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Dota 2 Beta Thread: [Brewmaster]

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One day you'll feel like taking a jog around the neighbourhood to Eye of the Tiger. The next you'll feel like burning your clothes and howling the world's demise from the roof.
 
I'll give Tidehunter a try now.

I also don't get how to fluently use the keys and/or control the game.

I'm an FPS player and completely new to MOBA type games. I'm used to WASD and mouse.

I've been playing Dota 2 with the mouse and my hand hovering around the QWER keys. My mouse is used to pan and move the hero. It seems awkward and doesn't work to well. And forget trying to activate a KP key, then I'm standing still.

Is there a better way? Am I just not used to the control scheme or am I doing it all wrong?

I bound my wasd keys to move the camera.

1234 for skills.

And mouse to click on enemy heroes and myself.
 
I'll give Tidehunter a try now.

I also don't get how to fluently use the keys and/or control the game.

I'm an FPS player and completely new to MOBA type games. I'm used to WASD and mouse.

I've been playing Dota 2 with the mouse and my hand hovering around the QWER keys. My mouse is used to pan and move the hero. It seems awkward and doesn't work to well. And forget trying to activate a KP key, then I'm standing still.

Is there a better way? Am I just not used to the control scheme or am I doing it all wrong?
At the very least, remap the items. I've seen people suggest items 1-5 and WASD for camera but then I am at a loss at where to rebind skills and attack/stop/hold position since I have pretty much been doing it for the longest time in RTS's and DotA back in the day. Find something that works for you but item binds should be moved asap.
 
I find it funny just what bugs don't get noticed for months. Puck's attack range is too long, it is 600 in Dota 2 when it should be 550.

Made a few more changes to my keys, mainly for skills 5 and 6. Before, had had Skills bound to 123456, WASD for mouse controls, and E for select all other units, R for Courier. I changed Ability 5 and 6 to E and R, Courier to 6 (That way I don't hit it by mistake, I have had a number of games where when going to hit E for all other units I also in the process sent the courier into the heart of battle), and set all other units to Tab (I had Tab before bound as an alternative key for item slot 6, which is also bound to F6).

Edit: That feeling when you have a Barracks down at 35 minutes and it feels like all is lost, but win at 70 minutes, so good. Was playing Viper, and they had us down to Top and Mid gone, and both T4s down, but we defended them for a good 4 times them trying push in, with Riki quickly pushing lanes when he had a chance. We got all 3 of their Barracks down, the creeps destroyed both T4 Towers on their own, and they were all gearing up for a final battle. While they all jumped on Riki and Jakero, I simply walked past them, popped my Manta, and quickly finished off the Ancient which had about 1500 HP.
 
Just had an amazing game. I think I am adding Shadow Shaman to my list of favorite heroes.

That feeling when the enemy team thinks they've got the upper hand in a teamfight. I turn someone into a chicken, pop my ult, shackle them, and let my team handle them. Then proceed to turn his helpless teammate into a chicken and watch the serpent wards melt their faces.
 
I know that, but all this week long we've seen sporadic usage from all teams for these two heroes and then today BAM! Be it Fire, Dignitas or Absolute Legends, you can be sure they're picked!

Because thats how dota works. If you've watched a lot of matches youll see these trends. DK and Dark Seer are not really surprising.
 
I don't get it. I suck so hard at this game it's not funny.

What is helping me is playing support. You don't have to worry too much about items (just buying the courier and wards and then whatever else you can) and you stay in the second line in teamfights using your spells. I have had a lot of fun playing lich and witch doctor.
 
What is helping me is playing support. You don't have to worry too much about items (just buying the courier and wards and then whatever else you can) and you stay in the second line in teamfights using your spells. I have had a lot of fun playing lich and witch doctor.

http://www.youtube.com/watch?v=szKEkiwZY2w&list=UUlmP-BDUXQzemYOYQIkvOCQ&index=2&feature=plpp_video

http://www.youtube.com/watch?v=YfyB5NTn87I&list=UUlmP-BDUXQzemYOYQIkvOCQ&index=1&feature=plpp_video

These are humorous but I think new people can probably use them. After I watched the Dragon Knight one, he has become my favorite hero.
 
