• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

GAF Plays: Mass Effect series (unmarked spoilers)

Finsished the abortion that is called Deception, and honestly, what in the hell was the point of this book? No new locations, no new information just a afwull "closure" on a bunch of characters.
We can and should blame the writer, but what the hell was Bioware thinking with this book? I assume they have some control in point of where the story is going, but this ads aboslutly nothing.
As far as i'm concerned this book doesn't exist.
 
Sorry if this has been asked already.

I've had ME2 since preorder, and I'm reinstalling now. When I played it the first time, I had a bunch of additional contect like the Dragon Age armor and other DLCs.

Where is all that stuff? Steam copy.

I'm on what I think is the DLC site but all I see are the expansions. http://social.bioware.com/page/me2-dlc
 
So I'm busy playing through ME2 one more time as my "canon" playthrough, and while the stuff that normally bugs me is still bugging me, there's one thing that has super impressed me: the DLC squad members.

I never really brought Zaeed and Kasumi along that much before, but I've been giving them a whirl this time, and I'm shocked at how much dialogue they have during missions. Zaeed especially has become one of my favorite characters with his constant comments about what's going on.

In fact, in many ways, I almost feel like they exhibit more personality than the "core" squad members.

Makes me sad that we'll probably get an e-mail at best from them in ME3. But if they do show up, I'll definitely be cheering.
 
So I'm busy playing through ME2 one more time as my "canon" playthrough, and while the stuff that normally bugs me is still bugging me, there's one thing that has super impressed me: the DLC squad members.

I never really brought Zaeed and Kasumi along that much before, but I've been giving them a whirl this time, and I'm shocked at how much dialogue they have during missions. Zaeed especially has become one of my favorite characters with his constant comments about what's going on.

In fact, in many ways, I almost feel like they exhibit more personality than the "core" squad members.

Makes me sad that we'll probably get an e-mail at best from them in ME3. But if they do show up, I'll definitely be cheering.
You'll be happy.
 
So I'm busy playing through ME2 one more time as my "canon" playthrough, and while the stuff that normally bugs me is still bugging me, there's one thing that has super impressed me: the DLC squad members.

I never really brought Zaeed and Kasumi along that much before, but I've been giving them a whirl this time, and I'm shocked at how much dialogue they have during missions. Zaeed especially has become one of my favorite characters with his constant comments about what's going on.

In fact, in many ways, I almost feel like they exhibit more personality than the "core" squad members.

Makes me sad that we'll probably get an e-mail at best from them in ME3. But if they do show up, I'll definitely be cheering.

Zaeed is indeed awesome.
 
Just finished a half finished full paragon run through of mass effect 1. Had a good time going back to it. My first play through had Wrex living so I found it somewhat tricky how to get him to die and not get renegade. Thankfully Ashley just shot him for me! LOL. She walked up to him and popped him two more times for good measure. Awesome
 
Just finished up, full paragon and had everyone survive at the end. Was happy enough to throw in a few choice renegade interrupts (snapping the guy's neck in Miranda's loyalty, pushing the Eclipse guy out the window and killing the noob Asari merc) and still not miss any paragon options; never liked how Mass Effect penalizes you for playing as a human being who isn't 100% idealistic or 100% sociopath.

Also noticed how Shep and teammates don't wear helmets/masks when the hull gets breached after entering the Omega 4 relay lulz
 
Just finished up, full paragon and had everyone survive at the end. Was happy enough to throw in a few choice renegade interrupts (snapping the guy's neck in Miranda's loyalty, pushing the Eclipse guy out the window and killing the noob Asari merc) and still not miss any paragon options; never liked how Mass Effect penalizes you for playing as a human being who isn't 100% idealistic or 100% sociopath.

Also noticed how Shep and teammates don't wear helmets/masks when the hull gets breached after entering the Omega 4 relay lulz

I think the collector base has some sort of atmosphere. They don't wear helmets during the entire suicide mission.
 
Grunt is such a sick bastard... i did Mordin recruitment mission with him, and right at the beginning when you see the burning corpses, he says "Anyone hungry?" :lol
 
59 hours clocked in from my first Insanity playthrough (ME2 + all DLC/all side missions) - admittedly, was taking my time, 'getting in the mood' as it were for ME3.. Insanity is the only way to go once you've played it, so good.
 
