Diablo 3 Beta [Beta withdrawal underway!]

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Its actually old video :)

What always surprise me that they are enthusiastic about being able one shot by monsters, its not good mechanic, it never was in D2.
Thats probably why we got huge boost to vitality in last patch, at least i hope so thats the reason.

Nothing more horrifying/thrilling then watching 1/3rd of your health bar being ticked away every second. I look forward to inferno
where it will tick away at 4/5ths a second.
 
What always surprise me that they are enthusiastic about being able one shot by monsters, its not good mechanic, it never was in D2.

I hope they've learned something these past 12 years and put in some other gameplay mechanics to boost difficulty that requires players to actually think and use adaptive strategery and intelligence.
 
Yes, because no other videogame in history has ever required you to beat the Normal difficulty to unlock the Hard difficulty! NONE! IT HAS NEVER HAPPENED BEFORE, EVER!

For some reason, you've magically reappeared on my friends list again. I really hope Blizzard sorts out these bugs soon. They've been pretty good about others.

We need to play again. I want to test some things out.
 
For some reason, you've magically reappeared on my friends list again. I really hope Blizzard sorts out these bugs soon. They've been pretty good about others.

We need to play again. I want to test some things out.

Yeah, my bnet friends list in D3 half reset back to what it should be too. I have no idea what its doing, lol.
 
Yes, because no other videogame in history has ever required you to beat the Normal difficulty to unlock the Hard difficulty! NONE! IT HAS NEVER HAPPENED BEFORE, EVER!

What does it having happened before have to do with anything?

Anyway, the dude in the video said the "real game" begins in nightmare.. implying that that's when it starts to get fun or whatever. Then why not just let people start in nightmare if they want? Other games with an unlocked hard difficulty may or may not have had a fun and challenging normal difficulty.

Normal mode in this game sounds like a 30 hour chore to me (though of course this is not based on much more than people's beta impressions and other comments, so it could be different in the real product).
 
What does it having happened before have to do with anything?

Anyway, the dude in the video said the "real game" begins in nightmare.. implying that that's when it starts to get fun or whatever. Then why not just let people start in nightmare if they want? Other games with an unlocked hard difficulty may or may not have had a fun and challenging normal difficulty.

Normal mode in this game sounds like a 30 hour chore to me (though of course this is not based on much more than people's beta impressions and other comments, so it could be different in the real product).

Its mainly due to the way Diablo works. You level up, get new loot which helps you to progress through the higher difficulties. If you could just pick Nightmare difficulty off the bat, you would keep dying over and over on the first monster.

Of course this gets easier the more classes you play, since you can give better items to your lower characters, which will help accelerate you through to the higher difficulties faster.

Nightmare is where the real game/challenge/rewards is/are. The early difficulties are so people can learn characters, find some gear and get ready for the harder stuff. If people cannot finish on Normal, then Nightmare is going to be way overpowered for them.
 
Its mainly due to the way Diablo works. You level up, get new loot which helps you to progress through the higher difficulties. If you could just pick Nightmare difficulty off the bat, you would keep dying over and over on the first monster.

Of course this gets easier the more classes you play, since you can give better items to your lower characters, which will help accelerate you through to the higher difficulties faster.

Nightmare is where the real game/challenge/rewards is/are. The early difficulties are so people can learn characters, find some gear and get ready for the harder stuff. If people cannot finish on Normal, then Nightmare is going to be way overpowered for them.

If it's at a similar level to Diablo 2, then fine. But the way people are talking, it sounds like normal nightmare hell inferno is more like, grandmother normal nightmare hell. Maybe that's not the way it really is, but Im really not looking forward to first experiencing the game in cakewalk mode.
 
If it's at a similar level to Diablo 2, then fine. But the way people are talking, it sounds like normal nightmare hell inferno is more like, grandmother normal nightmare hell. Maybe that's not the way it really is, but Im really not looking forward to first experiencing the game in cakewalk mode.

Um, no, I think you have it a bit wrong. Normal in the beta, what little we can play, seems very much the same difficulty that the beginning of normal was in D2. To me anyway. From what I've been told and what I've seen, this is how the difficulty levels will translate:

D3 Normal = D2 Normal
D3 Nightmare = D2 Nightmare
D3 Hell = D2 Hell
D3 Inferno = Entire game of D3 jacked up to the very end of D2 Act 5 difficulty but on steroids

That's the way I've understood it.
 
