Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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I would agree the gap could be quite small if Nintendo went all out 360 style now but that´s not the case. Meaning $399 and a small loss per box. Cause they don't really need it for 1st party games
 
So a buddy and I were talking about it at work, but what if the new Mario is a full open world (in Mario 64 way) and when you go down pipes it leaves the tv and goes into you controller as a full HD side-scrolling NSMB type area of the level you are on. Would still be possible to play just on the controller as you'd just miss the transition basically.

Just one of the ideas we had, I was shocked that he was excited about the WiiU as he has never shown any love for Nintendo and never talks about their games at all.
 
Anyone else think that it's pretty likely that Nintendo introduce a more advanced version of the WiiMote especially for Wii U? Perhaps not at first (to prevent consumer backlash and emphasize the compatibility of the old Wii shit), but I believe it's inevitable. Here's what I'd like to see:

-Keep basic button layout intact. The Wii Remote is just right for casuals and has a decent number of input options. Except...
-Make the trigger analog
-Same gyros and accelerometers that are in the Wii U tablet
-Higher quality IR camera and sensor bar for better pointer functionality.
-wireless nunchuck with rumble, same gyro/accelerometers as main unit, and analog rear trigger.
-curvier design and WiiU logo
 
I strongly believe that the PS4 and XB3 will have 4GB of GDDR5 RAM on at least a 256-bit GPU bus, while Wii U will have 1-1.25GB GDDR5 on a 128-bit bus. It's just a gut feeling, but I really think third-parties will force MS and Sony's hands.
When you see things normally again, you should really check back on the silliness of this post.

Third parties have no influence on console specs at all. You can say "but Epic increased the 360 memory...", but they didn't. They pointed out what graphics GoW would have on 256MB, and that the 360 wouldn't be competitive. It was competition that drove Microsoft, not Epic's desires. Next gen, competition won't be about specs.

4 GB / 256-bit is horrendous for motherboard complexity. 4 GB / 128-bit is stretching it, even.
 
Anyone else think that it's pretty likely that Nintendo introduce a more advanced version of the WiiMote especially for Wii U? Perhaps not at first (to prevent consumer backlash and emphasize the compatibility of the old Wii shit), but I believe it's inevitable. Here's what I'd like to see:

-Keep basic button layout intact. The Wii Remote is just right for casuals and has a decent number of input options. Except...
-Make the trigger analog
-Same gyros and accelerometers that are in the Wii U tablet
-Higher quality IR camera and sensor bar for better pointer functionality.
-wireless nunchuck with rumble, same gyro/accelerometers as main unit, and analog rear trigger.
-curvier design and WiiU logo

Wii Mote Pro?
It's certainly possible... But considering the standard controller will be the UTab, I dunno if it'll happen.
Add ons, especially late in the game, aren't exactly well supported.
 
Wii Mote Pro?
It's certainly possible... But considering the standard controller will be the UTab, I dunno if it'll happen.
Add ons, especially late in the game, aren't exactly well supported.

Would kinda damage the whole "use your Wii-mote with the new system" thing too. They don't won't people getting confused over 3 different controllers.
 
That wasn't a gut feeling; that was my depression.
Please keep the hysteria to yourself. I was hoping the thread would be more civil considering bgassassin's assesments along with beyond3D speculation thread and lherre's vague confirmation. Then I remembered this was GAF, home to the jumping ship threads.

So a random site throws a bunch of their own speculated specifications. What are lherre's comments on it? I think the only thing we can really confirm is "tons of eDRAM", the amount, of course, is still up in the air.
 
Please keep the hysteria to yourself. I was hoping the thread would be more civil considering bgassassin's assesments along with beyond3D speculation thread and lherre's vague confirmation. Then I remembered this was GAF, home to the jumping ship threads.

So a site throws a bunch of their speculation. What are lherre's comments on it? I think the only thing we can really confirm is "tons of eDRAM", the amount, of course, is still up in the air.

Well, 768MB would be tons....
It would also set your table on fire, but hey. Small price to pay.

I don't even see that having the same amount of impact. Obviously I can be wrong, but I don't see the game that gets non-gamers into playing with the screen having the same level of affect.



Correct. That market has moved on and is too fractured to be caught up in a single device again. What they need now is a variety of great software that draws in a diverse crowd, much like the PS2 did.
 
I don't even see that having the same amount of impact. Obviously I can be wrong, but I don't see the game that gets non-gamers into playing with the screen having the same level of affect.

I agree. The Wii U can't be a runaway success, and it's not even about how good a system it is or the games it offers. It simply can't recreate "You should try Motion Gaming" hype the Wii had going for it.
 
Wii Mote Pro?
It's certainly possible... But considering the standard controller will be the UTab, I dunno if it'll happen.
Add ons, especially late in the game, aren't exactly well supported.

True enough, however time and time again, Nintendo introduce them, sometimes very late in the game. If key titles can utilize a peripheral creatively and drive sales, it's worth releasing. The potential in an enhanced WiiMote is that it seems unlikely that Nintendo will abandon their focus on local multiplayer. Even if someone brings over their Wii U tablet ,other Wiimotes, classic controllers, etc will be in play from day one. Eventually, those WiiMote+ controllers will start to look old on people's shelves. Just as Nintendo coyly stuck the Wiimote plus into the Wii console box, so will that controller be replaced with something similar. Especially if Kinect is getting alot of less graphically intensive motion games from 3rd parties...
 
