SSX Demo: Feburary 21; (Euro PSN) February 22 [Up On Xbox Live/PSN]

Got my JT2 time down to 2:09 this morning and my Bulldog score up to just over 21M. I'm nowhere near the top of my RiderNet on JT2 but I am in third place on Bulldog. GafferNet is going to be so sweet in the full game.
 
Any tips for trick runs? Is it all about the multiplier? What seems to be the main factor in keeping your multiplier going long enough between tricks? Nose presses? Not thrusting? Seems like I'm doing tricks the whole run but only topping out around 9 mil.
 
Any tips for trick runs? Is it all about the multiplier? What seems to be the main factor in keeping your multiplier going long enough between tricks? Nose presses? Not thrusting? Seems like I'm doing tricks the whole run but only topping out around 9 mil.

I started doubling my score from making sure to do nose and tail presses between tricks. Not doing that will kill your multiplier.
 
Any tips for trick runs? Is it all about the multiplier? What seems to be the main factor in keeping your multiplier going long enough between tricks? Nose presses? Not thrusting? Seems like I'm doing tricks the whole run but only topping out around 9 mil.

Nose press - it's all about the multiplier. Flips are worth more than spins. Never rewind. Also, there seems to be a glass ceiling of about ~20 million with the classic controls due to a demo bug.
 
Got my time down to 02:09.56 - keep thinking I'm doing better on a run but see myself behind still.

Can't believe some of those times people are setting, amazing stuff - demo has grown on me and now I'm thinking about a day one.
 
Can you disable trails left by other players? Was watching that 30 million demo run video (which I thought looked great... didn't quite get that the game has a Tony Hawk-esque multiplier feature but I like that it does) and it reminded me how when I was playing the demo in my short time with it yesterday how I'd see those trails and think they're grindable rails. I'm guessing most rails are red, but still, I hope the option to disable player trails is there.

Edit: Just noticed the multiplier caps at 20? Also not sure what exactly it's multiplying. I still like like that it's there though.
 
Got my JT2 time down to 2:09 this morning and my Bulldog score up to just over 21M. I'm nowhere near the top of my RiderNet on JT2 but I am in third place on Bulldog. GafferNet is going to be so sweet in the full game.

Daaaamn. Are you using the classic setup or the trick stick?
 
Guys, feel free to add me btw - playing the 360 demo, but would be nice to have more people on my Ridernet, I'm second at the moment.

Gamertag is the same.

Going to try the score mode soon, struggled to get over a million before though.
 
I managed about 17.7M on the Trick It event, pretty happy with that (up from 10.6M since yesterday). Currently #3 on my list.

Well so far the 360 version seems to be the better one. Sigh...I really wanted this on the ps3.

In what way? The PS3 version runs great, so does the 360 version look better, or what...?
 
I managed about 17.7M on the Trick It event, pretty happy with that (up from 10.6M since yesterday). Currently #3 on my list.

I'm on my way up too. It's all about working a good line out. I'm good up until the dam, I feel, but then it goes to shit after that. Haha.

Some pointers for really high scoring:
  • Flips are worth more than spins.
  • Don't bother trying to chain tricks in the air, it's not worth it to do so. Grab one, hold it.
  • One handed grabs aren't worth much. Read StrikerObi's trick system break down; two-handed grabs are worth more. Always tweak your grabs out too.
  • Don't overuse butters since they're not worth much and they slow you down. Use them to keep your combo going if you have a distance between jumps.
  • Also, trick on flat land. Tap A/X(PS3) to briefly pre-wind so you can get spins in.
  • Always try to maintain a 20x multiplier. Easy way to get this up is to chain grinds together when you're on a long-ish rail. Once you're at 20x STOP and stick to one grind trick. (Double tapping X/Y/B(360) will give you new grinds.)
  • Never let your combo bank in. You'll know when a combo is about to bank when the >>>chevrons<<< fill in.
  • Your signature trick is worth the most. Use it frequently.
  • Do not duplicate tricks. The way this works is that you must do trick A before you try to do trick B again. So, A B A B will work.
  • If you fuck up, rewind. It's worth the penalty (maybe -6000 pts. depending on how long you rewind) because it means your combo and TRICKY state will be preserved.