Um, no, I think you have it a bit wrong. Normal in the beta, what little we can play, seems very much the same difficulty that the beginning of normal was in D2. To me anyway. From what I've been told and what I've seen, this is how the difficulty levels will translate:

D3 Normal = D2 Normal
D3 Nightmare = D2 Nightmare
D3 Hell = D2 Hell
D3 Inferno = Entire game of D3 jacked up to the very end of D2 Act 5 difficulty but on steroids

That's the way I've understood it.

Its easier than D2, without a question, mostly because You just need one weapon [lvl 3-4] to one/two hit everything, You dont need mana and dont need any def. There is also less enemies in D3 than in D2 normal.
 
Its easier than D2, without a question, mostly because You just need one weapon [lvl 3-4] to one/two hit everything, You dont need mana and dont need any def. There is also less enemies in D3 than in D2 normal.

You can not one or two hit everything with a level 4 weapon. There are just as many enemies in D3 beta as in the first hour of D2 normal.

I agree with you that you don't need mana or defense. Really don't need mana or defense in the first hour of D2 normal either.

Anyway even if D3 normal does turn out to be easier than D2 normal (which we will not know until we actually play it) it doesn't mean anything because inferno will be much more difficult than anything in D2.
 
I agree with you that you don't need mana or defense. Really don't need mana or defense in the first hour of D2 normal either.

Yeah, it has been awhile since I've actually played through normal D2 but I have played it dozens and dozens of time, and I don't remember really needing to worry much about health or mana at all. And everything pretty much died easily. To me the beta feels bout the same level as D2 normal.

Maybe this weekend I'll start a quick new char in D2 and directly compare, for nostalgia's sake. :D
 
Its easier than D2, without a question, mostly because You just need one weapon [lvl 3-4] to one/two hit everything, You dont need mana and dont need any def. There is also less enemies in D3 than in D2 normal.

You're inferring difficulty by judging the first third of the first fourth of the game based on metrics from a game with drastically different mechanics.

Stop it.
 
You're inferring difficulty by judging the first third of the first fourth of the game based on metrics from a game with drastically different mechanics.

Stop it.

So i cant compare two games first hours? Its not even different genre, its prequel vs sequel.
Different mechanics dont equal easier, You could have more monsters in beta, less hp, better scaling etc to make it harder, but You dont. Its easier, there is no argue about it.
 
because inferno will be much more difficult than anything in D2.

How do you know that? Do you work at Blizzard too? Or are you just saying it because they said it?

You're inferring difficulty by judging the first third of the first fourth of the game based on metrics from a game with drastically different mechanics.

Stop it.

It's better to say that we are inferring difficulty based on the general trending of mainstream video game design over the course of the past decade.
 
How do you know that? Do you work at Blizzard too? Or are you just saying it because they said it?

World of Warcraft hardmodes blow away the difficulty of anything in D2. So does brutal difficulty in SC2. Diablo 2 does not have a mode where all of the monsters are always a few levels higher than your character. Given that Blizzard is promising inferno to be extremely difficult and that they have made some pretty challenging games recently, I have no reason to not believe them.


It's better to say that we are inferring difficulty based on the general trending of mainstream video game design over the course of the past decade.

See above.
 
How do you know that? Do you work at Blizzard too? Or are you just saying it because they said it?

lol. so.. you would believe him if he was from blizzard, but not if he was reiterating what people from blizzard said? do you realize how they are the exact same thing?
 
Finally got to play through the beta last night.. (more like a short demo right?).

Kinda let down its so damned easy, wish there was a harder difficulty to begin with.
 
Its easier than D2, without a question, mostly because You just need one weapon [lvl 3-4] to one/two hit everything, You dont need mana and dont need any def. There is also less enemies in D3 than in D2 normal.

The start of D2 was mind boggling easy and with certain classes you could just rip through all of normal difficulty.

They are both just the starting areas where difficulty is supposed to be irrelevant (it's where people first learn to play so it needs to be easy). I don't think you can infer anything from the difficulty of the starting area.
 
