He succeeds but gets shot in the back, but its nothing life threatening. Vid.
I never used that option, even in my Renegade playthrough.
I mean, choosing this over punching Udina in the face? Hell no.
He succeeds but gets shot in the back, but its nothing life threatening. Vid.
They've implied that the way you've handled relationships will be noted in Mass Effect 3, including a shift in parter, and romancing a character only to have them die in the suicide mission. But we don't know exactly what will happen.
So before this thread came up I started to replay Mass Effect 1 as a FemShep because my main is a Male. Decided to see why everyone likes FemShep more. I love her because I've made her into this complete hard ass that doesn't give a fuck about anyone except Liara. I always send Kaiden to die on Virmire, and when I did it this time I chose the option that was completely cold and Kaiden was just like "Uh yeah, ok". I loved it.
Also, I skipped through the dialogue with Wrex too quickly and then Ashely killed him. I never realized through all of my playthroughs that that can happen. I was in complete shock. Had to reload that save immediately.
You cheated. Be a real person and carry on. In these type of games, I never re-load a save because I didn't like the outcome. I carry on no matter what.
Just started a Mass Effect re-run a few weeks back. Finishing ME1 again reminded me of just how disjointed ME2 can be at times. If you saved the Council at the end of ME1 the Asari Councillor attests to the existence of the Reapers and acknowledges them as a threat. By ME2, she and the others are back to ah-yes-the-"reapers" mode.
It's not just that, it's the "Ah-yes-'Cerebus'-the-pro-human-smuggling-thief-agenda-organization-we-have-dismissed-such-claims-due-to-them-being-evil" that everyone hammers in ME1 that suddenly 180's and is "wait, Shepard is working with them!? ...Maybe they aren't so bad after all..." that bothers me immensely.
Kaiden may have been a dick about it on Horizon, but at least he was one of the few to go "no, fuck you, Shepard. You've compromised your ideals to work with the devil" while Shepard tried to convince him. Unlike the other people. Notable: Garrus, Tali, Anderson. They all go "Oh, well, if you're working with them I guess we can trust them... for now... :/"
So fucking irritating on a Paragon playthrough.
The ship thing is a reference to Ascension, though it is weird that Shepard didn't pry further.
That's what I was wondering; never heard about this incident in the series. Is it any good? Received it as a gift, but I tend to avoid tie-in novels.
They're fun if you like the lore. Very basic reading, pretty cheesy, and sometimes faulted by annoying literature tropes (eg: Mary Sues), but if you're after some popcorn reading and more Mass Effect they're worth it I think. Revelations is good as it explains what happened between Saren and Anderson, and how Saren came to find Sovereign. Ascension takes a couple of characters from Revelations and starts them off on their own story line, which continues through Retribution. Ascension acts as a lead in to Mass Effect 2 in some ways, introducing the Collectors and Omega, meanwhile Retribution supposedly hints at stuff to come in Mass Effect 3.
Then there's Deception, which continues the story of a character that first appeared in Ascension. But the less said about that the better.
I think a lot of us have to admit to ourselves that Empire conditioned our young minds to expect the middle of a Sci Fi trilogy to be mind-blowing.
Plotwise, ME2 undoubtedly had superior character development and worked as a character piece better than ME1 did. It just didn't feel cohesive in of itself, or to some extent relevant to the overall set up in 1 which must conclude in 3. It felt like side quest DLC for ME1 with some better characters and less relevant player input. It wasn't the epitome of filler, but it just generally didn't feel necessary either.
Honestly, other than replacing the Micro Machine with pretty skybox minigame with the rotate the ball and hold a button for 5 minutes minigame, I felt ME2 was much stronger gameplay and character-wise, which is why the climax of the plotline is far and away the thing I'm most concerned will suck ass in 3.
Mass Effect fans have been asking for a comment on recent concerns over Mass Effect: Deception. We have been listening and have the below response on the issue.
The teams at Del Rey and BioWare would like to extend our sincerest apologies to the Mass Effect fans for any errors and oversights made in the recent novel Mass Effect: Deception. We are currently working on a number of changes that will appear in future editions of the novel.
