Diablo 3 Beta [Beta withdrawal underway!]

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It's funny how that huge copy pasta doesn't actually answer his actual question which is *why* they made skill damage dependent on equipment damage, it just explains how it works. It's because without this mechanic, spell casters would have an unfair advantage over more equipment dependent classes.
I wonder how they'll balance it out for endgame using wands/orbs/books instead of huge dps 2-hand/dual melee.
 
I don't get the complaint. I found myself sitting atop a pile of bones after Jar of Souls and thinking that this game is beautiful.

Good art does a lot more than pushing polys.

It is beautiful, but it could be better. Especially when we are looking at our close up views of our characters at the hero select screen.
 
I'm still mega bummed over the amazing boss death animations being removed...
 
Hopefully all these new invites leads to them solving the problem I've had since late last year where I'm unable to play for more than a few minutes without being told I lost my connection and getting the boot.
 
I'm still mega bummed over the amazing boss death animations being removed...

I actually completely forgot they ever showed that off until the recent announcement. If they would have shipped the game without saying anything I wouldn't have ever noticed they were missing.
 
I somehow feel that it could stand to be a little more random. The cathedral, for example, has a bunch of set pieces that always look the same but are arranged in a random pattern.

The more I play, the more I feel that once I get to a particular "chunk" of the map, I know exactly what it's going to look like so I don't even bother going further.
 
I somehow feel that it could stand to be a little more random. The cathedral, for example, has a bunch of set pieces that always look the same but are arranged in a random pattern.

The more I play, the more I feel that once I get to a particular "chunk" of the map, I know exactly what it's going to look like so I don't even bother going further.

It hardly seemed randomized at all to me after a couple of runthroughs, actually.
 
I somehow feel that it could stand to be a little more random. The cathedral, for example, has a bunch of set pieces that always look the same but are arranged in a random pattern.

The more I play, the more I feel that once I get to a particular "chunk" of the map, I know exactly what it's going to look like so I don't even bother going further.

It hardly seemed randomized at all to me after a couple of runthroughs, actually.

I agree with both of you. I've played through the beta 6 times. There are some things I only recently caught on to as being random. I wish that something like the cathedral had a few more options for different rooms. I just can't wait to get the full game though, whether it has lots of randomization or not. I may be done playing the beta for a while, unless something else that's interesting is added. I'm sick of the first act. On the plus side it gave me a good chance to test all of these classes.

On another note I realized something a little strange. Usually playing something like this or a straight up RPG I would choose a strong melee class. Here it's the exact opposite. I don't like the Barbarian at all. Although I liked the monk, I think I preferred the wizard and demon hunter over that class.
 
I'll say it once, and say it again, the most randomized areas of beta are the Crypts and Cathedral Level 2 and 4. I believe I read a blue post somewhere that the game gets really random in the over world immediately after killing SK, you're supposed to leave past a gate with a lock in it in the Cemetary of the Forsaken.
 
I've only played the monk class, but I'm pretty sure it's the best class.

Agreed.

EDIT: Wait, amazing death animations? I need to refresh my memory. Also are there any plans to make the music and audio volumes somewhat equal, or is it because i'm using 5.1?
 
Agreed.

EDIT: Wait, amazing death animations? I need to refresh my memory. Also are there any plans to make the music and audio volumes somewhat equal, or is it because i'm using 5.1?

I'm using headphones with stereo and the sound effects were way too loud. I had to set the sound effects slider to 30% before I could listen to all the games sounds comfortably.
 
I'm using headphones with stereo and the sound effects were way too loud. I had to set the sound effects slider to 30% before I could listen to all the games sounds comfortably.

Well I guess i'm glad it's not just me. Has anyone from Blizzard said anything about this?

EDIT: Now I remember!


All availible in HD

YAY respec! :D

http://www.gametrailers.com/game/8234.html

Plan to have random drop skill items (certain skills only obtainable via random drop equip)

Respec system being designed.

Monster death animations, "flavored deaths" as well as various rare monster, critical hit death and skill hit death animations planned. So for those complaining about the lack of Diablo esque death animations and corpses, except a truckload of that stuff and then some. Have not watched the runes video yet, but that'll be nice as well.

EDIT: Runes that increase or completely change skills. They arent locked because they want to encourage experimentation. One rune added a strike skill to teleport, which let the wizard's teleport skill dish out damage every time she phased in and out. Multistrike rune which added a bounce effect to the Witch Doctor's flame skull skill. The further away you throw it, the further it bounces.
 
I'm sure someone will make a client mod down the line that alters the D3D settings or something like that.
You may want to read up on the news relating to the online-only stuff, it looks like Blizzard is going on an aggressive anti-modding stance and any client mods will likely be detected as hacks.
 
I somehow feel that it could stand to be a little more random. The cathedral, for example, has a bunch of set pieces that always look the same but are arranged in a random pattern.

The more I play, the more I feel that once I get to a particular "chunk" of the map, I know exactly what it's going to look like so I don't even bother going further.


The level of randomization is utter crap. Might as well ditch it completely if this is what we can expect.


I'll say it once, and say it again, the most randomized areas of beta are the Crypts and Cathedral Level 2 and 4. I believe I read a blue post somewhere that the game gets really random in the over world immediately after killing SK, you're supposed to leave past a gate with a lock in it in the Cemetary of the Forsaken.

Ok, well, one would hope so.
 
Presumably, the beginning is fairly linear and straight forward (as well as easy) to help new players get into the jive of things, and then gets much more random as the game progresses. Fingers crossed.
 
