PSM: PS4 specs more powerful than Xbox 720

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lame


I hope sony continues with more sheer horsepower DNA methodology even though the master has long departed the playstation division.

My dream ps4 specs. All under the hood basically

32 spu Cell 2.0 @ 4ghz
16 GB XDR 2 connected to cell at full processor speed.
16x 500 GB Blu-ray drive

Don't care what GPU they use as long they nerf it as they did with the RSX to save costs

Only 16 GB XDR2 RAM? Why so low?
 
Regarding Sony's next platform, someone at B3D had this to say:



http://forum.beyond3d.com/showpost.php?p=1615081&postcount=53

I have no idea how reliable the poster is, though he seems to know what he's talking about in other posts. I even commented on how I hope it's at least faster than the 720's specs and he said my hopes were too high =/



The problem with Move is that there is no easy way to determine the actual install base. Yeah sales can be good but when each wand is considered a sale, it greatly effects the important stats.



Sony said they want to launch alongside the other systems. It's highly likely the ps4 will launch the same time as the Xbox.

Its like both MS and Sony are both racing to produce the crappiest console possible.
 
Its like both MS and Sony are both racing to produce the crappiest console possible.

Sounds like they are trying to maximize profits for the next gen. I imagine they are thinking that if they can ride out the next gen with minimum upgrades for around 6-7 years again they can take the route of OnLive with their first parties separating the two. It would also mean more acquisition of newer dev teams in years to come.

I am reserving my judgement on the hardware till I see some software for it. But if the latest rumours for Xbox is true and Sony follows closely, there are only 4 options: Buy it, Don't buy it, Go mobile (Vita etc) or get a PC.
 
Sounds like they are trying to maximize profits for the next gen. I imagine they are thinking that if they can ride out the next gen with minimum upgrades for around 6-7 years again they can take the route of OnLive with their first parties separating the two. It would also mean more acquisition of newer dev teams in years to come.

I am reserving my judgement on the hardware till I see some software for it. But if the latest rumours for Xbox is true and Sony follows closely, there are only 4 options: Buy it, Don't buy it, Go mobile (Vita etc) or get a PC.

I think it's interesting to ask then how this will affect pc games. Games developed for PC only would have ridiculous graphics if the new consoles don't push the technology.
 
I think it's interesting to ask then how this will affect pc games. Games developed for PC only would have ridiculous graphics if the new consoles don't push the technology.

No. There won't be a lot of PC games that will target ONLY PC next gen. (There is really no point, since next gen console WILL support DX11)
 
because when dev's make a game they are def going to to make it utilize the faster of the 2 consoles and cut out a huge chunk of the market?

Or the same game will be released for both with the same assets so whichever console is the slowest is where the standard will be..... Unless sony makes their powerful enough they can tell all dev's. "Hey btw set this nice little AA flag here to whatever you want and all the ports will have nice AA we developed and look 100 times better on our console to utilize this extra power." But we can dream right GAF?
 
On paper. In reality, the 360 was the place to go for superior multiplat releases. Some of the first party stuff rocks, though.

Maybe if we are comparing cpu's alone.
As a whole I dont think there is a significant difference in processing power between the two systems.Both consoles have some strenghts and weaknesses.
Like Carmack said,the biggest differentiator now are the developers.
 
I hope sony continues with more sheer horsepower DNA methodology even though the master has long departed the playstation division.

My dream ps4 specs. All under the hood basically

32 spu Cell 2.0 @ 4ghz
16 GB XDR 2 connected to cell at full processor speed.
16x 500 GB Blu-ray drive


Don't care what GPU they use as long they nerf it as they did with the RSX to save costs

For the first one, expect 4 times less, and for the second one, expect 5 times less. That's all...
 
There are only two lessons that the PS3 should've taught Sony

1.) They can't release a console that costs $500-600. It gives your competition way too much of an advantage.

2.) They can't release a console that's incredibly difficult to develop for. Sure their first party devs can push the system, but it's clear that third party devs have struggled with it. The end result was that the 360 ended up having the better version of several major third party titles (Rockstar titles and CoD).

What will be the appeal of the system if they don't go with the power route? MS has Kinect, which has taken off and Nintendo has their first party titles. Sony's first party titles are great, but they can't carry a system like Nintendo's. It would be huge for Sony if it was just a given that GTA6 or CoDMWX were better on the PS4. And not just slightly better, but clearly better.
What I'm hoping for is a PS4 that is powerful enough were first party studios can dig into it and produce some crazy looking titles. But an architecture that's relatively simple for third party devs so they can produce great looking/running solid multiplatform titles.

Hopefully they also release at no more than $399 tops.
 
