Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

Because they care more about playing a game of unknown quality or length than they do supporting people around the world that face serious issues every day of their lives? I'm not psychic here, I'm just saying what I would have preferred to see. Clearly the world does not revolve around my opinion, hence why I said "To each their own".

lol enough of this Holier-than-thou horseshit. You're spending your free time (luxury) posting on a video game (luxury) message board (free speech, luxury) on your personal computer (luxury) on your high-speed internet connection (luxury). Gimme a break.
 
You paid $15 to see Hangover 2? My god there are STARVING CHILDREN IN THE WORLD.

Get out of here.

That's not the same thing at all. A more comparable alternative would be if I'd donated money to a kickstarter trying to fund a film, which I haven't. Double Fine, a company that has release multiple games and has more games in development, received over one million dollars in a day. Hell, I'd rather see that million go to an indie developer that can't even fund one game let alone a charity for a good cause.
 
Because they care more about playing a game of unknown quality or length than they do supporting people around the world that face serious issues every day of their lives? I'm not psychic here, I'm just saying what I would have preferred to see. Clearly the world does not revolve around my opinion, hence why I said "To each their own".

So do you ever buy anything? Instead of buying that bread you could save an african! Instead of driving to work you could put that money to save a cancer sufferer!
 
Because they care more about playing a game of unknown quality or length than they do supporting people around the world that face serious issues every day of their lives? I'm not psychic here, I'm just saying what I would have preferred to see. Clearly the world does not revolve around my opinion, hence why I said "To each their own".

You do realize that people are not just giving DF their money right? They are getting something back in return.
 
No. You have 25,000 people offering over retail for the product.

I also don't think any other developer could pull this off. Double Fine has the perfect mix of talent AND under-dog persona to make people consider supporting them at levels like $100 or more.

A developer like Epic, Naughty Dog, or Insomniac really couldn't pull off the 'want to make it, but not one will give us the money, and we are a small studio who needs to watch what we spend'.

There are indie devs that could successfully use kickstarter to fund a project, but nothing like the rate Double Fine has seen with this project.

I really cant think of a franchise or developer that could gather this perfect storm of support for a game project. Tim's/Gilbert's old games were loved by all, and now 15-20 years later nostalgia and wish of reviving long dying genre is hitting us hard. And this is only with 27k people giving money.
 
Because they care more about playing a game of unknown quality or length than they do supporting people around the world that face serious issues every day of their lives? I'm not psychic here, I'm just saying what I would have preferred to see. Clearly the world does not revolve around my opinion, hence why I said "To each their own".

You read his post wrong but I guess you were probably blinded by your own self righteousness.
 
It is worth nothing this is an extremely flimsy way to drum up money for lesser known (or completely new) studios that don't have an established fan base. People usually won't throw money at you if you say you're going to make a game in a specific genre, they're going to want design documents and production plans which are things you really don't want to put up on the internet for the public to see because it now it switches things from funding the project to stealing its ideas and trying to beat them to the market.

I'm super happy for Double Fine though.
 
That's not the same thing at all. A more comparable alternative would be if I'd donated money to a kickstarter trying to fund a film, which I haven't. Double Fine, a company that has release multiple games and has more games in development, received over one million dollars in a day. Hell, I'd rather see that million go to an indie developer that can't even fund one game let alone a charity for a good cause.

Why? What makes the random "indie developer" more deserving? You realize that Double Fine is an independent studio, too, right? What makes them less deserving? The fact that they have seen some success and have a track record of actually shipping games over the last ten years?
 
Because they care more about playing a game of unknown quality or length than they do supporting people around the world that face serious issues every day of their lives? I'm not psychic here, I'm just saying what I would have preferred to see. Clearly the world does not revolve around my opinion, hence why I said "To each their own".

Sure there are people who are spending in excess of the normal price of a game, but spending at least $15 insures I get the game. That's all I'm doing, spending money on a game that I would have bought regardless of reviews (because hey, I like this genre and this dev!) There is a definitely difference here between giving money with no strings attached (get nothing) and spending money to get something (game that I desperately want.) If they just wanted money for themselves, then there might be something to complain about :P
 
Hell, I'd rather see that million go to an indie developer that can't even fund one game let alone a charity for a good cause.

