StrikerObi
Member
Got my JT2 time down to 2:09 this morning and my Bulldog score up to just over 21M. I'm nowhere near the top of my RiderNet on JT2 but I am in third place on Bulldog. GafferNet is going to be so sweet in the full game.
Any tips for trick runs? Is it all about the multiplier? What seems to be the main factor in keeping your multiplier going long enough between tricks? Nose presses? Not thrusting? Seems like I'm doing tricks the whole run but only topping out around 9 mil.
Any tips for trick runs? Is it all about the multiplier? What seems to be the main factor in keeping your multiplier going long enough between tricks? Nose presses? Not thrusting? Seems like I'm doing tricks the whole run but only topping out around 9 mil.
I searched to see if anyone had mentioned this, but does the PS3 version of SSX run in 1080 or 720 resolution-wise?
I searched to see if anyone had mentioned this, but does the PS3 version of SSX run in 1080 or 720 resolution-wise?
Got my JT2 time down to 2:09 this morning and my Bulldog score up to just over 21M. I'm nowhere near the top of my RiderNet on JT2 but I am in third place on Bulldog. GafferNet is going to be so sweet in the full game.
Well so far the 360 version seems to be the better one. Sigh...I really wanted this on the ps3.
Well so far the 360 version seems to be the better one. Sigh...I really wanted this on the ps3.
I managed about 17.7M on the Trick It event, pretty happy with that (up from 10.6M since yesterday). Currently #3 on my list.
I'm on my way up too. It's all about working a good line out. I'm good up until the dam, I feel, but then it goes to shit after that. Haha.
Some pointers for really high scoring:
- Flips are worth more than spins.
- Don't bother trying to chain tricks in the air, it's not worth it to do so. Grab one, hold it.
- One handed grabs aren't worth much. Read StrikerObi's trick system break down; two-handed grabs are worth more. Always tweak your grabs out too.
- Don't overuse butters since they're not worth much and they slow you down. Use them to keep your combo going if you have a distance between jumps.
- Also, trick on flat land. Tap A/X(PS3) to briefly pre-wind so you can get spins in.
- Always try to maintain a 20x multiplier. Easy way to get this up is to chain grinds together when you're on a long-ish rail. Once you're at 20x STOP and stick to one grind trick. (Double tapping X/Y/B(360) will give you new grinds.)
- Never let your combo bank in. You'll know when a combo is about to bank when the >>>chevrons<<< fill in.
- Your signature trick is worth the most. Use it frequently.
- Do not duplicate tricks. The way this works is that you must do trick A before you try to do trick B again. So, A B A B will work.
- If you fuck up, rewind. It's worth the penalty (maybe -6000 pts. depending on how long you rewind) because it means your combo and TRICKY state will be preserved.
This is based on what I've read online and my own observations, so some of it could be wrong, however.![]()
I'm on my way up too. It's all about working a good line out. I'm good up until the dam, I feel, but then it goes to shit after that. Haha.
Some pointers for really high scoring:
- Flips are worth more than spins.
- Don't bother trying to chain tricks in the air, it's not worth it to do so. Grab one, hold it.
- One handed grabs aren't worth much. Read StrikerObi's trick system break down; two-handed grabs are worth more. Always tweak your grabs out too.
- Don't overuse butters since they're not worth much and they slow you down. Use them to keep your combo going if you have a distance between jumps.
- Also, trick on flat land. Tap A/X(PS3) to briefly pre-wind so you can get spins in.
- Always try to maintain a 20x multiplier. Easy way to get this up is to chain grinds together when you're on a long-ish rail. Once you're at 20x STOP and stick to one grind trick. (Double tapping X/Y/B(360) will give you new grinds.)
- Never let your combo bank in. You'll know when a combo is about to bank when the >>>chevrons<<< fill in.
- Your signature trick is worth the most. Use it frequently.
- Do not duplicate tricks. The way this works is that you must do trick A before you try to do trick B again. So, A B A B will work.
- If you fuck up, rewind. It's worth the penalty (maybe -6000 pts. depending on how long you rewind) because it means your combo and TRICKY state will be preserved.
