Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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The only real complaint I have with the controller is the placement of the right slide pad. It just seems like it'd make more sense to have it bellow the buttons.

After the 3ds dpad and vita second stick, I think not. An analog stick bellow really works like on gamecube pad when it's not on the same axis.
 
I think the most impressive thing about the panorama view demo is that there appears to be zero lag. None. The motion placement is so refined and the image processing so advanced that it literally looks like you're looking through a small window. You don't move the pad and have to wait for the system to catch up. I think that's pretty incredible. Even with Skyward Sword, your sword is about a second or two delayed from where your arm is actually located.
 
I think the most impressive thing about the panorama view demo is that there appears to be zero lag. None. The motion placement is so refined and the image processing so advanced that it literally looks like you're looking through a small window. You don't move the pad and have to wait for the system to catch up. I think that's pretty incredible.

Wii motion ++, included with Zelda Wii U?
 
I think the most impressive thing about the panorama view demo is that there appears to be zero lag. None. The motion placement is so refined and the image processing so advanced that it literally looks like you're looking through a small window. You don't move the pad and have to wait for the system to catch up. I think that's pretty incredible. Even with Skyward Sword, your sword is about a second or two delayed from where your arm is actually located.

Yes, I wonder how much more advanced the motion sensors in Wii U are compared to Motion+. Not meaning to troll SS, but as I play through it, I am feeling that the controls are just not precise enough for my tastes.
 
Would you guys be opposed to a new "Wii-Motion Perfect" controller that came bundled with every console? Or would you prefer it just stayed backward compatible with the motion+ and called it a day?
 
wtf. I didn't know Suda 51 confirmed he had plans to make NMH3 for the Wii-U!

http://www.destructoid.com/suda-speaks-part-3-wii-u-no-more-heroes-3-and-more-203642.phtml

It's hard to tell if Suda 51 is really being serious despite the fact that he has said in the past that he would like to make another NMH title specifically for a Nintendo platform. It's unfortunate that the sequel sold worse than the first game. However, Shadows of the Damned did far worse and that was a multiplatform title. Grasshopper Manufacture's been cursed with poor marketing for its games overseas thanks to Ubisoft and EA as publishers.

Would you guys be opposed to a new "Wii-Motion Perfect" controller that came bundled with every console? Or would you prefer it just stayed backward compatible with the motion+ and called it a day?

I think it would be overkill and besides, why throw away the Wii remotes and motionplus controllers that millions of players already have? The games that use MotionPlus have used it well so I don't think it would be necessary for Nintendo to offer an improved version.
 
Would you guys be opposed to a new "Wii-Motion Perfect" controller that came bundled with every console? Or would you prefer it just stayed backward compatible with the motion+ and called it a day?

It's gonna be the latter, but if they did I'd like them to add some magentometers to it to better the accuracy and maybe allow bi-directional data through the bottom port (for rumble nunchuks and whatnot).
 
This panaromaview got me thinking.

I am sure it has been said already, but who thinks there will be a headgear peripheral that you can attach the controller on so you can play VR-type game? You would use the wiimote+nunchuck to play.

Though... the controller is maybe too big for that, what do you guys think?
 
Hey, that's actually the first time the little front cover is opened and we can see the SD Card loader and the 2 front USB ports.
 
Right now I don't play the Wii because I think the fidelity, responsiveness, and range of the Wiimote is shit and more frustrating then fun.

I certainly hope that nintendo is able to improve it for the Wii U.
 
Would you guys be opposed to a new "Wii-Motion Perfect" controller that came bundled with every console? Or would you prefer it just stayed backward compatible with the motion+ and called it a day?
I'd be up for it.

Any issues could be fine-tuned.
 
Man, I hope the B button is easy to reach. The only real complaint I have with the controller is the placement of the right slide pad. It just seems like it'd make more sense to have it bellow the buttons. If there's a major controller change come E3, I think that'll be it.

But who knows, maybe all the buttons are reachable as is.

I imagine Nintendo wouldn't like to break the symmetry that the current controller has in fear of putting off "casuals".
 
The analog stick placement is an acknowledgement that most people play FPS with dual analog sticks, which is why both analogs are on the primary position and the D-Pad and face buttons are on the secondary one.

This is a contrast with the previous design, with the analog stick and face buttons on the primary position and the D-Pad and secondary stick in the secondary position, and the very dated Dual Shock model of the D-Pad and face buttons in the primary position and the two analog sticks in the secondary positions.

It's the most modern placement of the analog sticks based on how the previous generation went, just as how the previous design was based on the emergence of games that used the analog stick to move their character around, and the design before that which was based on how most games still used the D-Pad to move the character.

Since nowadays games use both sticks (due to the increased popularity of FPS) primarily, both analogs are now up top in the primary position.
 
Wait wait wait.

How is it real life footage if you're able to look underneath the 'vehicle', and up, and down, and behind it? Magic? I can't think of any conceivable way that this would be possible.
 
Wait wait wait.

How is it real life footage if you're able to look underneath the 'vehicle', and up, and down, and behind it? Magic? I can't think of any conceivable way that this would be possible.

It should be no different to Google Maps, in which you are able to navigate through streets in real time.
 
Wait wait wait.