I really hope to see at least 32 SPUs. I really hope Sony doesn't abandon the Cell architecture after spending so much on R&D. And seriously need to see at least 8 gigs of XDR2 and like 2 gigs of gddr5 vram. Better not have gimped data width either. Expecting full 384 bit or 512 bit. No less than 256. Hopefully at least a 512 cuda cores fermi GPU. Would REALLY like to see kepler.

Seriously:

A quad PPU 32 SPU cell with 4 gigs of XDR2 and 1.5 gigs 384 bit gddr5 gtx 580 an 8x blu ray drive 500 gig 3.5 inch hdd built in wireless N and more usb ports maybe even usb 3.0etc would NOT cost that much. The thing could launch at 399 499 tops. A major part of the cost of the PS3 was the expensive blu ray lazers. That shits not expensive anymore. Blu ray drive like 40 bucks RETAIL.
 
If Sony wanted to go the "wii" route, could they just take the ps3 as is and tweak the Cell a bit, substitute a better GPU for RSX, and quadruple the RAM? Or is it not that simple?
 
If Sony wanted to go the "wii" route, could they just take the ps3 as is and tweak the Cell a bit, substitute a better GPU for RSX, and quadruple the RAM? Or is it not that simple?

It pretty much would be that simple. They might as well call it the PS3 Delux or something. I REALLY hope that doesn't happen. Technology needs to keep advancing.
 
I really hope to see at least 32 SPUs. I really hope Sony doesn't abandon the Cell architecture after spending so much on R&D. And seriously need to see at least 8 gigs of XDR2 and like 2 gigs of gddr5 vram. Better not have gimped data width either. Expecting full 384 bit or 512 bit. No less than 256. Hopefully at least a 512 cuda cores fermi GPU. Would REALLY like to see kepler.

Seriously:

A quad PPU 32 SPU cell with 4 gigs of XDR2 and 1.5 gigs 384 bit gddr5 gtx 580 an 8x blu ray drive 500 gig 3.5 inch hdd built in wireless N and more usb ports maybe even usb 3.0etc would NOT cost that much. The thing could launch at 399 499 tops. A major part of the cost of the PS3 was the expensive blu ray lazers. That shits not expensive anymore. Blu ray drive like 40 bucks RETAIL.

LOL. Do me a favour and count the number of memory chips on the motherboard with those densities and bitrates.

If Sony wanted to go the "wii" route, could they just take the ps3 as is and tweak the Cell a bit, substitute a better GPU for RSX, and quadruple the RAM? Or is it not that simple?

As a primary CPU, the prospect of continuing the Cell is a dead end even for Sony. It's certainly dead for IBM.
 
It pretty much would be that simple. They might as well call it the PS3 Delux or something. I REALLY hope that doesn't happen. Technology needs to keep advancing.

Aye. But with all the mad engineers at sony being supplanted by useless western execs who havent got a clue i am kinda worried. And ken also not being there also is a problem.
 
LOL. Do me a favour and count the number of memory chips on the motherboard with those densities and bitrates.



As a primary CPU, the prospect of continuing the Cell is a dead end even for Sony. It's certainly dead for IBM.

dead end? You do realise that the cell is scalable right? and that multi treaded parallel processing is the future right? and that the backwards compatibiltity with playstation operating system, security, games all rely on the cell right? Dead end? not really.

Unless sony is ready to throw away 7 years of coding tools, huge R&D expenditure and backwards compatibility.
 
As a primary CPU, the prospect of continuing the Cell is a dead end even for Sony. It's certainly dead for IBM.

If Sony wanted to do what he's suggesting, they could pretty cheaply design a scaled up version of the current Cell. IBM would happily help them with that and fab it for them.

However I think if they've an eye on using fatter main cores for programmer comfort (and to be able to extract more performance from less parallelism), it's maybe more likely that they'd use a new Power design that can incorporate SPUs rather than a direct, straight-line derivation of the current Cell. It sounds like something Power8-based could accommodate that, for example. The pertinent bits of Cell could live on in IBM's next, or be accommodated depending on a client's needs. It seems like with Power8 they want a hybrid, modular architecture that can allow custom accelerators (SPUs, anyone?) to be more or less plugged in, and that could be right up Sony's alley.
 
Even if PS4 and next Xbox are equivalently "under powered," PC gaming should still get a nice boost from the increased complexity of new console titles, scaled up.
 
LOL. Do me a favour and count the number of memory chips on the motherboard with those densities and bitrates.



As a primary CPU, the prospect of continuing the Cell is a dead end even for Sony. It's certainly dead for IBM.

umm general rule of thumb consoles release with about half the ram as midrange pcs being released at the time. notice the ps360 released with 512 and a typtcal pc launched in 2006 had about a gig of ram. a lot of midrange pcs being released today have 8 gigs of ram dude. ram is dirt cheap. and the cell is not a dead end lol. all the devs are used to programming for it now. to switch to something completelg new unless its just a bunch of general processing cores, would be nuts...
 
