HUGE BOSS SPOILER BELOW
http://media.diablofans.com/images/news/2011/november/bosswindow2.jpg
This worries me...as a boss? Hopefully the lore is still intactTyrael![]()
Fuck. I mindlessly clicked on this. Also highlighted the spoiler.
FUCK.
Thanks....
HUGE BOSS SPOILER BELOW
http://media.diablofans.com/images/news/2011/november/bosswindow2.jpg
This worries me...as a boss? Hopefully the lore is still intactTyrael![]()
HUGE BOSS SPOILER BELOW
http://media.diablofans.com/images/news/2011/november/bosswindow2.jpg
This worries me...as a boss? Hopefully the lore is still intactTyrael![]()
I have no doubt the lore will be intact and Maxrpg's thoughts could be the case.It looks like to mehe's bound in a mortal shell and wants you to kill him so he can escape, but can only do so if you attack first and he fights back
HUGE BOSS SPOILER BELOW
http://media.diablofans.com/images/news/2011/november/bosswindow2.jpg
This worries me...as a boss? Hopefully the lore is still intactTyrael![]()
HUGE BOSS SPOILER BELOW
http://media.diablofans.com/images/news/2011/november/bosswindow2.jpg
This worries me...as a boss? Hopefully the lore is still intactTyrael![]()
In a group, 1 hour (people rushing and splitting up so that they can find the stairs faster in the Catacombs).EDIT: How long gamewise is the beta? 2 hours? 3?
Feel abit a shamed since I got the beta several weeks ago and have played for 5 min... :|
EDIT: How long gamewise is the beta? 2 hours? 3?
Feel abit a shamed since I got the beta several weeks ago and have played for 5 min... :|
EDIT: How long gamewise is the beta? 2 hours? 3?
What in the god's plight?
Feel abit a shamed since I got the beta several weeks ago and have played for 5 min... :|
EDIT: How long gamewise is the beta? 2 hours? 3?
Same could be said about your inaccurate tag!
Dear God!
We get to fight a
That said, is there really a synopsis about the story of Diablo III out yet? Do we know any of the details of the story really?
tokra2003, it was really fun playing with you! Hopefully we can do it more, later on!
Hell yeah, inform us if you ever get a response!Sure thats was fun! I still waiting for a answer about the 5 player thing on the official forum
HUGE BOSS SPOILER BELOW
http://media.diablofans.com/images/news/2011/november/bosswindow2.jpg
This worries me...as a boss? Hopefully the lore is still intactTyrael![]()
Welp, looks like I'm not coming back to this thread again until the game is out.
Come on guys, I didn't highlight a single spoiler tag and it was already pretty apparent who you're talking about. =/
Socket-slots in the beta :O?!
After a few iterations of the unreleased unattuned runestone system, Blizzard has decided that it's not solid enough to be released for testers. From the sound of it, unattuned runestones will not make it into the game:
Some beta testers are finding that DoTs (generally, skills which do damage per second over X seconds) are scaling w/ a weapon's DPS, not the flat damage. Instead of the WoW method (lowering the time between "ticks," and then adding a whole tick after a threshold is reached), the damage is just flat out scaling w/ weapon speed. However, it only applies to DoTs or other non-weapon speed based skills (pets, channeled spells, Ice Armor reflect damage, etc).
First of all, GOOD. Continuous scaling makes it less of a headache to balance and see results instantly from upgrades in gear. However, will these effects be obvious in skill tooltips? Will it tell us when a skill uses a weapon's damage or DPS for calculations, plus how this all works in dual wield? Take a monk, dual wielding fist weapons, using Exploding Palm. He applies the DoT bomb; the DoT damage scales w/ weapon speed, but which weapon? Do you alternate hands to calculate damages?
The tick rate of channeled skills is currently scaled by your weapon speed. This has the side effect of making the resource cost go up, which we’re okay with. It’s consistent with the philosophy that faster speed weapons consume more resource but may do more damage. Channeled skills might still be better with slower weapons though because on a channeled skill, you have as much mobility as you want, so the “mobility” and “overkill” advantages of faster weapons are eroded with channeled abilities, so all you’re left with is increased mana cost for increased damage.
We've been thinking of changing the tooltips and going with “ continuously does X% weapon damage”. The reservations we currently have are:
Even though we say continuously, there’s a pulse rate under the hood, so do players want to know this pulse rate?
If we did show a pulse rate, we’re adding more complexity to an already complicated tooltip.
However, the benefit of being able to directly compare 135% weapon damage on Disintegrate to X% weapon damage on another skill is super high, so we love that.
Stepping back and going big picture, we’re currently working on greatly simplifying tooltips. It’s too early to give details at this point, but our general feeling is that we provide way too much information in the skill tooltips in general.
Tomorrow will be the second-to-last wave of invites for the Facebook Beta Sweepstakes Blizzard is doing. To be clear, however, that does not mean they will not continue inviting people into the beta.
Oh wellBlizzard said MANY times that they will not add any further content to the beta past the skeleton king.
Latest Diablo III news...
Unattuned Runestones Scrapped?
Fully correct.I believe Unattuned Runestones were Runestones that you had to socket into things to find out what the Runestone did but than again I could be wrong about that.
I didn't know this... beta-testers might want to read this:
.
The only reason I don't want them to do this is it would take up the rest of my year but I just want them to get the game out.Boo-urns...
Come on blizz, january release you fannies... do it!
We get to fight aFUCK YEAHHHHreal motherfuckin ARCHANGEL
Artisans are based on progression at the account level and as such there is no way to reset their levels at this point. That being said, we are considering adding an option or ability to reset artisans for people who truly want to start from scratch.
Will the ''indestructible'' stat return in forms of changing items or as stats on dropped items or will it return at all?
There are no current plans to add ethereal (indestructible) items to the game... mostly because we do not think it feels super awesome to have an item that does not need to be repaired.
There is of course the possibility that we might add self-repairing items to the game at some point![]()
And as many of you already know, the Official Community site is getting updated soon with new Artisan information.
They send a new wave today so go check your account because many ppl didnt receive a email for that
They send a new wave today so go check your account because many ppl didnt receive a email for that
Finally got my brother to come up and spend a couple of nights with me so he could try out the beta and get to experience the awesome that I have been telling him about. I watched him do full runs with a barb and then a wizard. The first time he bashed an undead and sent him flying with the boom from the bass and let out a little squeal of excitement made my heart happy. I noticed he too has an affinity for breaking pretty much everything in the environment since it is so damn satisfying.
Can't wait to team up with him as a barb with his wizard and take on all the evils together. This game is going to be a monster.
They send a new wave today so go check your account because many ppl didnt receive a email for that
Yeah, I don't think so.