This is based on what I've read online and my own observations, so some of it could be wrong, however.![]()
Well so far the 360 version seems to be the better one. Sigh...I really wanted this on the ps3.
Something I don't get: Do board presses keep your mulitplier and TRICKY state going or not? I'm pretty sure I've seen my mulitiplier go down while doing one, so I'm not really sure why I should even be doing them rather than just do small flips when on flat ground to keep my combo going.
And what are "butters"?
Some friends pls? Sen= mmarsu
Well so far the 360 version seems to be the better one. Sigh...I really wanted this on the ps3.
Which button combination is the signature trick? I've been using the standard layout on PS3 and I can't remember if there was something special for the signature trick.
I assumed I was just doing it when in super tricky.
I read to rewind if you dupe a trick a few times, how severe is the penalty for that? Is it something that affects the entire multiplier(so if I dupe a trick near the start will it severly hurt the overall string of tricks?), it's too hard to actually look at the side and see what the score is doing with the fast pace.
Also, for something like the long straight line to the damn, is it better to do a board press + tricky to get there, or to be doing short jumps and spins?
Just add me ppl, i dont see it on my galaxyThere's a spreadsheet linked in the OT.
Choose a different ghost? You can select what ghost is displayed by going to the RiderNet wall, and then selecting someone, and then challenging one of their drop records, IIRC.
I didn't even know you were playing on 360. I thought you were on PS3?
If you're on 360 I'll play your ghost right now! I've been busy with school lately and have been receiving something like 30 friend requests a day. :0 I might've missed you!
???... GAF collective thinks they're exactly the same...
L2+R2 I believe.
Butters are board presses. Sorry, snowboarding slang and stuff.
They do help maintain TRICKY state and multiplier, yes. They're not of high value, so realistically, you should be doing flat-land tricks to keep your combo going. (Do spins/flips and grabs when you're on flat ground.) This was a design choice so people couldn't spam butters and get a high score -- they take minimal skill to pull of and maintain since there's no balance mechanic tied to them. They're good in a pinch however, when you don't have the time to pull off a grab for whatever reason.
I think you're right. I haven't been doing it this whole time, heh.
IMO the 360 version looks a little sharper and more defined. Could be my Tv settings; I'm not sure.
Also I have gotten used to the new right stick controls and the 360 feels more natural to me in that regard. I'm not great at the game (at the moment =D) but on the 360 version I can easily crack 6mil on Trick it but for some reason I struggle to crack 3mil on the PS3.
Race it also feels better to me. I can actually see myself getting better on the 360 version. I just don't have the same feeling with the Ps3 version.
:shrug:
It's L2 + R2 + one of the trick buttons.
... which in the end I guess it all comes to the controller you feel more comfortable with... it's interesting how someone else posted how he got better once he moved to the PS3 lol...
It's L2 + R2 + one of the trick buttons.
Okay, I'm going to criticise this one really hard because it's an extremely weak example.
What you're seeing in the 30 million point video is one of the best SSX players in the world. Two of the developers, who've been playing the game non-stop and know all of the technicalities of the trick system, have 32 and 33 million points in the demo.
The SSX3 video linked is someone who, put politely, isn't that good at the game.
Someone who has 30 million points knows what they're doing, is purposely chaining tricks, doing double-input tricks, and knows that flips are worth more than spins.
My point? It's going to look wonky. That's extremely high-level competitive play.
Watch this SSX3 video and tell me that it doesn't look like SSX.
Daaaamn. Are you using the classic setup or the trick stick?
I'm on my way up too. It's all about working a good line out. I'm good up until the dam, I feel, but then it goes to shit after that. Haha.
... which in the end I guess it all comes to the controller you feel more comfortable with... it's interesting how someone else posted how he got better once he moved to the PS3 lol...
Same here. The second half of the track is a damn nightmare of stuff to run into. I can't wait until the game is out and I can do just that part of the track (it is it's own individual run) so I can perfect it and then just stitch the two runs together.
Well, I think I'll stop playing the demo and leave some energy for the real game.
But yeah, I'll be happy enough if I'm able to beat Dragnet's scores![]()
Just bet his Trick event score, still need another 6 seconds for the Race event...