I'd guess that those appearance packs were extremely low-selling, to the point that it wasn't worth spending the time creating the new looks for that third pack.

Are there any good looks at those costumes anyway? I probably would never buy them anyway but I haven't ever seen any good sized pictures of them.
 
it's going to suck when i import my me2 save because it gives you some bullshit choices for me1, like killing wrex, the aranchi and the council.
 
Are there any good looks at those costumes anyway? I probably would never buy them anyway but I haven't ever seen any good sized pictures of them.
Garrus' and Miranda's are okay:

me2-garrusalt2.jpg
me2-mirialt2.jpg


It's weird that, even after gaining his the alternate costume after gaining his loyalty, that his armor retains the damage he sustained from the gunship, so I was quick to pick up the first costume pack because of that.

And Miranda's actually looks like somethin' suited for combat.

Jack's is a step up from the standard two, but the ridiculous shades practically ruin it:

me2-jackalt2.jpg
 
it's going to suck when i import my me2 save because it gives you some bullshit choices for me1, like killing wrex, the aranchi and the council.

That's something I have been thinking about actually.

I don't see how anything you have done as a renegade in ME2 or ME1 will be beneficial in ME3. All you have done is make enemies and kill potential allies.
 
GAF Help me.

I'm playing as an infiltrator on my insanity run on ME2 and loving it. I just got the Viper sniper from doing Thanes mission and it's beastly. The semi-auto rate of fire just shreds most enemies. Do I take the Widow Sniper upgrade from the collectors ship or get an assault rifle. What do you guys think?
 
GAF Help me.

I'm playing as an infiltrator on my insanity run on ME2 and loving it. I just got the Viper sniper from doing Thanes mission and it's beastly. The semi-auto rate of fire just shreds most enemies. Do I take the Widow Sniper upgrade from the collectors ship or get an assault rifle. What do you guys think?

I whore the widow, so beastly with 50% headshot upgrade, but if you already have a good sniper for your class I say go with the MG? that thing is quite a laugh.

I play soldier so going into rage mode for slowdown and damage boost along with the widow and sniper damage upgrades, everything is dead son.
 
That's something I have been thinking about actually.

I don't see how anything you have done as a renegade in ME2 or ME1 will be beneficial in ME3. All you have done is make enemies and kill potential allies.

Isn't keeping the Collector base instead of destroying it a Renegade action? Might be helpful in ME3.
 
So when does Arrival get shitty? I actually really enjoyed the stealth aspect of this first section. Just dropped off Oldie McBangBang at the Research Station.
 
GAF Help me.

I'm playing as an infiltrator on my insanity run on ME2 and loving it. I just got the Viper sniper from doing Thanes mission and it's beastly. The semi-auto rate of fire just shreds most enemies. Do I take the Widow Sniper upgrade from the collectors ship or get an assault rifle. What do you guys think?

Widow.
If there's a sniper with the power of the widow in ME3, i'm just going to rol infiltator with only a sniper, should be fun.
 
So when does Arrival get shitty? I actually really enjoyed the stealth aspect of this first section. Just dropped off Oldie McBangBang at the Research Station.

Well the only good part was the beginning. The rest of the DLC is small corridors and a bunch of humans to kill. Well, the end just outside the station was kinda cool i guess, it just suck that
no matter what you do, the whole system will be destroyed and no one will escape.

Its called shitty mostly because its the worse of the three, far behind Shadow Broker.
 
I whore the widow, so beastly with 50% headshot upgrade, but if you already have a good sniper for your class I say go with the MG? that thing is quite a laugh.

I play soldier so going into rage mode for slowdown and damage boost along with the widow and sniper damage upgrades, everything is dead son.

Widow.
If there's a sniper with the power of the widow in ME3, i'm just going to rol infiltator with only a sniper, should be fun.

Cool, I think I am going to take the Widow, looking at you tube it looks just perfect for 1-2 shot kills.
 
So when does Arrival get shitty? I actually really enjoyed the stealth aspect of this first section. Just dropped off Oldie McBangBang at the Research Station.

