Wii U Speculation Thread 2: Can't take anymore of this!!!

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Let me ask a hypothetical question. If indeed the Wii U is powerful enough and developers are willing to port over PS4/720 games, therefore having 3rd Party games again, do you think we'll see Nintendo domination again a la the SNES?

Personally, I doubt it. People have already invested money and time into Xbox Live/SEN. I don't think Nintendo can provide enough of a reason for them to migrate over to NiN, even if their services are on par. Unless Nintendo has some killer feature in NiN.
 
Let me ask a hypothetical question. If indeed the Wii U is powerful enough and developers are willing to port over PS4/720 games, therefore having 3rd Party games again, do you think we'll see Nintendo domination again a la the SNES?

Personally, I doubt it. People have already invested money and time into Xbox Live/SEN. I don't think Nintendo can provide enough of a reason for them to migrate over to NiN, even if their services are on par. Unless Nintendo has some killer feature in NiN.

Iwata mentioned the capacity to sell 'used' copies of digital games to people on your friends lists. That could be pretty huge.

EDIT: Never mind, apparently he was mistranslated and then promptly misreported.
 
wow something like 20 pages since yesterday? posting has gone into light speed, off of no information it seems too lol, Though hope Wii U is already running UE4, that would definitely be interesting, even though I am 100% sure that Epic brought down UE4 from the samaritan demo they showed last year (even if that was ue3.99)
 
What if we end up seeing a CryEngine powered Bird Demo and a UE4 Zelda demo?

Dayum.


looool am actually lol'ing at how bad my French is, I got a High Distinction for Buddha's sake

Yuck!

I'm looking forward to the Zelda that doesn't use middleware, making it look like every other game of the same generation.
 
Let me ask a hypothetical question. If indeed the Wii U is powerful enough and developers are willing to port over PS4/720 games, therefore having 3rd Party games again, do you think we'll see Nintendo domination again a la the SNES?

Personally, I doubt it. People have already invested money and time into Xbox Live/SEN. I don't think Nintendo can provide enough of a reason for them to migrate over to NiN, even if their services are on par. Unless Nintendo has some killer feature in NiN.
Yes, it was often mentioned in this thread that current services on Live and PSN will refrain customers to go Nintendo next gen but what pramath just said seems to be one of the features that can decide buyers to switch their allegiance.
 
UE4 on WiiU isn't any kind of indication of where it would sit power wise, UE3 is on phones and such and UE4 will need to be able to run on the PC's out there now.

Yuck!

I'm looking forward to the Zelda that doesn't use middleware, making it look like every other game of the same generation.

These posts are silly, not because of not wanting Zelda on UE or middleware but because there is a huge variety in the types of games and their looks done in UE3.
 
Yuck!

I'm looking forward to the Zelda that doesn't use middleware, making it look like every other game of the same generation.

I am not sure if Nintendo will use a middleware engine or not, they might build one and use it for the entire generation + upgrade it for next gen, which is how they have done Zelda's in the past, but Nintendo has always wanted to release Zeldas at a faster pace, and if they could do 3 Zeldas a generation (4 if extended @ 8 years) would be amazing.
 
Let me ask a hypothetical question. If indeed the Wii U is powerful enough and developers are willing to port over PS4/720 games, therefore having 3rd Party games again, do you think we'll see Nintendo domination again a la the SNES?

Personally, I doubt it. People have already invested money and time into Xbox Live/SEN. I don't think Nintendo can provide enough of a reason for them to migrate over to NiN, even if their services are on par. Unless Nintendo has some killer feature in NiN.

Anything is possible.
 
Let me ask a hypothetical question. If indeed the Wii U is powerful enough and developers are willing to port over PS4/720 games, therefore having 3rd Party games again, do you think we'll see Nintendo domination again a la the SNES?

Personally, I doubt it. People have already invested money and time into Xbox Live/SEN. I don't think Nintendo can provide enough of a reason for them to migrate over to NiN, even if their services are on par. Unless Nintendo has some killer feature in NiN.

Seeing what 360 did last gen, would in fact been complete Nintendo domination if the 360 was a Nintendo console with a wii mote and wii sports. The only reason 360 and PS3 shared so many games is because they needed the user base that Wii had to make those multimillion dollar games profitable.
 
UE4 on WiiU isn't any kind of indication of where it would sit power wise, UE3 is on phones and such and UE4 will need to be able to run on the PC's out there now.

Yeah, people tend to forget that. Seeing the evolution of this gen, Unreal 4 without a doubt will be a highly scalable engine. What we really need to know is if Wii U will use the same version and tools of the Unreal engine 4 as the 720/ps4.
 
Yuck!

I'm looking forward to the Zelda that doesn't use middleware, making it look like every other game of the same generation.

