Double Fine Adventure Kickstarter project by Double Fine [ended, $3.3 Million funded]

I bought Brutal Legend about a year ago for PS3 and it froze every time I played it so I traded it in. Is the 360 version any better?

I had no crashing/freezing issues that I can remember when I played through it on my 360.

Regardless of how the actual game turns out, this whole process has been fascinating. I gladly gave them $30 when I heard about this project, and I look forward to seeing what, if any affect this has on the industry as a whole. (Probably not much, but here's to hoping!)
 
It's profitable that they have the money from a promise? Yes. Is it profitable when it's done? No one knows. Game development costs vary drastically, and if they do aim to add multiple platforms and languages as they promised, expect it to be higher than $400,000. Also, they pay kickstarter a certain amount of money as well. They'll pay PayPal as well. They'll pay Valve (and Sony/Microsoft/Apple) as well.

Well I'm sure they considered what was realistic and decided upon $400,000 as a sort of bare minimum. By the time this whole thing is up, they should have that quite a few times over, if there is this much support for it before it's launched, I would say likelihood of profit is high.
 
I am enjoying watching this project - amazing
KuGsj.gif


yay I got new backers too http://kck.st/AsOKOG

I don't feel so bad

Don't have much but i pledged you $5, hope you make it
 
How? All they really did was spend money to make the promo video. They also set a high donation bar to be met. It was low risk on their part and it wildly succeeded.

I guess I phrased that wrong, it's brilliant on their part. I mean in what universe does a group of individuals get to do creative work at no risk, with huge potential upside, all of which they get to keep. It's terrible in the precedent it sets.
 
I guess I phrased that wrong, it's brilliant on their part. I mean in what universe does a group of individuals get to do creative work at no risk, with huge potential upside, all of which they get to keep. It's terrible in the precedent it sets.

Not really. I doubt many other developers are going to be able to replicate this storm of success. Commercial ventures aren't like law, they're still dependant on the circumstances at the time.
 

As a latin mixed glbt member i find this ridiculous
As a gamer i find this offensive
As a latin mixed glbt gamer i find this hilarious

A game needs to have fun gameplay. THE END.
You can't create and market a game with "we are suportive" as the base.
Telling you have people of color and hat it breaks a barrier in transexual representation is awesome, but it say NOTHING of your gameplay compared to saying "I made Grim Fandango and this dude created the genre of adventure games"

But as already said, i will take that as a joke because of the 30's argument

edit :
The pic called the creator of Grim Fandango of "no cultural sensivity" =|

...searched for the twitter and tumblr of this and no sign of this image ... much better
 
I guess I phrased that wrong, it's brilliant on their part. I mean in what universe does a group of individuals get to do creative work at no risk, with huge potential upside, all of which they get to keep. It's terrible in the precedent it sets.


There is risk here and its the risk of having to live up to the expectations of an unruly internet crowd. Basically if they make a bad game everyone also gets to play the role of the pissed off publisher that wants to fire all the developers.

Now will things reach that extreme level? I doubt it. Game would have to be pretty bad.
 
I guess I phrased that wrong, it's brilliant on their part. I mean in what universe does a group of individuals get to do creative work at no risk, with huge potential upside, all of which they get to keep. It's terrible in the precedent it sets.

That's exactly how creative work should be done: Without the influence of economic factors affecting the creative output in any way.

So I would answer your rhetorical with: In the best universe.
 
Not really. I doubt many other developers are going to be able to replicate this storm of success. Commercial ventures aren't like law, they're still dependant on the circumstances at the time.

Similar situations could work in the future though. There are other fan bases that are very passionate and underserved because publishers don't want to take chances on niche genres. Other developers with a good track record looking to make a game in one of those genres could try the same thing.

I don't see the harm in these cases.
 
Similar situations could work in the future though. There are other fan bases that are very passionate and underserved because publishers don't want to take chances on niche genres. Other developers with a good track record looking to make a game in one of those genres could try the same thing.

