Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Honestly, that's when the series jumped the shark for me. But then I knew after "your choices matter! (LOL NOT REALLY DUMBFUCKS)" happened in ME2 where e-mails were what "mattered" that ME3 wouldn't tie anything up.

In that regard, the Rachni Queen was the biggest ballbusters.

A decision, major one, dating from ME1, acknowledged in ME2 by a possessed Asari (and not some e-mail, that gave me hope)...and then WOOPS either way a Rachni is in a sidequest in ME3!

Save it, don't save it, either way it's just a War Asset that you won't ever see fighting!
 
Technically speaking, none of the endings kill anyone, unless I'm mistaken. Controlling them...controls them, and they stop killing. Destroying them destroys them...and they stop killing. Synthesizing with them synthesizes with them and they...stop killing.

You blow up the Mass Relays which will destroy every solar system close to one. And of course every crew on a ship outside of a planet will die, the fleet will not be able to return to their planets, some of them will die because of that and so on.
 
All the responses make me realize how mad people really are about the endings. That's awful, and bioware has a reputation now for shitty endings?

I always thought it would be a cool ending since the trailers etc say fight / take back earth, you'd think you'd do that.

:(

Honestly, when I heard people talking badly about the endings I figured it was just because it was cliched and featured Earth more than the other races, that's why I was pissed.


Boy was I wrong.
 
My femshep fucked mai waiffu Liara in her underwear, so it's not a shock that she'd shower in her underwear as well.



The ultimate villain of the game is a macguffin artificial intelligence that culls the galaxy of all advanced organic life every fifty thousand years. It does this using advanced AI's known as Reapers (created from the memories of advanced races). Why does it do this you ask? I shit you not, it does it to prevent organics from creating advanced synthetics. The reason for this is that the synthetics created would wipe out all organic life (and not just most of it), which is clearly worse than a complete organic holocaust every fifty thousand years.

In addition, it jumps ahead thousands of years and doesn't show how any of the main characters made out after the events at the end of the game (except for a select few that land on a tropical planet somewhere. A select few including dead squad mates for some reason.) Then, if you've been a good boy and gotten a high score, you get one frame of Shepard (on the ground after battling the Reaper controller known as the "Catalyst" aboard a hovering space station/weapon that explodes) taking a deep breath.

Do you get the breath if you choose blue flavour? That one disintegrates Shep so him breathing afterwards would be another thing to add that makes no fucking sense (I didn't get it but had 80% readiness and full green bar)

Also, what flavour did everyone else pic? I picked blue because I didn't want all my hard fucking work uniting the Geth and Quarian to go down the drain. Also the Green flavour seemed kinda gross. Like, making everyone in the galaxy a cyborg.
With blue I imagine shep took the reapers off into dark space and made them kill each other. Well, that is what my Shep did.
 
No, I just wanted to show that the endings are similar in DAII and ME3. Your choices actually don't matter in the end. You fight both sides anyway and you cannot stop the mages uproar.

Just like how you can't prevent the Normandy from crashing on fantasy land #233435 and prevent the mass relays from blowing up.

The endings are terrible in both.
The structure is similar, but I wasn't as dejected from ME3 as I was from DA2.

It was like things were happening slowly and then BOOOM end. Everything goes to hell.

In ME3 there's an underlying hopefulness, I think.


Quality > Quantity.

And as horrid as DA2 as a whole was, the ending, with the rebellion of the Mages and the looming of an all-out war, is simply better than SPACEMAGIC and no resolution for anyone.
That was more of the epilogue though, wasn't it? And like I said, DA2 didn't offer any resolution either. It was just the catalyst.
 
You blow up the Mass Relays which will destroy every solar system close to one. And of course every crew on a ship outside of a planet will die, the fleet will not be able to return to their planets, some of them will die because of that and so on.

The relays have powerful enough explosions to take out entire solar systems?

You're right though. I guess a lot of organics would die from not being able to make it home or to a hospitable planet. Except for the synthesis ending, where I guess that doesn't really matter anymore.


