SkillsUI.stl
* 3 extra categories have been added for each class (total of 6)
* All classes have "Primary", "Secondary", and "Defensive" as their first 3 categories now
* Barb: "Tactics", "Might", and "Rage"
* DH: "Archery", "Devices", and "Shadow"
* Monk: "Conviction", "Technique", and "Focus"
* WD: "Terror", "Decay", and "Voodoo"
* Wizard: "Arcane", "Conjuration", and "Mastery"
SkillPane.stl
"Skill Runes begin unlocking at level {s1}"
(Looks like the rumor about rune effects unlocking as you level may be correct).
Powers.stl
Skill names and descriptions appear relatively unchanged. (minor tweaks here and there)
* Several CC spells seems to have had their damage component removed (like Frost Nova and Ground Stomp)
SkillKit\*.skl
* Passive skills look largely unchanged
* Active skill data has increased per skill -- it looks like 5 additional levels per skills (probably the level each rune effect is unlocked), For example (not sure which offset is which rune yet)
Bash: 13, 26, 20, 6, 35
Cleave: 38, 48, 29, 17, 8