Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Nintendo needs to show a game at E3 that PROVES beyond any doubt this damn thing is more powerful than the damn 360.
Something that CANNOT be done on current systems.
Maybe the doubters would finally be satisfied.

That's just not Nintendo at all. They'll be showing game experiences that can't be done on other consoles and not getting into a power war.
 
I'm gonna fake my death so I don't have to pay my credit card off then freeze myself until E3 like Cartman.
That's just not Nintendo at all. They'll be showing game experiences that can't be done on other consoles and not getting into a power war.
Don't need to get into a power war to have a system more powerful than the 360.
Which some people don't even think it will be.
 
Nintendo needs to show a game at E3 that PROVES beyond any doubt this damn thing is more powerful than the damn 360.
Something that CANNOT be done on current systems.
Maybe the doubters would finally be satisfied.

Agree x100000. Said pretty much exactly this a few pages back. If they only show software that looks on par with PS360, you can guarantee that only hardcore Nintendo fans will leave satisfied. Casuals don't care about graphics either way and everyone else will be too busy with "HAHAHAHA WELCOME TO 2006 NINTENDO!" to give a shit about the actual quality of the software.
 
Well, some people (GAF trolls) are gonna say shit like that regardless.

They really should get some dude from Activision up on stage at E3 just to say "Wii U version of [insert new CoD here] looks best. 1080p. 60fps." Then give him a sack full of money as he steps off the stage. They don't need to actually show the game, of course, because these sorts of people don't really care what a game looks like, so long as it has the appropriate numbers attached.
 
They really should get some dude from Activision up on stage at E3 just to say "Wii U version of [insert new CoD here] looks best. 1080p. 60fps." Then give him a sack full of money as he steps off the stage. They don't need to actually show the game, of course, because these sorts of people don't really care what a game looks like, so long as it has the appropriate numbers attached.
"B-b-but I don't wanna use friend codes on teh CoDz!"
 
They really should get some dude from Activision up on stage at E3 just to say "Wii U version of [insert new CoD here] looks best. 1080p. 60fps." Then give him a sack full of money as he steps off the stage. They don't need to actually show the game, of course, because these sorts of people don't really care what a game looks like, so long as it has the appropriate numbers attached.
"Wii U version will also have Call of Duty Elite U. A superior [subscription] service where U can become the true elite CoD player!"
 
Meanwhile, Sony will show prerendered video that will never be done on the system and everyone will jizz their pants.
I watched Sony's 2005 E3 presentation the other day... there is no way they can get away with it being that boring and that full of BS again. It was tech demo on top of tech demo on top of random Spider-man demos. Very little had any gaming relevance. They just don't have the clout to make enough people buying into that hype yet again. I personally think that Nintendo having their first generational leap in over 10 years will give their games a hype-advantage that the other systems won't be able to touch.


Darksiders II
Batman: Arkham City (any later than launch is stupid.)
Metro Last Light (any later than launch isn't as stupid as Batman)

I believe that's all we know..
Ninja Gaiden 3: Razor's Edge and Lego City Stories are both suppose to be launch titles.
 
Darksiders II
Batman: Arkham City (any later than launch is stupid.)
Metro Last Light (any later than launch isn't as stupid as Batman)

I believe that's all we know..

Metro: Last Light could be a good game to show the console off with at E3. Metro 2033 looks crazy good on PC at high settings, and I'd say if Nintendo threw a bit of money 4A's way to really optimise the hell out of the Wii U version, it could really show people how much more the console is capable of than the PS360.
 
I agree. The Metro games look absurd. I was dazzled by it even on 360 and a new game on a more powerful console could easly make jaw drops like the pc version does now. It would be an easy grab for Nintendo i think as i doubt the other two would showcase that title.
 
All the better for Nintendo if MS and Sony do showcase it and it looks noticeably worse than the Wii U version.

But yeah, I agree, they're a small enough studio that they'd probably be pretty happy to get a prime spot in one of the big E3 presentations.