Do you get the breath if you choose blue flavour? That one disintegrates Shep so him breathing afterwards would be another thing to add that makes no fucking sense (I didn't get it but had 80% readiness and full green bar)

Also, what flavour did everyone else pic? I picked blue because I didn't want all my hard fucking work uniting the Geth and Quarian to go down the drain. Also the Green flavour seemed kinda gross. Like, making everyone in the galaxy a cyborg.
With blue I imagine shep took the reapers off into dark space and made them kill each other. Well, that is what my Shep did.

I'm not sure if you get the breath after taking the blue pill. I'd have to check youtube.

I chose the red pill, but didn't have a high enough score to see Shep breath.
 
Technically speaking, none of the endings kill anyone, unless I'm mistaken. Controlling them...controls them, and they stop killing. Destroying them destroys them...and they stop killing. Synthesizing with them synthesizes with them and they...stop killing.

Edit: Wait, no, I'm wrong. Synthetic people die.

And the relays explode and given everything we know about them, a good chunk of the galaxy has been destroyed
 
Your proposed ending makes less sense than bioware's. It doesn't explain why the reapers show restraint when culling organic life.

And I don't see a problem with what I originally wrote. Makes sense to me. The source of the hypothetical doomsday synthetics is advanced organic life. Destroying advanced organic life before these hypothetical doomsday synthetics are created is a logical way to stop them from being created... unless I'm missing something.

Killing things to preserve life isn't as much of a paradox as it would seem. See: conservation biology, where overdominant species are culled to allow other species to thrive, to maintain genetic diversity and thus maximise the ability of life as a whole to adapt to new environmental pressures.

Yes and a good way to prevent your house from getting termites is to demolish your house. It's overkill and poorly presented in a series which at no point made it clear that synthetics would kill organics, let alone wipe out all organic life in the galaxy. In fact it does the exact opposite.

It also contradicts the entire representation of the Reapers up to that point. Sure it might make some sense in an extreme way but that doesn't make it good or close to being an acceptable ending for the series.
 
So how do we know all of the other fleets didn't crash like the Normandy because of the blast? The blast is supposed to be galaxy wide because all of the relays explode, no? I guess if you destroy the reapers, you destroy EDI and thus the Normandy is screwed up because of this but it makes no sense for the other two endings.
 
Javik even mentions that in the last mission, how the Protheans never had that rallying cry, and how the races in his time never came together. Pity Bioware was like LOL NOPE.

Yeah. The whole thing throughout the game was rallying together to defeat almost impossible odds. It's a shame how in the end it's just space magic that solves the problem. It would have been much better if A) The Crucible didn't work if you didn't have enough green bar or something or B) Did work and like, super weakened the Reapers meaning that the galaxy united could take them out rather than magic space magic.
 
Off topic from the ending, but in the script leak there was mention of a mission where people in cages were being lowered into a pit and turned into Husks. I think one of the people in the cages that had to be rescued was Ashley or Miranda. Is this mission still in the game?
 
Yes and a good way to prevent your house from getting termites is to demolish your house. It's overkill and poorly presented in a series which at no point made it clear that synthetics would kill organics, let alone wipe out all organic life in the galaxy. In fact it does the exact opposite.

It also contradicts the entire representation of the Reapers up to that point. Sure it might make some sense in an extreme way but that doesn't make it good or close to being an acceptable ending for the series.

I agree. But don't tell me it doesn't make sense. It's ham-fisted and out of the blue, sure but it's logically sound and could have made for a very interesting denouement if it had been better integrated into the series as a whole.
 
We have reached a new level of ending reaction, ladies and gentlemen

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https://www.youtube.com/watch?v=xQvPFNjxxU0
 
I feel like I'm the only person who cares that Reapers ignored the importance of securing the Citadel right from the beginning of ME3. Did I miss some explanation for why they didn't just go there first to shut down the mass relays?

As told by Vigil: "Our leaders were dead before we even realized we were under attack. The Reapers seized control of the Citadel, and, through it, the mass relays. Communication and transportation across our empire were crippled. Each star system was isolated, cut off from the others--easy prey for the Reaper fleets. Over the next decades, the Reapers systematically obliterated our people. World by world, system by system, they methodically wiped us out."

I mean, I can understand that people are having trouble with the ending. But fixing the ending won't address other weird issues, Catalyst nonsense aside.
 
I'm surprised so many people were expecting a satisfying ending after the Human Reaper stuff in ME2.