The start of D2 was mind boggling easy and with certain classes you could just rip through all of normal difficulty.

They are both just the starting areas where difficulty is supposed to be irrelevant (it's where people first learn to play so it needs to be easy). I don't think you can infer anything from the difficulty of the starting area.

When i said anything that D3 is easier than D2?
I just said that first hour of D3 is easier than D2, thats all.
You couldnt make naked runs in D2, maybe except for sorc that isnt gear depend, but without any gear she was really easy to kill.
 
Is it just me or does that slow, orchestral piece of music on the menu screen (one of the several pieces of music that are rotated in on menu screen) sound really similar to the Halo 3 title screen music, "Never Forget"?

http://www.youtube.com/watch?v=d7w76B7fO_4

(I couldn't find a link to the Diablo III music I'm talking about, but if you stay on the menu for a while it should start playing eventually).
 
Is it just me or does that slow, orchestral piece of music on the menu screen (one of the several pieces of music that are rotated in on menu screen) sound really similar to the Halo 3 title screen music, "Never Forget"?

http://www.youtube.com/watch?v=d7w76B7fO_4

(I couldn't find a link to the Diablo III music I'm talking about, but if you stay on the menu for a while it should start playing eventually).

I bet you mean this little ASMR generating gem.

http://www.youtube.com/watch?v=YELN3DHVnjI&t=3m40s

Big fan of the music I have heard so far. I think they are similar in the somber tone but that is pretty much it for me.
 
So i cant compare two games first hours? Its not even different genre, its prequel vs sequel.
Different mechanics dont equal easier, You could have more monsters in beta, less hp, better scaling etc to make it harder, but You dont. Its easier, there is no argue about it.

You're not comparing the first two hours. You are actually judging Diablo III by Diablo II criteria.
 
So You know better than me what i think and what i'm comparing? Nice.

More like this is the way that he interprets what you are writing.
Imho, it actually does not matter an ounce what the first hour plays like, it can be a linear corridor with 1hp mobs for all I care, because that is the place where the new players will test their waters, try out skills and basic stuff anyway.

And the beginner players in 2012 require a different first hour experience than the player of 2001. End of story, imho.
 
When i said anything that D3 is easier than D2?
I just said that first hour of D3 is easier than D2, thats all.
You couldnt make naked runs in D2, maybe except for sorc that isnt gear depend, but without any gear she was really easy to kill.

What's the difference really though? Both are really easy and are just meant to get people used to the game. Either way people like us are going to breeze through them like they're nothing.

It's such a short part of the game i don't mind if it's really easy (i usually just take that time to think about what skills i want and stuff).
 
So I woke up today to read an e-mail that 100,000 more Diablo 3 invites went out and to check your battle.net account to see if you got in. I was not lucky enough. Random invites are lame. I've been a WoW subscriber since day 1 and my battle.net account has every blizzard game tied to it that it allows. Why, Blizzard do you hate me so much?
 
Code:
List<string> getNewBetaParticipants(List<string> notInvitedYet, int numToInvite)
{
   if (numToInvite >= notInvitedYet.Count)
      return notInvitedYet;

   System.Random rnd = new Random();
   Dictionary<string, bool> newlyInvited = new Dictionary<string, bool>(numToInvite);
   while (newlyInvited.Keys.Count < numToInvite)
   {
      string invitee = notInvitedYet[rnd.Next() % notInvitedYet.Count];
[B]
      if (invitee == "carfo")
         continue;[/B]

      if (newlyInvited.ContainsKey(invitee))
         continue;

      newlyInvited.Add(invitee, true);
   }

   return newlyInvited.Keys.ToList();
}

Hang in there. I know it feels like the above code is running sometimes.
 
