Okay I suck at combat or I'm not it that used to it yet. Do I still get experience even if I'm not involved in the killing of the enemies? Like if I get my squad to kill them and stuff.
The reaper was hidden in the closet of the ship?
I think the Reapers are integrated into the ships, its not like a crab-shell arrangement.So I'm close to the end of ME1 and I've just realized something...
How come Benezia and Saren never saw the "organic" reaper inside the ship? They were both inside the metallic shell and should have seen who was piloting it? Benezia simply mention that the ship uses some kind of mind control. The reaper was hidden in the closet of the ship?
I think the Reapers are integrated into the ships, its not like a crab-shell arrangement.
ME1: You can turn down Garrus so he never joins you.
ME2: Thane survives, but he'll be dead soon because he's terminally ill.
ME2: Garrus is forced upon you, anyways.
Well if you take into account the size of the reaper human baby I'm not sure it makes sense. people were saying the crab-shell-hand-thing was the ship and the reaper was inside. The reaper is also supposed to look like the race it used the DNA from too, no? That's why the human reaper baby looked like the terminator robot. How something that big integrated in the ship and no one saw it. It's implied both Benezia and Saren spent a lot of time on the ship.
I think that such a weak point would not be easily seen or accessible by anybody.Well if you take into account the size of the reaper human baby I'm not sure it makes sense. people were saying the crab-shell-hand-thing was the ship and the reaper was inside. The reaper is also supposed to look like the race it used the DNA from too, no? That's why the human reaper baby looked like the terminator robot. How something that big integrated in the ship and no one saw it. It's implied both Benezia and Saren spent a lot of time on the ship.
ME2: Garrus is forced upon you, anyways.
I think that such a weak point would not be easily seen or accessible by anybody.
Or simply that they were making up stuff as they went along. The fact that the protheans appearance also changed is pretty telling.
The Prothean appearance didn't change, they just tried to make it purposefully vague so that they could make an absolute design later on when needed.
Do they know each other?
Oh god, I forgot how horrible scanning planets is in ME2. There's gotta be a pc mod to make this much more efficient.
You get an upgrade from Miranda which makes it faster to move the scanner.
Just be glad you're playing on PC, i heard its much worse on consoles.
Well if you take into account the size of the reaper human baby I'm not sure it makes sense. people were saying the crab-shell-hand-thing was the ship and the reaper was inside. The reaper is also supposed to look like the race it used the DNA from too, no? That's why the human reaper baby looked like the terminator robot. How something that big integrated in the ship and no one saw it. It's implied both Benezia and Saren spent a lot of time on the ship.
You can turn down Wrex as well.
Have you forgotten the derelict reaper? There is no mush inside it. There is probably a central brain, but I think that's it. Not some "driver" made out of a prothean smack down in the middle.
There's a picture of them in the ME2 codex and it looks nothing like how they look in ME3. That's more than being vague. I can agree that the statue thing on Ilos is vague but come on now.
This is why I'm going to save Jack's Loyality mission for last on this playthrough. By that time I should have a maxed out Paragon meter.
ME1: You can turn down Garrus so he never joins you.
ME2: Thane survives, but he'll be dead soon because he's terminally ill.
What you can remove Garrus from the entire storyline. So ME2 doesnt have him or can you still recruit him but he has no background with you?
I'm hearing a few things that have me a bit confused. Is there a recommended order for the loyalty missions in ME2? So far I've only done Zaeeds.
Do Miranda and Jack's ASAP. Otherwise, no.
It's not too crazy to assume they never saw it. Both of them were heavily indoctrinated. Sovereign could have easily sealed that section shut and implanted a suggestion in their brains to keep them away from it.Well if you take into account the size of the reaper human baby I'm not sure it makes sense. people were saying the crab-shell-hand-thing was the ship and the reaper was inside. The reaper is also supposed to look like the race it used the DNA from too, no? That's why the human reaper baby looked like the terminator robot. How something that big integrated in the ship and no one saw it. It's implied both Benezia and Saren spent a lot of time on the ship.
The codex image is just an image of the Protheans as the galactic community knows them. Just because they have art that depicts them one way doesn't mean it's exactly how they looked. Human art doesn't perfectly emulate the human form all the time. Last time I checked I don't know anyone who looks like a Salvador Dali painting.There's a picture of them in the ME2 codex and it looks nothing like how they look in ME3. That's more than being vague. I can agree that the statue thing on Ilos is vague but come on now.
I'm hearing a few things that have me a bit confused. Is there a recommended order for the loyalty missions in ME2? So far I've only done Zaeeds.
I think you also need a fairly higher paragon score if you happen to want to go the Paragon route for Zaeed's loyalty mission (to not lose it), or just do it the Renegade way.Do Miranda and Jack's ASAP. Otherwise, no.
Do Miranda and Jack's ASAP. Otherwise, no.
That cringe-worthy Ashley reunion. Shit. I wanted someone to shoot me in the face.
Oh god, I forgot how horrible scanning planets is in ME2. There's gotta be a pc mod to make this much more efficient.
No, do one early in the game and do the other later in the game. Same with Legion and Tali.
So you can respond with all dialogue options available.
There is no order, but these pairs I have above are linked in the way the loyalty plays out after them. So to be able to respond with all of the dialogue available, one of them should be late in the game, or they both can be. You just want to make sure your paragon or renegade is fairly high.
Does it literally need to be maxed to regain Miranda's loyalty? I'm choosing almost every Paragon option, and I have the talent but I'm not even half way through yet. I'm worried that I'll continue playing and not get high enough and not be able to regain her loyalty which will negate the entire reason I decided to replay the game which was to get the perfect ending, but keep the same decisions I made.
Right, and your paragon/renegade is more likely to be high earlier in the game than later. I think I explained it earlier in this thread.
EDIT: Here it is.
That mechanic is so retarded. I like to play a renegade character, but I don't like choosing the choices where I'm being a dick for some ungodly reason.
Like that Salarian at the start of Thane's recruitment mission.
Salarian Worker : "Please...i'm dying *cough* help me, can't breath."
*Shepard ignores him and let him die slowly and painfully*
Salarian Worker : "Please...there are others on the top floors...save them...please."
Shepard : "I don't care. They're on their own now."
*Shepard leaves the salarian without looking back*
Salarian Worker : "Please..." *Dies*
I always hate that part when i play renegade. Maybe i should just save him next time , its not like ONE paragon option will screw my game.
The intro to ME2 is fucking awesome.
I mean, I hate the whole you died and Cerberus rebuilt you shit, but the ship section? Holyyyy shit. So good.
Edit: The DLC isn't available to buy via Steam?
RIP Normandy 1, you will be missed![]()
They need to add a radio to bring back the music in the Normandy of ME3. No music sucked in ME2. And they even teased us with the ME1 Normandy music in the opening.
That mechanic is so retarded. I like to play a renegade character, but I don't like choosing the choices where I'm being a dick for some ungodly reason.
Thane's mission is still so awesome. Music, tension, all great.
I think the Reapers are integrated into the ships, its not like a crab-shell arrangement.
Isn't Shepard's alarm clock or something in his room on the Normandy in ME2 a radio? I'm pretty sure I played some of the game's music on that...
I didn't like the beginning of Mass Effect 2. I really would have preferred creating a Shephard in the first game and then carrying him through the entirety of the series.
I envisioned a low-level, possibly underpowered Shephard growing to become an awesomely kick-ass behemoth in the series' finale. But I guess you have to hit the reset button after each title.