Not really, but not something that shits in your face and over the series in such an obvious fashion. Even over itself, I might add. Save the geth, kill them all anyway.

Replaying ME1 makes it obvious that certain choices in ME2 were somewhat sensible outcomes to problems created in the first game. The plot does not progress, but a side notion (why do reapers return?) is put out of the way. It could still be saved by proper writing and a small retcon here and there (readers / players aren't stupid, they will accept small changes if that helps the plot).

And ME3 was doing fine, until after TIM. The ME3 ending beyond the TIM confrontation has no right whatsoever to even be there.
 
I will say this. I back up a company and their devs wanting to make an ending their way. If they want to destroy their world and make sure that any kind of fiction in game, book or other form is pretty much useless I am still ok with that.

But once you add in all the mistakes, problems, and things that don't make sense it just comes up as slightly disrespectful to the gamer. I spent 6-8 years of my life with the ME games, playing 1 and 2 many many times. The ending has actually completely stopped my desire to play them again. I mean squashed it. Not in an angry way but in a...this means nothing to me now, kind of way.
I will watch all future bioware titles with a very skeptical eye from now on that I did not do so before. I have never had a game impact its previous titles before even if it was a shitty sequel. This was not that. It was a good sequel that makes redunant everything anyone does. It removed the feeling of playing a game in ME 1 and ME 2 and makes them useless by the breaking of the established patterns.

Really, never thought I would feel depressed about something like this, I don't take them that serious most of the time. But after so many real years and being invested in something to have it so negatively impact not only the game, but the world, and previous games, goes a long long way towards my lack of trust when it comes to these guys in the future. And to say I was a Bioware fan before ME3 was the understatement of the year. But this just feel so...disrespectful.
 
In what way is having the reapers destroy everything ever 50k years or so a better solution than making everybody part bio part synth to start with?
 
Bolded: exactly.

I'm of two minds on the subject.

On the one hand, yes it would be nice to make your intentions clear and not start any romances that you're not interested in. I had to tiptoe around Tali in ME2 because I still wanted to hear her dialogue but definitely didn't want to make sweet lovin' to chicken legs.

On the other hand, however, life often has these moments were intentions are misinterpreted. They can lead to some awkward, humourous and humane moments. I don't think that games should shy away from those possibilities just because it may make some of the audience uncomfortable.

But you don't want to overdo it either. Generally, I'd say it's good to have most love interests require the player to initiate an obvious romance path with a clear dialogue option. However, if the writers want to put in a moment of miscommunication once in a while, I don't really have a problem with that.

But a friend's option should always be available. I don't want to taste Tali sweat.

I'm surprised so many people were expecting a satisfying ending after the Human Reaper stuff in ME2.

Pretty much.
 
I agree. But don't tell me it doesn't make sense. It's ham-fisted and out of the blue, sure but it's logically sound and could have made for a very interesting denouement if it had been better integrated into the series as a whole.

Sure but it wasn't. So it's kind of a moot point. It's far easier to just excise the end than to try and justify it's existence within the series.
 
In what way is having the reapers destroy everything ever 50k years or so a better solution than making everybody part bio part synth to start with?

That option comes from the Crucible which wasn't built at that time.

It's still fucking stupid.
 
The ending takes away every choice, because nothing you did in the last 5 years had any consequences. With all endings you choose you will kill billions and you will just accept it. They took away the choice, the possibility to fight against all odds to find a solution for everything. You just can accept the choice Bioware has made for you and that really sucks. It so much against everything you played, that it feels just so wrong that some of us even felt a little sick. It was that bad.

I still don't understand this.

What from the past three games did you honestly expect to affect the ending in any way? Did you want captions from DA1? Completely unique cutscenes? Your actions affected the game, but not the ending itself. I don't see how anything else was expected.

Was the fact that you could commit genocide multiple times not enough a reaction for you?

I'm honestly curious.
 
Also...Wasn't Bioware interested in future ME games? I wonder how that will go after those endings.

They said ME ended with 3. I say good riddance if that is their idea of handling it. Even prequels would be ridiculous due to how they ended this.
 
Do you guys remember when you blow up the Collector base and TIM still gets his hands on it. Biggest WTF when you walk into the room and there's the Human Reaper just chilling.
 
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