Yes, the guy who nearly destroyed SCE not being there is a problem...

Vita shows Sony are capable of building great hardware in his absence. The problems with Vita for example are little to do with the hardware.

Yeah sure. You really think the ps3's poor start was because of ken? No. The fault lies with that fool phil harrison. Who in his infinitte wisdom decided to spend millions upon millions of dollars on games like resistance, lair, heavenly sword wtc.

If phil had any common sense they would have locked down GTA, FF, devil may cry etc which were the driving force of sony's last behometh.

Ken gave a hardware machine for the tools. Wasnt his fault the idiots at worldwide studios screwed up.

And ofcourse no one saw the wii revolution which caught sony offguard
 
A quad PPU 32 SPU cell with 4 gigs of XDR2 and 1.5 gigs 384 bit gddr5 gtx 580 an 8x blu ray drive 500 gig 3.5 inch hdd built in wireless N and more usb ports maybe even usb 3.0etc would NOT cost that much. The thing could launch at 399 499 tops. A major part of the cost of the PS3 was the expensive blu ray lazers. That shits not expensive anymore. Blu ray drive like 40 bucks RETAIL.

Sony is going to wait years for a 4Gbit ram chips that might or might not come out? In the foreseeable future the max memory is 4GB split, and 2GB UMA on 256 bit bus. 512 buses would mean no cost reduction for memory board shrinks in the future, there is no way MS or Sony will go with 512 bit buses. Even AMD / Nvidia's best cards only have 384 bit buses.
 
Yeah sure. You really think the ps3's poor start was because of ken? No. The fault lies with that fool phil harrison. Who in his infinitte wisdom decided to spend millions upon millions of dollars on games like resistance, lair, heavenly sword wtc.

If phil had any common sense they would have locked down GTA, FF, devil may cry etc which were the driving force of sony's last behometh.

Ken gave a hardware machine for the tools. Wasnt his fault the idiots at worldwide studios screwed up.

And ofcourse no one saw the wii revolution which caught sony offguard

I agree Phil was a moron, but are you really sane in championing Kutaragi's efforts?

Bluray was an expensive monster that should have been excised from the get go. They should have added more Ram, increased the power of the GPU, and had a competent online network from the beginning.


PS4 most likely will end up being-

Cell 2.0 (with Power PC parts)
3 GB of Ram
GTX 670 equivalent
Bluray 2.0
Redesigned Move

Boom done.
 
I wonder, wouldn't it be possible to have a Cell with say 3 or 4 PPEs and 10 SPEs? And wouldn't that work better for both multiplat and exclusive games?
 
I agree Phil was a moron, but are you really sane in championing Kutaragi's efforts?

Bluray was an expensive monster that should have been excised from the get go. They should have added more Ram, increased the power of the GPU, and had a competent online network from the beginning.

What? BluRay was 80% of the reason I bought my PS3. And I know MANY others who did the same.
 
umm general rule of thumb consoles release with about half the ram as midrange pcs being released at the time. notice the ps360 released with 512 and a typtcal pc launched in 2006 had about a gig of ram. a lot of midrange pcs being released today have 8 gigs of ram dude. ram is dirt cheap. and the cell is not a dead end lol. all the devs are used to programming for it now. to switch to something completelg new unless its just a bunch of general processing cores, would be nuts...

This is how I know when to not bother.

Proelite said:
Sony is going to wait years for a 4Gbit ram chips that might or might not come out? In the foreseeable future the max memory is 4GB split, and 2GB UMA on 256 bit bus. 512 buses would mean no cost reduction for memory board shrinks in the future, there is no way MS or Sony will go with 512 bit buses. Even AMD / Nvidia's best cards only have 384 bit buses.

Thank you Proelite.

gofreak said:
If Sony wanted to do what he's suggesting, they could pretty cheaply design a scaled up version of the current Cell. IBM would happily help them with that and fab it for them.

However I think if they've an eye on using fatter main cores for programmer comfort (and to be able to extract more performance from less parallelism), it's maybe more likely that they'd use a new Power design that can incorporate SPUs rather than a direct, straight-line derivation of the current Cell. It sounds like something Power8-based could accommodate that, for example. The pertinent bits of Cell could live on in IBM's next, or be accommodated depending on a client's needs. It seems like with Power8 they want a hybrid, modular architecture that can allow custom accelerators (SPUs, anyone?) to be more or less plugged in, and that could be right up Sony's alley.

This is far more likely than them going with a scaled up PPE-based Cell. That is pretty much dead, unless they throw it in for backward compatibility purposes (if they were, say, going AMD x64 instead as an example). Even still, it is far more sensible for Sony to have a more standard multicore design like the other 2 console makers are going to have. Vita is a prime example of Smart Sony... at least hardware-wise.
 
