Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

This is pretty incredible.

How much money will they end up getting? It could end up being a pretty crazy number.

Can't wait for the game.
 
Few people in the medium command as much respect and adoration as Tim Schafer and Ron Gilbert, and that's why this has worked. So we probably won't see many attempt similar efforts, at least not to this extent.

Sure, I acknowledged just how much the names involved meant to the success of the funding drive in an earlier post. Still, if you aim your proposal at the right people, you can find freedom from the publishing racket to make what you want to for the people who want it. It still seems to be a highly-reproducible result, even if the numbers have to be dialed back a lot for most developers who don't have names that carry as much weight.
 
Everybody that's bitching about not getting part of the profit are idiots.

This is not a investment, it's a donation. When you "invest" money, you require something back: Most of the times, profits.

This is a fund raising. The "rewards" are the only ones listed on the website (and to be frank, it doesn't need to be any rewards). This is a donation gig.
 
It's actually not a donation because you do require something back - if the game will not be made, most people will want their money back. It's an investment - but your profit is not in money but in an awesome game, which is what you get back. Seems like a fair deal to me.
 
Tim is the MAN, I haven't played many Double Fine games but did play a ton of LucasArts games and loved them. They got my 30 bucks, if I could spare more I would of for sure.
 
It's actually not a donation because you do require something back - if the game will not be made, most people will want their money back. It's an investment - but your profit is not in money but in an awesome game, which is what you get back. Seems like a fair deal to me.

It's the same as npr or pbs. You get whatever tote bag and vhs copy of celtic women they had laying around, all while funding wait, wait don't tell me, or antiques roadshow.
 
It's actually not a donation because you do require something back - if the game will not be made, most people will want their money back. It's an investment - but your profit is not in money but in an awesome game, which is what you get back. Seems like a fair deal to me.

Those people should look into World of Mass Development and Project CARS if they want to be real investors.
 
It's actually not a donation because you do require something back - if the game will not be made, most people will want their money back. It's an investment - but your profit is not in money but in an awesome game, which is what you get back. Seems like a fair deal to me.
Yep.
Obvioulsy this is working because P&C is a niche genre but with a strong userbase already used to DD and Schafer + Gilbert were two of the most beloved directors during the golden age of adventure games.

The more strucking fact here isn't how much they are doing but how they are getting the fund without showing anything.
On potential ( and [Schafer+Gilbert] reputation ) alone.
 
Wow I wish i could have done the $10k one :( That would be a fun ass day.

They'll have my $30 as of pay time. I wonder how long the Documentary will be? $100,000 is a lot of cash compared to the budget they set for the actual game.

I hope it goes well for them and is a success! This type of funding would be cool for some (note *some*) devs to play with.
 
Contributed $30. Really want the $1,000 tier reward, but definitely don't have a thousand dollars to give away like that. I hope they go crazy with the development if money raised exceeds 3x the original request. iOS/Mac development, HD art assets, voice work, a Super Hyper Enhanced Championship Edition Alpha Diamond DX Plus Alpha FES HD edition, etc.

Sometimes I feel like Double Fine doesn't make very good games, and they don't on a technical level. But everything is so damn charming and funny. It's a love-hate relationship playing their games.
 
kind of nice that the average donation is sitting at $42 which is more or less what you would have paid for a Tim Schafer adventure game way back when.
 
Even though I kind of hate adventure games, I really love Double Fine. Put me down for $15! Maybe this will finally be the one that will change the way I think of them.

Oh, and I hope this documentary series is as good as the promo video!
 
For almost any other company, I would have ripped this. Instead, I find myself supporting it. I guess I am shallow after all.

The extras also helped though, to be honest. It sounds like we will get a really unique behind the scenes look into the development, as it happens. As far as I know, this kind of presentation of that concept will be somewhat unique. I could care less about the beta really, but it is also a nice touch. The digital soundtrack will also be appreciated.


I hope more than fund this game, this sends a message that people still want games like this. There are still great adventure games that come out now and then, but their either overly whimsical or overly serious. I want one of their projects again, and I would happily pay for more if this one turns out great (and I do expect it would).

Maybe Capcom can look at it's success and try it with MML3..

There are many good adventure games that have come out over the last few years. Personally, I feel that with the boom in indie gaming in the last five years, along with more avenues for small developer teams to operate with have led to a rebirth of the genre. It isn't as big as it once was in comparison to other genres, but that isn't realistic due to how much different gaming is as a whole. I don't think that today's point and click adventure titles needs to rely on big budgets to stay true to the spirit of the genre.
 
I hope more than fund this game, this sends a message that people still want games like this. There are still great adventure games that come out now and then, but their either overly whimsical or overly serious. I want one of their projects again, and I would happily pay for more if this one turns out great (and I do expect it would).

Maybe Capcom can look at it's success and try it with MML3..
 
After raising the requested sum, they would cancel the project and blame fans for not doing more work to write the game themselves.

I'm cynical about Capcom too, but let's be realistic. They probably cancelled MML3 because they had doubts as to whether or not it would be profitable. If Capcom could get the game's entire budget from fans and have all their retail copies be pure profit, they'd reconsider.
 
That would be too much effort for Capcom. They are much happier milking the fighting game genre by rereleasing every title they have 3 times.
 
I love Kickstarter.

Hopefully crowd funding a wholly independent project they're passionate about allows them to create the truly great game we all know they're capable of.
 
$575k already, and a ($575.215/13.688=) $42.02 average per backer, this is crazy. It's fascinating to spam F5 and see the counter go up every time.

Here, have my $30, Tim. I want the poster too, but $100 (+$10 international shipping) is too much for my poor, poor, suffering wallet.
 
There are a lot of nerds with disposable income out there it seems.

While I applaud their passion, I hate seeing a name like Double Fine basically stealing attention away from smaller Kickstarter campaigns by individuals who actually need funding to help a project take off. DF, for example has no "need" for funding for an adventure game, they could easily pitch this to a publisher and get funded in a snap.
 
There are a lot of nerds with disposable income out there it seems.

While I applaud their passion, I hate seeing a name like Double Fine basically stealing attention away from smaller Kickstarter campaigns by individuals who actually need funding to help a project take off. DF, for example has no "need" for funding for an adventure game, they could easily pitch this to a publisher and get funded in a snap.

So they were just lying when they said that they had talked to publishers and been told that adventure games wouldn't be picked up?
 
There are a lot of nerds with disposable income out there it seems.

While I applaud their passion, I hate seeing a name like Double Fine basically stealing attention away from smaller Kickstarter campaigns by individuals who actually need funding to help a project take off. DF, for example has no "need" for funding for an adventure game, they could easily pitch this to a publisher and get funded in a snap.

Ugh. No, they couldn't.
 
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