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Is Skylanders the most vile kid exploitation this industry has had?

It is only locked to make people pay more for a game. If it can be accessed through a hack then it is there on the product you paid for. The locked content is meant to be played, unlike some left in code a la Hot Coffee mod. This is not something that will stop here. You will end up paying more for less if this practice continues. The disturbing part is sneaking it by through children.

I understand its locked so they can get more money but that's called a business model. Hacking that lock is also known as piracy. Would I buy a game that made me pay for each level separately? Yes, if the value proposition is there and no, if I don't find it to be fair value for my money. i haven't been exploited at all. I willingly bought into the business model. I understand your worry about everything being governed by this business model. Its the old slippery slop argument and it's valid in some form here. I actually find it intriguing that you sense they are trying to introduce this model by training children at a young age to accept this; that could very well be the case but they aren't the ones making the purchasing decision. One would hope two things here: First, when kids are adults or are able to make their own purchasing decisions, that they will evaluate it carefully and secondly, the business models available for various forms of content are competitive and variable enough that we don't live in a world where the slippery slop scenario becomes reality.
 
Man, I've seen this thing once or twice at a store, didn't know it was this popular. Nifty idea though, just an evolution from Pokemon TCG and such - instead of being just tangentially related to the game, it's integrated quite neatly with it.
 
I remember playing something similar with my son, probably 5+ years ago. Don't remember what it was called. You had the 'portal' which I think was actually in the shape of a character. Games didn't save to the toys, but each toy let you use a different character in the game. The game was average at best, but you could play together.

Damn, what was the name.....................
 
I wish this existed when I was a wee lad. Seems like genius. You can actually level up your character and take it to a friend's house as a figure instead of some usb thing that no kid really understands? That's pretty awesome.
 
At least kids get to choose which Skylander they want.

I wasted so much of my parents money buying baseball cards, and then ended up with 3 or 4 cards of the same player. Talk about buying the same thing over and over again.
 
How is that different from any other purchase that the parent leaves totally to the child's discretion? In this case, the kid is the informed consumer. Are you saying she doesn't know that she gets three characters with the game and will have to buy any additional ones separately?

It's different because of the unlock issue.


At that point you weren't on about ethics, you were on about price. Price is relative to value.

What I was responding to has to do with the questionable practice.
 
Would the figures still sell if the game didn't exist?

As a cross-platform memory card it's a really cool idea but it doesn't need to exist. All the consoles have USB ports and the 3DS has an SD card reader, why not just allow save data from any game to be shared across all platforms with Flash drives or SD cards?

The game was designed to sell the figures. It's absolutely intended to be an exploitation of children's ease of attachment to cartoon characters. Whether that bothers you or not doesn't really matter, it is what it is. If it makes your kid happy and you don't mind the cost that's great.

The thing that bothers me about it is the sheer number of characters and the likelihood that the Skylanders universe will continue to expand. There's also the way they're packaged. You may end up buying the same character twice or more just because the only way to get the one you want is in a 3 pack. Worse still you have to buy the 3DS version of the game to get Dark Spyro. The sequel will probably have more console exclusive figures. None of that is anything new, but old evil is no less evil.

They could have easily made a game with 5 or 6 characters each appealing to a different personality type. You could buy the game that comes with the character you most identify with and then buy any others you like separately. They could then have those characters carry over to each successive game in the series while adding new ones along the way. As it is now there might 30+ new characters with each new installment. You don't have to get them all, but they certainly intend for kids to want them all.
 
It's different because of the unlock issue.
Demonstrate the difference. How does the delivered product fall short of what is advertised?

What I was responding to has to do with the questionable practice.

How is it a questionable practice if the base product is itself a better value as a stand-alone game than many of its competitors?

The thing that bothers me about it is the sheer number of characters and the likelihood that the Skylanders universe will continue to expand.

Is it inconceivable that future games might feature content tied to the unlock keys that kids already own? Sure, this will obviously be leveraged to promote the buy-in on an new figurine iteration, but it's not even necessarily a one-and-done value proposition.
 
Would the figures still sell if the game didn't exist?

As a cross-platform memory card it's a really cool idea but it doesn't need to exist. All the consoles have USB ports and the 3DS has an SD card reader, why not just allow save data from any game to be shared across all platforms with Flash drives or SD cards?

