HP_Wuvcraft
Banned
Story Mode sucks.
Combat is horrible and you auto-level.
Combat is horrible and you auto-level.
He should've preordered to get the Plot Armour DLC preorder bonus.lol that little boy
I think I'm just gonna wait on a sale on this one.
Didn't actually thoroughly read the power upgrades but apparently there is one that can proc no cooldowns for your powers (like 25% chance).
Also I noticed if you hit someone with basically any biotic power they get debuffed (before it was really just singularity). Hell, I think Warp does it now so if you can back-to-back warp you get massive lulz (if you can't trap a group in singularity).
Lift is so fun to strip (actual) shields off guardians. Throw is okay as long as it's cooldown is practically non-existant to spam against enemies to fuck around with.
Story Mode sucks.
Combat is horrible and you auto-level.
lol that little boy
I think I'm just gonna wait on a sale on this one.
lol that little boy
I think I'm just gonna wait on a sale on this one.
Where? What part of Mass Effect 1 is 'intellectually engaging'? It's sure as shit not the terrible gameplay, where the majority of the stats don't matter, most of the ones that do just rise as you play the game, without any real player choice, input, or variety, and where your choices in character build and equipment in almost all cases boil down to 'the one that is obviously better than all the other choices' and 'something that does the exact same thing, but less efficiently/effectively'.
And if it's anything to do with the story - largely superficial ideas cribbed from better science-fiction, stitched together with some nice presentation and put into a (somewhat) interactive format - then you're at least going to have to explain how any of the ME1 writing is more intellectual than the treatment of the Genophage or Geth reprogramming in ME2 (not that either of those things was really much of an intellectual heavyweight).
For real, Mass Effect from day one has been a big, dumb, schlocky pulp sci-fi series, in the format of a Bioware RPG where the only gameplay system of note is purely based on combat. If you don't enjoy that, and you still liked Mass Effect 1, then you weren't paying attention when you played it. Nothing about it changed from the first game to the second, and there was no reason to ever expect that suddenly the third game was going to be anything but a bunch of dumb, lightweight fun.
Some of the sounds seem(inspired?) like they came out of Forbidden Planet.The sound design carries the intro. The Reapers honestly have some of the coolest SFX I've heard in a game. And dat music.
Some of the sounds seem(inspired?) like they came out of Forbidden Planet.
Story Mode sucks.
Combat is horrible and you auto-level.
yesIs it just super easy?
I think my not-too-distant-past-self would be horrified at this, but I think I'll be playing my first run in story mode.
I really can't be arsed with shooting any more, I think I'll be happy just to play it for the story, set-pieces and dialogue. Once I've got that out the way, then maybe I'll see if I'm in the mood for combat.
They might drop the ball story-wise, but in terms of gameplay this should be the best one yet.
I took down the Atlas in four shots with the shotgun.
So... working as intended?
Done.
It was okay, I guess. The combat does feel faster and tighter, which I like, but it's still not in the same league as the big swinging dicks of the genre like Vanquish and Gears. It's C-tier in comparison. My first impression is that I'll enjoy it more than the combat in the first two games, but that's not exactly high praise. Movement and the cover system feel too rigid, and there was nothing particularly impressive about the level or encounter design. The weapon customization and leveling will definitely help, though, I expect to enjoy it more in the full game.
Yes, but that's not working for me?
All I did was say that it sucked. It didn't work for me.
You cant expect the 60fps action of vanquish for a game this large.
This demo felt more like Gears of War than Mass Effect. Fucking disappointing as hell.
This demo felt more like Gears of War than Mass Effect. Fucking disappointing as hell.
The hell? I played on action mode. It's not hard at all.A small combat part of a huge game? Weird.
Also - why complain about story mode if you are not the target audience for it.
You want to level? You want to have tougher fights? Don't play story mode.
A very clunky gears of war.
I wouldn't mind the amount of action if it was indeed flowing and fun, but this was a chore to play.
The hell? I played on action mode. It's not hard at all.
Also - why complain about story mode if you are not the target audience for it.
You want to level? You want to have tougher fights? Don't play story mode.
Make it fixed, or allow the player to choose what they unlock. What you do NOT do is make it completely random and force players to waste their hard-earned credits.
The black crush in the demo is atrocious.
I played Story Mode because I wanted to see how it was.
I don't like it.
What's the problem, exactly? This is the Demo Impression thread. I'm giving my impression.
I understand the divide between the audience with the two prequels, but personally I enjoyed playing the explorer, ship-commander Shepard in ME, and now I'm enjoying the more hardened, do-what-it-takes Shepard of ME3.
Vanquish was 30fps.
From what little was emphasized in the demo, yes. It's different but surprisingly familiar at the same time, it'll make you want to hear the rest of the game.I'm not going to play the demo, as I hate having the story spoiled a bit and then replaying the same thing for my first play through, but I hear the music is excellent? I'm actually pretty hyped for Clint Mansell's work (he's also one my favorite film music composers), hearing it's actually good, oh boy.