Mama Robotnik
Member
I've been a tremendous fan of Valve for a considerable while now.
I imagine its impossible not to be. They've made some of the greatest games of all time, have given exposure to some magnificent independent works for incredible prices, and are eclipsing their competitors to become the de facto face of PC gaming. I'm really trying (and failing) not to sound like a sycophant here, but they really seem to be running while so many companies stumble.
This week, they gave me two free games for clicking on links in their "Great Gift Pile" campaign. They were Dota 2 and HOARD. I was more than grateful.
And yet, I don't understand why. It made me think that I don't understand a lot of what this mad company does.
The Steam Sale was guaranteed to earn my money. Portal 2's DLC was guaranteed to earn my money. Dota 2 was very likely to have earned my money.
And yet, the Steam Sale (and "Great Gift Pile") is giving away hundreds of thousands (if not millions) of free games, Portal 2's DLC is completely free, Dota 2 is completely free, and they're supporting the Humble Indie Bundles with Steam Keys, and consequently losing out on their share of profits that these games would have made when told traditionally.
It can't be that they are just nice, can it? There's got to be a complexity that I'm not seeing here. I'm not trying to allude to conspiracy or suggest there are sinister motivations behind their benevolent choices, because that doesn't appear to be the case, I'm just trying to work out the reasoning (and long term goals, if any) behind their fun choices.
Some questions:
(1) In the recent past, was Half-Life 2 and Steam's development entirely funded by sales of Half-Life 1? Did that single game provide enough profit to fuel such colossal development?
(2) What do we think Valve's reasoning is for the "Great Gift Pile", giving away hundreds of thousands of games for achievements? Is it to encourage the fanbase to actually play their games, or to set up a model of Steam achievements establishing rewards of substance? Something else entirely, perhaps?
(3) Can someone explain to me how on earth the Team Fortress hats translate into a profit, I've read interviews but still feel none-the-wiser.
(4) Is this understanding of the situation accurate or a misconception: Valve take a portion of the cash spent on every game on Steam. This constant supply flow of cash gives them a stability and freedom that other developers lack, and all of their free games and sales and DLC and such are simply the consequence of passionate game developers that don't need to chase traditional profits and audiences - is this accurate or am I being naive?
I know this may be a very rambled OP, but if anything it expresses my befuddlement at Valve's entire approach to games. Like I said earlier, they gave me two free games, and I'm left with no idea why.
If anyone has any insight, or links, or anything to help convey some understanding of their madness, I'd appreciate it muchly.
I imagine its impossible not to be. They've made some of the greatest games of all time, have given exposure to some magnificent independent works for incredible prices, and are eclipsing their competitors to become the de facto face of PC gaming. I'm really trying (and failing) not to sound like a sycophant here, but they really seem to be running while so many companies stumble.
This week, they gave me two free games for clicking on links in their "Great Gift Pile" campaign. They were Dota 2 and HOARD. I was more than grateful.
And yet, I don't understand why. It made me think that I don't understand a lot of what this mad company does.
The Steam Sale was guaranteed to earn my money. Portal 2's DLC was guaranteed to earn my money. Dota 2 was very likely to have earned my money.
And yet, the Steam Sale (and "Great Gift Pile") is giving away hundreds of thousands (if not millions) of free games, Portal 2's DLC is completely free, Dota 2 is completely free, and they're supporting the Humble Indie Bundles with Steam Keys, and consequently losing out on their share of profits that these games would have made when told traditionally.
It can't be that they are just nice, can it? There's got to be a complexity that I'm not seeing here. I'm not trying to allude to conspiracy or suggest there are sinister motivations behind their benevolent choices, because that doesn't appear to be the case, I'm just trying to work out the reasoning (and long term goals, if any) behind their fun choices.
Some questions:
(1) In the recent past, was Half-Life 2 and Steam's development entirely funded by sales of Half-Life 1? Did that single game provide enough profit to fuel such colossal development?
(2) What do we think Valve's reasoning is for the "Great Gift Pile", giving away hundreds of thousands of games for achievements? Is it to encourage the fanbase to actually play their games, or to set up a model of Steam achievements establishing rewards of substance? Something else entirely, perhaps?
(3) Can someone explain to me how on earth the Team Fortress hats translate into a profit, I've read interviews but still feel none-the-wiser.
(4) Is this understanding of the situation accurate or a misconception: Valve take a portion of the cash spent on every game on Steam. This constant supply flow of cash gives them a stability and freedom that other developers lack, and all of their free games and sales and DLC and such are simply the consequence of passionate game developers that don't need to chase traditional profits and audiences - is this accurate or am I being naive?
I know this may be a very rambled OP, but if anything it expresses my befuddlement at Valve's entire approach to games. Like I said earlier, they gave me two free games, and I'm left with no idea why.
If anyone has any insight, or links, or anything to help convey some understanding of their madness, I'd appreciate it muchly.