The game was designed to sell the figures. It's absolutely intended to be an exploitation of children's ease of attachment to cartoon characters. Whether that bothers you or not doesn't really matter, it is what it is. If it makes your kid happy and you don't mind the cost that's great.

The thing that bothers me about it is the sheer number of characters and the likelihood that the Skylanders universe will continue to expand. There's also the way they're packaged. You may end up buying the same character twice or more just because the only way to get the one you want is in a 3 pack. Worse still you have to buy the 3DS version of the game to get Dark Spyro. The sequel will probably have more console exclusive figures. None of that is anything new, but old evil is no less evil.

They could have easily made a game with 5 or 6 characters each appealing to a different personality type. You could buy the game that comes with the character you most identify with and then buy any others you like separately. They could then have those characters carry over to each successive game in the series while adding new ones along the way. As it is now there might 30+ new characters with each new installment. You don't have to get them all, but they certainly intend for kids to want them all.

Presumably they like making money.
 
Would the figures still sell if the game didn't exist?

As a cross-platform memory card it's a really cool idea but it doesn't need to exist. All the consoles have USB ports and the 3DS has an SD card reader, why not just allow save data from any game to be shared across all platforms with Flash drives or SD cards?

The game was designed to sell the figures. It's absolutely intended to be an exploitation of children's ease of attachment to cartoon characters. Whether that bothers you or not doesn't really matter, it is what it is. If it makes your kid happy and you don't mind the cost that's great.

The thing that bothers me about it is the sheer number of characters and the likelihood that the Skylanders universe will continue to expand. There's also the way they're packaged. You may end up buying the same character twice or more just because the only way to get the one you want is in a 3 pack. Worse still you have to buy the 3DS version of the game to get Dark Spyro. The sequel will probably have more console exclusive figures. None of that is anything new, but old evil is no less evil.

They could have easily made a game with 5 or 6 characters each appealing to a different personality type. You could buy the game that comes with the character you most identify with and then buy any others you like separately. They could then have those characters carry over to each successive game in the series while adding new ones along the way. As it is now there might 30+ new characters with each new installment. You don't have to get them all, but they certainly intend for kids to want them all.

this, all the cool things the game does could be done through a memory stick

Instead, its made in a way to increase the standard price for videogames by dispersing the cost of the game through small toys. (You don't buy the toys to play with the toy, you buy to play the game. )
 
Pretty cool, but would've been better if the 'toys' were actually toys rather than cartoon memory sticks.

Something along the lines of moveable arms and legs, that could be detached from the base... while the base itself was actually the memory unit.

To put it another way, I think most of us would cream ourselves if Lego purchases would somehow interact with some Lego Universe game.
 
Pretty cool, but would've been better if the 'toys' were actually toys rather than cartoon memory sticks.

Something along the lines of moveable arms and legs, that could be detached from the base... while the base itself was actually the memory unit.
It really seems like these figures should have some moving parts - although that could cause balance problems when used with the base...

I dislike and like this concept at the same time. I suppose the point of contention is centered on whether you view this as a way to put your toys in your game (a "playset"), or as a game with all of its pieces sold seperately.

(Can the game be played at all if you don't have the USB pad and a single character?)
 
I bought the game purely to enjoy with my more casual friends and family. I can't get my little sister to play something like your normal loot rpgs because the mechanics are too daunting. Skylanders more or less is really intuitive for the casual gamer and yet has just enough for me to enjoy as a more devoted gamer. It's kind of like the Wii in that sense.

I don't mind buying more skylanders because for me that's where the depth is. My sister is interested in what new abilities the skylanders have, how they look, and so forth. Im interested the balance, the multi-element mechanics, maxing out skill paths, etc. I was extremely interested to find that some of the skylanders toys have unique traits like glowing in the dark (Stealth Elf and someone else). I don`t mind using these toys as DLC unlocks because it`s something I`ve enjoyed and am willing to indulge in (plus you get a cool toy). My biggest gripes are probably that combat is mashy, and the legendary and now gold and silver toys feel they only exist for collectors.

