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Kingdoms of Amalur demo impressions thread [Up On 360/Origin/Steam/U.S. PSN]

Huh? Did you not make it out of the tutorial segment or dislike the dungeon layouts as well?

No I need to play through it all the way, maybe I wasn't in the mood for this type of game but I was just turned off by it from the moment I started playing. I'll play through the whole demo and hopefully it will grow on me.
 
Unless it is provided for review, I won't be picking it up until after I clear my backlog and/or finish with the games from March -- so most likely the summer. Wasn't half-bad. More of a title that'll hold me over until the holidays when I have nothing else to play.
 
First thing was my character ran around for a while with no head.

Then some other mesh started popping up and stretching through the ground.

Other than that, the game was cool. I felt it was a combination of Skyrim and Fable with dialogue choices from Dragon Age.

Again with the mute character though. That's getting old. I hate to use the word "lazy" but it does feel that way.

Beautiful colorful world. Maybe because I was in forests and caves, but it never felt open or vast.

Combat was Fable, love it or hate it.

Overall, I just don't see a reason to jump off of Skyrim, (which I'm sure nobody is really finished with) or the many other titles just like it, for this. Just more of the same.
 
I'm talking more about buying other people's houses and charging rent, furnishing them etc. Also the sims-like aspects of interacting with other people. That's what makes fable unique, and if those things arent in amalur i don't see the fable comparison at all.

One button per weapon timing based combat, area design, progression and layout (semi-open areas+corridors/scattered dungeons), even art-style in some respects, like enemy design and locations. There's plenty of Fable like stuff here. It is true it is not quite the same game, but they can be thought to be similar enough to be compared.
...

Gave the demo a second go with a sorcery/finesse hybrid char and I still keep the same impressions: combat was nice but it needs a better lock-on system, the soft version currently in the game is not that good and you end up attacking the air most of the times. There was much more punch to the spells and magic than melee up close (hammer/daggers) I think. It seems to cover all the bases fairly well; I like the destiny system and it looks like crafting could be interesting. Performance was iffy, sounds cut out a lot and there was some slow down here and there. Some buggy stuff like character placement during conversations, or your shield not showing properly when equipped. Voice acting ranges from OK to terrible but I didn't mind it too much.

The only thing I think I seriously hate is the HUD and UI. The HUD looks terrible, design-wise and color-wise and everything-wise. The menus are too cumbersome, for example it takes ages to check your new moves (using a controller). Comparing equipment is nice, but people need to figure out a better way to place them instead of huge lists that you have to scroll through. There was not much to the character design as well, it isn't terrible, but it seriously need more variety and better looking stuff overall.

I liked it.
 
Yeah, I was meh on this demo.

Especially after the dev team went on the Bombcast talking about how they were doing things differently than other games in the genre, and then you play the game and it's STANDARD AS HELL. I mean, the beginning character creation is kind of interesting in the way they fit it into the story, and then the very first thing you do is pick up a weak sword and kill three rats.

Doesn't seem bad necessarily, just... bland.

Yeah, bland is how I would describe it. As if it was calculated to be as watered down as possible to appeal to the broadest possible audience. Generic in nearly every way, though there are seemingly some nice possibilities with the way they handle abilities. I don't know.
 
I'd hope it's nothing like the Fable games, those are utter shit. :| Will have to download the demo and try it out myself once all my exams are over.
 
Especially after the dev team went on the Bombcast talking about how they were doing things differently than other games in the genre, and then you play the game and it's STANDARD AS HELL.
I listened to them on both the Bombcast and Weekend Confirmed...I got a completely different message that they weren't out to reinvent the wheel. I forgot which podcast it was on, but Ken says something to the line of "Revolution is bad. Revolution is when you don't like where you are. We like the how things are with this genre". They haven't really been hiding the fact that they're essentially lifting elements from other games.

Honestly though, I have no idea why I want to play this game so bad. I've got plenty of nitpicks so far, but I'm still considering picking this up day 1, or at the very least when it hits its first sale.
 
I'd hope it's nothing like the Fable games, those are utter shit. :| Will have to download the demo and try it out myself once all my exams are over.

For what it's worth, I hate Fable's combat too, but I love the gameplay from Amalur's demo. It's similar to Fable in design, but it feels much better.
 
Finally played this today and found it to be pretty good. Not great, but good.

Will purchase.

It is Fable and WOW's baby...so

Kingdoms of Amalur: The Reckoning |OT| If WOW and Fable had a baby....
 
Was playing through the demo (which I have absolutely no interest in) only to get the ME3 weapon and my 360 freezes about half an hour in...Oh my fucking God.
 
I noticed something jumping around in the distance, stealthed up and a brownie was running in circles acting pissed off behind a bear. Then I got closer and noticed the bear was mauling another brownie. I think I'm really going to love this game.
 
This game looks awesome! Hopefully my laptop can run this. How do you check on Steam if your rig meets the minimum requirements?
 
This game looks awesome! Hopefully my laptop can run this. How do you check on Steam if your rig meets the minimum requirements?

Not sure on how to check Steam, but I ended up going with the PC version because of how well it played. Built my computer in 2007 and I haven't gamed on it in a few years. I was really surprised at how well Reckoning ran.
 
Finally got around to playing it. This game is hideously ugly. I can forgive the art style in a sprawling MMO, but not here. I just couldn't get over it.
 
That makes sense then.