Haven't played much as a carry, but I finished my third game as Skeleton King using the very manly guide posted earlier. It works! In the most recent game my team was behind, missing 2 T3 towers while the enemies still had a T2 up. Push they didn't push much, giving us a chance to farm up and pick off a few of their out-of-position heroes. Once I was able to get armlet+desolator+assualt cuirass, it was right-click game over.
 
Seriously, what the fuck does it take to make random people not go all carries and ganker classes?

Nothing fun right now about my 7 game losing streak and idiots playing with me all day. I admit that I may not be the best teammate to have, but if you want to make it better on yourself, pick someone that's not a hard carry.
 
Seriously, what the fuck does it take to make random people not go all carries and ganker classes?

Nothing fun right now about my 7 game losing streak and idiots playing with me all day. I admit that I may not be the best teammate to have, but if you want to make it better on yourself, pick someone that's not a hard carry.

I call it the TF2 phenomenon.

Team has 6 spies? Be the seventh one!
 
Too bad you can't switch heroes on the fly
until Deathmatch is added

Too bad you just can't rightclick your selection like in HoN just to show your team your intention, it'd be a nice addition.

Hero Swapping as well but that'll come when Single Draft comes, if it ever does.
 
I call it the TF2 phenomenon.

Team has 6 spies? Be the seventh one!

I just uninstalled TF2 to take a break from it, and a phenomenon from TF2 is already ruining me?!?!?!

On a side note, I just broke my unlucky streak with Venomancer. I will use him whenever I just don't give a damn and want to melt people's faces off.
 
I wonder if we're going to be seeing more updates each week now, it's pretty much confirmed that they're doing something with the replays/engine that is going to make all the old replays unplayable.
 
I keep reading about controlling units, are there opportunities to control more than one unit? Im sorry if this is a REALLY noob question

Yes, under certain circumstances. Nature's Prophet, Beastmaster, Broodmother, and Enigma can summon units. Chen and Enchantress can take control of creeps. And the Necronomicon item can also summon a pair of units.
 
got to play for the first time this weekend, i have to say it is a pretty fun game. i am still working on figuring out how the shop works and re-orienting myself to the dota item names since it has been nearly 3 years of HoN ingrained in my brain. a few little quirks i was wondering about-

1. the 'hold' and 'stop' commands. in HoN, when you hit 'hold' your hero will stand there stationary and will do nothing. they will not auto attack. when i use the 'hold' command in dota, my hero stops what he is doing, but then starts auto attacking again. it is as if hold and stop accomplish the same thing. i dont really understand. i have just spamming 'stopstopstopstop' to time my last hits. its a lot easier to just hit hold and then stand there until i want to click the creep. is this just the way dota is and i need to suck it up?

2. denying creeps. ok, maybe another difference with HoN, but i feel like i must be missing something. in both games, you right click a creep to attack it. in HoN to deny, you click whatever you attack button is (A normally) and then you right click the creep. in dota, if i click the attack button, i now have to LEFT click whatever i want to attack. maybe another case of this is just the way it is supposed to be, but it seems to make more sense to me that left clicking is always to select something, right clicking is always for attacking.

the other commands are working out pretty well. leveling things up with the keyboard is pretty simple. having a button that is always the courier is nice. now i am mostly re-remembering who the heroes are again and what skills everyone uses. and i am having to work out the timing with last hitting and learning how long everyones animations are, but that is something that just takes a lot of time to perfect.

overall i think it is a pretty good product right now. i still think the feel of HoN is much smoother and faster at certain things. it might just be in my head, but there just seems to be a lot more split second reaction type plays in HoN. a lot of that perception could just be from the level of play i am experiencing in a the beta, of course. and the fact that i am still learning everythings timing.
 
1. the 'hold' and 'stop' commands. in HoN, when you hit 'hold' your hero will stand there stationary and will do nothing. they will not auto attack. when i use the 'hold' command in dota, my hero stops what he is doing, but then starts auto attacking again. it is as if hold and stop accomplish the same thing. i dont really understand. i have just spamming 'stopstopstopstop' to time my last hits. its a lot easier to just hit hold and then stand there until i want to click the creep. is this just the way dota is and i need to suck it up?