You'd rather have a game from some unknown/unproven group who has no experience than from Tim Schaefer? Ok guy.
 
That's not the same thing at all. A more comparable alternative would be if I'd donated money to a kickstarter trying to fund a film, which I haven't. Double Fine, a company that has release multiple games and has more games in development, received over one million dollars in a day. Hell, I'd rather see that million go to an indie developer that can't even fund one game let alone a charity for a good cause.

At the end of the day you are dictating how funds should be allocated based on whether they deserve it more. Donating and spending money on a project you want to see happen is not mutually exclusive. People can do both.

What if I don't like to fund that specific indie developer or I don't nessarily like how the charity is appropriating money? I personally want to see this project succeed so it is my choice how i choose to put money towards.
 
That's not the same thing at all. A more comparable alternative would be if I'd donated money to a kickstarter trying to fund a film, which I haven't. Double Fine, a company that has release multiple games and has more games in development, received over one million dollars in a day. Hell, I'd rather see that million go to an indie developer that can't even fund one game let alone a charity for a good cause.

So much wrong in a post...

a) It's not a donation. People are paying for future delivery of goods.

b) Double Fine doesn't and can't fund their own games do you not understand how this industry works?
 
Double Fine celebrating

https://twitter.com/#!/TimOfLegend/status/167765210852114432

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I know there have to be contrarians for everything on the internet, but come on guys. You don't have to have these incredibly contrived non-arguments that completely fall apart the minute you actually analyze them on something that is clearly just good.

This is good for consumers, good for Double Fine, good for the industry. There doesn't HAVE to be two sides to everything, especially when the other side consists of two vocal naysayers who don't even have a real argument or reason to be on said side.
 
Clearly having an opinion that was labeled as an opinion is a vile and evil thing to have. My bad everyone, continue on in your rejoicing.

Though I will follow up to one point:

Why? What makes the random "indie developer" more deserving? You realize that Double Fine is an independent studio, too, right? What makes them less deserving? The fact that they have seen some success and have a track record of actually shipping games over the last ten years?

You'd rather have a game from some unknown/unproven group who has no experience than from Tim Schaefer? Ok guy.

The point is Double Fine has proven they don't need a kick starter to get a game developed and published. Simple as that. I would prefer supporting someone who can't realize and fulfill their dreams and aspirations as opposed to a group that already has.
 
No. You have 25,000 people (as of right now) offering over retail for the product. It would change the industry if you have 5 million people.

I also don't think any other developer could pull this off. Double Fine has the perfect mix of talent AND under-dog persona to make people consider supporting them at levels like $100 or more.

A developer like Epic, Naughty Dog, or Insomniac really couldn't pull off the 'want to make it, but not one will give us the money, and we are a small studio who needs to watch what we spend'.

There are indie devs that could successfully use kickstarter to fund a project, but nothing like the rate Double Fine has seen with this project.

I bet CD Projekt RED could.

And Valve of course, but they don't need the money - they're making bank from Steam.
 
Example, Robomodo who attempted to do something similar and failed.

http://www.kickstarter.com/projects/joshtsui/bodoink-kinect-family-fun

Double Fine pretty much had the perfect storm.

Or, the people who saw that idea just didn't think it looked any fun? If the idea isn't appealing, then people won't donate, and they won't spread the word.

"old school point-and-click adventure game the likes of which never get made, crafted by an established developing house and headed by two of the guys who basically invented the adventure genre, accompanied by an entertaining professional documentary of the development process, and a chance to interact and provide feedback on the game while it's being made as well as receiving early access"

sounds like a hell of lot more appealing proposition to me than

"unestablished group of people looking to make a family-friendly XBLA pinball game using Kinect and avatars"

That's just me, though!

Clearly having an opinion that was labeled as an opinion is a vile and evil thing to have. My bad everyone, continue on in your rejoicing.

Though I will follow up to one point:

The point is Double Fine has proven they don't need a kick starter to get a game developed and published. Simple as that. I would prefer supporting someone who can't realize and fulfill their dreams and aspirations as opposed to a group that already has.