When you see things normally again, you should really check back on the silliness of this post.

Third parties have no influence on console specs at all. You can say "but Epic increased the 360 memory...", but they didn't. They pointed out what graphics GoW would have on 256MB, and that the 360 wouldn't be competitive. It was competition that drove Microsoft, not Epic's desires. Next gen, competition won't be about specs.

4 GB / 256-bit is horrendous for motherboard complexity. 4 GB / 128-bit is stretching it, even.

What about the 3DS?
 
Anyone else think that it's pretty likely that Nintendo introduce a more advanced version of the WiiMote especially for Wii U? Perhaps not at first (to prevent consumer backlash and emphasize the compatibility of the old Wii shit), but I believe it's inevitable. Here's what I'd like to see:

-Keep basic button layout intact. The Wii Remote is just right for casuals and has a decent number of input options. Except...
-Make the trigger analog
-Same gyros and accelerometers that are in the Wii U tablet
-Higher quality IR camera and sensor bar for better pointer functionality.
-wireless nunchuck with rumble, same gyro/accelerometers as main unit, and analog rear trigger.
-curvier design and WiiU logo

Actually I could do with a couple more buttons, especially when playing FPS, e.g. for strafing or for crouching.

Let me make my point a little clearer.
The nunchank has only 2 bottons; if you set one for jumping and the other one for running, the A and B buttons on Wii Remote usually are meant for main and secondary weapons, even considering 1, 2, - & + buttons I still feel there's a lack of options.

On the other hand Wii U pad should be much better than PC in this regard, as switching a
weapon on the fly simply selecting it on the touch screen instead of having to deal with tricky keyboard customizations would be perhaps every PC FPS die-hard player's wet dream.
 
A Wii Mote Pro with a second analog stick (maybe just a analog slider, to make it easier to operate) would be fucking awesome.

That way you could have movement/camera control and pointer precision at the same time. You could also hold down a buttion and then activate the pointer controls, if you had to.

and you stil had all the advantages of motion controll.

that would be the ultimate controller.

I'd be dissapointed if Nintendo didn't concider this, since the fucking Wii mote won them the race this gen.
 
Those were all WiiMote Pluses, I thought.
Well, the website only shows wiimote pluses, but I guess maybe it didn't matter for those games.
 
Just give me my Zelda, my Mario, my Smash Bros, my Metroid, my Donkey Kong, my F-Zero, Kirby, Star Fox, every goddamn Nintendo franchise in 1080p and I'll be happy.

That's all I ask.

Oh, and Darksiders 2.
 
What about the 3DS?
Handhelds and consoles are not comparable for a plethora of reasons...
The least of which being that mobile tech has been leap frogging in recent years while desktop tech has not.

No, I mean that rumor about the RAM being doubled. No doubt third-parties were behind that move.
 
Just give me my Zelda, my Mario, my Smash Bros, my Metroid, my Donkey Kong, my F-Zero, Kirby, Star Fox, every goddamn Nintendo franchise in 1080p and I'll be happy.

That's all I ask.

Oh, and Darksiders 2.

That's the same dish we always get, sans the 1080p of couse. It'd be nice to get that with a side of third party support, hold the half-hearted ports.
 
Polygons and Textures and Lighting differences.
High to Medium/Low settings on a PC.
Seems about right. Specific hardware optimization would mean that the downgrade wouldn't be as horrible as compared to some downgrades you see in some PC games on lower settings.
 
No, I mean that rumor about the RAM being doubled. No doubt third-parties were behind that move.

Oh, ok. Thought you were speaking on something else.
Actually, the rumor was that the RAM was doubled last second to accommodate proper use of the 3D, since original dev kits didn't actually have 3D screens.
 
The question is why are most of use here multi console owners?

For me it's because each console manufacturer has enough either 3rd party exclusives (rare now adays, but look at all the cave shooters only showing up on 360) or 1st party exclusives, to make owning them worth it to me.
 
When Reggie says 1080P, I assume he means up-scaled or compatible.

Only the more graphically basic games will render 1080P native. Hell, I'm expecting a lot of PS720 games to render below 1080P.
 
I've said it before in this thread and I'm going to state it again.

The thing that separates the consoles from each other next gen, aren't going to be graphics. It's not going to come down to hardware specs, they're going to be all close enough that to the average consumer, they're not going to be able to tell the difference. What is going to separate them next gen is going to be controls, and the online experience.

Nintendo is going to be about their tablet controller, and who knows in regards to their online experience.

MS is going to be all about kinect and growing Xbox live.

Sony is, well who the fuck knows with Sony and they'll be pushing PSN. I fully think you're going to see PSN+ expanded. They seem to have no drive or desire to push Move, but who knows next gen.
 
I'm betting Sony will try and incorporate the Vita into the PS4's plans of success in a way that they never could with the PSP.
Not necessarily as a Wii U tablet knock off, but more as an extension of the system itself.
 
Sony is, well who the fuck knows with Sony and they'll be pushing PSN. I fully think you're going to see PSN+ expanded. They seem to have no drive or desire to push Move, but who knows next gen.

I think we're going to sony close shop after next gen. Or do I mean hope? I dunno, I can't tell the difference anymore :-P
 
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