Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

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Jesus Christ.





Yeah, let's fund an old CRPG company next.

Then Shenme 3.
 
I love this quote.

I'm so sick of the marketing blowjobs that you get from developers, publishers, voice actors, etc. these days.

"Mass Effect 3 will be so much bigger, so much darker, and the obvious next step in RPG design. The graphics, acting, music, everything is taken up to 11."

Don't forget "more visceral"

edit: Now someone dig up the Coles, I'm willing to pay a lot for a better ending to Quest for Glory
 
Futhermore, people are giving Double Fine a lot of leeway on this. There is literally no info, no story board, nothing you'd expect in a project pitch besides a nebulous concept of an adventure game. I would hope that in the future there is a burden on the deveopers to come up with concrete presentation before asking people to pledge, rather than basing their decision on the studio's reputation alone.
Yes but if the lead guy behind Day of the Tentacle. Full Throttle, Grim Fandango, Psychonauts and contributor to other classic adventure games (including Monkey Island no less) asks his fans to help him fund his next game in the genre are you surprised people are willing to trust him?
 
I'm actually curious as to how much profit this could make Double Fine vs. using a normal publisher. They've raised >$600k now but nearly everyone donating is already given a copy of the game. Do they have to pay steam to send out everyone's code (thought steam takes a 30% cut)? I find this truly fascinating; if they can make close to the same amount of money doing this vs using a publisher (don't publisher take a majority cut of the profits?), we may really be on to something here
 
I'm actually curious as to how much profit this could make Double Fine vs. using a normal publisher. They've raised >$600k now but nearly everyone donating is already given a copy of the game. Do they have to pay steam to send out everyone's code (thought steam takes a 30% cut)? I find this truly fascinating; if they can make close to the same amount of money doing this vs using a publisher (don't publisher take a majority cut of the profits?), we may really be on to something here
Valve/Steam does NOT get a cut of any money raised through Kickstarter.

Valve will take their cut of any sales through the Steam store once the game is available for sale.
 
I'm actually curious as to how much profit this could make Double Fine vs. using a normal publisher. They've raised >$600k now but nearly everyone donating is already given a copy of the game. Do they have to pay steam to send out everyone's code (thought steam takes a 30% cut)? I find this truly fascinating; if they can make close to the same amount of money doing this vs using a publisher (don't publisher take a majority cut of the profits?), we may really be on to something here

No, they don't have to pay Valve for the codes generated. Valve only takes a 30% cut when it's sold through the Steam store.
 
I'm actually curious as to how much profit this could make Double Fine vs. using a normal publisher. They've raised >$600k now but nearly everyone donating is already given a copy of the game. Do they have to pay steam to send out everyone's code (thought steam takes a 30% cut)? I find this truly fascinating; if they can make close to the same amount of money doing this vs using a publisher (don't publisher take a majority cut of the profits?), we may really be on to something here

I agree in some parts and intrigued by how its all going to work.

But (and please don't think I'm singling you out - it's just the latest occurance), a lot of weight to the whole "the publisher may not even be needed anymore" is way too soon. What we have to realise that there is a little bit of a perfect storm here with a trusted studio, with a well loved figurehead (Tim), plus known talent to boot (Rhod), in a genre they know well and wanted by a dedicated fanbase.


I HOPE this leads to others trying this method, but I wouldn't be confident enough to be sure of it. I think that's where the documentary on this is going to be excellent. It's basically the Gaming version of Louis CK's last show, where he self published it on the web
 
Steam doesn't get a cut of the money raised through Kickstarter. Valve will tale their cut of any sales through the Steam store once the game is available for sale.
No, they don't have to pay Valve for the codes generated.  Valve only takes a 30% cut when it's sold through the Steam store.

Ah ok, that makes more sense, surprising that it seems like it will cost them next to nothing to host on Steam then.

Side note question about the genre, never really played these growing up, is it like Puzzle Agent?


I agree in some parts and intrigued by how its all going to work.

But (and please don't think I'm singling you out - it's just the latest occurance), a lot of weight to the whole "the publisher may not even be needed anymore" is way too soon. What we have to realise that there is a little bit of a perfect storm here with a trusted studio, with a well loved figurehead (Tim), plus known talent to boot (Rhod), in a genre they know well and wanted by a dedicated fanbase.


I HOPE this leads to others trying this method, but I wouldn't be confident enough to be sure of it. I think that's where the documentary on this is going to be excellent. It's basically the Gaming version of Louis CK's last show, where he self published it on the web


O I know, I just like it when developers get as much creative freedom as possible. I know this isn't possible for every game, but it could even be a good way to help developers pitch an idea to publishers showing that there is already significant support of a title. I hope Kojima sees this ( ZOE3 pls :) ).
 
What great news to start the day with!

Yes but if the lead guy behind Day of the Tentacle. Full Throttle, Grim Fandango, Psychonauts and contributor to other classic adventure games (including Monkey Island no less) asks his fans to help him fund his next game in the genre are you surprised people are willing to trust him?