World of Warcraft hardmodes blow away the difficulty of anything in D2. So does brutal difficulty in SC2. Diablo 2 does not have a mode where all of the monsters are always a few levels higher than your character. Given that Blizzard is promising inferno to be extremely difficult and that they have made some pretty challenging games recently, I have no reason to not believe them.
On ladder maybe, but on single player you could set D2 on /players8 with any difficulty and it was on par with WoW heroic mode. Unless you decked out a new character, players8 was tough to start with on normal. You leveled up quicker, but still you could die pretty easily. Hell Act5 especially Worldstone Keep, Chaos Sanctuary and Mephisto runs on /players8 could be rough even with good gear. If you played hardcore mode, it was even worse when you died. Since everything is online now, doubtful you can use the /players command. Im sure Diablo 3 will be a challenge at higher difficulties, I just hope it isnt the cheap one shot deaths that happened in D2.
 
Hi, guys. I was wondering. I havent played Diablo II in years. Also, when I did I didnt really buy the game, it was through piracy.

So I was thinking about getting the game. But, I dont remember most of the game. So, could guys help me?

1. If I buy it here in Brazil, will I be able to play online with americans or are the servers kept separate?
2. Any really great mods out there?
3. I have been a console gamer most of my life. SO, using the keyboard is kinda difficult for me. Can I play the game well with just the mouse (or at least like 90% of the time)?

Thanks for all the help and hope we can all be playing Diablo III soon. :)
 
Hi, guys. I was wondering. I havent played Diablo II in years. Also, when I did I didnt really buy the game, it was through piracy.

So I was thinking about getting the game. But, I dont remember most of the game. So, could guys help me?

1. If I buy it here in Brazil, will I be able to play online with americans or are the servers kept separate?
2. Any really great mods out there?
3. I have been a console gamer most of my life. SO, using the keyboard is kinda difficult for me. Can I play the game well with just the mouse (or at least like 90% of the time)?

Thanks for all the help and hope we can all be playing Diablo III soon. :)

1. You can choose what server you play on, but you may get more lag.
2. Eastern Sun.
3. There are plenty of melee specs that use just the mouse.
 
Diablo II can mostly certainly be used with just the mouse 90% of the time. In fact, it's probably fine like 99% of the time. I think the only time people really used something other than the mouse was for buffs.
 
Thanks guys for the tips. Will read that Eastern Sun mod.

PS - Posting here from PS3 browser is fine, but I cant seem to quote people, just reply to posts.
 
I do not think it is sad. Not like it is hard to kill with pure damage dealing, so....
And what REALLY is sad how damage reflection was USELESS after a lot of nerfing in D2 - if you did it.

In Path of Exile, the Reflect mobs can easily kill groups of players already - why could not players have the same ability as well?
 
haha. sad thing is how viable it is. i cant watch right now, but does it share how much 'attacker takes xx damage' amount he has? i

According to his youtube comment, it's 29 damage reflected.

It'll be interesting to see how viable dmg reflect gear + dmg reflect mantra + zookeeper witch doctor with "pets gain thorns stats from player" passive can be.

It reminds me of when D2 first came out, and I used a Paladin with convert + thorns aura to much amusement.
 
So, I decided I wanted a dungeon loot game while I wait for Diablo 3. I used to love Diablo 2, played it every day for hours on end when I was back in highschool, and I've heard great things about Torchlight, so I picked it up. Hard to describe my disappointment...

The Small Things:
-Lack of any interesting story
-Annoying characters
-Hideous font

The Medium Things:
-The "Descending Tower" design of the story levels makes everything feel cramped and boring
-Bad art direction
-Boring quest design
-Yawn-worthy bosses

The Terrible Things:
-Only three classes
-The classes have next to no skills. I played a Vanquisher and in ten levels, the only new skill I got was a homing shot? The hell? Combat isn't satisfying with so few skills.
-Identifying is boring in this game. All unique shoulders are lumped into "Mysterious Shoulders," all helmets into "Mysterious Helmets," so on and so forth. Call me crazy but I loved how Diablo 2 used different base items for different uniques. Torchlight's way of loot identifying is nowhere as exciting.
-Loot in general is pretty lame. Sets don't have neat bonuses (one of the earlier sets gives +5% attack speed? Wow. How cool...). Uniques are alright I guess but the lack of base armor for some reason kills half the fun -- I liked to use certain base armors and weapons over others. Also there's no randomization in item stats? The randomization made looting the same item exciting.

Sigh. I guess I'll just have to wait until Q4 2015 for Diablo 3 to come out so I can quench my loot thirst.
 
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