Diablo 3 Beta [Beta withdrawal underway!]

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You are all welcome!

I've been slowly keeping track of the thread for new Battletag posts, just let me know if I miss any of you and I'll update the list.

It would be so nice if Blizzard could get the Friends list working, and also not wipe your Friends list every single time the beta gets patched.
 
It would be so nice if Blizzard could get the Friends list working, and also not wipe your Friends list every single time the beta gets patched.

It would also be nice if they could fix the bug that stops your key bindings and game options from wiping every time you exit the game...

I am sure they have in house, beta is beta so it's not an issue to them I guess.
 
I'm entered in a bunch of those giveaways and still trying to get a key through CVG. And I keep telling myself I don't care!
 
It would also be nice if they could fix the bug that stops your key bindings and game options from wiping every time you exit the game...

I am sure they have in house, beta is beta so it's not an issue to them I guess.

Last patch this wasn't an issue despite it being an issue in previous patches. So who knows.

When it was working I was like
freshprincedanceumwgw.gif


When it broke again I was like
disappointedz16ov.gif
 
My first beta impressions:
- like tearing the seal off a new game
- like the smell of a new book you open for the first time
- etc

Everything is just so damn crisp... Barb felt a lot more powerful than the wizard though.
The first few skills for the wizard were just lame.

I felt like Harry potter with that wand and the spell that came with it.
I used to love being a sorc in d2... Now im definitely loving the barb.

Smashing shit just feel powerful as hell.
 
you invite them into a party and start the quest you want to play.

Or you open a game (friends only or public) and then they join into your game.
What's the point of setting a quest? I guess a friends only game is sorta like a private one with pw? We'll never be able to meet friends of friends though....

Man Blizzard just seems to be fucking everything UI-wise
 
My first beta impressions:
- like tearing the seal off a new game
- like the smell of a new book you open for the first time
- etc

Everything is just so damn crisp... Barb felt a lot more powerful than the wizard though.
The first few skills for the wizard were just lame.

I felt like Harry potter with that wand and the spell that came with it.
I used to love being a sorc in d2... Now im definitely loving the barb.

Smashing shit just feel powerful as hell.

Did you get the rune for arcane orb yet? That shit smashes too, but yeah I feel ya on the Barb. Absolutely devastating.

What's the point of setting a quest? I guess a friends only game is sorta like a private one with pw? We'll never be able to meet friends of friends though....

Man Blizzard just seems to be fucking everything UI-wise
If you play with them through a friends game etc. they will be in your recent players list in which case you can simply add them to your friends list. Additionally you have the option to turn on group members when in chat channels and can easily invite from there as well.
 
What's the point of setting a quest? I guess a friends only game is sorta like a private one with pw? We'll never be able to meet friends of friends though....

Man Blizzard just seems to be fucking everything UI-wise

Well you can´t create a game without setting a quest as starting-pont. It depends where your character starts, if you take the very first quest you start outside the town. If you take the final quest you start in the middle of the town.

Well if your friend plays with his friend and you join on them you meet his friends :c
 
The Arcane Orb is bullshit.
It is like what would happen if we would be allowed to level up as a Frozen Orb sorceress, just slightly less gorgeous.

Nothing survives that. Nothing. Rare mobs? 3 orb+1-2 missile. Everything else? 1 or 2 orb max. Bullshit.

If I level a sorcerer, I will not use that skill too much, or I will change the rune every time I get the chance, as it makes things boring. WTB Reflect Elemental Damage groups for one-shotting myself ;)
 
The Arcane Orb is bullshit.
It is like what would happen if we would be allowed to level up as a Frozen Orb sorceress, just slightly less gorgeous.

Nothing survives that. Nothing. Rare mobs? 3 orb+1-2 missile. Everything else? 1 or 2 orb max. Bullshit.

If I level a sorcerer, I will not use that skill too much, or I will change the rune every time I get the chance, as it makes things boring. WTB Reflect Elemental Damage groups for one-shotting myself ;)

Yeah, but you're seriously overgeared for the content, so until your playing retail you won't really know how it's going to perform in general. But yeah, in the beta it's like a win button.
 
Yeah, but you're seriously overgeared for the content, so until your playing retail you won't really know how it's going to perform in general. But yeah, in the beta it's like a win button.

All I want is for Arcane Orb to scale horribly with the gear. That will solve it :D Sadly, it wont happen in the new system.
 
Not getting an invite is killing me... Is there anything I can do to increase my chances? Do I need to have an active wow sub?
 