Kingdoms of Amalur: Reckoning |OT| Molyneux's Wet Dream Come To Life


Yeah, raz,
the Faeblades can be found by going to House of Ballads and accepting the quest from the guy on the stairs. You'll end up in a dungeon and fight a boss. You'll get a purple set of faeblades, a purple ring, and even a piece of two of Gold armor (set pieces for the Fae)

Yes,
you may get a set by completing the Gorguath dungeon, which is the second part of the Fae quests, started in the House of Ballads.

If you go through that dungeon at level 4, it seems like there are more chakram drops as well. I was able to play with both.
Hope that helps.

Yes.

reckoningdemo2012-01-0d6eq.png

Thanks guys, I'll run through it again just try these things :)
 
Finally did a full 45mins of the demo, and I'm really digging it overall.

This is how all demos should be done, that said I did my 45mins and the urge to play again is strong, but I want to hold out until purchase.
 
Wow, those faeblades look bad ass.

So, what are the round, disc-like things that you can throw out at enemies? For some reason I thought those were faeblades.
 
Wow, those faeblades look bad ass.

So, what are the round, disc-like things that you can throw out at enemies? For some reason I thought those were faeblades.

Those would be chakrams. They are part of the sorcery tree. The faeblades are a rogue skill.


Any class/destiny can use any weapon, but there are bonuses and skills attached with them being used by a particular build.
 
Seriously. Hit this part of the video up. Combat is NOTHING like Fable. http://www.youtube.com/watch?feature=player_detailpage&v=Nvs6F4GdccY#t=431s

Yeah, the combat demonstrations are what make me think the game isn't really some derivative junk game. Maybe there's a lack of "innovation" or whatever with other aspects of the game (visuals, quest system, story, interacting with the environment, etc.) but the combat itself is the one thing I just can't see eye-to-eye with people in regards to the game being some clone or anything.
 
I didn't play the whole demo because I already preordered and paid for the game (already looked awesome from the previews) but now it looks like a missed a Mass effect item? I stopped when it said "You have 45 minutes to explore". I figured I wasn't going to waste my time wandering around for an hour if I'm already going to play it in 2 weeks.

Are they going to "unlock" the mass effect item when I play the full game? I'm not going to download the demo again just for that.
 
the more I play that demo the more I like it ...

graphic style really reminds me Kameo ... gameplay is fun and pretty easy so its a good game for relax/

will wait for reviews first but I will have it on my radar
 
I didn't play the whole demo because I already preordered and paid for the game (already looked awesome from the previews) but now it looks like a missed a Mass effect item? I stopped when it said "You have 45 minutes to explore". I figured I wasn't going to waste my time wandering around for an hour if I'm already going to play it in 2 weeks.

Are they going to "unlock" the mass effect item when I play the full game? I'm not going to download the demo again just for that.

You'll miss getting the Chakram gun by not completing the Amalur demo.
 
How do demos fit into the usual game development timeline? I feel like developers begin working on a game and 2 months before release they go, "Oh, shit! We need a demo," and proceed to poop one out.

My playthrough has really quelled my hype. I knew I was going to hate the artstyle, but WoW is it ugly! Chances are I'll be picking this up for my PC during the summer, having played the demo on PS3. If it does turn out to be a solid title, I do hope it is successful; it'll be good for gaming.
 
How do demos fit into the usual game development timeline? I feel like developers begin working on a game and 2 months before release they go, "Oh, shit! We need a demo," and proceed to poop one out.

My playthrough has really quelled my hype. I knew I was going to hate the artstyle, but WoW is it ugly! Chances are I'll be picking this up for my PC during the summer, having played the demo on PS3. If it does turn out to be a solid title, I do hope it is successful; it'll be good for gaming.

38 didn't want to do a demo, EA did, apparently. 38 didn't think it would be easy to convey the type of game this is through a demo (because name the last open world RPG with one). EA handled the demo themselves, cut out the code about 3 months ago, and worked on it as a 3rd party while getting some communication from 38 on bug fixes in the main build. That's why you're seeing some of the buggy things in the demo that have already been fixed.
 
How do demos fit into the usual game development timeline? I feel like developers begin working on a game and 2 months before release they go, "Oh, shit! We need a demo," and proceed to poop one out.

In this case, they didn't want to do a demo. EA demanded it, however.

edit: beaten
 
In this case, they didn't want to do a demo. EA demanded it, however.

edit: beaten

38 didn't want to do a demo, EA did, apparently. 38 didn't think it would be easy to convey the type of game this is through a demo (because name the last open world RPG with one). EA handled the demo themselves, cut out the code about 3 months ago, and worked on it as a 3rd party while getting some communication from 38 on bug fixes in the main build. That's why you're seeing some of the buggy things in the demo that have already been fixed.
Does EA want the game to fail? Horrendous management by incompetents. I played through it twice (or, at least, attempted to) and the only reason I'm forgiving is because I am aware of the context. Imagine how Joe Nobody would react to this demo.

Thanks for the explanation, guys.
 
They probably just wanted the demo to throw their Mass Effect 3 cross-promotion shit seeing as they are all about strategizing and synergizing and bullshitizing their other franchises lately.
 
The demo was the best thing to happen to this game. It had damn near zero recognition, but now it has front page space on XBL, Origin and Steam.

Joe Nobody hadn't even heard of the game, and the demo has gotten mixed, but overall fairly positive reviews.
 
The demo was the best thing to happen to this game. It had damn near zero recognition, but now it has front page space on XBL, Origin and Steam.

Joe Nobody hadn't even heard of the game, and the demo has gotten mixed, but overall fairly positive reviews.

Seriously, this thread alone has more posts than a lot of OTs. It's done wonders for their visibility compared to their anemic marketing prior.
 
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