Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

Gotta throw this back at you, but why are you assuming they aren't going to make it for half of the cost? These are the kind of things I think about with these kickstarter projects.

For what it's worth, they don't sign up and randomly throw any damn number up there. The project is pitched to Kickstarter along with the funding needed; KS has to approve the proposal and the target.
 
I'm not sure Double Fine is going to know what to do with the million-plus bucks they're going to end up with for this.
 
I hope this isn't in lieu of the whole Psychonauts 2 thing. Hopefully they realized how much certain people still care about them and decided to just go whole-hog with it.


Which is good since it's been made clear that they only actually need 200k and are just scamming the internet for the other half.

Yep. let's just call it here, shall we? Anyone donating after this point is just getting shafted. It's a good thing we have people around here who think of these things.
 
This woukd be funnier if this game was a txt adventure game, god damn now I need to know if infocom ever had concept art for the gru and the white picket fence.
 
How are they going to make one game with 200k? That sounds dramatically little. I am assuming paying a programmer for a year, benefits/taxes included, goes to 150k (and that's probably being pessimistic). So that's like one programmer and a half, for a year?

Anyway, donated my share. :)
 
Because to hire/pay a competent programmer can be anywhere from $60-90K/year and that's if they're just starting out. An artist who's just landing his first gig in the industry at a studio will likely be paid $40-50K if they're on a salary. I can't speak for designers, but I would assume they get paid as much as artists at the very least.

I'm going to go ahead and assume that he's not going to be using newbies for this game but whatever, I'll use the high end of my estimates. Salaries alone for a 6 month dev cycle with an assumed team of 10 people will come to at least:
- 5 artists: $25K each for a total of $125,000
- 5 programmers: $45K each for a total of $225,000

That's a total of $350,000 and I'm assuming that he's using new entries into the industry, isn't paying any overtime, no contract work, etc., etc. $400,000 is a really, really low budget.

And that's before they pay rent and utilities on the premises, any contractor fees and before Tim himself draws a salary.

It's awesome that you think about "these kind of things" but come on! At least try to think a little harder . . .

To add to that, employee expense to a company is much higher than the actual salary by a decent amount, probably 20-40% but I don't know much about taxes in California or the benefits that DF pays.
 
The key element here is having a capable independent developer backing the project. You are, after all, pledging to them.

If more indy devs with a reputable history are willing to adopt a similar business strategy to make games like space sims and dead genres then I will be supporting them all the way.

Yeah you'd still need to be somewhat big to pull this off. This isn't going to happen to indie starters anytime soon, because they'll have no history to look off to see what they can do. The big companies will stick with publishers because they'll still make more money that way.

This really only works with someone the right size. Right now.
 
Yeah you'd still need to be somewhat big to pull this off. This isn't going to happen to indie starters anytime soon, because they'll have no history to look off to see what they can do. The big companies will stick with publishers because they'll still make more money that way.

This really only works with someone the right size. Right now.

Actually, there are quite a few game projects on kickstarter.
 
To add to that, employee expense to a company is much higher than the actual salary by a decent amount, probably 20-40% but I don't know much about taxes in California or the benefits that DF pays.

Yeah, i think doubling a person's salary to account for cost of office, taxes, benefits (health care) is a good rule of thumb.
 
Meh, the 4chan boost seemed bigger than Reddit's. 4chan wins again.

I bet Tim's just sitting around with the wife watching the number rise. He probably can't believe his eyes.
 
To add to that, employee expense to a company is much higher than the actual salary by a decent amount, probably 20-40% but I don't know much about taxes in California or the benefits that DF pays.

Just because you made the numbers fit doesn't mean they're right.
 
Tim Schafer @TimOfLegend Reply Retweet Favorite · Open
We just hit $200k...you guys... Oh man. I have to warn you, I always cry at the end of It's a Wonderful Life. :')
 
I'm in for $15. I'm not a huge fan of Double Fine's more recent work, but having two of the god-kings of adventure games on the project makes me feel good about my bet.

Plus, as much joy as I got out of Maniac Mansion I'll consider it just my way of paying them back if it all goes south.
 