I think you're missing the part where they aren't just making "a game", but a "point-and-click-adventure game" the likes of which simply aren't created anymore. That's the part that people want. If they had just come out with "we're funding our next game" without specifying the type, I'm sure they wouldn't see nearly this amount of donations (although they would have probably still reached their goal).
 
The point is Double Fine has proven they don't need a kick starter to get a game developed and published. Simple as that. I would prefer supporting someone who can't realize and fulfill their dreams and aspirations as opposed to a group that already has.

The entire point of this is that they can't get this game developed or published under traditional methods.
 
That's not the same thing at all. A more comparable alternative would be if I'd donated money to a kickstarter trying to fund a film, which I haven't.

It is exactly the same thing. You are being all self righteous about people raising money for a frivolous cause the same way I'm sure you frivolously spend money on things for you instead of donating all of your extra cash to charity and "good causes." Get off your fucking high horse.
Double Fine, a company that has release multiple games and has more games in development, received over one million dollars in a day. Hell, I'd rather see that million go to an indie developer that can't even fund one game let alone a charity for a good cause.

Why? How are those guys more deserving of a million bucks? There are other indie games on Kickstarter, there are bundles like the humble indie bundle that make unknown indie games accessible to thousands of people all over. These guys have raised 1 million dollars out of recognition for their talent. They deserve it. Go away with your bs charity excuses please, you don't even know how many people give to charity or how much anyways, if you do give, then good for you and there are enough avenues to have both. This is about letting these guys make a game without publishers strings attached, with a close dialogue with fans and document it for everyone's pleasure, not about a charity cause of your choice.
 
The point is Double Fine has proven they don't need a kick starter to get a game developed and published. Simple as that. I would prefer supporting someone who can't realize and fulfill their dreams and aspirations as opposed to a group that already has.

You seriously don't understand that Double Fine was paid by their publishers to produce those games???
 
That's not the same thing at all. A more comparable alternative would be if I'd donated money to a kickstarter trying to fund a film, which I haven't. Double Fine, a company that has release multiple games and has more games in development, received over one million dollars in a day. Hell, I'd rather see that million go to an indie developer that can't even fund one game let alone a charity for a good cause.

That's not how I see it at all.

You see, I love Tim Schafer and Ron Gilbert's classic adventure games. I would love for them to make a new one. But publishers won't fund a project like this, so I am asked to pay in advance for the game. Which I happily did.

I'm not fooling myself that I donated to charity. I'm buying a product, which can only exist if people like me pay the money upfront.
 
It is worth nothing this is an extremely flimsy way to drum up money for lesser known (or completely new) studios that don't have an established fan base. People usually won't throw money at you if you say you're going to make a game in a specific genre, they're going to want design documents and production plans which are things you really don't want to put up on the internet for the public to see because it now it switches things from funding the project to stealing its ideas and trying to beat them to the market.

I'm super happy for Double Fine though.

The Kickstarter model is incidental here. There are several indie developers having success with the pay-for-Alpha model. Minecraft is the poster child of this model but others followed suit. It's just the trend that it seems to hint that if your idea/project or the people behind them are enticing enough, if you engage with your target audience in a transparent inclusive fashion, then they'ill back you up with their money.
 
Or, the people who saw that idea just didn't think it looked any fun? If the idea isn't appealing, then people won't donate, and they won't spread the word.

"old school point-and-click adventure game the likes of which never get made, crafted by an established developing house and headed by two of the guys who basically invented the adventure genre, accompanied by an entertaining professional documentary of the development process, and a chance to interact and provide feedback on the game while it's being made as well as receiving early access"

sounds like a hell of lot more appealing proposition to me than

"unestablished group of people looking to make a family-friendly XBLA pinball game using Kinect and avatars"

That's just me, though!



I think you're missing the part where they aren't just making "a game", but a "point-and-click-adventure game" the likes of which simply aren't created anymore. That's the part that people want. If they had just come out with "we're funding out next game" without specifying the type, I'm sure they wouldn't see nearly this amount of donations (although they would have probably still reached their goal).