Not getting an invite is killing me... Is there anything I can do to increase my chances? Do I need to have an active wow sub?

Nope. The only real extra thing you can do is try your hand at giveaways.

I feel the same way, even if it's not very much content.
 
Yeah, but you're seriously overgeared for the content, so until your playing retail you won't really know how it's going to perform in general. But yeah, in the beta it's like a win button.

Not overgeared. But overskilled.

It's not that the opposition is that much weaker than in DII, it's just that with the current available skills and resource regeneration, you're so much more powerful than you ever were early on in DII.
 
Not overgeared. But overskilled.

It's not that the opposition is that much weaker than in DII, it's just that with the current available skills and resource regeneration, you're so much more powerful than you ever were early on in DII.


This is true, although I think I'm fine with it for Normal. That is, as long as the difficulty ramps up and becomes challenging in Nightmare. And as long as Hell makes us think about every step we take and play carefully or we die. And of course, as long as Inferno becomes an entire zone that is a wall to wall slugfest of anger and destruction and hordes upon hordes of enemies on the level of Baal's Throne Room minion waves at the end of Diablo II's Hell difficulty. Yeah, as long as it's like that, I'm fine with casually overpowering Normal Act I.
 
Not overgeared. But overskilled.

It's not that the opposition is that much weaker than in DII, it's just that with the current available skills and resource regeneration, you're so much more powerful than you ever were early on in DII.

I feel like first half of Diablo II Act1 had only ONE monster that could "hurt" you (and that was Griswold), beside that, only the Minotaur Groups, the elite archer groups in dungeons and Andariel was what really threatened anyone - and we have yet to see the same threatening equivalent to pop up in D3. The mob where you go and say "hm, let ust play this smart".
 
Not overgeared. But overskilled.

It's not that the opposition is that much weaker than in DII, it's just that with the current available skills and resource regeneration, you're so much more powerful than you ever were early on in DII.

Well then you may as well call it "Over-weaponed" because that is the serious contributer to the ability being overpowered. I'm not saying it isn't a powerful ability, but dont put on any gear and keep the same weapon you start with and take your lvl 13 to the final quest in beta.
 
This is true, although I think I'm fine with it for Normal. That is, as long as the difficulty ramps up and becomes challenging in Nightmare. And as long as Hell makes us think about every step we take and play carefully or we die. And of course, as long as Inferno becomes an entire zone that is a wall to wall slugfest of anger and destruction and hordes upon hordes of enemies on the level of Baal's Throne Room minion waves at the end of Diablo II's Hell difficulty. Yeah, as long as it's like that, I'm fine with casually overpowering Normal Act I.

Yeah. And the added bonus is that resource management will only become more relevant, instead of less (like in DII).



Well then you may as well call it "Over-weaponed" because that is the serious contributer to the ability being overpowered. I'm not saying it isn't a powerful ability, but dont put on any gear and keep the same weapon you start with and take your lvl 13 to the final quest in beta.

That's simply a result of the way DPS is calculated. (Semantics).


I feel like first half of Diablo II Act1 had only ONE monster that could "hurt" you (and that was Griswold), beside that, only the Minotaur Groups, the elite archer groups in dungeons and Andariel was what really threatened anyone - and we have yet to see the same threatening equivalent to pop up in D3. The mob where you go and say "hm, let ust play this smart".


Since we've seen just a small part of Act 1, it's possible that it gets a little harder. You'd hope so at least.
 
Since we've seen just a small part of Act 1, it's possible that it gets a little harder. You'd hope so at least.

Yes, that is what I was saying with "yet to see". I believe that the mob will come in the second half of Act1, definitely. If not, well, I will be negatively surprised.
 
The Arcane Orb is bullshit.
It is like what would happen if we would be allowed to level up as a Frozen Orb sorceress, just slightly less gorgeous.

Nothing survives that. Nothing. Rare mobs? 3 orb+1-2 missile. Everything else? 1 or 2 orb max. Bullshit.

If I level a sorcerer, I will not use that skill too much, or I will change the rune every time I get the chance, as it makes things boring. WTB Reflect Elemental Damage groups for one-shotting myself ;)

Chakram is actually the best skill in the beta imo and that was before they buffed it. Arcane Orb I found to be powerful but ultimately slow and unwieldly. Chakram's only weakness is a slight deadzone a few feet in front of you that is easily controlled as a DH.

I wouldn't use the beta or even normal difficulty on the whole as any sort of measuring stick for how powerful skills are. It's really not meant to pose a challenge to anyone with even rudimentary experience in an action RPG.
 