The portal tech could be really inventive too. I enjoy fighters most and Street Fighter x Tekken is coming with a pretty big issue. Gems are mandatory for gameplay and during a tournament it is unreasonable to have all players pick their own gem sets (let alone costumes, etc). If I could simply purchase a character statue (like the Ryu one that came in the SFIVCE but smaller so it fits in the TE compartments) and transfer my profile, button layouts, costumes and gem choices then the game would be much more tournament friendly (I realize a USB drive could serve this same function).
 
Consumers are being exploited, and yes it is through kids and their parents. No, They are not.

It is not simply just a toy that requires the child begging their parent for it though. You're right, that's nothing new. The difference here is that the content already exists in the game. Like I said, it is on-disc DLC. It already exists on the product the parent has purchased. The toys unlock the content. That's been your main argument, but you are forgetting that these toys also store the data of each individual toy. This includes level, hats and cash. The child can then either play his Skylander at his friends house on a completely different system with the same stats as when he last saved or even play that character on the 3DS version which is a very different game from the console versions.

The toys themselves are the size of a happy meal toy and cost between $15 to $20 per individual toy. That's a lie. They are between $8-$10 retail. Anymore and THEN you're being exploited. Probably by a crokked dealer.

It is my feeling that many parents have no idea that they are paying for the same thing twice. Since this is a kid's game, that relevant info would only be acquired by the kid and the kid probably won't bother to find out since it is not his/her money being spent. Activision bypasses the sort of thing that has gotten bad press before by targeting an audience that doesn't ask those questions. It's unethical to sell the same product twice through restrictions, but doubly troublesome to sneak it by through kids.

How is it the same product twice? Each character they can buy is drastically different from the other. It's not like you're buy the same GAME twice. You can beat and platinum the entire game without buying a single extra skylander.

All of the folks on the OT know that the figures are mainly unlock keys and are pkay with it. I'm okay with it. The point of the game is that they are toys that easily and quickly interact with the game you are playing. Most parents play this game with their kids are enjoying it immensely and don't feel robbed at all. No one;s forcing the parents or kids to buy all the figures on the shelves. They mainly go for the one's they really like and that's it. (Just ask the poor Boomers lining the shelves.)

It's a brilliant market scheme. But I don't think it's a dishonest one. Everyone goes in knowing EXACTLY what kind of game they are getting and I don't see anything wrong with that.
 
I don't feel robbed I play this with my goddaughter and godson. It's hella fun.

I don't see it as much different than me buying MTG cards or iPhone games.
 
(Can the game be played at all if you don't have the USB pad and a single character?)
No, but the game comes with the pad and three figures to start with.

I figure the lack of moving parts in the figures is it being the first generation of the product. Improvements both to the game and figures will come along. Kids usually don't care though. My friend has two daughters with plenty of figures like these and some don't have moving parts.
 
It's Pokemon with toys instead of booster packs. There's nothing wrong with it, kids love collecting stuff and putting in rare toys is fun.
 
Pokemon was worse by far, the concept of Skylanders is actually neat, I would have been all over that if I was a kid.

Pretty much. Pokemon card booster packs were essentially gambling. They were slot machines targeted at children. At least with Skylanders you know what you're getting.
 
If we're going to call Skylanders a vile stealing of children's money, we should just include every video game ever into that category. All Skylanders is doing is expanding the medium to include new ideas.
 
The people saying the skylander statues could be replaced by USB sticks or SD-cards just don't get it. The point of Skylanders is the fact that it's so easy to use for kids of all ages with their parents. (who aren't necessarily gamers themselves)

Also, the same game with all the characters playable on disc would not have the same replayvalue or the social aspect of this game. Making the statues multiplatform is genius.

Guys who are going on about how it's exploitative that the content is locked on the disc fail to see that what is on the disc is only HALF of the content. The actual content is the combination of what is on the disc and the statue itself. So only half of what constitues the 'character' is on the disc, the other half is the statue, and the full content only unlocks when you have both.

Would have loved something like this when I was a child to be honest. I get where the haters are coming from, but their arguments make me think they don't have a clue about what makes something fun for a kid.
 
Pretty much. Pokemon card booster packs were essentially gambling. They were slot machines targeted at children. At least with Skylanders you know what you're getting.

In defense of Pokemon TCG, the cards had real money value so you didn't just purchase stuff that was completely redundant outside of the metagame.

Glory days those were...
 
