David on Nov 26, 2011
Xbox mentality:
The only reason the PS3 version of Oblivion looked better (from what I had read in the past), was because of two reasons.
A.) They had already worked on the PC and 360 version long before the Ps3 version was in production and thus, they new where to make optimizations and tweak the engine to get more out of it.
B.) The Ps3′s RSX graphics chip is incapable (still is), of producing HDR and Anti-Aliasing simultaneously. I use to own an RSX for the PC, a Geforce 6xxx series and this was an annoyance and a major RSX GPU fault at the time, thus, the 6xxx series Nvidia cards were short lived…a bad decision on Sony’s behalf, to use the RSX. However, nowadays, there are workarounds to get AA and HDR to work in tandem using the CELL processor. My point is, is the fact that they only used HDR and no Anti-aliasing, they could afford to push higher resolution textures on the Ps3 version. Meanwhile, the 360 version was pushing HDR + Anti-aliasing and could not afford the higher resolution.
Skyrim is going to be a completely different story than Oblivion. Both platforms are being released simultaneously and game developers know more about developing for each system these days. Not to mention, there is more memory to work with this time around. Remember, as the PS3 and 360 mature, their code and operating systems optimized, there is more free memory to work with. The 360′s OS has shrunk down to only 35mb’s and the Ps3′s is around 40-45mb. The PS3′s OS once occupied as large as 90mb of system memory when Oblivion was in production for it. Also, the 360 development kits have changed since then. The developers 360 consoles are now 1GB, instead of 512mb RAM like the consumer models, which means, they no longer have to reserve RAM as overhead for development and debugging etc. because, now they can tap into the extra 512mb of RAM for their purposes. The reason why Microsoft released 1GB 360 development consoles, was so that developers can make full use of the system’s memory. I believe the PS3 developer consoles are still 512mb. Not to mention, the 360 has 10mb more memory than the PS3 to begin with, as it feature 10mb of EDRAM / buffer space right on the GPU, which is tremendously fast and essentially means free anti-aliasing at no cost.
ps3 mentality:
Plz everyone quiet….”uncharted 3 baby”.
P.s “god of war 3 baby” .lol xbox wats cool about it? gears 3 or allan wake come on haters or xbox fannies who gives about third parties ”
blu ray baby!!!!!
I think the above posts are pretty indicative of the two mind-sets and cultures. East Vs West, if you like.