The level of randomization is utter crap. Might as well ditch it completely if this is what we can expect.




Ok, well, one would hope so.

I really hope so too, randomization was one of the things that made the game enjoyable to play time after time.
 
Anyone notice after patch 10 , there is a little slow up in GPU processing

I have a GTX 560M in my laptop. In the begining of starting a game,and in some dungeon area I just get massive graphic lag.

but whats boggling my mind , in previous patches I ran everything flawlessly on high.


anyone have some insight?
 
I beat the beta. Pretty fun and lengthy, I did it in about 3 hours and there was a lot of other stuff I could have seen and done. I never played Diablo II, but I can imagine this game being a lot of fun with multiple people.
 
I beat the beta. Pretty fun and lengthy, I did it in about 3 hours and there was a lot of other stuff I could have seen and done. I never played Diablo II, but I can imagine this game being a lot of fun with multiple people.

It was way too short... I played the beta twice through in less than 4 hours. I know its beta but at least they could make a play through with all enemies double health or something.
 
It was way too short... I played the beta twice through in less than 4 hours. I know its beta but at least they could make a play through with all enemies double health or something.

I think the more players you have, the more difficult it gets? Or am I thinking about something else?
 
I think the more players you have, the more difficult it gets? Or am I thinking about something else?

I didn't notice it any harder. Even if is is, 2 lvl 10+ will still rape anything in the beta. Running through at level 10 solo the skeleton king went down without me having to do anything but sit there and left click repeatedly for 30sec.

It wouldnt be hard for them to just put a health and exp multiplier in the beta so there is some replay value.
 
I didn't notice it any harder. Even if is is, 2 lvl 10+ will still rape anything in the beta. Running through at level 10 solo the skeleton king went down without me having to do anything but sit there and left click repeatedly for 30sec.

It wouldnt be hard for them to just put a health and exp multiplier in the beta so there is some replay value.

It gets harder. Things hit harder and have more hp with more players.
 
Like Diablo 1 and 2, monster health is multiplied by the number of players in-game, if you have 4 players in-game SK will have 4x HP, etc.
 
Well, I was finally able to stay connected in chunks long enough to finish a runthrough with Monk (I still get booted from BNet a lot, especially in Tristram, so I'm super wary of how my experience with retail will be), so I can finally have thoughts that everyone else has probably had for months now.

I had fun, but I'm worried about how they're handling the RPG mechanics of the game. My absolute favorite thing about the genre is character building via skills/talents. World of Warcraft for all its faults has won my eternal loyalty for having the absolute best talent system of any game I've ever played. Unfortunately for me, D3 seems to have gone a completely different direction in favor of what I believe Guild Wars does: limit ability slots and define your character by the abilities you choose to slot. I'm not a huge fan of this, especially in a game like Diablo, where (especially at the game's current difficulty) the 99% of the time, you are using one, maybe two abilities.

Secondly, I love that crafting is good, but it seems to be too good. Part of Diablo has always been single player loot whoring. By the time I unlocked the forge, though, every single item I used from that point on was forged and the only excitement from magical drops was the excitement of dismantling it and making something that with the worst rolls on enchantments and stats, is almost never worse.
 
It was way too short... I played the beta twice through in less than 4 hours. I know its beta but at least they could make a play through with all enemies double health or something.

Short is good. People lose interest and more people get to try the beta out.
 
Like Diablo 1 and 2, monster health is multiplied by the number of players in-game, if you have 4 players in-game SK will have 4x HP, etc.

Yeah but 4x health with 4x damage and 4x the spells doesnt make it that much more difficult. Im just saying each person playing 3-4 hours then going back to other games doesn't help with their data collection. Add in a much more difficult mode after one play through would get 6-10 hours out of each beta participant.


Short is good. People lose interest and more people get to try the beta out.
I don't see how people losing interest is a good thing and more people don't get to try out beta as they don't give out more keys based on people who are finished the beta.
 
I don't see how people losing interest is a good thing and more people don't get to try out beta as they don't give out more keys based on people who are finished the beta.

I mean lose interest just because it's short, not because its shit. Blizzard know exactly when people lose interest, because the number of beta players drop, letting them know that it's a safe time to let more people play. Beta is primarily (for blizzard) about people testing hardware systems, not testing how fun the game is. Us enjoying it and spreading the word is, while important, secondary to that.
 
ActiBlizzard has their conference call at 1:30 PST. Hopefully they discuss a time frame or actually announce the release date. Investors would be pretty excited to find that out.

Gamers also. :)
 
is there a way to know how much damage you do with certain spells? really annoying me that i dont know what to use. how does wizards dps work if im only using spells and not the wand?
 
Hold CTRL and mouse over a spell, and it tells you what it's based off from your DPS. Like "Magic Missle does 125% of dps"

(I threw that number out)
 
Glad they broke that video out since it is the single best rebuttal to anyone saying that the game is too easy. it needs more exposure than just being buried in the presentation from Blizzcon.
 
Like Diablo 1 and 2, monster health is multiplied by the number of players in-game, if you have 4 players in-game SK will have 4x HP, etc.

Not true. Think about it. The Skeleton King's health in single player is near 1800 health. It's about 5400 in 4 player action. Not as simple as a 4x multiplier.
 
Well if the "real game begins in nightmare", why do I have to sacrifice 30 hours or whatever of my life to the Blizzard gods before I can play it?

Yes, because no other videogame in history has ever required you to beat the Normal difficulty to unlock the Hard difficulty! NONE! IT HAS NEVER HAPPENED BEFORE, EVER!
 
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