2. denying creeps. ok, maybe another difference with HoN, but i feel like i must be missing something. in both games, you right click a creep to attack it. in HoN to deny, you click whatever you attack button is (A normally) and then you right click the creep. in dota, if i click the attack button, i now have to LEFT click whatever i want to attack. maybe another case of this is just the way it is supposed to be, but it seems to make more sense to me that left clicking is always to select something, right clicking is always for attacking.

These can both be controlled through the options menu. Disabling auto-attack will make the hero actually stay stopped. And there should be an option for something like "right-click to deny". I don't remember the exact wording.
 
Too bad you just can't rightclick your selection like in HoN just to show your team your intention, it'd be a nice addition.

Hero Swapping as well but that'll come when Single Draft comes, if it ever does.
If only you could communicate with them at the hero selection screen...
 
These can both be controlled through the options menu. Disabling auto-attack will make the hero actually stay stopped. And there should be an option for something like "right-click to deny". I don't remember the exact wording.

alright great, i will have to give that a shot when i get home. i also like how there were so many resolution options- at first i have using a 16:9 that had bars at the top and bottom and made a lot of stuff illegible, then i picked out a 16:10 and it looks great now.
 
These can both be controlled through the options menu. Disabling auto-attack will make the hero actually stay stopped. And there should be an option for something like "right-click to deny". I don't remember the exact wording.
Think right click deny can only be enabled with a console command
 
I wonder if we're going to be seeing more updates each week now, it's pretty much confirmed that they're doing something with the replays/engine that is going to make all the old replays unplayable.

That reminds me, I hope even if Valve resets stats, they keep the Beta Match History. I don't want months worth of match history lost, I like going though old matchs and talking with people about them, remeanissing about old times and dumb things we/others did.
 
I wonder if we're going to be seeing more updates each week now, it's pretty much confirmed that they're doing something with the replays/engine that is going to make all the old replays unplayable.

Do you know the command for this?

dota_force_right_click_attack 1

Best if you put it in your autoexec.cfg. If you haven't made one yet, it goes in the Steam\steamapps\common\dota 2 beta\dota\cfg folder, simply make it with notepad.
 
I find it funny just what bugs don't get noticed for months. Puck's attack range is too long, it is 600 in Dota 2 when it should be 550.

Made a few more changes to my keys, mainly for skills 5 and 6. Before, had had Skills bound to 123456, WASD for mouse controls, and E for select all other units, R for Courier. I changed Ability 5 and 6 to E and R, Courier to 6 (That way I don't hit it by mistake, I have had a number of games where when going to hit E for all other units I also in the process sent the courier into the heart of battle), and set all other units to Tab (I had Tab before bound as an alternative key for item slot 6, which is also bound to F6).

Edit: That feeling when you have a Barracks down at 35 minutes and it feels like all is lost, but win at 70 minutes, so good. Was playing Viper, and they had us down to Top and Mid gone, and both T4s down, but we defended them for a good 4 times them trying push in, with Riki quickly pushing lanes when he had a chance. We got all 3 of their Barracks down, the creeps destroyed both T4 Towers on their own, and they were all gearing up for a final battle. While they all jumped on Riki and Jakero, I simply walked past them, popped my Manta, and quickly finished off the Ancient which had about 1500 HP.

still don't know how this is possible

2Clop.jpg
 
WASD for MAP controles. Map Panning. The controles that are normally bound to the Arrow keys, this way I'm not flailing around my mouse all over screen to go from panning to targeting, and I can keep my mouse strictally to targeting, and use WASD to pan the Map. Panning the map with they keyboard works much better then using the mouse.
 
Never saw the appeal of using keys to move the camera, and you rarely see the pros doing it either.
Expect to see plenty of teams getting dropped, seems to be the way DotA went, and teams were signed too quickly after only a tournament or two. Sounds like they wanted more money/resources than SK felt was worthwhile.
 
Never saw the appeal of using keys to move the camera, and you rarely see the pros doing it either.

Expect to see plenty of teams getting dropped, seems to be the way DotA went, and teams were signed too quickly after only a tournament or two. Sounds like they wanted more money/resources than SK felt was worthwhile.

I'd rather focus all my mouse movements to be concentrated on enemy teammates and creeps. Don't see the use in using the mouse to move the camera when it feels slower and to me it wastes time.
 