Part of it was the build up. Bioware was all like "THIS IS GOING TO LEAD DIRECTLY INTO ME3!" with big shots of Reapers, and talking about Reapers coming, etc, etc.

Then you get in, and sure, you talk to a Reaper, but it's not done that spectacularly well. Then you have people who got frustrated because their Shepard was designed in such a way as to work with a squad, so the later combat sections got really frustrating because they're by themselves.

And finally, and most egregiously, there's an event that occurs in which you're given a choice and then seconds later that choice doesn't matter in the least.

It didn't help that this came after Shadow Broker, which a lot of people loved and clearly had a lot attention paid to it. Arrival was clearly spit out by a team that was just learning about Mass Effect.
 
Part of it was the build up. Bioware was all like "THIS IS GOING TO LEAD DIRECTLY INTO ME3!" with big shots of Reapers, and talking about Reapers coming, etc, etc.

Then you get in, and sure, you talk to a Reaper, but it's not done that spectacularly well. Then you have people who got frustrated because their Shepard was designed in such a way as to work with a squad, so the later combat sections got really frustrating because they're by themselves.

And finally, and most egregiously, there's an event that occurs in which you're given a choice and then seconds later that choice doesn't matter in the least.

It didn't help that this came after Shadow Broker, which a lot of people loved and clearly had a lot attention paid to it. Arrival was clearly spit out by a team that was just learning about Mass Effect.

Ah, okay. Tucked in amongst a regular ME2 run, it's not really too bad.
 
I use the DLC as part of the story in ME2. I don't have Overlord, but Shadow Broker I use as Shepard's loyalty mission, and Arrival is the epilogue. Granted, using Shadow Broker as Shepard's mission works better when in a relationship with Liara from ME1, but I think the chat with Liara at the end is a good way for Shepard to clear his/her mind.

Arrival is kind of... eh. But it's a nice farewell to the game, and sets up that yes, the Reapers are coming, it's not over yet.
 
I use the DLC as part of the story in ME2. I don't have Overlord, but Shadow Broker I use as Shepard's loyalty mission, and Arrival is the epilogue. Granted, using Shadow Broker as Shepard's mission works better when in a relationship with Liara from ME1, but I think the chat with Liara at the end is a good way for Shepard to clear his/her mind.

Arrival is kind of... eh. But it's a nice farewell to the game, and sets up that yes, the Reapers are coming, it's not over yet.

The best part about that is that if you "betray" Liara, she'll make a different comment about who you chose in ME2 to replace her.
 
So I'm busy playing through ME2 one more time as my "canon" playthrough, and while the stuff that normally bugs me is still bugging me, there's one thing that has super impressed me: the DLC squad members.

I never really brought Zaeed and Kasumi along that much before, but I've been giving them a whirl this time, and I'm shocked at how much dialogue they have during missions. Zaeed especially has become one of my favorite characters with his constant comments about what's going on.

In fact, in many ways, I almost feel like they exhibit more personality than the "core" squad members.

Makes me sad that we'll probably get an e-mail at best from them in ME3. But if they do show up, I'll definitely be cheering.

So I'm not the only one doing this, except I might be going back and playing through ME1 to get up to 60 first ... then playing through ME2 to have my "canon" playthrough. I may just do the latter, finish up my "rough" run and then do a perfect run for my "canon" one (yes, I want to save everyone)
 
Oh, and then there's the part where you destroy a Mass Relay with an asteroid, despite the fact that ME1 states that there was a relay that survived a supernova.

Are you referring to the one that was knocked out of position due to a nova blast? Assuming it was part of that star system the Mass Relay should have been at a safe distance from the star to allow for spaceships safe access plus the “mass effect” of the star should be disruptive, which is another reason to be relatively far away. So the shock wave, while strong, will dissipate with distance. Also the relay (being strong and all) would be “hit” only by energy not anything solid so in my view it had a reasonable chance of survival. The one in Arrival was hit by a massive asteroid at high velocity to the core (if I recall correctly).
 
So I'm not the only one doing this, except I might be going back and playing through ME1 to get up to 60 first ... then playing through ME2 to have my "canon" playthrough. I may just do the latter, finish up my "rough" run and then do a perfect run for my "canon" one (yes, I want to save everyone)

It's not worth getting to 60 in ME1, which will take at least 2 ME1 playthroughs, as the only bonus you get is that you start at level 5 in ME2.