We would like to thank all Mass Effect fans for their passion and dedication to this ever-growing world, and assure them that we are listening and taking this matter very seriously.
I like the flow of ME2 better than 1. It's a middle story, it's all setup. The first one establishes your enemy, the second one fleshes out the universe and the third will wrap it up.
Was going to reply to some earlier story comments, but this is as good a summary as any:
ME1 was almost a noire: Shepard is trying to unravel the mystery of why Saren went rogue, and why they were after that particular beacon, which leads to the discovery of the Reapers. Liara = damsel in distress? A stretch, yes, but a plausible one. My point is that that first time you play it, you have no idea what the hell is going on, so you are investigating the events on Eden Prime along with Shepard. So it's more of a crime/mystery movie in that sense.
ME2 has been described by Casey Hudson as their version of 'Dirty Dozen'. It's all about forming a posse and whupping some Reaper ass. So it's definitely more character driven.
My guess for ME3 - based on what I've read/seen so far - is that there will be little to no recruiting, but instead it will be about zipping around to meet everyone we already know, and helping them with the various fronts on the Reaper invasion, while gathering intel on how to stop them once and for all.
Exactly. I never got the hate about ME2. Right from the get go, the ENTIRE marketing program was about "Gather your Team". Yes, the last boss is a bit BS, but the entire rest of the game, IMO, is better than the first. I never felt like I was slogging through a copy-paste extravaganza like the first was. Heck, most of GAF crucified DA2 for the exact same things that were in ME but you never hear about it.
I liked the idea, I just wish there was more exposition given to the main plot, as in the Collector thread. As said above, the great thing about Mass Effect's narrative is that it teases with many plot threads, but keeps developing them as the story progresses. Even though Mass Effect 2 wanted something different, it really doesn't have a main plot to speak of. The Collector threat is breezed over pretty quickly, and there's few if any teases of revelations that keep you playing to see what will happen next. The actual recruit missions are so disassociated from the core plot that it's like you're playing a series if disconnected, unrelated missions, and then suddenly one final suicide run.
Simply put, I would have liked there to have been greater substance and development to the main plot. It could have been easily done, simply be organising a collective of themes and mysteries, and growing them as you play the game and recruit more people, so you're not just going on recruit missions to pick someone up, but to learn something new about the threat you face and the mystery of the Collectors.
But I still enjoyed it. Love the cast and the missions are good, and despite Mass Effect having my preferred narrative by a considerable long shot, Mass Effect 2 has a greater variety of environments and a longer quest to boot.
Fingers crossed Mass Effect 3 finds the perfect middle ground.
It didn't help that Bioware had already spoiled basically all of what few surprises ME2 had in the prerelease materials.
Holy crap. Run out and buy Deception before all the copies are burned. It's going to be a collector's item.
What are the issues? Not looking for specific spoilers necessarily, I actually started reading the book the other night, and will finish it, but I'm wondering what the hubub is. Retro-fitting? Incongruities? Typos?
I was going to start one last ME2 playthrough, but there's not enough time. Gibbed will do. I did see the intro again and I can't stop hoping that Cerberus is still working for the Alliance. It just makes too much sense and addresses a lot of issues. Then again, Deception.
Lame. You gotta feel bad for the author coming in to a universe he's not familiar with, but where the hell are the Bioware people that should have been making sure mistakes didn't happen?All of the above. A lot of stuff clashes with established canon, or is just stupid and makes no sense. A lot of hilarious oversights and downright wrong descriptions of known Mass Effect staples.
What are the issues? Not looking for specific spoilers necessarily, I actually started reading the book the other night, and will finish it, but I'm wondering what the hubub is. Retro-fitting? Incongruities? Typos?
He did do his research, but it was half-assedBut on the other hand he really should have done his fucking research
I had to correct a skill point imbalance with gibbed. The game only gave me 41 out of 51 points :/.
I actually just did a complete playthrough of ME -> ME2.
