your weapon speed. This has the side effect of making the resource cost go up, which we’re okay with. It’s consistent with the philosophy that faster speed weapons consume more resource but may do more damage. Channeled skills might still be better with slower weapons though because on a channeled skill, you have as much mobility as you want, so the “mobility” and “overkill” advantages of faster weapons are eroded with channeled abilities, so all you’re left with is increased mana cost for increased damage.

We've been thinking of changing the tooltips and going with “ continuously does X% weapon damage”. The reservations we currently have are:
Even though we say continuously, there’s a pulse rate under the hood, so do players want to know this pulse rate?
If we did show a pulse rate, we’re adding more complexity to an already complicated tooltip.


However, the benefit of being able to directly compare 135% weapon damage on Disintegrate to X% weapon damage on another skill is super high, so we love that.

Stepping back and going big picture, we’re currently working on greatly simplifying tooltips. It’s too early to give details at this point, but our general feeling is that we provide way too much information in the skill tooltips in general.

Facebook Beta Sweepstakes Reminder
Tomorrow will be the second-to-last wave of invites for the Facebook Beta Sweepstakes Blizzard is doing. To be clear, however, that does not mean they will not continue inviting people into the beta.
 
I didn't know this... beta-testers might want to read this:

Blizzard said MANY times that they will not add any further content to the beta past the skeleton king.
Oh well :( So much for trying out the runes (drops only in Act 2 and above).
 
I believe Unattuned Runestones were Runestones that you had to socket into things to find out what the Runestone did but than again I could be wrong about that.
Fully correct.
 
Artisan wipe

Artisans are based on progression at the account level and as such there is no way to reset their levels at this point. That being said, we are considering adding an option or ability to reset artisans for people who truly want to start from scratch.

Great news! I think Duckroll said something about this? It's definitely a plus that you'll be able to reset artisans :)!

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Book of Cain Preview

http://www.youtube.com/watch?v=5JCDTfIOoVw&feature=player_embedded

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No Ethereal Items?

Will the ''indestructible'' stat return in forms of changing items or as stats on dropped items or will it return at all?

There are no current plans to add ethereal (indestructible) items to the game... mostly because we do not think it feels super awesome to have an item that does not need to be repaired.

There is of course the possibility that we might add self-repairing items to the game at some point :-)

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And as many of you already know, the Official Community site is getting updated soon with new Artisan information.
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http://www.diablofans.com/news/1009-meteor-runestone-effects/
 
The only thing I expected them to add to the beta is the Arena, sad to hear they won't but then if it's out Q1 next year I don't mind.

Tried a dagger barb the other day, was pretty pimp.
 
Sloppy spoiler tags. I didn't highlight anything, but even I, who hasn't played all the way through Diablo 2, am pretty sure what you're talking about.


And I'd put money that the Twitter is hinting at the VGAs. I anticipate we'll get a release date then, along with the opening cinematic.
 
They send a new wave today so go check your account because many ppl didnt receive a email for that


I've long given up any hope of getting into this beta. I've been in every other Blizzard beta fairly quickly, or at least had friends who were, but Blizzard seems to be more stingy with the D3 beta than usual. I'm not even checking my bnet account anymore, instead I'm filling my time playing games like Minecraft, Skyrim, Civ 5, etc. Diablo III will be here soon enough to hog all of my gaming time. Until then, I'm just patiently waiting.

Best of luck to everyone else though.
 
Finally got my brother to come up and spend a couple of nights with me so he could try out the beta and get to experience the awesome that I have been telling him about. I watched him do full runs with a barb and then a wizard. The first time he bashed an undead and sent him flying with the boom from the bass and let out a little squeal of excitement made my heart happy. I noticed he too has an affinity for breaking pretty much everything in the environment since it is so damn satisfying. :D

Can't wait to team up with him as a barb with his wizard and take on all the evils together. This game is going to be a monster.
 
They send a new wave today so go check your account because many ppl didnt receive a email for that

Yeah, I don't think so.



Finally got my brother to come up and spend a couple of nights with me so he could try out the beta and get to experience the awesome that I have been telling him about. I watched him do full runs with a barb and then a wizard. The first time he bashed an undead and sent him flying with the boom from the bass and let out a little squeal of excitement made my heart happy. I noticed he too has an affinity for breaking pretty much everything in the environment since it is so damn satisfying. :D

Can't wait to team up with him as a barb with his wizard and take on all the evils together. This game is going to be a monster.


Tell me about it, I can't wait to do some co-op with my brother. We're going to party like it's June of 2000.
 
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