I actually think that Nintendo could really benefit from the use of middleware. This could reduce their development cycles and give them the freedom to focus more on aspects like level design and presentation.
 
Yeah, people tend to forget that. Seeing the evolution of this gen, Unreal 4 without a doubt will be a highly scalable engine. What we really need to know is if Wii U will use the same version and tools of the Unreal engine 4 as the 720/ps4.

Unless you think Epic created a version just for Wii U, it has features like GI that PS360 couldn't hope to make use of, so the UE4 that is running on Wii U, will be the same one that Xbox3/PS4 will use.
 
UE4 on WiiU isn't any kind of indication of where it would sit power wise, UE3 is on phones and such and UE4 will need to be able to run on the PC's out there now.



These posts are silly, not because of not wanting Zelda on UE or middleware but because there is a huge variety in the types of games and their looks done in UE3.

Oh yeah? And there's a huge amount of hyperbole in your post! ;)

Keep Nintendo games on in-house engines. That's all I'm saying.
 
Let me ask a hypothetical question. If indeed the Wii U is powerful enough and developers are willing to port over PS4/720 games, therefore having 3rd Party games again, do you think we'll see Nintendo domination again a la the SNES?

Personally, I doubt it. People have already invested money and time into Xbox Live/SEN. I don't think Nintendo can provide enough of a reason for them to migrate over to NiN, even if their services are on par. Unless Nintendo has some killer feature in NiN.

i think it's mostly a matter of how much you play online.

i do buy games and dlc from XBLA SEN and Wiiware, but i don't really play online, so i don't really care about the community aspect of the service.

If they allow internet browsing on the UPad while playing (just like on 3DS) i'd totally switch all my DD purchases to nintendo, just for the sake of being able to check things about the game i'm playing w/o using any other device.

unless said game plays like s**t on the Wii U of course (see Skyrim PS3)
 
Less than the ignorance in yours.

lol, In the end it's about the assets used, and Nintendo will make their own, but I see benefits with either option, though... if they use a middleware engine for Zelda, we will likely get a Zelda inside 2014, otherwise, I don't see it happening before 2015.
 
I don't even think Nintendo adopting middleware speeds up the time it takes for them to develope games, providing they still have to create all their game assets. If anything, getting all their developers to relearn a new engine will make game development take longer, having to learn to get the most out of it and such.

Edit: so 4 other games? And isn't MK the only UE game to run at 60fps?

Yeah, I'd much rather Nintendo do their own thing.
 
And Mirror's Edge will forever be used as the one shining example of doing something different using UE.

And it's a great game, but it's a HUGE exception.

Lost Odyssey, Alice and Enslaved look pretty different too if you ask me.
But point is that, if Mirror's Edge proves anything, it’s that you can make a game look very different if you actually want to.
 
lol, In the end it's about the assets used, and Nintendo will make their own, but I see benefits with either option, though... if they use a middleware engine for Zelda, we will likely get a Zelda inside 2014, otherwise, I don't see it happening before 2015.

I really doubt they would gain a lot of time going with a licensed engine; lifting over their existing codebase and rewriting the rendering pipeline and updating whatever systems neccessary will be a lot faster than licensing new tech, completely changing thier workflow and restarting from scratch
 
I don't even think Nintendo adopting middleware speeds up the time it takes for them to develope games, providing they still have to create all their game assets. If anything, getting all their developers to relearn a new engine will make game development take longer, having to learn to get the most out of it and such.

Nintendo has used middle ware since the GameCube.
But not stuff like UE or what not.
It's mostly audio middle ware and physics.
Their graphic engines are pretty much all built from scratch or on top of existing engines.
 
Yes!
I bet my ass that the love relationship between Nintendo and Capcom which started with the 3DS will transfer to the Wii U. I'm sure that we could see Resident Evil 6 on Wii U later this year.

too bad that it's a June11 interview.
and tht RE6 was announced just for PS360 and not for Wii U.
I know that a lot of softco could not release info about Wii U developments until "Nintendo authorization", so until E3 12 probably, but the Assassin's Creed 3 revelation gave me a bad feeling about RE6...
 
Y5KLP.gif


countdown, we need a countdown! E3 is gonna be bomb dropping!

andwhathefuckineedtobeputonthattrainwhattheheckimthebiggestNintendofanboyimaynotbethemostpopulargafferbutideservetofuckingdrivethattrain!
 
Y5KLP.gif


countdown, we need a countdown! E3 is gonna be bomb dropping!

andwhathefuckineedtobeputonthattrainwhattheheckimthebiggestNintendofanboyimaynotbethemostpopulargafferbutideservetofuckingdrivethattrain!

t1338922800z4.png


too bad that it's a June11 interview.
and tht RE6 was announced just for PS360 and not for Wii U.
I know that a lot of softco could not release info about Wii U developments until "Nintendo authorization", so until E3 12 probably, but the Assassin's Creed 3 revelation gave me a bad feeling about RE6...