The only problem is that the current release window for the game is "Summer 2012". If it releases for the other two platforms a couple of months before the Wii U's release, I don't know how happy Nintendo would be about highlighting the game.
 
So appearantly, Retro is releasing a new game this year. According to a tweet from an employee. They hired guys from Naughty Dog and Vigil. According to the former, he is now working on his crowning achievement as an artist... Don't know if old.

This is coming from a certain nintendo fan site that is banned here i think.

EDIT: lol, nevermind, GAF is the source
 
here's a thought-

I know that several GAFers including myself have stated in the past that they would absolutely love a Zelda HD collection for the Wii U. While this sounds like an unequivocally awesome idea, do you guys think it would have real selling power as a launch/launch-window title? The same goes for a SMG 1/2 HD collection. These games have sold very well on the Wii, but would they really have the ability to be resold so soon after they've come out for the Wii? Yes, I know myself and likely many other people on this board would kill for a chance to play WW/TP/SS and the galaxies in glorious HD, but would the market at large be just as receptive or would they shrug them off? Would it be worth nintendo's time and money to refit them for the Wii U?
 
A Zelda HD Collection would definitely be a good idea for a launch title. Grezzo could handle making that, they did a good job with the OoT 3D remake.
 
here's a thought-

I know that several GAFers including myself have stated in the past that they would absolutely love a Zelda HD collection for the Wii U. While this sounds like an unequivocally awesome idea, do you guys think it would have real selling power as a launch/launch-window title? The same goes for a SMG 1/2 HD collection. These games have sold very well on the Wii, but would they really have the ability to be resold so soon after they've come out for the Wii? Yes, I know myself and likely many other people on this board would kill for a chance to play WW/TP/SS and the galaxies in glorious HD, but would the market at large be just as receptive or would they shrug them off? Would it be worth nintendo's time and money to refit them for the Wii U?

Personally I think that would be a bad idea. The first time Mario and Zelda are shown in HD should be a new title that makes use of the console's power. A HD release of the old games would just give further ammunition to the PS360 fans saying Wii U games looks worse than games on their consoles.

At a later point, after new installments have come out, those HD collections could be a good idea and sell quite a bit.
 
Personally I think that would be a bad idea. The first time Mario and Zelda are shown in HD should be a new title that makes use of the console's power. A HD release of the old games would just give further ammunition to the PS360 fans saying Wii U games looks worse than games on their consoles.

At a later point, after new installments have come out, those HD collections could be a good idea and sell quite a bit.

But that's stupid. Does the God of War games in the collections looks as good as 3? No. It still isn't a general indicator of the PS3's power, and neither will it be the case for the Wii U with a Zelda or Mario HD Collection.
 
So appearantly, Retro is releasing a new game this year. According to a tweet from an employee. They hired guys from Naughty Dog and Vigil. According to the former, he is now working on his crowning achievement as an artist... Don't know if old.

This is coming from a certain nintendo fan site that is banned here i think.

EDIT: lol, nevermind, GAF is the source

He said the crowning achievement had nothing to do with a game. It had something to do with a book from his brother.
 
But that's stupid. Does the God of War games in the collections looks as good as 3? No. It still isn't a general indicator of the PS3's power, and neither will it be the case for the Wii U with a Zelda or Mario HD Collection.

Don't apply that sort of logic in reference to Nintendo. It's not afforded the same sort of leniency that Sony and MS are.
 
I'm not sure how PS360 fanatics' online rants would affect any of Nintendo's publishing decisions. I don't see Nintendo HD collections happening when they have Virtual Console for that anyway.
 
I'm not sure how PS360 fanatics' online rants would affect any of Nintendo's publishing decisions. I don't see Nintendo HD collections happening when they have Virtual Console for that anyway.

Sony and Microsoft do release some of their old games on PSN and XBL but HD Collections still happens, I don't see why not for the Wii U as well. That's instant money maker for everyone.
 
But that's stupid. Does the God of War games in the collections looks as good as 3? No. It still isn't a general indicator of the PS3's power, and neither will it be the case for the Wii U with a Zelda or Mario HD Collection.