Do what I did: Just play ME1 as you would, make sure you top 50, which should be easy, so you start at level 3 in ME2 and then play ME2.

Disregard all this if you're just trying to get the ME1 achievement for hitting 60.

Are you referring to the one that was knocked out of position due to a nova blast? Assuming it was part of that star system the Mass Relay should have been at a safe distance from the star to allow for spaceships safe access plus the “mass effect” of the star should be disruptive, which is another reason to be relatively far away. So the shock wave, while strong, will dissipate with distance. Also the relay (being strong and all) would be “hit” only by energy not anything solid so in my view it had a reasonable chance of survival. The one in Arrival was hit by a massive asteroid at high velocity to the core (if I recall correctly).

I just don't buy that a relay could be destroyed by an asteroid. Makes them far too vulnerable, and they've been around for millions of years.
 
It's not worth getting to 60 in ME1, which will take at least 2 ME1 playthroughs, as the only bonus you get is that you start at level 5 in ME2.

Do what I did: Just play ME1 as you would, make sure you top 50, which should be easy, so you start at level 3 in ME2 and then play ME2.

Disregard all this if you're just trying to get the ME1 achievement for hitting 60.

Yeah, I was at 53 when I finished my playthrough, so I'll just leave ME1 alone for now :)

I'll finish up my ME2 run then do the "canon" playthrough once I have the bonuses, because you get to keep your armor pieces and weapons, just have to do the upgrades again.
 
The best part about that is that if you "betray" Liara, she'll make a different comment about who you chose in ME2 to replace her.

Her coldest reply has to be the Thane one

" And now you're trying to replace a dying man's wife"

Cold Liara, cold


Speaking of DLC, the Arsenal/Firepower weapon one is sooo good. You get a bad ass Geth Shotgun, and a RE4 pistol. I haven't tried the Mattock yet, but damn it's better than the geth rifle. (if anyone is wondering, you get it at Tali's mission if you play on Hardcore/Insanity) which is fucking dumb
 
I haven't tried the Mattock yet
The Mattock is a thing of beauty. So beast.

I took the liberty of uninstalling the Firepower Pack until right before the Collector Ship, because the Mattock and Phalanx honestly make things a bit too easy. :P
 
Hmm, this is interesting. I'm playing ME2 as a slightly leaning Renegade, but with almost as many Paragon points. I have not yet seen a greyed out Charm or Intimidate option.

Most of them have been fairly simple, yes, but I wonder how long that luck will last. I should probably get Thane and then do Miranda's mission before leaving Illium. If I stay away from Tuchanka, it won't count against me. Then do Garrus' mission on the Citadel and go for red replies, and I think I can take on Jack's mission and win the conflict that follows. If I can do that, only the Tali/Legion on is left in the air.

This is a ME1 import character, who was slightly Paragon leaning, but with almost as many Renegade points. She failed at talking Saren to death, but only just. So I wonder how this will work out in ME2.

It is somewhat funny how you really have to metagame to play a not quite blue or red character in this game...
 
Someone correct me if I am wrong -- but the Derelict Reaper has been "dead" for millions of years. Why would the Reapers still allow that to be floating around in space if they return to the galaxy every 50,000 years? Wouldn't they have destroyed it/repaired it/moved it by now?
 
Someone correct me if I am wrong -- but the Derelict Reaper has been "dead" for millions of years. Why would the Reapers still allow that to be floating around in space if they return to the galaxy every 50,000 years? Wouldn't they have destroyed it/repaired it/moved it by now?
It's possible that it couldn't have been detected, as it was giving off very weak power signatures... Still it's odd that throughout those 37 million years, the Reapers would repeatedly overlook it during their thorough searches for sentient life throughout the galaxy.
 
You're not wrong X-Frame, and I think Occam's ol' Razor is actually applicable here. Which is to say that Bioware's writer's are, for the most part, bad. And their Lead Writer, Mac Walters, the guy who would have more than likely come up with that derelict reaper idea, is terrible.

Such a shame, Mass Effect had such potential as a true throw-back old-school 70s-vibe space-opera series. And they junked it to get the COD kids. Sigh.
 
Top Bottom