Pretty much. Pokemon card booster packs were essentially gambling. They were slot machines targeted at children. At least with Skylanders you know what you're getting.
That's about the only saving grace of this. But at least Pokemon cards weren't required for the main games, so any savy child could avoid the whole craze (I wasn't one of those children -- they had me hook, line and sinker).

I think Skylanders is pretty repulsive as a whole. I personally believe there are better ways of capturing the imagination of children than exploiting them with collectible trinkets.
 
My only gripe with Skylanders is the horrendous character design for Spyro.
But kids seem to like it, and the concept is genius.
 
Nope, it's pretty awesome. They made what is by most accounts a good game and seemingly quality figurines. I can't even fathom how someone could consider this evil.
 
omg my nephew asked me to buy him this game. after seeing what a money pit it is i'm staying far away.
Everything geared to kids is a money pit. Every single toy line is some kind of collectible series. For handhelds and consoles, they need fresh games. Even on the iphone, there's the evils of the 'free' games with microtransactions. You don't need to buy every figure to enjoy the game, just like I didn't need every Cobra figure when I was growing up... but I sure tried to buy them all.

Every person who has bought the game, either for their children, or younger siblings, or even themselves, always has good things to say about it. It seems like only the people from the outside looking in are denouncing it.
 
In defense of Pokemon TCG, the cards had real money value so you didn't just purchase stuff that was completely redundant outside of the metagame.

Glory days those were...

Yeah I'm not sure you could buy a DVD with theses....
Seriously THIS is what people consider and evil and exploitation now? After the whole ads for a bloody game centered around the insecurities of teens?
After fucking Rock Band and Guitar Hero?
The trading card games and what have you?
Heck after fucking beyblades!
The worst part is that unlike every other thing popular that are popular that gets haters it's probably the only one where the haters actually never tried it!

It's not like kids would be playing SotC instead.
 
this, all the cool things the game does could be done through a memory stick

Instead, its made in a way to increase the standard price for videogames by dispersing the cost of the game through small toys. (You don't buy the toys to play with the toy, you buy to play the game. )

My young lad has 9 of the figures, his friends all have around the same amount too. And you know what, he actually likes playing with the figures, his little sister loves putting the figures on the portal for him.

Give me a £7 character that he'll level up, play with outside the game and take to friends over a map pack for CoD/BF or some multiplayer skins for other games.

Another bonus is he's started helping around the house to get money to buy a toy he likes.
 
You have no problem with making people pay again for content already on a disc they bought?

Yep, that's about right. It's a digital world, now; things have changed. We need to separate out the means of distribution from the idea of ownership. Your argument falls down *completely* if you change nothing other than the means of distribution. That's a flawed argument.

Or to put it another way: I paid money for the software on the disc. I did not pay money for the unlockables that are also on the disc. I was not misled; I knew what I was purchasing. Paying further money for the unlockables is not paying 'again'.
 
don't really understand why this is so different from go-gos, or other collectable pocket-money plastic toys? The fact you can play them in a game is a nice twist, but kids have been swapping and buying this collectable shit for years
 
So you'd have absolutely no problem if the creature was packaged with an unlock code for content which was then downloaded? Even though the mechanics are *identical*?

It's kind of an old-timey way of thinking about content.

On disc = Should be mine because I paid for a disc and think I should have full access to everything on it

Downloaded = Should be mine because it was obviously just cut from the disc

Both of those statements are based on at least one flawed assumption.
 
The Skylanders mechanic of actual toys giving you content in video games isnt new either. Companies have been doing this with fremium games on the PC. Webkinz for instance http://www.webkinz.com/


This is just an extension of that into actual console games. In fact Activision ALSO created a PC game so when you purchase your skylanders figure you not only get to use that character in your console game but you can use him in that PC thing.

I dont see a problem with it. Not only that it isnt "console dlc". Its a supid way of looking at it. Because if you purchase your figure you can take it to your friends house and use that figure on their console as well, even if its a different console.

OP is just ridiculous. There is no ethical or moral dillema. This isnt "selling you the game twice". Its just a brilliant way of selling plastic toys from a company that has been doing this for years now.
 
let's also NOT pretend that this was a guaranteed hit. it was a gamble on Activision's part, that surprisingly payed off. i thought it was a neat idea destined for failure. i've actually been pretty happy to see it succeed because i know i'd have loved such a thing as a kid.