This is based on what I've read online and my own observations, so some of it could be wrong, however. :P
 
I'm on my way up too. It's all about working a good line out. I'm good up until the dam, I feel, but then it goes to shit after that. Haha.

Some pointers for really high scoring:
  • Flips are worth more than spins.
  • Don't bother trying to chain tricks in the air, it's not worth it to do so. Grab one, hold it.
  • One handed grabs aren't worth much. Read StrikerObi's trick system break down; two-handed grabs are worth more. Always tweak your grabs out too.
  • Don't overuse butters since they're not worth much and they slow you down. Use them to keep your combo going if you have a distance between jumps.
  • Also, trick on flat land. Tap A/X(PS3) to briefly pre-wind so you can get spins in.
  • Always try to maintain a 20x multiplier. Easy way to get this up is to chain grinds together when you're on a long-ish rail. Once you're at 20x STOP and stick to one grind trick. (Double tapping X/Y/B(360) will give you new grinds.)
  • Never let your combo bank in. You'll know when a combo is about to bank when the >>>chevrons<<< fill in.
  • Your signature trick is worth the most. Use it frequently.
  • Do not duplicate tricks. The way this works is that you must do trick A before you try to do trick B again. So, A B A B will work.
  • If you fuck up, rewind. It's worth the penalty (maybe -6000 pts. depending on how long you rewind) because it means your combo and TRICKY state will be preserved.

This is based on what I've read online and my own observations, so some of it could be wrong, however. :P

Rewind should really break Tricky... Like resetting in previous games took you out of it.
 
I'm on my way up too. It's all about working a good line out. I'm good up until the dam, I feel, but then it goes to shit after that. Haha.

Some pointers for really high scoring:
  • Flips are worth more than spins.
  • Don't bother trying to chain tricks in the air, it's not worth it to do so. Grab one, hold it.
  • One handed grabs aren't worth much. Read StrikerObi's trick system break down; two-handed grabs are worth more. Always tweak your grabs out too.
  • Don't overuse butters since they're not worth much and they slow you down. Use them to keep your combo going if you have a distance between jumps.
  • Also, trick on flat land. Tap A/X(PS3) to briefly pre-wind so you can get spins in.
  • Always try to maintain a 20x multiplier. Easy way to get this up is to chain grinds together when you're on a long-ish rail. Once you're at 20x STOP and stick to one grind trick. (Double tapping X/Y/B(360) will give you new grinds.)
  • Never let your combo bank in. You'll know when a combo is about to bank when the >>>chevrons<<< fill in.
  • Your signature trick is worth the most. Use it frequently.
  • Do not duplicate tricks. The way this works is that you must do trick A before you try to do trick B again. So, A B A B will work.
  • If you fuck up, rewind. It's worth the penalty (maybe -6000 pts. depending on how long you rewind) because it means your combo and TRICKY state will be preserved.

This is based on what I've read online and my own observations, so some of it could be wrong, however. :P

Something I don't get: Do board presses keep your mulitplier and TRICKY state going or not? I'm pretty sure I've seen my mulitiplier go down while doing one, so I'm not really sure why I should even be doing them rather than just doing small flips when on flat ground to keep my combo going. It feels like they have changed since SSX 3, but maybe I'm just remembering it wrong.

And what are "butters"?
 
Something I don't get: Do board presses keep your mulitplier and TRICKY state going or not? I'm pretty sure I've seen my mulitiplier go down while doing one, so I'm not really sure why I should even be doing them rather than just do small flips when on flat ground to keep my combo going.

And what are "butters"?