I'm willing to bet a significant portion of donations are from fans of Double Fine in general, and the fact they have a strong pedigree in the genre the project is in helps tremendously.

A no-name group would never get this kind of money even with the same exact pitch.
 
Clearly having an opinion that was labeled as an opinion is a vile and evil thing to have. My bad everyone, continue on in your rejoicing.

If it helps, just label the things people are saying to you as opinions as well. Just, you know, opinions about your opinions. Now everyone has a right to tell you anything, no matter how nonsensical, negative, or pointless they may be!

Anyway, all I hope is that this really reminds Double Fine how much support they have from PC gamers. Hell, we're willing to support you without even seeing the product!
 
I think the business with Notch yesterday kind of kick started the Kickstarter. I wonder if we would have seen the same kind of insane support if it weren't for him bringing Double Fine into the limelight right before they announced this campaign.

This whole thing has made me very happy. I've been F5'ing twitter a lot today with a stupid grin on my face. Hope this takes of as a model, I know of plenty other projects I'd like to fund.
 
I'm willing to bet a significant portion of donations are from fans of Double Fine in general, and the fact they have a strong pedigree in the genre the project is in helps tremendously.

A no-name group would never get this kind of money even with the same exact pitch.

Yeah, arguing that this is about quality of pitch alone is a little silly.

(Robodomo didn't exactly have the best track record, which couldn't have helped.)
 
Girl on the left is super cute!

Glad I'm not the only one that thought that.

You'd think they would be able to celebrate with more than just frickin' Mountain Dew, though, considering they collectively just made a million dollars out of their biggest fans! In a day!
 
The Kickstarter model is incidental here. There are several indie developers having success with the pay-for-Alpha model. Minecraft is the poster child of this model but others followed suit. It's just the trend that it seems to hint that if your idea/project or the people behind them are enticing enough, if you engage with your target audience in a transparent inclusive fashion, then they'ill back you up with their money.

Minecrafts model isn't the same as putting up a pitch and requesting money from random people on the internet. Minecraft actually delivered a product initially that you could play with so people saw an immediate return.

Scale of the project is also a huge concern. Minecraft would have been ruined if it was a large scale project following the same business model.

I'm not saying these things can't be successful to some degree, just trying to temper enthusiasm that publishers are somehow going the way of the dodo.
 
This tactic should work for any well regarded developer of once-popular-now-niche games with a passionate under served fan base. An infinity engine style RPG is a perfect fit.
 
I'm willing to bet a significant portion of donations are from fans of Double Fine in general, and the fact they have a strong pedigree in the genre the project is in helps tremendously.

A no-name group would never get this kind of money even with the same exact pitch.

Of course not. Why should they?

People aren't funding this project out of the goodness of their hearts (for the most part). They are funding it because they want a cool-ass new adventure game from Tim Schafer and Double Fine.
 
The point is Double Fine has proven they don't need a kick starter to get a game developed and published. Simple as that. I would prefer supporting someone who can't realize and fulfill their dreams and aspirations as opposed to a group that already has.

You must've completely missed early this week when Schafer gave an interview exactly saying that no publisher would back up his pitch for Psychonauts 2.

But no, keep thinking they're an overly privileged big-box studio that are gaining completely undeserved amounts of backing from gullible fans. You're pissing in your own cereal just to hear yourself scream about it.
 
Glad I'm not the only one that thought that.

You'd think they would be able to celebrate with more than just frickin' Mountain Dew, though, considering they collectively just made a million dollars out of their biggest fans!

Not sure how some people would take it if they posted a picture of them drinking Champagne hehe...

But they can totally use my money to buy a bottle, I don't mind.
 
I bet CD Projekt RED could.

And Valve of course, but they don't need the money - they're making bank from Steam.

I don't think CD Projekt could, they don't quite tweak the all-important nostalgia button...


...unless, of course, they were to create a Kickstarter to get control of the System Shock IP.
 
This is a great day. It reminds me that the internet has so much potential that we have just barely started to realize. I hope that this will turn out to be a historic day for the games industry, and not just a perfect storm moment. We could be looking back at this in 5 years in much the same way as looking back at the launch of Steam.

Congrats Double Fine. Now don't screw it up :P
 
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