Activision gambled and tried something new. sure, they did it in the hope of making lots of money... but i don't see how you can call it vile or evil. people have responded to it because they made a good game, and memorable and cool looking toys.
 
let's also NOT pretend that this was a guaranteed hit. it was a gamble on Activision's part, that surprisingly payed off..

Toys R Us had it on their top 10 toys for Christmas in October. Skylanders was their only video game product on the list. There was reason to believe they would be a hit
 
Wait. Wait. This thing is Diablo for kids and your character character data and loot is saved on collectible toys that you can take to a friend's house and use on a completely different game system (and potentially future games)?

*runs frantically to Amazon*
 
let's also NOT pretend that this was a guaranteed hit. it was a gamble on Activision's part, that surprisingly payed off. i thought it was a neat idea destined for failure. i've actually been pretty happy to see it succeed because i know i'd have loved such a thing as a kid.

Activision gambled and tried something new. sure, they did it in the hope of making lots of money... but i don't see how you can call it vile or evil. people have responded to it because they made a good game, and memorable and cool looking toys.
Exactly. I think the OP is just angry because he can't find the toys in any stores. :)
 
Toys R Us had it on their top 10 toys for Christmas in October. Skylanders was their only video game product on the list. There was reason to believe they would be a hit
i'm talking about before it came out... it came out in October. i'm talking about as they were conceiving it, planning it, and developing it.
 
Wait. Wait. This thing is Diablo for kids and your character character data and loot is saved on collectible toys that you can take to a friend's house and use on a completely different game system (and potentially future games)?

*runs frantically to Amazon*

Hey! Stop that! Skylanders is vile and you're being exploited!
 
Christ OP, calm down.

This stuff has been happening since I was a kid, just not in this awesome fucking form.

I WISH we had stuff as cool as Skylanders when I was a kid. Imagine if I could get my movie maniacs models, place them on a platform, and the characters appear in a gamer I just bought.

That would be fucking awesome.

The actual Skylanders game is pretty shitty, but the concept is amazing, and sells like crazy.
This post got me thinking about if Transformers, Voltron or Thundercats had a game with this ability to use the toys. If Skylanders had better toys, kid or not, I'd be all over it.

Omg, imagine a mech game where you go out and buy parts and configure it exactly how you want, drop it on the platform (that looks like the floor of a hangar bay) and the in game mech copies it exactly part for part. Then you go in mech raids with your friends.

When you're done, pose and sit your mech with all your battle information stored on a chip in it's core, on your desk while getting some work done.
 
Setting aside Skylanders, I think the model has already been used in the industry many times. Webkinz, Neopets, and Club Penguin have all used some variety of it, all to huge success. If Skylanders is any different it's just because the game attached to the business model is somewhat closer to something people on GAF would actually play :p
 
This is how you'll unlock characters in Smash Bros. Money Grab.
They already gots the trophies, now you can buy them....
A line of well-produced and individually inexpensive Nintendo toys featuring obscure characters that rarely if ever would recieve collectibles otherwise? In uniform dimensions that would look awesome on a shelf together? Sign me the fuck up.

Just imagine the prospect of walking into a Wal-Mart and finding figures of Star Fox, Jill from Drill Dozer, Andy from Advance Wars, and King Hippo. As a Nintendo fan, how would that not be fucking amazing?
 
Setting aside Skylanders, I think the model has already been used in the industry many times. Webkinz, Neopets, and Club Penguin have all used some variety of it, all to huge success. If Skylanders is any different it's just because the game attached to the business model is somewhat closer to something people on GAF would actually play :p
Skylanders also has a free web game that is very similar to what I have seen with Webkinz. You can customize your own Lair and play mini-games to get money to upgrade it. There is also a main hub world where other players can communicate (via pre-set comments), add friends and visit their Lair.
 
I love how "things kids love" always equals "exploitation".


It's just this generation of kid's pokemon.

Which was last generations Monster in my Pocket.


don't really understand why this is so different from go-gos, or other collectable pocket-money plastic toys? The fact you can play them in a game is a nice twist, but kids have been swapping and buying this collectable shit for years

Basically. MimP, Army Ants, Micro Machines, MUSCLE, etc...

If companies could have let you trade in a code from a MUSCLE figure to give you a character in the MUSCLE NES game, they would have.
 
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