Butters are board presses. Sorry, snowboarding slang and stuff. :P

They do help maintain TRICKY state and multiplier, yes. They're not of high value, so realistically, you should be doing flat-land tricks to keep your combo going. (Do spins/flips and grabs when you're on flat ground.) This was a design choice so people couldn't spam butters and get a high score -- they take minimal skill to pull of and maintain since there's no balance mechanic tied to them. They're good in a pinch however, when you don't have the time to pull off a grab for whatever reason.
 
I read to rewind if you dupe a trick a few times, how severe is the penalty for that? Is it something that affects the entire multiplier(so if I dupe a trick near the start will it severly hurt the overall string of tricks?), it's too hard to actually look at the side and see what the score is doing with the fast pace.

Also, for something like the long straight line to the damn, is it better to do a board press + tricky to get there, or to be doing short jumps and spins?
 
Which button combination is the signature trick? I've been using the standard layout on PS3 and I can't remember if there was something special for the signature trick.

I assumed I was just doing it when in super tricky.
 
I read to rewind if you dupe a trick a few times, how severe is the penalty for that? Is it something that affects the entire multiplier(so if I dupe a trick near the start will it severly hurt the overall string of tricks?), it's too hard to actually look at the side and see what the score is doing with the fast pace.

Also, for something like the long straight line to the damn, is it better to do a board press + tricky to get there, or to be doing short jumps and spins?

A dupe trick is worth almost nothing. Rewinding and doing a non-dupe is 99.9% likely to give you more points than doing a dupe.

Also, if you land a dupe trick, your combo expiry counter speeds up A LOT...i.e. your combo will cash in WAY quicker after you do a dupe trick than if you don't do a dupe trick.

I prefer chaining a bunch of double flips over nose pressing. That's also a good way of 'resetting' before big jumps if you just landed a sig trick (you can go sig trick, non-sig trick, then sig trick again).
 
Choose a different ghost? You can select what ghost is displayed by going to the RiderNet wall, and then selecting someone, and then challenging one of their drop records, IIRC.

I didn't even know you were playing on 360. I thought you were on PS3?

If you're on 360 I'll play your ghost right now! I've been busy with school lately and have been receiving something like 30 friend requests a day. :0 I might've missed you!

I'm on both. Trying to decide which version to go with. If I knew for certain 360 would be getting the extra mountain, I'd go with that. The reason I keep using your ghost is that you and I appear to always be one or two seconds apart.
 
???... GAF collective thinks they're exactly the same...

IMO the 360 version looks a little sharper and more defined. Could be my Tv settings; I'm not sure.

Also I have gotten used to the new right stick controls and the 360 feels more natural to me in that regard. I'm not great at the game (at the moment =D) but on the 360 version I can easily crack 6mil on Trick it but for some reason I struggle to crack 3mil on the PS3.

Race it also feels better to me. I can actually see myself getting better on the 360 version. I just don't have the same feeling with the Ps3 version.

:shrug:
 
You know what would be cool? Remember those trick boost icons? If they dont exist in this new one, I wish there was a trick boost button. Like if you get a bad prewind you could use your stored boost to speed up your tricks mid-air. I think that would be cool to help pull off some sick tricks in the air.
 
Butters are board presses. Sorry, snowboarding slang and stuff. :P

They do help maintain TRICKY state and multiplier, yes. They're not of high value, so realistically, you should be doing flat-land tricks to keep your combo going. (Do spins/flips and grabs when you're on flat ground.) This was a design choice so people couldn't spam butters and get a high score -- they take minimal skill to pull of and maintain since there's no balance mechanic tied to them. They're good in a pinch however, when you don't have the time to pull off a grab for whatever reason.

Hmm, I seem to recall losing my TRICKY state right in the middle of doing a board press though, but maybe I'm remembering that wrong. I think I'm gonna have to experiment a bit more with the scoring system and pay more attention to what's actually going on!

I think you're right. I haven't been doing it this whole time, heh.

It's L2 + R2 + one of the trick buttons.
 
IMO the 360 version looks a little sharper and more defined. Could be my Tv settings; I'm not sure.