Oh it is absolutely stupid, but I don't doubt it would happen. But the example you give is what I had in mind: God of War 3 came out first, looked amazing, then they brought the HD collection. Although now that I think about it, maybe it released at the same time. In any case, God of War 3 was the focus of the media hype.

Another argument that would be made is that Wii U is just a port-machine. Also, "Nintendo only brings out the same games over and over again".
 
I know online forum posters will continue to hate on anything wii-u for quite some time until nintendo can persuade them to do otherwise, but I've never felt that the super-hardcore gamer was that big of a subsection of gamers. I guess I'm wondering "would these things sell or would they flop?" Because at the end of the day, that's what'll make them worth porting at launch for nintendo.
 
Oh it is absolutely stupid, but I don't doubt it would happen. But the example you give is what I had in mind: God of War 3 came out first, looked amazing, then they brought the HD collection. Although now that I think about it, maybe it released at the same time. In any case, God of War 3 was the focus of the media hype.

Another argument that would be made is that Wii U is just a port-machine. Also, "Nintendo only brings out the same games over and over again".

God of War Collection came out first. 4 months before. It had the E3 demo of God of War 3.
 
A Zelda HD Collection would definitely be a good idea for a launch title. Grezzo could handle making that, they did a good job with the OoT 3D remake.

I bet we'll see a couple of those. Nintendo has always been into remakes, so I'm guessing we'd probably see another Mario Allstars or Zelda Allstars for launch or very close to launch. Shit, I'd pay 30-40 bucks for the OoT Remake on Virtual Console without the 3d shit.

Mario Galaxy is only 2 years old, Zelda is only 2 years old... Let's hope Nintendo does have a really great Mario game ready for the WiiU launch. What last year has definitely shown (again) is that software sells hardware. Launching a console like the WiiU without any Mario or Zelda could be really, really bad. A Mario / Zelda remake could keep fans at bay for another 8-12 months until the real thing ships.
 
God of War Collection came out first. 4 months before. It had the E3 demo of God of War 3.

Oh well, I still think it would be a bad idea because of how it would look.

But guek's original question was "would it sell?" and I am thinking: probably. I would be tempted to play Wind Waker in HD, that's for sure.
 
He said the crowning achievement had nothing to do with a game. It had something to do with a book from his brother.

Yeah, I'm not convinced. Unless i misunderstood, he never said anything about that until he got busted and came up with the book story as an excuse. Also, you would think a guy like that, who's worked on high profile games, wouldn't call the work he 's doing for his brothers book, his "crowning achievement".
 
A Zelda HD Collection would definitely be a good idea for a launch title. Grezzo could handle making that, they did a good job with the OoT 3D remake.

I think it is a horrible decision for a couple of reasons. But the biggest reason is that at the least the PS3/360 hd collections featured minimalist programming in adding achievements / trophies for the hardcore. That is technically content.

If Nintendo does not adopt that philosophy, all you would have is an upscaled port. You know where upscaled ports belong? The virtual console. Unless you are one of those guys that really treasured the Mario 25th Anniversary collection.

So appearantly, Retro is releasing a new game this year. According to a tweet from an employee. They hired guys from Naughty Dog and Vigil. According to the former, he is now working on his crowning achievement as an artist... Don't know if old.

Journalism at its finest. By "guys" they mean 1 person from each company. And one guy mentioning crunch time does not mean the game is being released this year. Developers hit different milestones throughout development that require tight crunches.
 
So appearantly, Retro is releasing a new game this year. According to a tweet from an employee. They hired guys from Naughty Dog and Vigil. According to the former, he is now working on his crowning achievement as an artist... Don't know if old.

This is coming from a certain nintendo fan site that is banned here i think.

