Overgrowth - Weird combat game made by some guy for PC

KevinCow said:
I don't understand why one guy can make a body dragging system where it actually looks and feels like you're dragging a body, but dragging a body in a HUGE BUDGET AAA MAJOR GAME still looks and feels like you're pulling along a big paper doll with constantly glitchy physics.
how big do you think the budget for programmers and designers to sit around solving advanced gameplay and physics problems on a aaa game is? :-D

..david lynch :drool
 
fizzelopeguss said:
A character study in aspergers. *dream of fighting rabbits, proceed to make meticulously animated torture simulator*
Well, that's a rude summary. Gonna be one hell of a game regardless.

Also, we're getting an exhaustic SDK at launch, so a Berserk mod is mostly a matter of new models, new animations, and perhaps some extended gore/dismemberment system. You could start lazy and just make it about Gutts murdering rabbit and wolf people if that's your thing.
 
fizzelopeguss said:
I think it's great that someones put so much effort into something so bizarre.
It's not even that bizarre, really. The guy laid down a really good framework for general action-adventure activities like melee combat, platforming and stealth, the characters involved just happen to be anthropomorphic animals. Also, this is a direct sequel to Lugaru, which featured bunnies as well.
 
Might have to check out that alpha.
I haven't really looked at updates for this in a while, the dragging looked amazing.
 
JoeMartin said:
Why would he want to go from developing his own awesome project to working on a project that looks by all comparison terrible.
Because the concept of that game is far better and deeper (for my tastes at least, there are too few Mount&Blade likes around these days) than a badass rabbit beating the crap out of other less badass rabbits. And his work could make it look awesome. That's the point of claiming I'd love a mix of both to begin with, so the epic samurai squad sandbox game would look as well developed as Overgrowth.
 
fizzelopeguss said:
I think it's great that someones put so much effort into something so bizarre.
I believe the word your looking for is unique, there's nothing bizarre about making a third person action/adventure game.
 
fizzelopeguss said:
A character study in aspergers. *dream of fighting rabbits, proceed to make meticulously animated torture simulator*
Just the opposite. The blood and gore was too ghoulish for the dev with realistic humans.
 
Alextended said:
Because the concept of that game is far better and deeper (for my tastes at least, there are too few Mount&Blade likes around these days) than a badass rabbit beating the crap out of other less badass rabbits. And his work could make it look awesome. That's the point of claiming I'd love a mix of both to begin with, so the epic samurai squad sandbox game would look as well developed as Overgrowth.
yeah, it is too bad they seemingly don't really have a bigger plan for the overall game than what they already did in lugaru
 
This thread shows the influence of the internet on society. In the 90s most people couldn't tell you what a furry was. Now anything that has animals that act like people is called furry or thought of as weird.
 
Joseph Merrick said:
yeah, it is too bad they seemingly don't really have a bigger plan for the overall game than what they already did in lugaru
We don't know much about their plans at all though.
 
Joseph Merrick said:
yeah, it is too bad they seemingly don't really have a bigger plan for the overall game than what they already did in lugaru
Yeah. Lugaru was fun, but extremely repetitive. Even the different environments didn't actually change much (except when I used them to cheese some of the more difficult fights later on).

Overgrowth is a vast improvement simply in terms of gameplay mechanics, but I hope there's a bit more to it, this time.
 
charsace said:
This thread shows the influence of the internet on society. In the 90s most people couldn't tell you what a furry was. Now anything that has animals that act like people is called furry or thought of as weird.

Everyone is worried about looking uncool if they don't make a vocal display of disapproving of stuff, etc etc.

"Furry" really refers to a specific, organized, western fandom. Even within that fandom, the actual works of anthropomorphic art aren't "furry art". It's anthropomorphic art; even the art that uses popular styles in that community. Furry isn't a genre, it's an organization.

Newsflash: you can like things like talking animals and not be a "furry". To truly be a furry fan, you need to take part in the fandom. Gamers typically get around their current neurotic insecurity by saying they like "aliens" and "monsters". Stick some gills on your blue lizard man and suddenly it's in Mass Effect and isn't "fucking furry shit". Paint some concentric circles on your anthro tiger monster it and it's not furry, it's a Digimon :D

It's irrational to think that anthropomorphized animals = furry.
 
I was practically raised by Looney Tunes and Disney (when my parents were too busy to feed me), so I love anthropomorphic animals.

Secret of Nimh, Redwall, too, were pretty big to me as a kid. Among others that I can't remember at the moment.

It always infuriates me a little when I see people immediately hate something because it has anthropomorphic animals. I know most people aren't like that, but... goddamn.
 
Why is it that the indie devs that create the best animation, animation that even shows up the big boys, love the most off-putting character designs?

This and skullgirls are 2 of the best games I've ever seen animation wise but goddamn they are both weird as hell.

For the record, I had no idea what a furrie was before a couple of weeks ago. I'll be interested to see what the finished product looks like in any case.

Edit: actually, I dont think this game is weird per say, just that the realistic nature of the combat just doesn't mesh well with the giant bunny combatants. It's almost like the violence needs to be more cartoony.
 
ThoughtsOfSpeaking said:
Why is it that the indie devs that create the best animation, animation that even shows up the big boys, love the most off-putting character designs?

This and skullgirls are 2 of the best games I've ever seen animation wise but goddamn they are both weird as hell.

For the record, I had no idea what a furrie was before a couple of weeks ago. I'll be interested to see what the finished product looks like in any case.
do you know what a furry is now? csi had a good episode on it. :-DD
 
ThoughtsOfSpeaking said:
Edit: actually, I dont think this game is weird per say, just that the realistic nature of the combat just doesn't mesh well with the giant bunny combatants. It's almost like the violence needs to be more cartoony.

NO! That's what I love about it. It's such an odd combination. Why make this generic when it stands out so well as it is?
 
I've been okay with violent bunnies since Alice in Bloody Roar.

Speaking of that, was I the only one to pick up on that nod to Alice in Wonderland with that character? Alice... White Rabbit...

Anyway, This looks great, and the concept art can really make the bunnies look fitting for the violence once they are properly dressed. (also, the jump animation needs some work; seems like a static frame after launch).
 
lugarw6vzp.gif
 
If all gameplay developers were as awesome as this guy, games would be really amazing. Really impressive to see one guy making procedural animation system and really solid 3d free-form combat mechanics along with it. Also platforming seems really solid. Really, any system that he shows in the videos seem really elegant and smart. Jelly.
 
This thread needs more attention. What this guy as done is amazing. I'm sure by the time he's done people will be able to build their own game using his engine.
 
This thread needs more attention. What this guy as done is amazing. I'm sure by the time he's done people will be able to build their own game using his engine.

I just hope he does better on the creative direction side this time. Add more variety.
 
Between this and the Infinity engine we're going to end up with cool tech with not much (if any) game to back them up, and that makes me sad.
 
Between this and the Infinity engine we're going to end up with cool tech with not much (if any) game to back them up, and that makes me sad.
I don't think I agree with that evaluation. The fighting engine already looks solid and the great mod tools will allow for tons of content.
 
All these updates are making me want to go back and work on my old map, but then I think of the work and lose all interest. I'm sure I'll get around to it eventually.
 
Between this and the Infinity engine we're going to end up with cool tech with not much (if any) game to back them up, and that makes me sad.
Yah, this guy should team up with the Kenshi team instead, which lack everything this guy has and have everything this guy lacks.

Edit: oh, we've said this already.
 
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