1UP: Were there other big ideas that didn't quite make it into the game?
TN: There were a lot of things that didn't make it in. But I was headhunted by SNK after its release, and many members of the development team and I moved over. So we went on to make Fatal Fury, and we put in a lot of the things we couldn't in Street Fighter. So for me, Fatal Fury is my "Street Fighter II." And the actual Street Fighter II was created by someone else at Capcom after I left. So that's where the vision for Street Fighter diverged; the continuation of Street Fighter that I had in mind with Fatal Fury, and the Street Fighter II that Capcom created.