I hope this isn't in lieu of the whole Psychonauts 2 thing. Hopefully they realized how much certain people still care about them and decided to just go whole-hog with it.

Something like this would've been in the works well before Notch came out of the blue with his proposal.
 
I would take out a fucking loan to help Volition fund Freespace 3.

The key element here is having a capable independent developer backing the project. You are, after all, pledging to them.

If more indy devs with a reputable history are willing to adopt a similar business strategy to make games like space sims and dead genres then I will be supporting them all the way.

Yeah... I would *love* for Volition to do a Freespace 3, but since they belong to THQ (for now at least) is hard do imagine them "cut out publishers all together" as Tim says in the video. Which is sad because I imagine the cost of decent space sim is probably not that high in comparison with the current popular genres.

Which is why I love this project by Tim Schaffer. As you said, the key here is "capable independent developer" and to me you probably can't get a lot better the Double Fine. There games are never perfect, but I always end up having a very good time playing them.

And holy crap at reaching the 50% mark so fast.
 
So.... apparently, Gabe Newell and Felicia Day donated 10k each.

...

Someone out there can be chilling and eating with Tim Schafer, Ron Gilbert and Gabe Newell.

...

Oh, and Felicia Day, I guess
 
Just because you made the numbers fit doesn't mean they're right.

What the hell are you talking about? Employees cost a company an awful lot more than just the salary. Unemployment, workman's comp and SS/Medicare alone is going to be over 10%.(probably closer to 20%, but again, I don't know California) If they pay benefits you are getting closer to at least 40% without even factoring the overhead of running a business.
 
You know, I'd give Double Fine a few thousand dollars to hire Yahtzee on as a freelance writer/designer. I think he gets game design and writing more than anybody in the industry today. Wish a company like DF would make him an offer he can't refuse.

Schafter + Gilbert + Yahtzee would be my dream adventure game for the ages.
 
So.... apparently, Gabe Newell and Felicia Day donated 10k each.

...

Someone out there can be chilling and eating with Tim Schafer, Ron Gilbert and Gabe Newell.

...

Oh, and Felicia Day, I guess

Felicia Day has that kind of dough? Jeez...
 
Actually, there are quite a few game projects on kickstarter.

But not of even close to this scale.

Granted I was still wrong.

But I guess I sort of meant releases with teams of people from an established company.

It's already the most funded project of the category of all time after 2 hours.
 
$100,000 is going towards the documentary. They're only asking for $300,000 for the actual game budget, which is nothing.
 
So.... apparently, Gabe Newell and Felicia Day donated 10k each.

...

Someone out there can be chilling and eating with Tim Schafer, Ron Gilbert and Gabe Newell.

...

Oh, and Felicia Day, I guess

Someone donate 10K go to dinner with them and slip Gabe truth serum, we most have Halflife 3 answers
 
You know, I'd give Double Fine a few thousand dollars to hire Yahtzee on as a freelance writer/designer. I think he gets game design and writing more than anybody in the industry today. Wish a company like DF would make him an offer he can't refuse.

Schafter + Gilbert + Yahtzee would be my dream adventure game for the ages.
yahtzee's games are pretty great, wish he'd go back to making them instead of doing sarcastic game reviewing for the millionth time for an escapist pay check
 
Yeah you'd still need to be somewhat big to pull this off. This isn't going to happen to indie starters anytime soon, because they'll have no history to look off to see what they can do.

Quite a few completely unproven indies are having successful Kickstarters; they're just for $5,000 to pay one person (or whatever) rather than $400,000 to fund a moderate-sized studio for three months. I have a friend who raised $7,500 for a tabletop RPG project.
 
So.... apparently, Gabe Newell and Felicia Day donated 10k each.

...

Someone out there can be chilling and eating with Tim Schafer, Ron Gilbert and Gabe Newell.

...

Oh, and Felicia Day, I guess

Somebody should tell Gabe video games don't cost that much to make, and Schafer's out to steal his monies.

That 10K could be going towards Half Life 3, and instead it's going to expand Double Fine's corporate yachtclub!
 
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