I don't see the harm in these cases.

If Valve did this, they would get their target in an hour.
 
As far as the console release goes, I would rather not see it due to the costs that go into getting your game on those walled garden services. You have to pay for cert + ESRB rating. All that comes out of your budget. I would rather see them spend as much as they need to on the game rather than cut corners to save money to get it on consoles. Not to mention they would need a publisher to get on XBLA.
 
Similar situations could work in the future though. There are other fan bases that are very passionate and underserved because publishers don't want to take chances on niche genres. Other developers with a good track record looking to make a game in one of those genres could try the same thing.

I don't see the harm in these cases.

Imagine if companies like Grasshopper, Platinum Games, or Treasure tried this. Better yet Kojima or Iga. They could both say screw you Konami we will make the games we want without your help.
 
Not really. I doubt many other developers are going to be able to replicate this storm of success. Commercial ventures aren't like law, they're still dependant on the circumstances at the time.

Most developers aren't going to need that much money. There are already a bunch of indie games that have been fully funded.

http://www.kickstarter.com/discover/categories/video games/most-funded

This just proves a bigger project from a big dev has a good chance of getting funded too.
 
Ok, I don't like Schafer, nor Double Fine, but I just gave my 15$.

I'm looking at you, Yu Suzuki.

Yu should seriously just ask for 40 million straight up for the next Shenmue. If he doesnt meet it, its not like anyone will lose money. Genius of this site is its donating with security in the project.
 
I guess I phrased that wrong, it's brilliant on their part. I mean in what universe does a group of individuals get to do creative work at no risk, with huge potential upside, all of which they get to keep. It's terrible in the precedent it sets.

What's the precedent? The proposal was little risk. Raising the funds this way was little risk. On the other side, there's a huge risk if they don't deliver now that it's progressed to this point. Internet anger is scary.

I'm excited about the documentary that's going to be made, but I'm going to stay far far away from those forums. It's going to be a shit storm. I suspect that someone here will make an OT for this and that's where I'm going to participate.
 
It's profitable that they have the money from a promise? Yes. Is it profitable when it's done? No one knows. Game development costs vary drastically, and if they do aim to add multiple platforms and languages as they promised, expect it to be higher than $400,000. Also, they pay kickstarter a certain amount of money as well. They'll pay PayPal as well. They'll pay Valve (and Sony/Microsoft/Apple) as well.
Why would they pay Valve? Getting on Steam and using Steamworks is free -- publishers only give Valve a cut of sales made through Steam. Besides, the Kickstarter money is no obligations, no strings attached, so if they spend less than what they get using Kickstarter then they've already made a profit.
 
This is real interesting. But I find it funny the higher the pledge the bigger reward you get, I was waiting for; Pledge $1M? Get rights to the IP, a share of the revenue, marketing rights, creative control. It's just slowly becoming what a publisher is.

As much as we like bitchin about publishers, we need em! They are basically the rich douche dad that pays for our fun, but wants us home at 11pm every night.

I'm definitely donating to this! I'd love to see the budget just get way too high they have no idea what to do with that much. Haha
 
Great project, and I'm really surprised with the response and the pledge amount already. How does it work? I mean, they asked for a certain amount... do they just cut things off there based on who pledged first, or is that just the minimum they needed, and they then just take it all (expanding scope, bonus swag for the fans, etc.)?
 
Why would they pay Valve? Getting on Steam and using Steamworks is free -- publishers only give Valve a cut of sales made through Steam. Besides, the Kickstarter money is no obligations, no strings attached, so if they spend less than what they get using Kickstarter then they've already made a profit.

Excuse my ignorance but there's no cost associated with hosting?
 
Kickstarter only works if people actually want what the creator is proposing to make.

I want this to open Suzuki's and Igarashi's minds so they can hassle Sega and Konami and try out something.

