Nobody's arguing that the CPUs could be way more efficient. Despite that, in general games are simply not CPU bounded any more!None this gen because of how branch-intensive the code is. A few branch mispredicts could stall the whole pipeline in these CPUs, so most developers redesigned AI and Physics routines but hardly improved, if anything they took a step back. Cell was able to shine in physics because of the raw number crunching power but still it could be alot better. You need logic hardware for games.
Hyperbole much?Also next-gen as you could imagine you're gonna have a larger number of infinitely more complex objects to run your physics on so the CPU will be more important than ever.
What? No, it isn't. What about it is so specific for 90nm? Even if it were a good reason of course it's not going to be the exact same thing.The fact it is an old design born on 90nm and already shrinked to 45 and likely to move to 32/28nm before the next MS platform is released is a good enough reason.
Ugh, I just threw the suggestion in there... Don't taunt me with shaky reasoning!