Expect to see plenty of teams getting dropped, seems to be the way DotA went, and teams were signed too quickly after only a tournament or two. Sounds like they wanted more money/resources than SK felt was worthwhile.

Ye, I know that teams are being picked up at random and I've been a big critic of that.
The difference here is that SK/monkey business had been playing very well and have the "star"-factor, it was essentially a perfect match between the players and the organization from a fan perspective.
I'm dissapointed at least.
 
I don't mind when I use WASD to pan the camera in a Total War game but I've grown used to using the mouse and having S = stop; A = attack (move); H= hold position from Blizzard RTSes. That plus if I need to GTFO somewhere quick I usually know where on the minimap to click instantly (fountain, etc.)
 
I'd guess SK looked at the viewer numbers for Dota and didn't think it was worth the resources at this stage. Also their overall lineup is pretty lighy they have a CS team, a few random other games, and then MC.
 
Finally got my account activated after 4 months!

Been in the beta since mid december, was a complete noob, but my best friend played the original dota and helped me out a lot. Read a bunch of guides, watched purges videos, watched tons of tobiwan streams. And played with bots a lot to learn.

Now I know what most heroes can and can't do, what/how to buy items, how to use/upgrade the courier, how recipes work, how to last hit, how to deny, team compositions, laning, roaming, warding etc. etc.

I'm still learning but I'm doing ok. Mostly thanks to being on skype with my friend. Won around 30 games and just won a 4vs5 game earlier as well. My first hero was Doom, which wasn't the best choice, but I know how to play him really well now. My second was Pudge, which is an even worse idea. But I'm landing all my hooks now and got really good with him.

Besides that recently started to do supporting with Omniknight, which is pretty fun too! Saved tons of teammates with my healing and even got a killing spree (sometimes accidental killsteals) that way!

Almost got 100 hours in now, love this game so much.
 
you rarely see the pros doing it either.

Yes because that is the end all be all of what is effective and comfortable for each individual person.

Wokka wokka!

I mean, sure, if you were talking about people who click skills versus people who use the keyboard shortcuts! Definitely. But camera controls? I could never do it - I've been playing RTS games since I was like negative four years old (and still suck at them) - but I can totally understand why some people do it. It's undeniably faster than dragging the mouse to the edge of the screen. Although if that's all I cared about, I'd just use the middle-click-drag. (Even then, WASD doesn't require repositioning the mouse in the PHYSICAL world to keep dragging. Humdeedum.)
 
I think the reason a lot of pros dont do it is because it wouldn't work for most RTS games, and many players come from the RTS scene.
Like in SC2 you need access to all those buttons for lots of other hotkeys.
You really should keep all those hotkeys in dota, but it is possible to play (maybe not to a pro standard, but still pretty high) with WASD controls. You not losing many important hotkeys by swapping in WASD, especially if you can map like Attack/stop to a mouse.

I basically sacrifice control groups to play with WASD. But I hardly ever need use them, i doubt many people get to the skill level where they need control groups on chen, brood or whatever.
 
I think the reason a lot of pros dont do it is because it wouldn't work for most RTS games, and many players come from the RTS scene.
Like in SC2 you need access to all those buttons for lots of other hotkeys.
You really should keep all those hotkeys in dota, but it is possible to play (maybe not to a pro standard, but still pretty high) with WASD controls. You not losing many important hotkeys by swapping in WASD, especially if you can map like Attack/stop to a mouse.

I basically sacrifice control groups to play with WASD. But I hardly ever need use them, i doubt many people get to the skill level where they need control groups on chen, brood or whatever.

Also, many people just don't play heroes that require micro, so control groups aren't even necessary.

I don't for a second believe that you are required to use mouse camera controls to play at the pro level. It entirely depends on the individual, and what kind of heroes they are prone to play. There are tons of keys surrounding WASD alone. Tab, Caps Lock, Shift, Q, E, R, F, Z, X, C, 1, 2, 3, 4. Plus you've already got your thumb near Alt and Space Bar. Some of those are kind of weird, but they're by no means unusable. If you want control groups to be nearby, pop 'em on the function keys or somethin'.

I mean I've watched SC2 pro's hands as they work. They do a fucking lot with just one hand on the keyboard. SC2 requires so much more in that regard than Dota and its ilk will ever require. It's not out of the question for someone to be amazing and still use WASD controls.
 
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