skjdkqhq why do people keep aping this?
There is nothing wrong with split ram pools, that is how it is being (and has been) done on pc for ages.
The only problem with the ps3 was the combination of simply not enough ram and a split pool.
Xbox was a bit more flexible because of the unified ram but it still doesn't have enough either...
The advantage of a split pool is normally that you can have more of it, cheaper (like on pc), but for some godforsaken reason sony chose to only go with 256MB ram +256MB vram.
Split pool lets you have a nice amount of cheaper system ram that doesn't have to be as fast as vram (yesyes extra cost for motherboard bladibladiblah, it's small compared to the cost of the ram chips themselves, yesyes cognitive dissonance argument of it adds up over 50 million units while ignoring that again compared to the cost of a big unified pool or the unit cost it is pretty insignificant) which is awesome for multitasking, buffering/streaming etc.
Do you really want them to go with a limited pool of unified ram and have to deal with terrible loading times between races/levels/maps while the system struggles to flush the ram and refill it from the slow as shit HDD/dic?
PS vita has a split pool, what makes you think ps4 couldn't have one again too?
in before : "Why not 8 GB ram then lulz!11" sarcasm...
Frankly I don't care how they do it, but if I have to deal with obnoxious loading times AGAIN I'm hanging up my coat for the consoles next gen.
Poor loading times have been pretty much a thing of the past (yesyes there are a few exceptions, very few) on pc for over a decade, it's not acceptable.
I want to play not stare at loading bars.