Diablo 3 Beta [Beta withdrawal underway!]

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1. I disagree somewhat with the difficulty-specific usefulness of certain runes over others that you theorycrafted.

2. Even if the order that runes unlock fit absolutely perfectly with the content that you face, it provides a non-dynamic experience that will be way too similar on repeated playthroughs, and it still isn't a very good reason why I shouldn't be able to choose what I want. It doesn't effect balance negatively, it doesn't effect other players negatively, it doesn't do anything positive except frustrate the individual.

3. What you said does not ameliorate the design conflicts that I outlined previously.

I don't feel like you're in a position to make these statements. I understand why you make them, just that you can't say how something effects someone else. Unless you're testing a large playerbase from both sides of the fence. Blizzard is obviously making a concession here. I'm not sure I really buy the response from Bashiok concerning the topic, but I don't really see why Blizzard would make the choice without some reasoning or data collected through extensive playtesting.

That being said I could really go either way on the issue. Choosing from a small pool of runes/abilities or having them roll out one per level in a predetermined order. Both sound like fine methods to getting the player their skills.
 
Fucking hell, 45 mins and they are all gone... :(

I have already given up on trying to get the beta. Unless someone gives it to me, I won´t be playing D3 until it´s released.

For now, I have installed D2 instead and I am already comparing some stuff to D3.
Picking up cash by clicking every time to pick up in D2 is a bit annoying now, knowing in D3 you can just walk by the cash to pick it up.
 
I don't feel like you're in a position to make these statements. I understand why you make them, just that you can't say how something effects someone else. Unless you're testing a large playerbase from both sides of the fence.

Are the other people who are in favor of the system in any less of a position to make their theorycraft statements as well?

Besides, as for my "it doesn't affect other players negatively" statement - is that really so controversial? How can it affect other people? It can't. Diablo isn't an MMO. Every single game is instanced with a population of up to 4 non-permanent players. Hell, this is the exact same justification that Blizzard themselves used for why the RMAH isn't going to ruin players' experiences, as so many have complained.

I don't really see why Blizzard would make the choice without some reasoning or data collected through extensive playtesting.

Because
Bashiok said:
We do want you to play this game at some point, and we think you'd rather do that than wait longer but be able to pick rune unlock order while you're leveling

Choosing from a small pool of runes/abilities or having them roll out one per level in a predetermined order. Both sound like fine methods to getting the player their skills.

Going back to my statement about how there are more negative consequences than positives:

And you still do not see the contradictions and conflicts in the game design that we are pointing out?

Conflict 1

Assuming all runes are balanced with each other so that no rune effect is significantly better than another one

Unlocking skills as you level implies that the later skills are "stronger/better" than the early ones. For example, Acid Cloud (level 22) is "stronger/better" than Poison Dart (level 1).

Unlocking runes as you level implies that the later runes are "stronger/better" than the early runes.

If it is true that all runes are balanced with each other, then it conflicts with the popular notion that you learn better skills as you level up higher. If all runes are balanced with each other, then you do not actually learn "better" skills, you just learn "different" skills.

Therefore, it is more consistent with this design that the player is able to choose for himself which rune to unlock since they are all of equal "power" anyway. Furthermore, it adds to player choice, player attachment, and early game diversity.



Conflict 2

Assuming all runes are not balanced with each other and that the high level runes are "better" than the low rank ones

This matches up with the design of unlocking bigger and better rune effects as you level up.

However, this does not promote diversity at end game. Diversity is supposed to be one of Blizzard's important design goals.

If all the late level rune skills are that much "better", players will tend to use those and ignore the early runes, and there is less diversity in builds.

And everything that duckroll's said within the past 300 posts or so.
 
Are the other people who are in favor of the system in any less of a position to make their theorycraft statements as well?

No I see assumptions being made on both sides of the argument.

Besides, as for my "it doesn't affect other players negatively" statement - is that really so controversial? How can it affect other people? It can't. Diablo isn't an MMO. Every single game is instanced with a population of up to 4 non-permanent players. Hell, this is the exact same justification that Blizzard themselves used for why the RMAH isn't going to ruin players' experiences, as so many have complained.

I didn't realize you were talking about you making decisions about your skills wouldn't negatively affect other players. I thought you meant, you're proposed system wouldn't affect other players negatively if they were using that particular method, in which case, you simply can't say how someone will or won't be affected through theory alone.

Going back to my statement about how there are more negative consequences than positives:



And everything that duckroll's said within the past 300 posts or so.

I certainly understand the points that are being made in regards to choosing versus guided and I don't particularly think the guided is the right choice. I also don't think you have all of the data and your statements struck me as such, that your making claims that you simply don't have the data for. That's all. My feelings apply to those making similar claims on the opposite side of the argument. I'm not sure why I chose your post to point it out. Sorry for singling you out as I really didn't want to get into the back and forth.

So I'll kindly back out and say, I'll be fine with either system regardless.
 
Still getting login error 315300 after two days....


This is even worse than waiting for my beta to get flagged... :D Hopefully Blizzard can get it patched during the regular maintenance today.
 
Still getting login error 315300 after two days....


This is even worse than waiting for my beta to get flagged... :D Hopefully Blizzard can get it patched during the regular maintenance today.

Have you tried resetting your password on battle.net?

That helped me once when I was getting login errors. I'm not sure if it'll help you, though.
 
Damnit, always late :(.

Have you tried going through that list? I'm fairly certain they aren't all taken. People are just choosing randomly, and none are marked as taken/not taken. I got mine only a couple minutes ago from section 23.


God damn I think I'm too late. :( If anyone has an extra they could PM, I would love you.

Just pick a random section on that list and roll through it. If nothing works, move on to another section.
 
So is everyone getting the error message?

BLZPTS00002

nope, worked like a charm

Does anyone know where you input the code?

To redeem your code follow these easy steps:
Log in to Battle.net
Click on the "Account" button
Select the "Add a Game" button
Enter your Diablo III beta key and select the “Activate Game” button
Select Windows or Mac as your operating system to download the beta client
Select "Run" when the installation.exe pop-up box appears.

from the ugo article :P
 
Have you tried going through that list? I'm fairly certain they aren't all taken. People are just choosing randomly, and none are marked as taken/not taken. I got mine only a couple minutes ago from section 23.




Just pick a random section on that list and roll through it. If nothing works, move on to another section.

A couple minutes is eternity in these things. Anyways, I tried all the keys from like 4 groups and nothing.

Back to pretending not to care that I'm not in the beta.
 
Have you tried going through that list? I'm fairly certain they aren't all taken. People are just choosing randomly, and none are marked as taken/not taken. I got mine only a couple minutes ago from section 23.




Just pick a random section on that list and roll through it. If nothing works, move on to another section.
Pretty much all gone, went through a huge amount of the keys already :/
 
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