Probably depends on how many of those games he's played ;)
 
On a different note, I'm curious on the price point of the final product. If they make it just a few dollars more expensive, would that help fuel more interest in future pledges simply because you get a small discount by helping to fund the project? It's also a great way to "thank" those that supported it finanacially upfront.

Yes but if the lead guy behind Day of the Tentacle. Full Throttle, Grim Fandango, Psychonauts and contributor to other classic adventure games (including Monkey Island no less) asks his fans to help him fund his next game in the genre are you surprised people are willing to trust him?

Not at all, but this is a business after all, so certain formality should be observed. I don't think there is anything wrong in fans being prudent by expecting a pitch to contain more than just a concept. People haven't even taken into account basic things like the setting, and I doubt you can honestly say that out of the 14000+ contributors everyone will be 100% on board with a space zombie theme (or whatever they end up with) :P
 
Not at all, but this is a business after all, so certain formality should be observed. I don't think there is anything wrong in fans being prudent by expecting a pitch to contain more than just a concept. People haven't even taken into account basic things like the setting, and I doubt you can honestly say that out of the 14000+ contributors everyone will be 100% on board with a space zombie theme (or whatever they end up with) :P

You mean the formalities that have stopped this genre from being successful for years? You're saying they should stop pursuing a plan that's working for them because that's not how a business should be run?
 
Not at all, but this is a business after all, so certain formality should be observed. I don't think there is anything wrong in fans being prudent by expecting a pitch to contain more than just a concept. People haven't even taken into account basic things like the setting, and I doubt you can honestly say that out of the 14000+ contributors everyone will be 100% on board with a space zombie theme (or whatever they end up with) :P

I'm down with whatever they come up with, but you have a good point. Other devs with less street cred would need a proper pitch.

On the other hand, they did provide an excellent sample of what to expect from the documentary.
 
O I know, I just like it when developers get as much creative freedom as possible. I know this isn't possible for every game, but it could even be a good way to help developers pitch an idea to publishers showing that there is already significant support of a title. I hope Kojima sees this ( ZOE3 pls :) ).

Agreed
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This Double Fine experiment gives us all a good idea of how much Giant Bomb makes on premium subscriptions, given that Whiskey Media has over 12,000 subscribers paying somewhere between $35-$60 each for a year membership.
 
Contributed. They have a good track record, so I am sure whatever comes out will be decent. Following the development will be entertaining enough, let alone a game in the end.
 
This Double Fine experiment gives us all a good idea of how much Giant Bomb makes on premium subscriptions, given that Whiskey Media has over 12,000 subscribers paying somewhere between $35-$60 each for a year membership.

Doesn't multiplication already give you a good idea?
 
Someone really needs to make a GIF out of the "Adventure games are not dead!" guy from the announcement video. :) His "I´ve got money" part would be a good gif also.
 
You mean the formalities that have stopped this genre from being successful for years? You're saying they should stop pursuing a plan that's working for them because that's not how a business should be run?

No, way to twist what I said to extreme. Formality as in when you approach people asking for their support, you should have more than just an idea. Some people can get away with it, but I don't think that's too much to expect? Anyway, don't get me wrong, I think this is pretty exciting, but I do believe there are a lot to consider if this is to be the start of a trend.

You might get a little complaining here and there - we're human beings and this is the Internet after all - but I think the people donating blind to Double Fine are wanting to see whatever Tim and co. do next, whatever it is.

Yeah, but often the minority can be the most vocal of them all :P
 
Ah ok, that makes more sense, surprising that it seems like it will cost them next to nothing to host on Steam then.

Side note question about the genre, never really played these growing up, is it like Puzzle Agent?

Not really. The puzzles are the game, not really an explicitly set apart puzzle time then story then puzzles again.

Sam and max (both the original and the new ones from telltale) are p+c adventure games. Also good as a starting point for newer players since they are a tad easier.
 
Why don't they just use live streaming instead of waiting a month for documentaries? I thought 2012 was the year of reality gaming :|
 
Ah ok, that makes more sense, surprising that it seems like it will cost them next to nothing to host on Steam then.

Side note question about the genre, never really played these growing up, is it like Puzzle Agent?

Nope. Watch some Let's Play videos of the classics if you want a general idea. Also, check out this thread.
 
Still working with Amazon to fix my Amazon Payments. Think it gets botched up if you change your main Amazon email address. Once that's fixed, I'm in for a few bones.
 
Notch wanted to donate more, but 10k was the limit.

He chose the 5k prize though: he doesn't want to be in the game, just play it...he'd rather have the painting.
 
Notch wanted to donate more, but 10k was the limit.

He chose the 5k prize though: he doesn't want to be in the game, just play it...he'd rather have the painting.

It's kickstarter's limit. It says on DF's website that you can donate more you just have to deal with them directly through their emails.
 
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