Also I have gotten used to the new right stick controls and the 360 feels more natural to me in that regard. I'm not great at the game (at the moment =D) but on the 360 version I can easily crack 6mil on Trick it but for some reason I struggle to crack 3mil on the PS3.

Race it also feels better to me. I can actually see myself getting better on the 360 version. I just don't have the same feeling with the Ps3 version.

:shrug:

... which in the end I guess it all comes to the controller you feel more comfortable with... it's interesting how someone else posted how he got better once he moved to the PS3 lol...
 
... which in the end I guess it all comes to the controller you feel more comfortable with... it's interesting how someone else posted how he got better once he moved to the PS3 lol...

Lol yea that is probably it. I guess I assumed I was going with the Ps3 because of the old button configuration(grabs with all shoulder buttons). But since they changed up the controls it looks like 360 is the way to go for me.
 
I switched from sticks to buttons in the standard control setup, and once I adjusted (didn't take long), it was much easier to choose the tricks I wanted. Considering the whole thing is based on establishing these set states, the buttons make more sense to me for choosing a trick.

Okay, I'm going to criticise this one really hard because it's an extremely weak example.

What you're seeing in the 30 million point video is one of the best SSX players in the world. Two of the developers, who've been playing the game non-stop and know all of the technicalities of the trick system, have 32 and 33 million points in the demo.

The SSX3 video linked is someone who, put politely, isn't that good at the game.

Someone who has 30 million points knows what they're doing, is purposely chaining tricks, doing double-input tricks, and knows that flips are worth more than spins.

My point? It's going to look wonky. That's extremely high-level competitive play.

Watch this SSX3 video and tell me that it doesn't look like SSX.

Regardless, I'd say that it's a lot harder to be very particular with your spins in this SSX than it was before. I find myself going off jumps and pulling off 2000+ degree rotations almost by accident.

I think the removal of the Monster Trick system, which relied on the player being able to set up the exact spin they wanted, concedes that the player isn't going to be in clear control of their spins. Part of this has to do with the faster pace and simpler landings, part of this has to do with how much clunkier it is to chain grab tricks together, and part of it has to do with how jump preloading no longer locks your steering. These things make the game more accessible, but they remove an aspect of mastering trick runs.

It means I'm thinking a lot less about my ubers while I trick (kind of like Tony Hawk).
 
Daaaamn. Are you using the classic setup or the trick stick?

I'm using the new controls with the face buttons (not the stick). Classic is gimped in the demo, some sorta bug that makes it so spins aren't worth as many points. But they've said that bug should only be in the demo.


I'm on my way up too. It's all about working a good line out. I'm good up until the dam, I feel, but then it goes to shit after that. Haha.

Same here. The second half of the track is a damn nightmare of stuff to run into. I can't wait until the game is out and I can do just that part of the track (it is it's own individual run) so I can perfect it and then just stitch the two runs together.


... which in the end I guess it all comes to the controller you feel more comfortable with... it's interesting how someone else posted how he got better once he moved to the PS3 lol...

That was me. I played Tricky on GameCube but I put the most time into SSX3 by far and that was on PS3. I played On Tour on PS3 as well. As such, I'm most comfortable playing SSX on the DualShock.
 
Same here. The second half of the track is a damn nightmare of stuff to run into. I can't wait until the game is out and I can do just that part of the track (it is it's own individual run) so I can perfect it and then just stitch the two runs together.

I actually found, the second part is where I build my points... Try to stay out of the middle ice section, use the jumps at the bottom of the dam to get up on the left or right. I usually have a silver medal at the start of the dam and roughly 18m by the end.
 
Well, I think I'll stop playing the demo and leave some energy for the real game.

But yeah, I'll be happy enough if I'm able to beat Dragnet's scores :)
 
Just bet his Trick event score, still need another 6 seconds for the Race event...

Since I'm already here, how do you guys able to jump out so well out of the rails before the end? There's a ghost that I'm following that jumps a bit earlier than the end from the rails but I try to do that and i feel like my character jumps way too high and I end up hurting my time.
 
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