EDIT: lol, nevermind, GAF is the source
Still banned? It's such a harmless site.
 
here's a thought-

I know that several GAFers including myself have stated in the past that they would absolutely love a Zelda HD collection for the Wii U. While this sounds like an unequivocally awesome idea, do you guys think it would have real selling power as a launch/launch-window title? The same goes for a SMG 1/2 HD collection. These games have sold very well on the Wii, but would they really have the ability to be resold so soon after they've come out for the Wii? Yes, I know myself and likely many other people on this board would kill for a chance to play WW/TP/SS and the galaxies in glorious HD, but would the market at large be just as receptive or would they shrug them off? Would it be worth nintendo's time and money to refit them for the Wii U?

They should make those, but wait to release them in months without a significant firstparty release. It's a great and easy way to fill holes in your line-up AND provide fanservice at the same time. Retexture some party, put in hi res models & bam.
 
I hope at the least, even if the games aren't in development yet, they show tech demos of most of their franchises. Like Space World 2000 with the GC reveal.
 
Didn't sources from this thread basically confirm that at the very least the RAM would Have to be at 1 Gig?

He said the current dev kit has 2GB, therefore the lowest amount we'll see in the final console is around 1GB (just over with eDram included). But it could have more in the final system.
 
I think it is a horrible decision for a couple of reasons. But the biggest reason is that at the least the PS3/360 hd collections featured minimalist programming in adding achievements / trophies for the hardcore. That is technically content.

If Nintendo does not adopt that philosophy, all you would have is an upscaled port. You know where upscaled ports belong? The virtual console. Unless you are one of those guys that really treasured the Mario 25th Anniversary collection.

First of all, they wouldn't be upscaled ports, they'd be rendered in HD, there's a difference. Secondly, Skyward Sword and Mario Galaxy 1&2 look incredible in HD, go look at some of the screenshots in the Dolphin thread, they look better than most PS360 games. They'd be well worth the purchase. Finally, they wouldn't be simple rom-dumps. All the GUI elements would have to be redone in higher res to look sharp in HD, and for the Zelda games at least the controller screen would be programmed to have a map/inventory on it. Not nearly a complete remake, but probably more work than was put into the HD collections we've seen on PS3 and XBox360.

I'd agree with E-phonk, though. Launch games need to show off the capabilities of the system, either graphically or in terms of the controller. HD collections like these are better off plugging gaps in release schedules.

He said the current dev kit has 2GB, therefore the lowest amount we'll see in the final console is around 1GB (just over with eDram included). But it could have more in the final system.

I never understood the rationale behind putting more RAM in the dev kits than there will be in the final console. Surely if devs have been optimising games for 2GB of RAM, turning around and telling them "actually, you're only getting 1.5GB" would be a bit of a kick in the teeth? In my mind giving them 1GB in the first place and then upping it to 1.5GB later on would be much preferable (or just sticking to the same amount of RAM the whole way through).
 
^ Not if the devs understand that from the get go. The complaint about the 360 kits for a long time was that they had the same amount of memory as the console before they finally took it to 1GB.

He said the current dev kit has at least 2GB, therefore the lowest amount we'll see in the final console is around 1GB (just over with eDram included). But it could have more in the final system.

Just a small fix. :)

He also said they were targeting the max amount. So that rationale would indicate that the kit probably has 3GB of memory.
 
I never understood the rationale behind putting more RAM in the dev kits than there will be in the final console. Surely if devs have been optimising games for 2GB of RAM, turning around and telling them "actually, you're only getting 1.5GB" would be a bit of a kick in the teeth? In my mind giving them 1GB in the first place and then upping it to 1.5GB later on would be much preferable (or just sticking to the same amount of RAM the whole way through).

The extra ram is used for debug reasons.the developers can use 1GB ram for the games (in this case), the extra 1GB is for debugging. I am not a developer but I have read a thousand times that this is a standard procedure maaaany years now.

Although I was certain the lherre mentioned that the devkit was AT LEAST 2GB
It could be 3GB or 2560MB

Edit: beaten by bgassassin
 
The extra ram is used for debug reasons.the developers can use 1GB ram for the games (in this case), the extra 1GB is for debugging. I am not a developer but I have read a thousand times that this is a standard procedure maaaany years.

That makes complete sense, actually. Thanks.
 
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