What? BluRay was 80% of the reason I bought my PS3. And I know MANY others who did the same.

And Blu-Ray is probably 80% of the reason why Sony have hemorrhaged so much market share and money. Expensive, late and of little benefit to all but a handful of games.

It was a nice idea in theory, but in reality it hasn't worked, and if it's true that Nextbox will have Blu-Ray, then MS have played a blinder; they've let Sony take all the pain over these last six years, while they pick up Blu-Ray now that it's [relatively] cheaper... and going to be even cheaper in two years time.
 
I agree Phil was a moron, but are you really sane in championing Kutaragi's efforts?

Bluray was an expensive monster that should have been excised from the get go. They should have added more Ram, increased the power of the GPU, and had a competent online network from the beginning.


PS4 most likely will end up being-

Cell 2.0 (with Power PC parts)
3 GB of Ram
GTX 670 equivalent
Bluray 2.0
Redesigned Move

Boom done.


If SCE did not add blu ray to their ps3 sony electronics would have been crying because toshiba was playing dirty with HD DVD. Besides without blu ray you would have MGS4. Think about it!

The the rsx being nerfed (due to costs) was the only mistake made by the hardware team. SOny was selling the ps3 for 600 dollars and it costs them 1000 just to manufacture them. New tech means expensive stuff.

As for memory hindsight is a wonderful thing. Besides the ps3 uses XDR RAM which has high speed bandwidth connected to the cell so it mitigates the lack of ram somewhat. But like i said. Hindsight is a wonderful think.

As for the online department, that's for the software team to do. Like i sad' phil harrison and the moron currently in charge of SCEA have caused the biggest damage to playstation. To this day i have no idea what possessed them to spends hundreds of millions of dollars on lair, heavenly sword and resistance when they could have shoved that money elsewhere.

I mean it says something when the biggest mover of ps3s in america was a game from 2008 which was a ps3 exclusive. It always comes down to software. If a consumer sees something he wants to play he will pony up the cash. Blu ray or no blu ray. Unfortunately SCEA and SCE are run by brain dead idiots.
 
If SCE did not add blu ray to their ps3 sony electronics would have been crying because toshiba was playing dirty with HD DVD. Besides without blu ray you would have MGS4. Think about it!

The the rsx being nerfed (due to costs) was the only mistake made by the hardware team. SOny was selling the ps3 for 600 dollars and it costs them 1000 just to manufacture them. New tech means expensive stuff.

As for memory hindsight is a wonderful thing. Besides the ps3 uses XDR RAM which has high speed bandwidth connected to the cell so it mitigates the lack of ram somewhat. But like i said. Hindsight is a wonderful think.

As for the online department, that's for the software team to do. Like i sad' phil harrison and the moron currently in charge of SCEA have caused the biggest damage to playstation. To this day i have no idea what possessed them to spends hundreds of millions of dollars on lair, heavenly sword and resistance when they could have shoved that money elsewhere

Paging charlequin to the thread lol
 
who is charlequin? Is it phil harrison's/jack tretton online account?

http://www.neogaf.com/forum/showpost.php?p=34413839&postcount=403
charlequin said:
You can explain something foolish as many times as you want and it won't make it into something smart. You can't isolate the last year of the PS3 from the context of its entire lifespan. The PS3 as a product is an immense, almost unprecedentedly huge failure, full stop. Any minimal, fledgling success late in the generation is entirely irrelevant in the shadow of that massive, irrevocable failure.

http://www.neogaf.com/forum/showpost.php?p=34396562&postcount=378
charlequin said:
If you started a new business out of your home, but your business plan was really bad and you bankrupted yourself and accidentally burned down your house, but then you had a really successful bake sale to raise funds to get back on your feet -- was your business a success or not?

BluRay royalties can't conceivably make up for PS3 losses over a ten-year timeframe, even if you're just looking at the raw losses and not the delta from hypothetical successful PS3 to real-life failure PS3.

There are more if you wish to go through his posting history.
 
The problem with Move is that there is no easy way to determine the actual install base. Yeah sales can be good but when each wand is considered a sale, it greatly effects the important stats.

why do people still say stuff like this?

no matter what they are making a profit on each Move Controller sold...if they some how got some gamers to buy more than one, then they did a good job selling the product to the consumer.

either way, for at least one move controller you still need a PSEYE Camera. So that was still a $80 initial investment.

and people who did get the set up, most likely got them selves a game....some other person might have got maybe another controller...or another maybe a navigation controller (like myself). All these add up for Sony.

so even if 10+ mill PSMove controllers were sold...I doubt most of them were for casuals who bought 3 additional controllers for an added $150...on top of the initial $80.

I personally look for FPS games that use the Move...MAG, Killzone, etc have spoiled me. I wish Battlefield 3 used it.
 
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