Completed ME 3x (damn you Insanity not being unlocked from the get go!).
ME 2 1x with all the achievements.
I gotta say. After playing ME 3x in a row, It actually feels really content light and SLOW.
Slogging through all of the planets, only to find bunker #345 with random grouped enemies and random box configurations? Hurray.
Playing through Pinnacle station on insanity? CAUSES insanity. Who ever designed the missions/goals really needs to have a swift kick to the nuts.
Then, after you have recruited Liara and finished all of the side quests, you basically go Feros, Vermire, Ilos, station. My final insanity playthrough took 25 hours. All sidequests, achievements, etc, done. It felt like it took 70, mainly due to the f'ing mako driving (360)
Finished ME2 on insanity, all achievements, etc took 45. Felt like 30 (good thing).
I like the flow of ME2 better than 1. It's a middle story, it's all setup. The first one establishes your enemy, the second one fleshes out the universe and the third will wrap it up.
The only thing I really didn't like about ME2's stat system was the inability to respec squadmates (until Shadow Broker), and the limitations of point distribution to their fewer skills. It was really, really easy to have an unspent point or two on your squadmates.
My actions yesterday also got me to thinking.. How many of us are stressing ourselves in pursuit of that "perfect save"? It goes along with that IGN article because I am really trying to think about all my decisions and how they will play out. This series will be the game of forever . I think it is stressful because the games are easily 40 hours so I doubt anyone wants to waste any time with a bad save so we chase after this save we are sure we are happy with. That is why I had to go back and redo my last run to make sure I would be happy with the transfer.
I can't help but question how you guys play games on the 360 because never in my 3 play throughs of ME1 did I ever feel like driving the Mako caused problems. I preferred it to the Hammerhead or whatever the fuck it was called in ME2 to be honest.
Are you guys playing with controls inverted or something? That is the only reason i can think of that the Mako would have sucked..
My actions yesterday also got me to thinking.. How many of us are stressing ourselves in pursuit of that "perfect save"? It goes along with that IGN article because I am really trying to think about all my decisions and how they will play out. This series will be the game of forever . I think it is stressful because the games are easily 40 hours so I doubt anyone wants to waste any time with a bad save so we chase after this save we are sure we are happy with. That is why I had to go back and redo my last run to make sure I would be happy with the transfer.
I had no issue with the streamlining, but I disliked how (like you said) points would be left over far to easily. Experience was rewarded at the end of missions which took away from the feeling of character growth. The evolution of powers wasn't dynamic enough in my opinion either.
My actions yesterday also got me to thinking.. How many of us are stressing ourselves in pursuit of that "perfect save"? It goes along with that IGN article because I am really trying to think about all my decisions and how they will play out. This series will be the game of forever . I think it is stressful because the games are easily 40 hours so I doubt anyone wants to waste any time with a bad save so we chase after this save we are sure we are happy with. That is why I had to go back and redo my last run to make sure I would be happy with the transfer.
Count me as another "perfect save" ME fan. Right now my currently run through ME2 is my "B" save that imports my "B" save from ME1. But as soon as I'm done with that run, I'm starting a new ME2 run with my ME1 "A" save.My actions yesterday also got me to thinking.. How many of us are stressing ourselves in pursuit of that "perfect save"? It goes along with that IGN article because I am really trying to think about all my decisions and how they will play out. This series will be the game of forever . I think it is stressful because the games are easily 40 hours so I doubt anyone wants to waste any time with a bad save so we chase after this save we are sure we are happy with. That is why I had to go back and redo my last run to make sure I would be happy with the transfer.
I think the concept of a 'perfect' save is heavily dependant on how Mass Effect 3 handles your decisions. Everything was largely gimmicky and inconsequential in Mass Effect 2, which I feel enforces the idea of a perfect save. Kill Wrex and the Rachni Queen and you don't so much get a drastically alternative outcome as just miss out on content, as minor as it might be, which I think encourages people to make specific decisions as hey, it's always better to have a little extra than less for no reason.