Well, this is not the art shots thread. I welcome screen shots with FPS counters, HUDs or settings other than high/ultra. It's even educative in that way because people can see how a system with certain specs perform.
Max Payne holds up really well. Remember it being one the first games that made my jaw drop at the graphics when i first saw it in action as well.
http://dl.dropbox.com/u/1093026/images/high-rez/tombraider-underworld/011.png[IMG]
[IMG]http://dl.dropbox.com/u/1093026/images/high-rez/tombraider-underworld/012.png[IMG]
It's also a damned shame that the only states Lara can be in aside from her normal appearance are wet and dirty, but I guess they know what their fans want.[/QUOTE]
A hidden unlockable blow-bang cutscene?
A hidden unlockable blow-bang cutscene?
Get rid of the "hidden" and "unlockable" parts and you've got the best-selling Tomb Raider game EVAR.
*shrugs*
I'd buy it.
looks good but very sparse on details.
this slick sci-fi aesthetic is born out of memory limitations.
Lime, are you using Tiledshot there?
But it looks sooooo goooood.
Why isn't it working? If it hangs on a black screen when you first boot you should leave it for awhile as the first load can take a really, really long time. Otherwise, are you sure you're loading the right executable in TexMod?
Yep, I use Tiledshot=4. The problem with using it in Mass Effect is the game's Vignette filter, which is inserted into each shot in the picture. The only way to remove this vignette filter is by setting the UsebPostProcessing to False, which results in weird colour saturation and hue. So didn't use it very much.
Downsampled as before
Hm, I'm trying to get some pictures done, and while I've used Tiledshot before (for Dark Void), I'm getting the window-like image on each screenshot I've taken. Like a bunch of little faint dark windows inside the picture.
Any ideas as to why I'm getting it Lime?
Dark Void never gave me issues. :/
[Engine.GameEngine]
bUsePostProcessEffects=False