There's really no way that RE6 will miss the Wii U.
 
too bad that it's a June11 interview.
and tht RE6 was announced just for PS360 and not for Wii U.
I know that a lot of softco could not release info about Wii U developments until "Nintendo authorization", so until E3 12 probably, but the Assassin's Creed 3 revelation gave me a bad feeling about RE6...

We should wait and see. RE6 on Wii U is a no brainer.
 
Nintendo has used middle ware since the GameCube.
But not stuff like UE or what not.
It's mostly audio middle ware and physics.
Their graphic engines are pretty much all built from scratch or on top of existing engines.

Exactly. I'm pretty sure they've used Havoc for Smash. What I wouldn't mind seeing is them maybe using something like that one engine used in GTA4 and Force Unleashed... Can't rermember its name.
 
Iwata mentioned the capacity to sell 'used' copies of digital games to people on your friends lists. That could be pretty huge.

He actually didn't. People misinterpreted this based off of somebody's tweet during the frantic moments of posting all news related to the conference.

This was the tweet:

Digital - if super mario user gets tired then can sell digitally extra which will drive extra rev..

This actually means that if people get tired of playing Mario, Nintendo can sell extra digital content for it to keep it going strong.
 
Exactly. I'm pretty sure they've used Havoc for Smash. What I wouldn't mind seeing is them maybe using something like that one engine used in GTA4 and Force Unleashed... Can't rermember its name.

Euphoria

Smash Bros isn't an EAD game though; I don't think an internal nintendo team has ever used middleware for physics and I doubt games like Mario Galaxy would have been possible with an off the shelf physics engine
 
I really doubt they would gain a lot of time going with a licensed engine; lifting over their existing codebase and rewriting the rendering pipeline and updating whatever systems neccessary will be a lot faster than licensing new tech, completely changing thier workflow and restarting from scratch

I know in your head it would work out that way, and I am not talking about a huge difference in time, at least 4 or 5 months earlier, and at most a year earlier if they went with UE4 or Crytek or something else, building the engine will force a less detailed game or a longer development time. I am fine with either way really, I think I would rather have a Nintendo built engine, but I'd also rather have Zelda out sooner. Having both would definitely make a more shallow game... So I'll just enjoy which ever comes, HOWEVER the real benefit to an in house engine isn't a better look as some people are suggesting, it's actually that future games after the first title, could use the engine and other series would benefit from it too, such as a Mario game using a modified version of the same engine.
 
I know in your head it would work out that way, and I am not talking about a huge difference in time, at least 4 or 5 months earlier, and at most a year earlier if they went with UE4 or Crytek or something else, building the engine will force a less detailed game or a longer development time. I am fine with either way really, I think I would rather have a Nintendo built engine, but I'd also rather have Zelda out sooner. Having both would definitely make a more shallow game... So I'll just enjoy which ever comes, HOWEVER the real benefit to an in house engine isn't a better look as some people are suggesting, it's actually that future games after the first title, could use the engine and other series would benefit from it too, such as a Mario game using a modified version of the same engine.

Nintendo EAD currently uses a modified Super Mario 64 engine.
 
Euphoria

Smash Bros isn't an EAD game though; I don't think an internal nintendo team has ever used middleware for physics and I doubt games like Mario Galaxy would have been possible with an off the shelf physics engine

I can't wait to see what they can come up with on the Wii U hardware, physics wise. What I would really like to see is a new Wave Race. What they did on the N64 was amazing, even tho all the waves were pre calculated.
 
I said the exact same thing about Tomb Raider and everybody assumed the same aswell...
look what we got *rolleyes*

FUUUUUUU Crystal Dynamics!! :(

Capcom is a different story, can´t really compare it with Crystal Dynamics.

Almost all RE titles have been released on a Nintendo console. I wouldn´t be surprised if they ported RE 5 and Racoon city at some point. I even expect a version of SFIV for Wii U.
 
Nintendo EAD currently uses a modified Super Mario 64 engine.

Some of the code from SM64 doesn't really mean what you think it does, yes they built up from that engine, but they have rebuilt so much of it that it really can't relate in almost anyway to SM64's engine.

And that is what is happening this gen with the Wii U, a lot of the engine will need to be rewritten, instead of a Sega Genesis /w CD /w x32 /w Gamegenie /w life support /w game cart, they will finally just replace the console and base some of it around prior stuff, that is how this gen is, most of the code will need to be reworked, so do you scrap the engine and use something new? and if so, do you just use middleware or new in house based on previous engine. Nintendo CAN do either, and it will look great regardless because Nintendo's assets are what you see.

Either direction has it's merits, I personally think I would like to see them go with a new in house engine, but it will take some time to develop that.
 
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