If the game will be good I'll be happy to play it, I just hated Brutal Legend and didn't like Psychonauts
 
I think some of the objections to this stem from people not having a good mental model for the nature of the transaction. Funding a Kickstarter project isn't a sale, investment, or a donation. It's actually closest to patronage (http://en.wikipedia.org/wiki/Patronage#Arts), which was once the primary way artists were supported, but isn't terribly common anymore (at least in the private sector). When you fund a Kickstarter project you are financially supporting an artist so that they will be able to pursue their art. If you enjoy the artist's output, and have interest in their proposed new work, then it's in your interest to support them.
 
I want this to open Suzuki's and Igarashi's minds so they can hassle Sega and Konami and try out something.

If the game will be good I'll be happy to play it, I just hated Brutal Legend and didn't like Psychonauts

I think everyone hated Brutal Legend. It was a total misfire.

That said, Costume Quest was whimsical, fun, and the perfect length. I highly suggest trying it!

I think some of the objections to this stem from people not having a good mental model for the nature of the transaction. Funding a Kickstarter project isn't a sale, investment, or a donation. It's actually closest to patronage (http://en.wikipedia.org/wiki/Patronage#Arts), which was once the primary way artists were supported, but isn't terribly common anymore (at least in the private sector). When you fund a Kickstarter project you are financially supporting an artist so that they will be able to pursue their art. If you enjoy the artist's output, and have interest in their proposed new work, then it's in your interest to support them.

This is a really good point! :D

(Awesome avatar btw)
 
Was it some insane coincidence that Notch brought up funding Psychonauts 2 with his own money right before this announcement, or are the two linked? Maybe Tim told him about the plan and Notch took it a step further I guess?
 
I want this to open Suzuki's and Igarashi's minds so they can hassle Sega and Konami and try out something.

If the game will be good I'll be happy to play it, I just hated Brutal Legend and didn't like Psychonauts

Thing is Sega and Konami wouldn't likely try this out even with Suzuki and Iga begging for the rights to develop Shenmue and Castlevania again. Suzuki and Iga would be better off getting their own ideas and their own original games greenlit through fans on Kickstarter. That way Konami has no rights to their games. For starters Suzuki could start work on a racing game and Iga another 2D action game or "metroidvania" style game.
 
I think some of the objections to this stem from people not having a good mental model for the nature of the transaction. Funding a Kickstarter project isn't a sale, investment, or a donation. It's actually closest to patronage (http://en.wikipedia.org/wiki/Patronage#Arts), which was once the primary way artists were supported, but isn't terribly common anymore (at least in the private sector). When you fund a Kickstarter project you are financially supporting an artist so that they will be able to pursue their art. If you enjoy the artist's output, and have interest in their proposed new work, then it's in your interest to support them.

Well said!

I think if anything the negative outcome of this will be if it generates attempts trying to exploit the same leniency of giving for evil purpose ...

I myself am seeing these gamers will evidently big-enough-to-dispose-$100+ pocket books and my eyes light up in that I would be very glad if you would donate to my favorite charity while you have your Scrooge McDuck sized wallet out and in the open...

Saying the equivalent of this was causing me some backlash on Twitter today when I mentioned that, but I really am talking about the people pledging $250 or more.
 
Was it some insane coincidence that Notch brought up funding Psychonauts 2 with his own money right before this announcement, or are the two linked? Maybe Tim told him about the plan and Notch took it a step further I guess?

I thought he was responding to Brad Muir's offhand comment that the only way Psychonauts 2 would get made is if a millionaire came to them and offered to fund it, but your theory makes sense too.
 
I think everyone hated Brutal Legend. It was a total misfire.

Not everyone hated it. I loved Brutal Legend and Psychonauts. :(

I am pledging $15 because this is an awesome deal. Chat with devs during development along with a documentary and the game. I can't believe anyone would pass up an opportunity to like this. It would be nice if 1,000 dollars was something that I could give as a mini portrait sounds awesome.
 
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