How is it real life footage if you're able to look underneath the 'vehicle', and up, and down, and behind it? Magic? I can't think of any conceivable way that this would be possible.

Probably two panoramic cameras, one in front of the car and one in back. They can piece the footage together pretty easily.


It should be no different to Google Maps, in which you are able to navigate through streets in real time.

Even in G Maps the ground isn't as clear as it is in this film.
 
Wait wait wait.

How is it real life footage if you're able to look underneath the 'vehicle', and up, and down, and behind it? Magic? I can't think of any conceivable way that this would be possible.

Because it's an spherical camera that records every single angle.
 
Hm, true, but Google Maps has ugly stretching and dodgy stitching. How is this example so smooth and detailed?

Because Google street view is trying to cover most of the world, whereas this only covers about one or two streets, so they can put a bit of extra effort into making sure everything's stitched together nicely.

And this one camera is just floating down the street? It's probably two cameras, like I said.

My guess is six to eight cameras. Two cameras would mean they'd need lenses with a greater than 180º field of view, which are both incredibly expensive, and would result in very poor image detail. A six-camera setup would need lenses with a field of view of around 100º, which is much more feasible.
 
Hm, true, but Google Maps has ugly stretching and dodgy stitching. How is this example so smooth and detailed?

Google Maps uses photographs, while the Wii U demo used recorded video. The camera takes footage at all directions and splices it together as a skybox panorama, so you can smoothly navigate it while the video is still playing. The way Google Maps does it is similar, but since they are photos, when you move from one street to another, it looks like a slideshow.
 
Wait wait wait.

How is it real life footage if you're able to look underneath the 'vehicle', and up, and down, and behind it? Magic? I can't think of any conceivable way that this would be possible.
I was going to reply with various solutions based on my incorrect recollection of that video. After rewatching, I now have no idea how it was done.

At first I was thinking multipass from angles stiched together, but then all the cars etc wouldn't match.

I was also thinking one pass, 6 cameras on each side, stitched, but then I noticed he actually looks in every direction. If anything he doesn't look completely vertical, so the camera could be on a hover drone :)

Because Google street view is trying to cover most of the world, whereas this only covers about one or two streets, so they can put a bit of extra effort into making sure everything's stitched together nicely.
My guess is six to eight cameras. Two cameras would mean they'd need lenses with a greater than 180º field of view, which are both incredibly expensive, and would result in very poor image detail. A six-camera setup would need lenses with a field of view of around 100º, which is much more feasible.
Yes but how can he move around in essentially a full sphere and we don't see anything of the vehicle? Not even wheels/wheel(unicycle? ;)) on the ground that I could see.
 
Would you guys be opposed to a new "Wii-Motion Perfect" controller that came bundled with every console? Or would you prefer it just stayed backward compatible with the motion+ and called it a day?

Yeah, for the former, along side a nunchuck+. I would use the regular wiimote+ for games that only or mainly use the pointer.
 
What about a 360 degrees lightgun shooter with 5.1 surround sound?

You're walking around in a dark forrest, suddenly you hear something behind you... KRACK!... You turn around fast, but you don't see anything, you're trembling, looking at your screen, searching up and down, listen to every sound... then you hear a loud roaring sound a little to the left, swings around towards the sound in the speed of light and sees a monster throw itself toward you AAAAAH!!

:)
 
Yes but how can he move around in essentially a full sphere and we don't see anything of the vehicle? Not even wheels/wheel(unicycle? ;)) on the ground that I could see.

Edited out. Any part of the video that showed the car/van/unicycle/whatever was just replaced by footage of the road. Basically the video equivalent of 'shopping a photo.
 
Are the techies here unable to determine how they created that street demo? That's surprising, I really must know how they did that and I depend on you guys!
 
Yes but how can he move around in essentially a full sphere and we don't see anything of the vehicle? Not even wheels/wheel(unicycle? ;)) on the ground that I could see.

The cameras would not see the vehicle, because they are on the vehicle. None of them would be pointed inwards, they would all see forward opposite to the vehicle. So when spliced together, the vehicle essentially disappears, because none of the cameras saw it.
 
I was going to reply with various solutions based on my incorrect recollection of that video. After rewatching, I now have no idea how it was done.

At first I was thinking multipass from angles stiched together, but then all the cars etc wouldn't match.

I was also thinking one pass, 6 cameras on each side, stitched, but then I noticed he actually looks in every direction. If anything he doesn't look completely vertical, so the camera could be on a hover drone :)


Yes but how can he move around in essentially a full sphere and we don't see anything of the vehicle? Not even wheels/wheel(unicycle? ;)) on the ground that I could see.

Two Hemispherical cameras. One underneath the vehicle, one above.
 
Hmmm. I'm really debating buying a swivel chair now that that 3DS, Vita, and Wii U all have position based game interaction.

There's no debate.

Ocarina on 3DS is an entirely different game, almost an entirely different world, in a swivel chair.
 
This panaromaview got me thinking.

I am sure it has been said already, but who thinks there will be a headgear peripheral that you can attach the controller on so you can play VR-type game? You would use the wiimote+nunchuck to play.

Though... the controller is maybe too big for that, what do you guys think?

Right...

GlwzB.jpg
 
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