It's the drop off that got people talking. They only need to show increasing and sustaining sales, plus an interesting future for dedicated handheld gaming. The root problem is people can't imagine anything exciting beyond 3DS's price + library, and iOS/Android versatility and openess (in Android's case). Sony has to show them. The Vita hardware is sexy but the business model and games look samey. The good Vita features are not that obvious unless you have played with one in person.
EDIT:
It looks like 3DS failed to attract consumers based on innovation (3D screen), and fell back on the same old low price + popular franchises to save itself. It strikes a chord with its existing user base, and DS got cannibalized in the process. Originally 3DS was priced above DS to complement the latter. They have abandoned that line of thought.
On the iOS and Android side, they represent the insurgents with disruptive prices and unprecedented convenience + versatility.
Sony need to find a compelling and unique position to pin Vita down, and deliver the software/contents. Once consumers understand and appreciate the value, they should be ok.
EDIT:
It looks like 3DS failed to attract consumers based on innovation (3D screen), and fell back on the same old low price + popular franchises to save itself. It strikes a chord with its existing user base, and DS got cannibalized in the process. Originally 3DS was priced above DS to complement the latter. They have abandoned that line of thought.
On the iOS and Android side, they represent the insurgents with disruptive prices and unprecedented convenience + versatility.
Sony need to find a compelling and unique position to pin Vita down, and deliver the software/contents. Once consumers understand and appreciate the value, they should be ok.