As far as posting a bunch of keys on their wall, Vox is the only one I know about. And I didn't know about them till earlier this morning.
 
WTF is this shit, how can they seriously think this is better than the previous interface, with all the skills in one window. Unbelievable.

What's baffling to me, is that they went from a skill UI with multiple tabs and necessary scrolling (Skill Tree and Skill Points UI, circa 2008-2010 ish), to a UI that has everything on one page (Skills UI circa 2010-2011), back to a UI with multiple tabs and necessary scrolling (now).

In a vacuum, I'd say that things like this just happen, but with all the other things they've iterated, re-iterated, and de-iterated, it's like they can't make up their minds or something.
 
What's baffling to me, is that they went from a skill UI with multiple tabs and necessary scrolling (Skill Tree and Skill Points UI, circa 2008-2010 ish), to a UI that has everything on one page (Skills UI circa 2010-2011), back to a UI with multiple tabs and necessary scrolling (now).

In a vacuum, I'd say that things like this just happen, but with all the other things they've iterated, re-iterated, and de-iterated, it's like they can't make up their minds or something.
It's mind boggling. Why do I have to scroll. It's fucking terrible. I don't say that about pretty much anything. It's just so awful.
So if you get a code, you can start the fun right away ? Just open pre-orders now and give me a code already Blizzard :(
If you get a code you instantly get to play. After you download the client.
 
That's simply a result of the way DPS is calculated. (Semantics).

Of course it's a result of how DPS is calculated. Your weapon is the main contributor to your ability's damage. So, in my opinion, you're overgeared in the beta, not overskilled. You can have all of the skills you want, but without a proper weapon it doesn't really matter does it. Semantics indeed.
 
Maybe it was the anti-hype, but before I got the beta, all I could hear was how HORRIBLE the new UI is, with the usual hyperbole bullshit, which led to the beta experience where I had zero issues with it. The spellbook approach could have worked better (even with different "tabs", but better aligned), but this can work as well. There is not that much hassle with it, imho.

Luckily, if we go with WoW, the interface can easily change from time to time, and if enough people complain about it, it might be patched to a better one.
 
Maybe it was the anti-hype, but before I got the beta, all I could hear was how HORRIBLE the new UI is, with the usual hyperbole bullshit, which led to the beta experience where I had zero issues with it. The spellbook approach could have worked better (even with different "tabs", but better aligned), but this can work as well. There is not that much hassle with it, imho.

Luckily, if we go with WoW, the interface can easily change from time to time, and if enough people complain about it, it might be patched to a better one.

Even just looking at Starcraft 2, which is more obligated to have balance changes - there have been some pretty significant upgrades to the UI (mostly Caster/eSports related).

It's just disappointing if they get something wrong the first time. But I don't doubt their ability to improve it.
 
Maybe it was the anti-hype, but before I got the beta, all I could hear was how HORRIBLE the new UI is, with the usual hyperbole bullshit, which led to the beta experience where I had zero issues with it. The spellbook approach could have worked better (even with different "tabs", but better aligned), but this can work as well. There is not that much hassle with it, imho.

So you've never experienced the drag-and-drop, right-click-set, all skills on one page UI previous to patch 13?
 
So you've never experienced the drag-and-drop, right-click-set, all skills on one page UI previous to patch 13?

This is a great point, because although the current setup works, it's far from optimal in my opinion. I'm not saying the last version was perfect either. It definitely had kinks to be worked out, but it was far more serviceable that what is in the beta currently.
 
What's baffling to me, is that they went from a skill UI with multiple tabs and necessary scrolling (Skill Tree and Skill Points UI, circa 2008-2010 ish), to a UI that has everything on one page (Skills UI circa 2010-2011), back to a UI with multiple tabs and necessary scrolling (now).

In a vacuum, I'd say that things like this just happen, but with all the other things they've iterated, re-iterated, and de-iterated, it's like they can't make up their minds or something.

It's pretty clear they are using this beta for public testing of things like UI and social functions. I don't even know that they are that interested in our feedback on game play mechanics, those seem mostly set already. They'll keep throwing UI changes at us and see how we react.

They really really need to fix Battle.net though. The game can't launch without working social function, since playing Diablo by yourself is pointless.
 
I have not. Guess I am lucky then :D

It just seems a little shortsighted to dismiss our opinions of it when we have tried both versions, whereas you are basing your opinion from having only tried patch 13.

I'm not saying you can't like the new UI, as some people do, and that's fine - but you're lacking information.
 
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